Welcome to Dog City

Post » Fri May 13, 2011 2:21 pm

What's going on with the sign-up sheet? For those who are interested, we should keep this as professional and dedicated as possible. I say that to say posting reserved isn't the same as saying "I'm actually going to put work and effort into this, and I want to illustrate that ethic through posting reserved instead of posting what was asked."

I am in no way trying to be a d--chebag, sorry if it comes off that way.
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Iain Lamb
 
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Post » Fri May 13, 2011 11:17 am

What's going on with the sign-up sheet? For those who are interested, we should keep this as professional and dedicated as possible. I say that to say posting reserved isn't the same as saying "I'm actually going to put work and effort into this, and I want to illustrate that ethic through posting reserved instead of posting what was asked."

I am in no way trying to be a d--chebag, sorry if it comes off that way.


Well nothing was asked to be posted :) They said to PM their sheets to the GM's, I already PMed mine to Tick a long time ago. So maybe others have also, don't jump to conclusions.
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trisha punch
 
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Post » Sat May 14, 2011 2:25 am

What's going on with the sign-up sheet? For those who are interested, we should keep this as professional and dedicated as possible. I say that to say posting reserved isn't the same as saying "I'm actually going to put work and effort into this, and I want to illustrate that ethic through posting reserved instead of posting what was asked."

I am in no way trying to be a d--chebag, sorry if it comes off that way.


Some RP's have a certain cap and people reserve until they can get a sheet in.
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Ownie Zuliana
 
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Post » Sat May 14, 2011 1:54 am

Well nothing was asked to be posted :) They said to PM their sheets to the GM's, I already PMed mine to Tick a long time ago. So maybe others have also, don't jump to conclusions.


Indeed.

Posting hasn't started yet. We'll shut this down and start a new one when the time comes.

PM your sheets in to Tick or I, or both. You can just post them here too if you want. You might want to, because we may have to negotiate some aspects of the character...but you can post it here if you want.

I can't speak as to what Tick has received, but so far I have received 1 CS. You know who you are :)

I don't anticipate just straight denying anyone, we might have to work out some weapon/training issues to keep things balanced and to prevent the escalation I've mentioned several times...but everyone is welcome.

Any given RP is only as good as it's writers.
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lucile
 
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Post » Fri May 13, 2011 5:32 pm

On this whole gun issue, and Special Ops, and such, I'm going to state my current opinion-just a bit. (Next three paragraphs are just points in response to reasoning as to why we should have more special guns and such, feel free to skip)

With the gun bit, I just want to say that anything that the media says should taken with a gigantic chunk of "rock salt," as someone said on these forums. Most American news, at least, goes for views and the like, not so much information-and they aren't even allowed to report on/film certain things about the wars we're in, after U.S. experiences with the media and Vietnam. And Micheal Moore is one of the most unreliable Democrats I've personally ever watched-I usually agree with his core complaints, but Smiley's right. He's an entertainer. The only media I find that's at all reliable is the occasional documentary and PBS/BBC-and it might be that I just haven't seen enough to become cynical about it.

In any case, gun laws greatly vary from the state-so looking up some things on Denver might be in order. However, at the same time, there are national laws-one of them being that we're allowed to own guns at all, another (I'm pretty sure) is that civilian/police(again, I'm pretty sure) forces cannot have automatic weapons. Maybe not even semi-automatic. I remember there was that Brady law after a man shot James Brady-attempting to kill Reagan. It enforced background checks, not a "no-automatic-guns" policy, but it's an example of a national law regulating guns. The one other thing is that the U.S. government was extremely restrictive, in the Fallout world, by the time the bombs were about to drop-so guns might have been less available/more restricted for the average bear.

One other thing is that not all Americans have this huge incentive to get a gun-not a single member in my nuclear family has one, and many of my neighbors don't. Note that I do not currently live in a big city, nor up North, if you think that has to do with it(though region does affect the situation). And either way, it's not like learning how to shoot a gun is super-duper-easy, from what I've heard by those who I've tried or actually know how.



And here's the part that's truly relevant, on my part:
More so, all the politics hardly matters on this point-the RP is about overall regular people trying to survive. Not people with the skills to pawn all their threats using amazing weapons that they've tricked out using all their superb knowledge. I don't mind, at all, a few having nicer guns than a pistol or crowbar and instead having a government/official type gun, but it should be the few. I don't mind, at all, that there are some citizens who learned how to use a gun decently, or even well-but it should be relatively few. There should be few of those guns available(especially proportionally to the amount of other guns), even with the cache of materials probably left behind the National Guard in some spot(s) or other, and the effects of that should be based on that fact-somewhat like what Smiley said: They're awesome, and they're symbolically/psychologically more scary/awing, but there's not a lot of ammo available for it in comparison to some other guns, and other people will want that gun from whoever has it.

I'm very nervous about going down the road too much in extremely well trained, extremely well armed individuals. It can ruin a RP. Superman's powers would be extremely devalued if every person had their own amazing superpower, and because it's not the case many villains try to use it against him, or find his weakness, or "drain" it from him. Money is always extremely depreciated whenever it's pumped out until there's an incalculable amount of it. Value is relative.

But again, I'm fine with good guns(though not as a large amount available)/decently to well trained people, so long as that's not everyone(the "well trained" population should be the minority). And note that what people are good at ought to vary, and that they all must have significant weaknesses. And, as Smiley said, they shouldn't be super awesome about it(or any skill) immediately-there has to be story, and in RP build up, to justify it. It's not to deter anyone from RPing, or RPing the way they want, it's so that the RP is actually interesting, has conflict, and is fun. A big problem with inexperienced/poor writers/RPers is that they often think they should whip up a "perfect" character in a "perfect" situation that's able to overcome any problem they have and never experience negative consequences. The real case is that such a situation ends up painfully dull, (for RPers)unfair, and for a reader(in the case of a writing) extremely infuriating.

I'll discuss further with Smiley today/tomorrow, but I believe it will overall depend on the character sheet-the problem isn't so much having the decent gun/knowledge with guns as how and why they have that decent gun or knowledge. And I will be ridiculously unhappy if people start abusing having a character who doesn't completely svck with guns/combat.



On another note, finally, I shall be looking at all the character sheets sent to me. :] My apologies for not being on throughout all this talk and updating, my body shut down on me practically against my own will yesterday because I had so little sleep. I fell asleep at my computer desk, and when I woke up was in my bed(at 3 AM)-because I had half-consciously gone there at some point.
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Ron
 
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Post » Fri May 13, 2011 5:28 pm

What's the overall plot direction of this story. I know its open-world do what you have to do type survival, but what are the guidelines/major pathways available. Do we meet? Can we meet? Is our city functioning like it would before D-Day (i. e. in a regular day you wake up, go to work, go out, then go to sleep), or is it more post-apocalyptic The Warren type survival?


Name: Denny Robinson (Denzel Robinson)

Age: 49

Gender: Male

Race: Human; African-American

Appearance: Strong faced, rather average in size and weight. 5'10, sturdy brown eyes.

Personality: Mellow, keeps his thoughts to himself for the most part. He is able to hold a sturdy conversation but can sometimes forget his brain isn't like most people's and say things that seem to most as outlandish. He knows when and when not to put a certain amount of energy into communication, since communication is essential to him teaching.

Skills: Able to use a weapon, charismatic

Weapons: None

Clothing: Wears a casual rolled-up button down with brown slacks and some shoes. When in relaxed state he wears a white T-Shirt and overcoat, with jeans and sneakers.

Strengths: Comprehensive, understanding of human psychology, well-rounded. He has an above standard intelligence, from the abundance of books he reads. In fact, if the city had a library, that would be his profession. He also has an affinity for the sciences of the psychological. He quietly prides himself in being able to break down a person's thought process.

Weaknesses: Always tired, anti-emotional. He tends to either get to wrapped up in his time that he begins to run late, or he thinks ahead of those he is trying to help. He also isn't much for conveying emotions, so it makes his feelings hard to decipher - which is a good thing considering his line of work.

Bio: Denny has born to two basic parent's living two basic lives. His is not really anything more special. He fell in love with the books in old and the stories they told, both fictional and non fictional. Because of this, he has the ability to not only list a timeline of everything that has happened to America since 1910, but can also anolyze it. He has a natural affinity for the mind and being able to understand the little nuances of human nature, and has honed that through his readings. Not it is at the point where he can play out whole conversations between a person based on body language, speech, verbal tones, and mental makeup, among other things. This said, he usually doesn't use that tool, only because he's too lazy to go about the weaving of sentences and words to get the output he wants from them.

Needing a way to make money, he applied for the teaching position when the old one retired, electing to teach college courses. Through the years he became a jack of all trades which includes a basic use of weaponry, but actually finds a true passion in anolyzing people, which is also why he became a therapist. It took some hard wok to get and maintain two jobs, but it payed off. The proof is in the pudding, as crimes had gone down, less and less are people coming in to get their heads checked out, and the military hasn't had to use their guns in a while. He easily made a name for himself as a reputable professor and an excellent councilor in the past 20 years.


Smiley said I should probably post this here.
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He got the
 
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Post » Fri May 13, 2011 4:51 pm

I'm not trying to be that guy or anything, but I'm just curious on why a Special Operations team leader is in Denver when the Communists are trying to destroy America. I'm also curious to know if he'll be carrying any weapons on him.


There would be many reasons. Either he's on leave, got wounded, his team was wiped out, he already finished a large mission and is resting.
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sam westover
 
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Post » Fri May 13, 2011 3:09 pm

This sounds interesting, and I'm only in one RP right now. I'll PM a CS in a little while.

Edit: I'm just wondering if it would be al lright if I was a scavenger who wandered into Dog City instead of a citizen. I'd only carry a hunting rifle and a small pistol. Or would you like everybody to be originally from the city?
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Madison Poo
 
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Post » Fri May 13, 2011 8:12 pm

Thought id chime in with a bit. Im typing this via cell phone, so forgive me if the format is bad or if there are spelling or grammar issues.

I have no problem with visitors just coming in...althoguh keep in mind this is meant to be only days after the bombs dropped. Denver was spared much of the he'll of atomic war, and people are only just beginning to realize the depth of the destruction.

My thinking for.the state of the town, answering antlives question, is that we're basically.in Katrina mode. Govt. Is gone, national guard has abandoned us, were trying to put stuff in order to prevent a complete decline into madness....but there are tons of hungry people and.a very much limited supply of food. Greed is going to be a significant enemy. At some point factions will likely start forming. Id luke this to happen organically, but we can use this to offset any rp'ers who go overboard with their skills and or equipment.

Alright, off to work now. Wish me luck.
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sam
 
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Post » Fri May 13, 2011 2:47 pm

There would be many reasons. Either he's on leave, got wounded, his team was wiped out, he already finished a large mission and is resting.

Alright, I understand. Just bear in mind what Tick said before, so that you basically don't go around snapping people's necks because they look at you funny.
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Dina Boudreau
 
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Post » Fri May 13, 2011 11:25 pm

snip


You mention beign in a Vault and a library ina vault, is he in a Vault? Or am I just reading this wrong?
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rolanda h
 
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Post » Fri May 13, 2011 12:13 pm

You mention beign in a Vault and a library ina vault, is he in a Vault? Or am I just reading this wrong?

He mentioned a vault library and an Overseer, but as far as the setting detailed, there aren't any vaults in the immediate vicinity. Even if there was, the vaults don't open until at least a couple years after the bombs fall, so I don't think he is in one.
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Emma Louise Adams
 
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Post » Fri May 13, 2011 10:20 pm

He mentioned a vault library and an Overseer, but as far as the setting detailed, there aren't any vaults in the immediate vicinity. Even if there was, the vaults don't open until at least a couple years after the bombs fall, so I don't think he is in one.


So then, what is he talking about?
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Jack Moves
 
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Post » Fri May 13, 2011 7:55 pm

I'll start on my CS now. We have a lot of members, so I hope this will be a succesful RP.
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Danny Warner
 
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Post » Fri May 13, 2011 12:48 pm

I pm'd my CS, but I may add more onto the bio.
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Lifee Mccaslin
 
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Post » Fri May 13, 2011 5:05 pm

So then, what is he talking about?

IDK, my BFF Jill?
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Isaiah Burdeau
 
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Post » Fri May 13, 2011 11:57 pm

IDK, my BFF Jill?


LOL

Anywhoo, here is my CS, sorry if its bad.

Name: Charlie Moore
Age: 17
Gender: M
Race: Caucasian
Appearance: 5’9, light build, black hair, medium length, blue eyes.

Personality: Not outgoing but not shy. He is not a charismatic person but is able to have a conversation and talk to people in a normal manner. He is however outspoken and this sometimes leads him into conflict and trouble, of which he is not very good at resolving diplomatically. He believes a lot in fairness and tries to do what’s right even if he has no idea what should be done.

Skills: Charlie is just an average teenager, so during a nuclear apocalypse he will be little more than a laborer unless someone teaches him or shows him how to do something.

Weapons: None

Clothing: Black Jeans, Board Shoes, White T-Shirt, Purple Plaid Flannel

Strengths: Kind, caring, compassionate, quick learner.

Weaknesses: Kind, caring, compassionate, no advanced skills,

Bio: Charlie was born to a regular middle class family in Denver, he spent his life in School and never really became popular or stood out in anyway, he tried to cruise under the radar and make it out of school with his diploma. In high school he was just an average kid he was finishing high school with higher marks than most and was going to happily leave high school and join the army. But then the bombs fell and ruined everything.
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Elle H
 
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Post » Fri May 13, 2011 4:12 pm

Name: Marvel Harkins

Age: 34

Gender: Male

Race: Caucasian

Appearance: http://t1.gstatic.com/images?q=tbn:ANd9GcRGZeGEIimIkyoZtU_u1MiSmjp1Whnx58u-8Ip0Ta7EMyRlrwha

Personality: Quiet most of the time, but loud and demanding when needed. He doesn't put up with crap, like disrespect.

Skills: Marvel is skilled at hunting, and isn't to bad at reparing things when needed. For defense and hunting purposes, Marvel has become skilled with a crossbow.

Weapons:http://t1.gstatic.com/images?q=tbn:ANd9GcR5ld12YpOVe9hRx36bDAbgd57-1bGPubrZgPNAzpQgoKKafblx, Bowie knife

Clothing: Camoflauge jacket and t-shirt. Black pants and gray boots with black socks. Pre-war baseball cap with the symbol of the Denver Broncos

Strengths: Hunting silently is what Marvel is most skilled at. He is a smart man when it comes to "street smarts", somewhat skilled at reparing small weapons and jurry rigging larger ones.

Weaknesses: Marvel is not skilled with computers, or firearms. His only knowledge of firearms is how to repair them. He believes that weapons are loud and bulky, thus not efficient when needed for stealth.

Bio: Marvels parents were both avid hunters. From a young age, they taught him how to shoot a bow along with how to tracks animals. When 10, he decided the crossbow fit his needs better than a bow. Marvel was taught all essentials when it comes to hunting. Where animals like to sleep, how fast they move, and when will they move. He learned to recognize tracks, plant scents, and clean the carcasses of the dead animals.

At 30, Marvel's dad was enlisted in to the military. Three months later his father was killed in action. At 34, Marvel decided to enlist in to the military. It was late, but he wanted to go through what his dad had experienced. To honor him. One day before he was supposed to be shipped out, the bombs dropped.

Here is me CS!
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Philip Rua
 
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Post » Fri May 13, 2011 6:19 pm

Link does not work.
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Sabrina Steige
 
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Post » Fri May 13, 2011 1:06 pm

Thanks I noticed. Should work now.
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gemma king
 
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Post » Sat May 14, 2011 1:03 am

Read all the character sheets, but I'm going to check with Smiley before acting shuffling through them and accepting or requesting for changes. :]

And yes, be careful with the special ops guy-he's not allowed to actually be all too extremely special, unique, or skilled in anything. If you want to say it's because he's a special ops character that he's super powerful or particularly unique, then we won't be able to accept him as that sort of character at all. He'll have to have his weaknesses and flaws too, and he can't have an overwhelming number of strengths. In real life, most people are good at a few things and then are absolutely awful at everything else.
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Brandon Bernardi
 
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Post » Fri May 13, 2011 8:18 pm

I'm hoping you'll still join DarkZerker.

You're a good writer, I'm confident you can RP a character who isn't Ex-anything and isn't particularly skilled with weapons.

Take it as a personal challenge and you'll only further develop your writing ability.

I used to always do big strong bad ass types...

Collie was kind of intended to be that at first, and all my ES roleplays were as Orcs.

That made Doc Murrow way more fun (particularly his suicide), Ellis and Stane were kind of a return to that and they were pretty dull to write....I liked the psychological stuff where Ellis was just a horrible person, but it was dull dull ****in dull....but then I was liking writing as that autistic guy I had for a second before the topic died.

Or...

If you just feel most comfortable as an Ex-something try to give him some kind of serious weakness.

Ex-whatever and sharpshooter and born leader with people skills is just too much...

Ex-whatever and sharpshooter...but self confidence issues and doesn't really trust people...and is just unsure of what to do with himself after the bombs dropped....

or perhaps

Ex-Baker who has never fired a gun before....but in the face of adversity develops (and actually develop this don't just state it and then it's true) exceptional leadership abilities and due to his humble former occupation his people skills allow him to make friends of enemies....




I hope you see what I'm getting at.

If everyone is Special Forces then Special Forces isn't particularly Special.

People love characters who overcome some kind of personal weakness or deficiency. If you're already pretty much the absolute ****, a total badass who everyone loves....well that's not all the interesting a character.

It's SUPERMAN! (invincible, shining white teeth, paragon of virtue) versus The Punisher (vengeful, murderous, psychotic)...or Batman (haunted by death of his parents, what's with Robin anyway?)...or Ironman (alcoholism).

It's the story of the guy who has everything and is loved by everyone and also he's handsome as hell....versus the story of the pastor who is startin to doubt his faith because his wife just left, not because he's an alcoholic or unfaithful or anything like that, just because she fell out of love with him.

See?

I'd read a book about the latter, I could scarcely read a paragraph about the former. I could scarcely write a sentence about the former.

That's pretty much my philosophy on writing/RPing/movies/literature...life isn't (for most of us) a jolly stroll on a gold brick road where money and beautiful women (or men) await around every corner. I like characters I can relate to, even if being able to relate to them makes me feel kinda bad.


Incidentally...

I think we're nearly ready to go.

Maybe a few changes, mostly just elaboration, but we're basically ready to go.

I'll probably start this off tomorrow or the next day.

If anyone wants to join in after it gets going send your PM in and we'll figure out a way to bring you in.
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BethanyRhain
 
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Post » Fri May 13, 2011 11:19 pm

Can I reserve?
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Louise Dennis
 
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Post » Fri May 13, 2011 4:56 pm

We don't have a specific number of slots to fill. Just read through this thread, send in that CS to Tickchtock/Me and we'll get you in
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Khamaji Taylor
 
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Post » Sat May 14, 2011 1:38 am

All this controversy has inspired me to bring to you people...

The Character Sheet Bible

By: Jesus Christ, Morgan Freeman, An Inferior Being


So, you think you can make a Character sheet. Well. DO YA?!

I'm here to enlighten you eager RPers on the DOs and DON'Ts of making a Character Sheet; since your first grade teacher probably didn't. So, here we go. Warning: The Character Sheet Bible has been known to induce trolling, flaming, and tenderness or swelling of the eyeballs and wrists. We do not condone the use of the Character Sheet Bible with anyone nursing, pregnant, or may become pregnant. Please read responsibly.


Here is a typical example of a character sheet, with explanations on what you should/should not put:

Spoiler
Name: Any old name will do. But please, your mother didn't name you "The Killer" or "Bloodstorm" or basically any other generic name you'd find on your favorite RPG gaming site. Even screwed up serial killers have normal names.

Age: Any age will do. Of course, the Fallout universe allows for Ghouls to have an extended life period, but anything above 300 is really unrealistic. When posting for a character that has an extended lifetime, one should also put the age of what the character appears to be.

Gender: You have a 50/50 chance at being a boy or a girl, and neither is wrong. Keep in mind, however, that if you are playing as the opposite six, don't be disrespectful. Don't be that guy who makes an 18 year old hottie who uses six as an ice-breaker, it’s actually very immature and disrespectful. And before you even THINK about going there, you aren’t at liberty to be making people of questionable genders.

Race: Race includes your ethnic background, like Caucasian, African American, Asian, etc. This may also include your character's place of birth.

Appearance: Your appearance is what your character will look like (excluding clothing). This section should be very detailed; as it's unlikely your character will meet Pinkerton during the RP. Details should include things like eye color, hair color, height, weight, physical build, facial structure, etc. However, not every single one of your characters has to be rippling with muscle and looking like a Greek God. Fact is, it signals to other people you're making a desperate attempt at attracting the opposite six into your king-sized bed.

Clothing/Armor: Clothing is pretty generic, and can actually change throughout the course of the RP, so feel free to step into something new at any time... Just not in front of people, kay? In the Fallout world, you could be generic and list something that appears in-game, or you can personalize your style by describing what exactly your character is wearing. Now, here's where things get controversial. Unless you are a character in the employment of a very wealthy military organization, your character should be wearing leather padding and knee pads at best. Not every Wastelander sports a fresh new suit of T-51b power armor (though I hear it's all the rage in some newb fashion circles).

Weapons: As much as people enjoy the fact you like playing Call of Duty and Modern Warfare, this isn't the place where you begin to list your favorite newb-mower with its tricked out array of red dots and under barrel spam shooters. In fact, most of the weapons you were thinking about putting down in your arsenal don't even exist in Fallout. So, say good-bye to your M16A4s, and your TAR-21s, and your SPAS-12s, and your Mini-Uzi because they don't even exist in Fallout. Of course, this isn't to say you only have to use Fallout weapons, being creative is encouraged. Oh, and try to avoid the magnum revolver you inherited from your dad with the words "Die Legion Scum" engraved on the side, it's a cliché.

Furthermore (yes, this section takes two paragraphs), those who are moral enough to avoid the Modern Age weaponry, should also avoid multiple weapons. As much as you love your assault rifle, it's a heavy companion, including the ammunition. Those with an assault rifle should have nothing more than that if they plan on making long distance trips, and those packing a minigun are just plain stupid. Also, be mindful that holding a very valuable weapon makes you a target in the Fallout world, so less is more. Also, after a heated battle, please be mindful of your amount of ammunition, especially if you're using an automatic weapon. Lots of people assume that their rifles come with an extended magazine to China, but in reality, bullets go by quickly, and scavenging for more is not really an option. So, like the clothing rule, your weapon can change from time to time as well.

Evenfurthermore (THREE paragraphs, do you see the importance?), modding your weapon is completely acceptable, and doesn't necessarily make your weapon overpowered. In-game weapon modifications apply here, and so do ones that you think up on your own. Just don't spawn a modification that turns your 9mm into a fully automatic sniper rifle.

Occupation: You don't really see this one too often, but I thought it beneficial that I waste your time with more rambling anyways. The occupation of your character is essentially what they do for a living. You know. Their job? Again, make sure this section fits in with the rest of your character sheet. Let's not have a character who preaches in Rivet City but is also a nymphomaniac, alright? And let's try to avoid the Special Operations Grand Poo-bah Uber General.

Skills: Like yourself, your character has talents that makes them unique. Skills can be useful, like being a handy repairman, or a good survivalist. Skills can also be totally useless and miscellaneous, like the ability to sing at high octaves or pack away an ungodly amount of whiskey. However, this is another chance where people will want to try and strut their stuff by making their character the best shot in the entire world. Please, marksmanship is alright, but don't expect to be able to run through a hail of bullets and pump three rounds into every enemy’s skull without missing a shot. Another cliché to watch out for is "SuperDuperSpecOpsTraining", or as I like to call it, "stupid". Being a Special Operations operative has become about as common in some RPs as the amount of booze in the New Vegas Strip.

Strengths: At some points, the Skills can be replaced with the Strength category, meaning both categories pretty much share the same guidelines. For emphasis, you shouldn't go overboard with how many strong points your character may have.

Weaknesses: This section. The one right here. This one. It separates the men from the boys. If you're a man, this section will be much longer than your strength or skill section. If you're a boy, then your biggest weakness is puberty. This section should be (again) longer than your strengths, and should identify at least two weaknesses that hinder your character's abilities or mental faculties. If your character has an arch enemy, this enemy should be able to read this and say to himself "Good golly gosh, I now know at least two ways to gain an advantage". These weaknesses don't necessarily have to be physical handicaps, they can include mental tics and other oddities that may hinder the character, or might put them in a bad situation.

Personality/Mental Bio: Since these two sections are essentially one in the same, I combined them. Mostly because I'm lazy, but that's not the point. Your character's personality is rather simple to understand, but harder to apply. A common mistake people have when making their character's personality is that they write a certain personality in the character sheet, but when they start writing the character's personality changes. It happens to the best of writers, mainly when their own personal personality conflicts with their character’s. If you need to, start off with characters that match your own personality to make it easier on yourself when you're RPing. There's only one stipulation in this section, and that's for people who want to try and pull off the anti-social silent types. In theory, being a Boone is a fantastic idea, but being Boone gets really boring. Fast. Especially when someone's talking to you and the most you can say is "Yeah, sure." Quite frankly, you basically become a non-factor in the RP.

Bio: Basically, this is your history for your character. This section should sum up what you're character's been doing in the world since he/she first popped into the bright shiny light and chose what they were going to look like. You really can't go wrong here, but make sure your character stays true to what they'd really be doing, and be sure to mention important life-changing events that may have led them into the current situation or attributed to any of your character's assets. This section can be any length, and doesn't have to be an entire history; you can just throw in the important bits. Personally, I enjoy killing other people's time by writing novels for my character bios, while others do it in a paragraph and still manage to fulfill the requirements.

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leni
 
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