Weird "lightning" problem

Post » Wed Nov 30, 2011 12:35 pm

I'm having a weird "lightning" / "color" problem. It's hard to explain but when roaming around (outdoors) sometimes the colors seem to get more saturated (darker). The weird thing is that this happens in certain areas. There's always a definite "border" beyond wich it suddenly happens (and it changes bach when I backtrack). It happens during daytime as well as during nights. It doesn't cause real problems but breaks immersion of course. I would guess it has something to do with the weather mod I'm using (All Natural).

Here's my load order from Wrye Bash:

Active Mod Files:00  Oblivion.esm01  You Are Here.esm02  All Natural Base.esm  [Version 0.9.8]03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  TamrielTravellers.esm  [Version 1.39c]09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Armamentarium.esm  [Version 1.35]0B  Better Cities Resources.esm0C  Progress.esm  [Version 2.0]**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles no helms.esp0D  Unofficial Oblivion Patch.esp  [Version 3.2.4]0E  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0F  Oblivion Citadel Door Fix.esp10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp12  Better Cities .esp13  Francesco's Optional Chance of Stronger Bosses.esp14  Francesco's Optional Chance of Stronger Enemies.esp15  Francesco's Optional Chance of More Enemies.esp16  Francesco's Optional Leveled Quests-SI only.esp17  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]19  Fran Armor Add-on.esp1A  Fran_Lv30Item_Maltz.esp++  OMOBS_FRAN.esp**  LoadingScreens.esp1B  Natural_Habitat_by_Max_Tael.esp1C  All Natural - Real Lights.esp  [Version 0.9.9]1D  All Natural.esp  [Version 0.9.8]1E  All Natural - SI.esp  [Version 0.9.8]++  All Natural - EW + NW + AWS.esp  [Version 0.9.6]1F  Enhanced Water v2.0 HDMI.esp++  Symphony of Violence.esp20  AmbientTownSounds.esp21  Atmospheric Oblivion.esp22  Storms & Sound.esp23  Rainbows.esp24  WindowLightingSystem.esp25  AmbientDungeons.esp  [Version 1.3]26  RAEVWD New Sheoth.esp  [Version 1.5]27  Enhanced Economy.esp  [Version 4.0.6]28  moDem's City Life.esp29  Map Marker Overhaul.esp  [Version 3.4]2A  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]2B  DLCHorseArmor.esp2C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2D  DLCOrrery.esp2E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2F  DLCVileLair.esp30  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]31  DLCMehrunesRazor.esp32  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]33  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]34  ClassyClothingCompendium.esp35  PTArtifacts.esp36  DLCThievesDen.esp37  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]38  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]39  ExnemRuneskulls.esp++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]3A  Cobl Glue.esp  [Version 1.72]3B  Cobl Si.esp  [Version 1.63]3C  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]3D  Bob's Armory Oblivion.esp3E  Cheat Bob's Armory Oblivion.esp3F  FCOM_BobsArmory.esp  [Version 0.9.9]40  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]41  Oblivion WarCry EV.esp42  FCOM_WarCry.esp  [Version 0.9.9MB3]43  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OMOBS_OOO_missing_Oblivion_Bow_Ammo.esp++  OMOBS.esp  [Version 1.0]++  OMOBS_SI.esp++  ArmamentariumLLVendors.esp  [Version 1.35]44  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]45  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]46  FCOM_RealSwords.esp  [Version 0.9.9]47  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]48  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]49  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]4A  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]4B  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]4C  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]4D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  OMOBS_MMM.esp++  OMOBS_MMM_H&C_Ammo.esp4E  TamrielTravellers4OOO.esp  [Version 1.39c]++  TamrielTravellersItemsNPC.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]4F  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]50  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]51  Geomancy & Gem Dust OOO.esp++  MMM-Cobl.esp  [Version 1.69]52  AdenseEpicDungeon1_5.esp53  Ash's Odd Jobs.esp54  EvilLair.esp55  TheForbiddenSecret.esp56  Forgotten Tomb.esp57  Kragenir's Death Quest.esp58  KDQ - Rural Line Additions.esp59  OldCrowInn.esp  [Version 1.5]5A  LetThePeopleDrink.esp  [Version 2.5]5B  MadMagesTower.esp5C  Mad Mike's Crypts of Cyrodiil.esp5D  Region Revive - Lake Rumare.esp5E  The Ayleid Steps.esp  [Version 3.1]5F  Villages1.1.esp60  Cyrodiil Travel Services.esp  [Version 1.3.1]61  DLCBattlehornCastle.esp62  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]63  DLCFrostcrag.esp64  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]65  Knights.esp66  Knights - Unofficial Patch.esp  [Version 1.0.9]67  AFK_Weye.esp68  Rumare-AFK_Weye Patch.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]69  ElsweyrAnequina.esp6A  road+bridges.esp  [Version 4.5.5]6B  Feldscar.esp  [Version 1.0.2]6C  Vergayun.esp  [Version 1.0.4]6D  Faregyl.esp  [Version 1.0.10]6E  Faregyl+Anequina Patch.esp6F  xuldarkforest.esp  [Version 1.0.3]70  xulStendarrValley.esp  [Version 1.2.1]71  xulTheHeath.esp72  MMMMWL-TheHeath patch.esp73  XulEntiusGorge.esp74  xulFallenleafEverglade.esp  [Version 1.3.1]75  Anequina-Fallenleaf-Patch.esp76  xulColovianHighlands_EV.esp  [Version 1.2.1]77  xulChorrolHinterland.esp  [Version 1.2.2]78  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]79  KragenirsDeathQuest-LostCoast patch.esp7A  ForgottenTomb-LostCoast patch.esp7B  xulBravilBarrowfields.esp  [Version 1.3.2]7C  xulLushWoodlands.esp  [Version 1.3]7D  xulAncientYews.esp  [Version 1.4.2]7E  xulAncientRedwoods.esp  [Version 1.6]7F  xulCloudtopMountains.esp  [Version 1.0.3]80  MadMagesTower-CloudtopMountains patch.esp81  KragenirsDeathQuest-CloudtopMountains patch.esp82  xulArriusCreek.esp  [Version 1.1.3]83  xulPatch_AY_AC.esp  [Version 1.1]84  xulRollingHills_EV.esp  [Version 1.3.2]85  MMMMWL-RollingHills patch.esp86  KragenirsDeathQuest-RollingHills patch.esp87  xulPantherRiver.esp88  xulRiverEthe.esp  [Version 1.0.2]89  xulBrenaRiverRavine.esp  [Version 1.0.2]8A  xulImperialIsle.esp  [Version 1.6.3]8B  xulBlackwoodForest.esp8C  xulCheydinhalFalls.esp  [Version 1.0.1]8D  Villages-CheydinhalFalls patch.esp8E  xulAspenWood.esp  [Version 1.0.1]8F  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]90  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.3]91  RR - LTPDPatch.esp92  NRB4+RR Patch.esp  [Version 2.1]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]93  Better Cities - House price patch.esp  [Version 1.0]94  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]95  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]96  NoQuestMarkers.esp97  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]98  Oblivifall - Something's Not Right.esp  [Version 1.0]99  Enhanced Vegetation [150%].esp9A  RefScope.esp  [Version 2.0.2]9B  MidasSpells.esp9C  Lightweight Potions.esp  [Version 1.1]9D  RenGuardOverhaul.esp9E  RenGuardOverhaulShiveringIsles.esp9F  Denock Arrows.espA0  Duke Patricks - Actors Can Miss Now.espA1  ProgressMBSP.esp  [Version 1.0]A2  ProgressSBSP.esp  [Version 1.0]A3  RealisticLeveling.esp**  _darker_dungeons.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]A4  bgBalancingEVCore.esp  [Version 10.52EV-D]A5  bgMagicEV.esp  [Version 1.7EV]A6  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]A7  bgMagicItemSigil.esp  [Version 1.68EV]A8  bgMagicEVStartspells.esp  [Version 1.68EV]A9  bgMagicBonus.esp  [Version 1.7EV]AA  bgMagicEVAddEnVar.esp  [Version 1.68EV]AB  bgMagicEVPaperChase.esp  [Version 1.68EV]AC  bgMagicAlchemy.esp  [Version 1.57]AD  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]AE  bgBalancingOptionalLessHealth.esp  [Version 10.0UV-U]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]AF  Better Cities - Full City Defences.espB0  Better Cities Full.espB1  BCBravilFULL-Barrowfields patch.espB2  Better Cities - Unique Landscape Barrowfields.espB3  BCChorrol-ChorrolHinterland fix.espB4  Better Cities - Unique Landscape Chorrol Hinterland.espB5  BCCheydinhalFULL-CheydinhalFalls patch.espB6  Better Cities - Unique Landscape Cheydinhal Falls.espB7  BCSkingrad-SkingradOutskirts patch.espB8  Better Imperial City.espB9  Better Imperial City FPS Patch.espBA  Better Cities - Old Crow Inn.espBB  Better Cities - COBL.esp  [Version 2]BC  Better Cities Full FPS Patch.esp++  [GFX]_Initial_Glow-self.esp**  bgMagicEVShader.esp  [Version 1.7EV]BD  bgMagicShaderLifeDetect.esp  [Version 1.68]BE  bgMagicLightningbolt.espBF  CDM - Evening Lockdown.espC0  NRB4 Standard Road Record.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]C1  Bashed Patch, 0.espC2  Elsweyr Color Map.espC3  Streamline 3.1.espC4  Shipgraveyard.espC5  Display Stats.esp  [Version 1.0]

User avatar
NAtIVe GOddess
 
Posts: 3348
Joined: Tue Aug 15, 2006 6:46 am

Post » Wed Nov 30, 2011 8:57 pm

I would guess it has something to do with Ambient Dungeons, which specifically includes such functionality. You can turn it off in the ini though. ;)
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Wed Nov 30, 2011 12:41 pm

Do you have transitions turned on in all natural? I had sudden changes of color(along with weather) until I turned that on :P.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Wed Nov 30, 2011 3:10 pm

I'm not sure I'll have time to test it out this evening but as soon as I hit another of those weird transitions I'll test both those ini tweaks out. I''l keep you posted.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Wed Nov 30, 2011 11:16 pm

I'm not sure I'll have time to test it out this evening but as soon as I hit another of those weird transitions I'll test both those ini tweaks out. I''l keep you posted.


You need to disable the forests/outdoors option in the Ambient Dungeons ini. I can't remember the exact name, but it's fairly obvious in the file which one it is.
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Wed Nov 30, 2011 3:46 pm

Indeed, I changed ADQuest.ForestEnabled to 0 and the problem seems solved. Thanks!

I never would have looked at that mod as the "guilty" one. I thought it only affected indoor areas (hence the name Ambient Dungeons ;) ).
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm


Return to IV - Oblivion