Weird wind issues

Post » Wed Dec 14, 2011 12:35 am

So right now when I play, I get some very weird looping wind sounds. I have More Immersive Sounds [the Low Wind one], specifically I have the fixed version by Brumbek. I also have Natural Environments [fixed by Ryu Doppler], which includes Natural Weather. Along with that I have the OBSE Storms & Sound.

It's sort of like an ocean sound almost, very loud, and it takes over ALL the other sounds in the game. It started... hm. I think after I closed my last Oblivion gate maybe a day ago, while I was finishing up the very first part of Kvatch Rebuilt. [I'm just about to start the Spies in Bruma part of the Main quest as well]. Basically, it's the clear weather wind. I've tried going inside and then back out, hoping that loading a cell would do it, but it just gave me rain, and then when the rain cleared, it was back.

It drowns out horse hooves, bird song, and hovers in the background of conversations and the like. I would love to figure out how to stop it =__=

If I need to I can try to take a fraps video so the sound can be heard. It's as if the main wind got stuck at it's loudest point. Makes it real obnoxious to play. :/ {Tried Breaking Wind also which did nothing.]

Here's my load order: [Everything has been BOSS'd and BASH'd, and cleaned with TES4Edit]

Active Mod Files:
Spoiler
00  Oblivion.esm01  Tamriel's Glittering Geology.esm02  Kvatch Rebuilt.esm03  Better Cities Resources.esm  [Version 5.0.7]04  Unofficial Oblivion Patch.esp  [Version 3.3.5]05  Oblivion Citadel Door Fix.esp06  DLCShiveringIsles.esp07  Unofficial Shivering Isles Patch.esp  [Version 1.4.2]08  Better Cities .esp  [Version 4.7.0]09  Natural_Weather_with_darker_Nights_by_Max_Tael_RD.esp0A  Natural_Habitat_by_Max_Tael.esp0B  HAZdynamicSnow.esp0C  Natural_Water_by_Max_Tael.esp0D  MIS Low Wind.esp0E  MIS New Sounds Optional Part.esp0F  OBSE-Storms & Sound SI.esp10  WindowLightingSystem.esp11  Book Jackets Oblivion.esp++  Brighter_Torches.esp12  ClocksOfCyrodiil.esp13  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp14  Portable Campsite - Quickstart.esp++  RealWalk.esp15  RoadSigns.esp16  Update My Statue.esp  [Version 1.30]17  Landmarks.esp  [Version 1.10]18  DLCHorseArmor.esp19  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]1A  DLCOrrery.esp1B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]1C  DLCVileLair.esp1D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]1E  DLCMehrunesRazor.esp1F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]20  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  Book Jackets DLC.esp**  EVE_StockEquipmentReplacer.esp++  MaleBodyReplacerV5.esp21  Acolyte_Of_Kynareth_HGEC.esp22  BlackDragonNinjato.esp23  BookCollisionTest.esp24  Captain_Molly_HGEC.esp25  Dancers clothes.esp26  DesuChan's Lolita Finery.esp27  DesuChan's Macabre Dancer.esp28  DesuChan's Stealth Gear Complete.esp29  EY_AoD.esp2A  EY_Vampirehunter.esp2B  It's A Wig!.esp2C  IP_Magerobes.esp2D  kfDarkAdventuressBow.esp++  Leviathan Daikatana.esp2E  MHSNKirin.esp2F  Night Knight Armor.esp30  Retma Dresses.esp31  Scarves!.esp32  Sorceress_Armors.esp33  Silverlight Armor by Jojjo.esp34  TGG- Treasure Placement.esp35  HGEC Underwear.esp36  RogueLeather.esp37  tona_simple_dress-armor.esp38  HGEC Rogue Mage & Scoundrel.esp39  Slof's Horses Base.esp3A  DLCThievesDen.esp3B  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]++  dangerous wilderness.esp3C  AvaiRii_UnderwaterHome.esp3D  Better Benirus Manor - Complete.esp3E  Del_New_Sheoth_Homes.esp3F  Hammerfellbeachhouse.esp40  Kvatch Rebuilt.esp41  Lady Stone Villa ULCompatable.esp42  Landscape house Final48C.esp43  Slof's Oblivion Goth Shop II.esp44  Apachii_Goddess_Store.esp45  Apachii_Heroes_Store.esp46  Zira's Clydesdale Horses.esp  [Version 1.1]47  DLCBattlehornCastle.esp48  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]49  DLCFrostcrag.esp4A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]4B  Knights.esp4C  Knights - Unofficial Patch.esp  [Version 1.1]**  EVE_KnightsoftheNine.esp4D  road+bridges.esp  [Version 4.6]4E  xuldarkforest.esp  [Version 1.0.5]4F  xulStendarrValley.esp  [Version 1.2.2]50  xulTheHeath.esp51  XulEntiusGorge.esp52  xulFallenleafEverglade.esp  [Version 1.3.1]53  xulColovianHighlands_EV.esp  [Version 1.2.1]54  xulChorrolHinterland.esp  [Version 1.2.2]55  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]56  xulBravilBarrowfields.esp  [Version 1.3.3]57  xulLushWoodlands.esp  [Version 1.3.1]58  xulAncientYews.esp  [Version 1.4.3]59  xulAncientRedwoods.esp  [Version 1.6]5A  xulCloudtopMountains.esp  [Version 1.0.3]5B  xulArriusCreek.esp  [Version 1.1.3]5C  xulPatch_AY_AC.esp  [Version 1.1]5D  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]5E  xulPantherRiver.esp5F  xulRiverEthe.esp  [Version 1.0.2]60  xulBrenaRiverRavine.esp  [Version 1.1]61  xulImperialIsle.esp  [Version 1.6.7]62  xulBlackwoodForest.esp  [Version 1.1.0]63  xulCheydinhalFalls.esp  [Version 1.0.1]64  KvatchRebuilt-CheydinhalFalls patch.esp65  xulAspenWood.esp  [Version 1.0.2]66  xulSkingradOutskirts.esp  [Version 1.0.1]67  xulSnowdale.esp  [Version 1.0.2]68  ApachiiHeroesStore-Snowdale patch.esp69  xulCliffsOfAnvil.esp  [Version 1.12]6A  xulSilverfishRiverValley.esp  [Version 1.0.1]6B  NRB4+UL-II Patch.esp  [Version 5.0.1]6C  Salmo The Baker v2.0.esp  [Version 2.06]6D  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]6E  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]++  Real Lava 1.3.esp6F  Anvil_MorningGlory_Mixed.esp70  Axebane_Hunters25.esp71  KT_KhajEyeToggleNoEff.esp72  Leviathan Soulgems.esp73  P1DKeyChainSI Merged.esp74  Potable Pastiche.esp75  Slof's Dogs.esp76  defaultstand.esp++  VendorFreedom.esp77  Quest Award Leveller.esp  [Version 2.0.1]78  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]79  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]7A  Skip Tutorial.esp7B  Realistic Arrow Flight.esp7C  GalerionLeveling-v11.esp7D  Atmospheric Loading Screens - No Text.esp7E  CT-Argonian Headstyles.esp7F  bgBalancingEVCore.esp  [Version 10.52EV-D]++  EVE_KhajiitFix.esp++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]80  Better Cities Full.esp  [Version 5.0.7]81  Better Cities - VWD of the IC.esp  [Version 4.7.0]82  Better Imperial City.esp  [Version 5.0.0]83  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.9.5]84  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.8.4]85  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0]86  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0]87  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]88  No More Annoying Comments.esp**  NRB4 Standard Road Record.esp++  IncreasedBowDamage.esp89  Mannimarco-Revamped-v10.esp++  Docile Animals.esp++  Docile SI Animals.esp++  Aeryon Black Imperial Guard.esp++  HBArgonianAndOrcZombies.esp8A  Jerall Mansion.esp8B  SecondSkin_HGEC.esp++  realistic_horse_hoof_sounds.esp8C  geechan_hooves.esp8D  Tal'Ratha.esp8E  iceheart_tailoredbottoms.esp8F  WoTLightstick.esp90  Bashed Patch, 0.esp

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Christine
 
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Post » Wed Dec 14, 2011 2:09 am

I guess I know what you mean - "ocean sound" like soft waves breaking on gravel beach... Took me a while to sort that out - found it hugely annoying, too (& a little strange that no one seems to report that).
The culprit is several wind gust sounds, especially of the "forest" department (kind of "wind in leaves") in sound\fx\ambient\regions\wind. If you′re not using a sound overhaul mod like OSSO (which you didn′t mention), you have these files within your Oblivion - Sounds.bsa.
OSSO "improves" these as well, so for me with OSSO (which in general is a great mod & always on my list) that one issue became even worse. So I replaced several of the wind-/ windgust sounds from OSSO (which are overriding the vanilla ones - basically they ARE the vanilla ones, just tweaked) with silent files - those files that I could recognize instantly, because I knew them all too well from being annoying ingame. That would be the simplest method.

For me it went quite a bit further, for example, I′ve found quite a few other sounds too gentle & quiet, like the streaming water sounds. There′s other mods for that department as well, like the three-part "Ambient Sound Level"-mod. But that one did far too much regarding many sounds (it′s a very typical problem with many mods: many authors want their mod to be recognized and so their mods are too over the top), like roaring torch sounds - and worst of all, even the wind sounds (and basically each and every soundfile within the "ambient"-department) have been made (even) louder - which in case of many vanilla sounds resulted in heavy overdrive.

Basically, I ended up with unpacking both the Oblivion - Sounds.bsa and DLCShiveringIsles - Sounds.bsa, and made my own thing: I′ve replaced many sounds, using various sources like sound mods for Oblivion & Morrowind and quite a few other games (where the sound-folder very often had to be unpacked first). I worked a lot with Audacity, especially to adjust the volume of many sounds to make the faint ones louder (what "Ambient sound level" does, but with all sounds, also in cases where it′s absolutely NOT appropriate - as said, many Oblivion sounds are already very close to being overdriven), or to tune down others, or I combined various sound samples to create completely new sounds. That was a lot of work, because then there was also (for example) the Audia Arcanum sound overhaul, the Agar Varied spell sound mod and a few others to be reworked (magic sounds - quite a interesting field for sound crafting...).
Anyway, that was a LOT of work, but now at least sound-wise I′m quite content with my installation. That would be the long road. But as said, the simplest method would be to just use override sounds, like taking OSSO as a base, and then just to replace annoying sounds with silent files of the same name. As a silent sound file you could grab one from the many (quest-) mods which provide silent voice files. You could also take the silent file from Elys Universal Silent voice, but you need to transform it from MPEG3- into WAV-format. Just grab Audacity (freeware), load it, and save it again as .wav-file. Already there, you could use Audacity to rework your sound folder volume-wise. But once you′ve started with Audacity, you might getting into it, so be warned. What started small for me with the same issue you are experiencing, did cost me several weeks at the end :bonk: (not that it wasn′t well worth it...).
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Sweets Sweets
 
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Post » Wed Dec 14, 2011 9:20 am

Well thank you! I appreciate it :D
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Paula Rose
 
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Post » Wed Dec 14, 2011 3:12 am

I had the same issue with MIS. It's great except for sometimes it would get stuck on a particular wind sound and play it over and over again, even with the Low Wind esp. I switched to http://www.tesnexus.com/downloads/file.php?id=39804 and have not experienced this issue.
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Killer McCracken
 
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Post » Wed Dec 14, 2011 3:59 am

Taking care of my ears, I never even dared to try the non "-LowWind"- variant of MIS :bolt:

But SoC looks/sounds very good indeed & I recommend it as well, especially since you can add additional files so easily :drool: , and specifically for certain situations/ locations. And it does tweak/ tune down the vanilla wind sounds as well? Because it doesn′t replace them, anyway...
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D IV
 
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Post » Wed Dec 14, 2011 2:16 pm

I had the same issue with MIS. It's great except for sometimes it would get stuck on a particular wind sound and play it over and over again, even with the Low Wind esp. I switched to http://www.tesnexus.com/downloads/file.php?id=39804 and have not experienced this issue.



Taking care of my ears, I never even dared to try the non "-LowWind"- variant of MIS :bolt:

But SoC looks/sounds very good indeed & I recommend it as well, especially since you can add additional files so easily :drool: , and specifically for certain situations/ locations. And it does tweak/ tune down the vanilla wind sounds as well? Because it doesn′t replace them, anyway...


Thanks guys! I'll check it out!
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Adrian Powers
 
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