Weird Idea

Post » Fri May 13, 2011 2:23 pm

When your an Operative, and you disguise as an Medic, i think it would be a good idea to get a little bit of health regained.

If you take the Disguise of a Soldier, you get a bit more ammo. 1 Magazine for each weapon.
If you take the Disguise of a Engineer, you get a temporary Armor increase. Or a temporary Weapon Damage increase. Both very short.
If you take the Disguise of a Medic, you regain a little but of health. 10% of maximum health.
If you take the Disguise of a Operative, you gain nothing.

A Good Reason made by Wraith:
"One of the points of being an operative is sneaking behind enemy lines. Where its unlikely your team will be able to assist you"

'Sneaky Scavenger' Available at Level 5? Tell me what level this should be to make it more balanced.
"Take Equipment off dead bodies every time you disguise."

Italics are my thoughts to make this 'ability' less Overpowered.

Give me your Thoughts on this. So far people seem to dis-like the idea and i can see why. Personally i would like to see a similar ability as we've been discussing for operatives.
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El Khatiri
 
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Post » Fri May 13, 2011 5:35 am

Nope. The disguise is cosmetic, not even body type of the person your switching to is taken into consideration. So I dont think this would work.
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Breanna Van Dijk
 
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Post » Fri May 13, 2011 12:29 pm

I dont think you should get a health gain when disguised as a medic. You don't take another persons ablilites when you disguise as them, so why should you heal? its a bonus that medic gets, why give it to the operative aswell. If you did get health regain for disguising as a medic then it would mean if an operative was low he could just put on a disguise and then regain health while the other team didnt know he was an enemy.

Giving operatives medics healing would unbalance the game, even if it was only while disguised as a medic
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Emerald Dreams
 
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Post » Fri May 13, 2011 11:40 am

no, that would likely make medics a bigger target for Operatives. would they get ammo if the disguised as a soldier?
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RObert loVes MOmmy
 
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Post » Fri May 13, 2011 4:43 am

Makes the Operative unbalanced.
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Ross Zombie
 
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Post » Fri May 13, 2011 6:10 pm

no, that would likely make medics a bigger target for Operatives. would they get ammo if the disguised as a soldier?


Yeh i added that idea. Thanks

@ Make the Operative Unbalanced

Okay. Thanks for your feedback.
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liz barnes
 
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Post » Fri May 13, 2011 8:15 pm

Maybe it makes the Operative unbalanced. Until we see how the Operative plays, how effective his abilities are, and if he is actually balanced to begin with we can't really say for sure.

That said, if it didn't prove to unbalance the game it could make sense since you're effectively scavenging the body for the disguise.
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Aliish Sheldonn
 
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Post » Fri May 13, 2011 8:53 pm

The only thing that would make sense to me is if you disguised, you ran the same body speed as the person you turned into.
But like in TF2, I suspect that you will always run the same speed when disguised. That way it doesn't put you at any more or less of an advantage.
And just like in TF2, the best disguise usually is the last one they would ever expect. So I wouldn't doubt it if I see a lot of Operatives disguising as enemy Operatives.

Edit: Also, it would make sense to be able to pick up ammo off the dead person you disguise yourself as.
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Lauren Dale
 
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Post » Fri May 13, 2011 4:56 am



Edit: Also, it would make sense to be able to pick up ammo off the dead person you disguise yourself as.


Even if you are using completely different guns?
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tegan fiamengo
 
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Post » Fri May 13, 2011 3:39 pm

Even if you are using completely different guns?


Its more of a gameplay feature Ive seen that falls away from realism. Obviously.
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OnlyDumazzapplyhere
 
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Post » Fri May 13, 2011 4:35 am

yeah i guess that could work but then the operative kind of becomes overpowered and he doesn't need his teammates to help him out as much.
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SHAWNNA-KAY
 
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Post » Fri May 13, 2011 2:59 pm

Even if you are using completely different guns?


If the Soldier can throw boxes of ammo that just happen to be whatever caliber your gun uses, I think you can frisk dead people for said ammo.

I suppose it makes sense to be able to frisk the dead body for a small health syringe, or a gun buff.


How about to balance it, you must already be disguised as that class? Like if you disguise as a medic, then come across a different enemy medic corpse, you can frisk that one for heals?
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Unstoppable Judge
 
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Post » Fri May 13, 2011 3:03 pm

yeah i guess that could work but then the operative kind of becomes overpowered and he doesn't need his teammates to help him out as much.


Yeah, it was more of an idea. But in that sense it breaks BRINK Game-Play Mechanics 101.

http://www.youtube.com/watch?v=xk3CtrFJJ20
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Jessie Butterfield
 
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Post » Fri May 13, 2011 2:42 pm

The operative is behind enemy lines wearing somebody else's outfit, that someone possibly being aware of this.

We may find that much like TF2, the Operatives abilities are more risk than they are worth, making him UP for a particular type of play. I wouldn't count anything out until we see it play.
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Phillip Hamilton
 
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Post » Fri May 13, 2011 3:29 pm

Would tip the balance. No thank you.
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Alexandra Ryan
 
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Post » Fri May 13, 2011 10:39 am

No I wouldn't want to disguise as another class and get a reward for it (Except XP). Seems unbalancing. I'm gonna say no.
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Marine Arrègle
 
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Post » Fri May 13, 2011 6:24 pm

If you take the Disguise of a Medic, (as i said before) you regain a little of health.


Only if Medics can gain abilities from reviving allies.

If an Operative can gain a bonus related to the class he disguised as, then Medics should get a little something for their troubles for bringing you back from the brink of death.

Of course I am joking - just trying to show how ridiculous this initial concept was.
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Bryanna Vacchiano
 
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Post » Fri May 13, 2011 3:19 pm

no, that would likely make medics a bigger target for Operatives. would they get ammo if the disguised as a soldier?


Medics should be everyone's first target.

Makes the Operative unbalanced.


Maybe and maybe not.


yeah i guess that could work but then the operative kind of becomes overpowered and he doesn't need his teammates to help him out as much.


One of the points of being an operative is sneaking behind enemy lines. Where its unlikely your team will be able to assist you.
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Dean Ashcroft
 
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Post » Fri May 13, 2011 7:37 pm

Medics should be everyone's first target.

It's what I usually target first but it makes me feel like I have a huge target on my back.
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Tom Flanagan
 
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Post » Fri May 13, 2011 7:52 am

Medics should be everyone's first target.


One of the points of being an operative is sneaking behind enemy lines. Where its unlikely your team will be able to assist you.



1. true.

2. seems like this would only make the operative less of a team-player
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Causon-Chambers
 
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Post » Fri May 13, 2011 2:58 pm

2. seems like this would only make the operative less of a team-player


How?
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Nick Pryce
 
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Post » Fri May 13, 2011 5:29 pm

1. true.

2. seems like this would only make the operative less of a team-player


You think because most people go behind enemy lines with the expressed interest of getting kills. In my case for Brink this is not true. Intelligence is the most single valuable resource on the battlefield. The operatives does this in several ways. One being interrogation with makes all the enemies appear on radar and secondary sneaking behind to do recon. Finding out where the enemy strongpoints are, mines, turrets etc,.

Now back to the OP. I do like the idea of stealing something with the disguise since it makes sense since you are raiding the corpse.

Soldier: refill on ammo (similar to your idea but makes sense)
Medic: A self revive needle or medpack
Engineer: Weapon boost

Actually it makes sense that you would steal the base ability the each of the classes uses and it would replace your disguise slot.

Now you are thinking the disguise with added benefit seems OP. As I said above you are likely own your own with no support (the whole point of sneaking behind enemy lines) Frankly there are already too many easy ways to identify and operative in disguise.

So what does everyone think?
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Isaiah Burdeau
 
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Post » Fri May 13, 2011 4:58 pm

it removes their dependency on their team, they now can survive for most/all of the game by scavenging and not teamplaying. IDK maybe I'm blowing it out of proportion, but if they can heal, get ammo and buff by themselves it kind of makes teammates obsolete.
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!beef
 
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Post » Fri May 13, 2011 6:39 am

it removes their dependency on their team, they now can survive for most/all of the game by scavenging and not teamplaying. IDK maybe I'm blowing it out of proportion, but if they can heal, get ammo and buff w/out by themselves it kind of makes teammates obsolete.


Well I think you are but that is just me. Did you read my concepts on intel and recon?
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RObert loVes MOmmy
 
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Post » Fri May 13, 2011 4:46 am

Yeah i see what you are saying but that is from your perspective... a much more team oriented one. Most people would only go for the kills.
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Cedric Pearson
 
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