Weird Speed Attribute Bug

Post » Tue May 03, 2011 12:43 am

Hi guys,

I just ran into a weird bug today. I started a new game, and by the time I was around the middle of the tutorial dungeon I check my attributes and see that my speed says -25(-32). I was gonna post my whole load order but I managed to find which mods might be conflicting. I use nGCD+Progress as my leveling mod and Duke Patrick's Archery mod and Realistic Fatigue (I use FCOM too). I am thinking that it may be Duke's Archery mod since I deactivated it and the problem didn't appear again (note that the saved game that had the bug already in it didn't get fixed, the lowered speed attribute stayed there. If anyone knows about this let me know. I'll post more info later when I can test this a little bit more with a fresh install. Thanks in advance!

P.S: Since I cannot say 100% that this is a bug from Duke Patrick's Archery mod (or any other at all) I can't post this on their official thread.
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Mr. Allen
 
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Post » Tue May 03, 2011 1:29 am

First look on your spell tab under active effects and see if any are listed there as suspects.

If not then get this valuable little debug mod: http://www.tesnexus.com/downloads/file.php?id=29127 and run it on your character. You will need to have http://www.tesnexus.com/downloads/file.php?id=26510 installed too to read the console info once out of game.
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Hannah Barnard
 
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Post » Tue May 03, 2011 2:28 am

DPCA has a feature that lowers your speed when you are moving backwards. Occasionally the game forgets to undo the speed change DPCA performs to reduce your movement speed when you do run backwards, so your speed ends up damaged. This is NOT a bug in DPCA, this is a bug in the engine. Occasionally the game just fails to execute scripts.

Try running backwards for a bit again with DPCA installed and stop and that might fix the problem.

If not, UOP has a feature that will fix your Speed. Type startquest uop into the console, open the repair broken attributes/skills menu, and select attributes.
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Zualett
 
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Post » Mon May 02, 2011 11:00 pm

Thanks Psymon and Thomas.

@Thomas
Yes, DPCA lowers your speed when running backwards. There's a point where my speed gets permanently damaged, and if I keep running backwards for a while it is lowered even more. I, however, waited standing for like 6 minutes and nothing happened.
I just tried the uop fix and it worked perfectly. My speed was restored.

@Psymon
Nope, nothing suspicious in the active effects list. I only have my race active effects + the realistic fatigue. I think I'll give it a try to the debug mods you posted. The more I know the better for the sake of security.

The thing is, you guys know how Fran's mod has a slow run backwards function? Would that be conflicting with this mod? I mean, with Frans + DPCA my speed when running backwards goes to -86(-104), when only using DPCA it goes to 10(-8). I also use FCOM_Archery.esp, but I don't quite think it could be conflicting with Fran. Also, when my speed is damaged, it is randomly damaged. Lets put it like this:
My original speed is 18, when I run backwards (Frans + DPCA) my speed goes to -86(-104). After a couple of times running backwards, it permanently changes to -26(-44). Yet if I run backwards AGAIN my speed goes to something around -116(-132), then goes back to -26(-44), eventually going up again (the limit is 2 times for now)

Even though the problem is easily solvable with the UOP command, I thought i would give out more info in case there is something else besides the game's engine failing.
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Josh Sabatini
 
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Post » Mon May 02, 2011 6:43 pm

Try turning off DPCA's backwards running speed reduction.
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JESSE
 
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Post » Tue May 03, 2011 1:36 am

Looks like that solved the problem, or at least temporarily. I don't have any problems with this bug happening sometimes, but I wasn't happy with it happening before I even got out of the sewers. Thank you Thomas.

By the way, you guys know of any mod/utility to restore broken animations? I am running DR5, Unnecessary Violence too and when my character falls he starts getting up and before he actually gets up, the animation is like... skipped, he starts getting up and suddenly, he's already standing up. I could try to see which mods are causing this, but it won't matter since it is just a little animation bug, but if there's any way to fix it, it would be better than having it broken. ;)
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k a t e
 
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Post » Tue May 03, 2011 6:38 am

Well animation files are set to play through to the end usually.

It may have more to do with an incomplete animation file. Or missing file.

btw even though Thomas knew the answer to the issue you had that mod I mentioned above has helped me debug issues with stats many many times. It will (again usually) find the culprit.
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Tanya
 
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Post » Tue May 03, 2011 5:07 am

Well animation files are set to play through to the end usually.

It may have more to do with an incomplete animation file. Or missing file.

btw even though Thomas knew the answer to the issue you had that mod I mentioned above has helped me debug issues with stats many many times. It will (again usually) find the culprit.


That's what I thought. But I accidentally deactivated a couple of mods (including DR5 and Unnecessary Violence) and ran the game, and the animations of the character stumbling upon corpses was perfect. After I reactivated the mods, it was broken again.

And yes, I just read the description of the mod you mentioned above and I'm definitely downloading it. Great utility, thanks for suggesting it.
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u gone see
 
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Post » Tue May 03, 2011 12:42 am

This is NOT a bug in DPCA, this is a bug in the engine. Occasionally the game just fails to execute scripts.

I'm not aware of any situation in which the game "just fails" to execute scripts... there are many predictable situations where a script won't run, and they don't always make sense from a design perspective, but they can be planned around and it's the modder's responsibility to do so. Many of them weren't known when some older mods were written (e.g. MOBS, and by extension Fran's), but isn't Duke still active?

Anyway, in general I recommend not using any backwards-running mod that relies on scripted Speed adjustments. Instead, use one that genuinely disables backwards running (the most modern example is Phitt's Phighting Phixes), or use one that discourages it with a trip-and-fall mechanic (ABO does this, I forget exactly which mod it's in).

I'm not sure if there's an in-game option to disable Fran's no-backwards script, but you can open it in TES4Edit and delete that quest and/or script.
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Jhenna lee Lizama
 
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Post » Tue May 03, 2011 5:22 am

As I posted in Dukes thread there is patch to remove MOBS run limitations on Frans pages.

Realistic Fatigue adds trip and fall mechanic.

DP Combat Archery has options in the ini to reduce remove trip and fall too.
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Travis
 
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Post » Tue May 03, 2011 6:06 am

I'm not aware of any situation in which the game "just fails" to execute scripts... there are many predictable situations where a script won't run, and they don't always make sense from a design perspective, but they can be planned around and it's the modder's responsibility to do so. Many of them weren't known when some older mods were written (e.g. MOBS, and by extension Fran's), but isn't Duke still active?

Anyway, in general I recommend not using any backwards-running mod that relies on scripted Speed adjustments. Instead, use one that genuinely disables backwards running (the most modern example is Phitt's Phighting Phixes), or use one that discourages it with a trip-and-fall mechanic (ABO does this, I forget exactly which mod it's in).

I'm not sure if there's an in-game option to disable Fran's no-backwards script, but you can open it in TES4Edit and delete that quest and/or script.


Maybe it's not an engine problem. But combining two mods that both make running backwards slower, seems to cause this problem. Looks like using just one doesn't seem to break the speed attribute, but two does. Fran's backward slow running doesn't seem to have had any issues. But there is a patch to disable it. Duke's Archery mod running backwards can be disable in the .ini file, Fran's needs a patch. However, if Fran's doesn't break my speed attribute, I'll keep it.

Edit: Oops sry Psymon I posted this before seeing that you had already answered.
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Averielle Garcia
 
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Post » Mon May 02, 2011 10:12 pm

I kept testing for a little before continue playing.

So, Deadly Reflexes 5 breaks the animations of some mods such as Dukes Archery and realistic fatigue, meaning that instead of being played completely, they skip around the middle of the animation.

Also, the problem with the broken speed attribute seems to be definitely having two mods with the slow backwards function. The minute I started a new game with both DPCA and Frans slow running activated, the bug appeared, when I disabled one of them, bug never happened. I guess this is what you get for starting to play Oblivion for the first time with hundreds of mods. Good thing is, at the end it is worth it. Thanks to everyone who replied!
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Sarah Bishop
 
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