Welcome to Dog City

Post » Fri May 13, 2011 3:32 pm

All this controversy has inspired me to bring to you people...

The Character Sheet Bible

By: Jesus Christ, Morgan Freeman, An Inferior Being


So, you think you can make a Character sheet. Well. DO YA?!

I'm here to enlighten you eager RPers on the DOs and DON'Ts of making a Character Sheet; since your first grade teacher probably didn't. So, here we go. Warning: The Character Sheet Bible has been known to induce trolling, flaming, and tenderness or swelling of the eyeballs and wrists. We do not condone the use of the Character Sheet Bible with anyone nursing, pregnant, or may become pregnant. Please read responsibly.


Here is a typical example of a character sheet, with explanations on what you should/should not put:

Spoiler
Name: Any old name will do. But please, your mother didn't name you "The Killer" or "Bloodstorm" or basically any other generic name you'd find on your favorite RPG gaming site. Even screwed up serial killers have normal names.

Age: Any age will do. Of course, the Fallout universe allows for Ghouls to have an extended life period, but anything above 300 is really unrealistic. When posting for a character that has an extended lifetime, one should also put the age of what the character appears to be.

Gender: You have a 50/50 chance at being a boy or a girl, and neither is wrong. Keep in mind, however, that if you are playing as the opposite six, don't be disrespectful. Don't be that guy who makes an 18 year old hottie who uses six as an ice-breaker, it’s actually very immature and disrespectful. And before you even THINK about going there, you aren’t at liberty to be making people of questionable genders.

Race: Race includes your ethnic background, like Caucasian, African American, Asian, etc. This may also include your character's place of birth.

Appearance: Your appearance is what your character will look like (excluding clothing). This section should be very detailed; as it's unlikely your character will meet Pinkerton during the RP. Details should include things like eye color, hair color, height, weight, physical build, facial structure, etc. However, not every single one of your characters has to be rippling with muscle and looking like a Greek God. Fact is, it signals to other people you're making a desperate attempt at attracting the opposite six into your king-sized bed.

Clothing/Armor: Clothing is pretty generic, and can actually change throughout the course of the RP, so feel free to step into something new at any time... Just not in front of people, kay? In the Fallout world, you could be generic and list something that appears in-game, or you can personalize your style by describing what exactly your character is wearing. Now, here's where things get controversial. Unless you are a character in the employment of a very wealthy military organization, your character should be wearing leather padding and knee pads at best. Not every Wastelander sports a fresh new suit of T-51b power armor (though I hear it's all the rage in some newb fashion circles).

Weapons: As much as people enjoy the fact you like playing Call of Duty and Modern Warfare, this isn't the place where you begin to list your favorite newb-mower with its tricked out array of red dots and under barrel spam shooters. In fact, most of the weapons you were thinking about putting down in your arsenal don't even exist in Fallout. So, say good-bye to your M16A4s, and your TAR-21s, and your SPAS-12s, and your Mini-Uzi because they don't even exist in Fallout. Of course, this isn't to say you only have to use Fallout weapons, being creative is encouraged. Oh, and try to avoid the magnum revolver you inherited from your dad with the words "Die Legion Scum" engraved on the side, it's a cliché.

Furthermore (yes, this section takes two paragraphs), those who are moral enough to avoid the Modern Age weaponry, should also avoid multiple weapons. As much as you love your assault rifle, it's a heavy companion, including the ammunition. Those with an assault rifle should have nothing more than that if they plan on making long distance trips, and those packing a minigun are just plain stupid. Also, be mindful that holding a very valuable weapon makes you a target in the Fallout world, so less is more. Also, after a heated battle, please be mindful of your amount of ammunition, especially if you're using an automatic weapon. Lots of people assume that their rifles come with an extended magazine to China, but in reality, bullets go by quickly, and scavenging for more is not really an option. So, like the clothing rule, your weapon can change from time to time as well.

Evenfurthermore (THREE paragraphs, do you see the importance?), modding your weapon is completely acceptable, and doesn't necessarily make your weapon overpowered. In-game weapon modifications apply here, and so do ones that you think up on your own. Just don't spawn a modification that turns your 9mm into a fully automatic sniper rifle.

Occupation: You don't really see this one too often, but I thought it beneficial that I waste your time with more rambling anyways. The occupation of your character is essentially what they do for a living. You know. Their job? Again, make sure this section fits in with the rest of your character sheet. Let's not have a character who preaches in Rivet City but is also a nymphomaniac, alright? And let's try to avoid the Special Operations Grand Poo-bah Uber General.

Skills: Like yourself, your character has talents that makes them unique. Skills can be useful, like being a handy repairman, or a good survivalist. Skills can also be totally useless and miscellaneous, like the ability to sing at high octaves or pack away an ungodly amount of whiskey. However, this is another chance where people will want to try and strut their stuff by making their character the best shot in the entire world. Please, marksmanship is alright, but don't expect to be able to run through a hail of bullets and pump three rounds into every enemy’s skull without missing a shot. Another cliché to watch out for is "SuperDuperSpecOpsTraining", or as I like to call it, "stupid". Being a Special Operations operative has become about as common in some RPs as the amount of booze in the New Vegas Strip.

Strengths: At some points, the Skills can be replaced with the Strength category, meaning both categories pretty much share the same guidelines. For emphasis, you shouldn't go overboard with how many strong points your character may have.

Weaknesses: This section. The one right here. This one. It separates the men from the boys. If you're a man, this section will be much longer than your strength or skill section. If you're a boy, then your biggest weakness is puberty. This section should be (again) longer than your strengths, and should identify at least two weaknesses that hinder your character's abilities or mental faculties. If your character has an arch enemy, this enemy should be able to read this and say to himself "Good golly gosh, I now know at least two ways to gain an advantage". These weaknesses don't necessarily have to be physical handicaps, they can include mental tics and other oddities that may hinder the character, or might put them in a bad situation.

Personality/Mental Bio: Since these two sections are essentially one in the same, I combined them. Mostly because I'm lazy, but that's not the point. Your character's personality is rather simple to understand, but harder to apply. A common mistake people have when making their character's personality is that they write a certain personality in the character sheet, but when they start writing the character's personality changes. It happens to the best of writers, mainly when their own personal personality conflicts with their character’s. If you need to, start off with characters that match your own personality to make it easier on yourself when you're RPing. There's only one stipulation in this section, and that's for people who want to try and pull off the anti-social silent types. In theory, being a Boone is a fantastic idea, but being Boone gets really boring. Fast. Especially when someone's talking to you and the most you can say is "Yeah, sure." Quite frankly, you basically become a non-factor in the RP.

Bio: Basically, this is your history for your character. This section should sum up what you're character's been doing in the world since he/she first popped into the bright shiny light and chose what they were going to look like. You really can't go wrong here, but make sure your character stays true to what they'd really be doing, and be sure to mention important life-changing events that may have led them into the current situation or attributed to any of your character's assets. This section can be any length, and doesn't have to be an entire history; you can just throw in the important bits. Personally, I enjoy killing other people's time by writing novels for my character bios, while others do it in a paragraph and still manage to fulfill the requirements.



Very, very well written. I wish certain people on these forums would take a gander at this.. <_<
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Nathan Barker
 
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Post » Fri May 13, 2011 11:08 am

Smily, I have given you my character sheet and I'm fine with it. His weakness is very prevalent throughout the RP although it's not mentioned in the character sheet.

Usually my characters all have some sort of reason for them and why they are. As for my Spec Op(Pre-War Enclave Soldier) soldier, it's because of the psychological portrayal of the events of war to somebody who's only seen war through organized skirmishes or espionage.

It's also good to show two sides of the story, in which various people exist. Although many people recommend average characters which is good to have, it's also good to have a second side of somebody who's experienced in combat but not the kind of combat present.

Example being a story about Lone Wanderer & Amata & Jericho(that's actually a fan fiction rather than the game). Two people who have little experience with one who's used to the blood and gore of the wasteland, although not used to the new ways of doing things.

In a vastly changing environment, I think my character would have his own share of struggles for all different reasons, simply because of him being used to his own variety of combat.

That's my thesis and I'm sticking to it.
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danni Marchant
 
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Post » Fri May 13, 2011 11:55 am

Snippety

We understand, and we're not here to try and shoot down your ideas. We encourage thinking like this, it really helps the RP when it comes down to it.

The reason why we're sort of trying to push away from Ex-Special Ops soldiers is because there are simply too many of them. In RPs today, there's barely anyone who isn't a Special Ops commando who's seen it all. Like you said in your thesis, "It's also good to show two sides of the story, in which various people exist". Well, it's kind of hard to do that in a RP when literally everyone is a soldier or master marksman. In terms of your example, RPs usually contain Fawkes&Boone&Jericho&Enclave Soldier&Jesus Christ, so our whole arguement here is to be move away from "I'm a soldier, where's my target?" to "I'm an average person thrust into this situation."
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Jake Easom
 
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Post » Sat May 14, 2011 1:41 am

My thesis makes it so that both sides are shown. It depends more on how the soldier is played but I do understand where you come from.

I'm less of a "I'm a soldier, where's my target" and more of a "I'm a former soldier trying to find a place in this new world". So yeah, I do understand why you guys stray from the Ex-Special Ops thing and why many people play the former rather than the latter.

Yes, I have actually done the former of badass soldier but only in my youth in coming to this forums. Now, I try to stick with what this RP is and change my role. Heck, in the Manhattan War, I'm basically a much weaker version of GLaDOS.
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luis ortiz
 
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Joined: Sun Oct 07, 2007 8:21 pm

Post » Fri May 13, 2011 6:35 pm

Hello I’m going to busy for next couple of days (My A-level exams are on Monday and Wednesday) but I like this Rp and wondered if I could reserve a spot

Also would this be okay for character idea (will post CS if this is okay)

a university graduate who joined the National guard shortly afterwards in 2075 to get out of being drafted into the army (going to china/Alaska ) and after the bombs, left his base and returned home to Denver

armour: I was planning on having wrecked combat armour, sort of like what feral ghouls roamers wear but with a intact green under-suit thing (don’t know what it called) and combat boots, he will also sunglasses and a cap…

weapons: a R91 assault rifle that he will lose in opening/ around that time post and shorty after find a 44. Magnum to replace it
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jesse villaneda
 
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Joined: Wed Aug 08, 2007 1:37 pm

Post » Fri May 13, 2011 3:06 pm

I see I made a mistake in m CS, don't worry my character is not nor has he ever been a vault dweller. Severe typo on my side. I'm playing Oblivion now, and after that Brink, but I'l; make sure to edit that today.
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Kirsty Collins
 
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Post » Fri May 13, 2011 2:43 pm

Xivilai- Nice. You put in some good pointers/important notes, there. ;]


Paladin- I can't guarantee that would be accepted, since it's more on what you actually write out in detail(and the way you write it), but the general idea seems fine. :] So long as he reaches Denver in a realistic way. (Though I'd have to look up that weapon, if I were to personally approve of it, to know it's acceptable.)

And, of course, you have to be careful how you go about it-considering it's someone from the National Guard. They can have the potential, similar negative side-effects that allowing a Special Ops character can.

Ant1iv3- It almost seemed that way, but I was able to get what you were going for(I believe, anyhow). Though the edit wouldn't hurt, I'm sure. :] Either way, your character sheet is otherwise accepted-unless Smiley sees anything that needs to be fixed, or it's so drastically changed that it would need to be checked again.
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Taylah Illies
 
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Post » Sat May 14, 2011 1:13 am


Paladin- (Though I'd have to look up that weapon, if I were to personally approve of it, to know it's acceptable.)



R91- The weapon is an in-game weapon featured in Fallout 3 (called "Assault Rifle"), it's a fully automatic weapon that uses the standard 5.56mm round with a 24 round magazine. In comparison to some other Fallout 3 rifle-class weapons, it's about the happy median; not as powerful as some, but still better than others.
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Naazhe Perezz
 
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Post » Fri May 13, 2011 12:47 pm

So I'll most likely be starting the story either early or very very late tomorrow.

If anyone has ideas on how to start it feel free to PM them to me.

I'll play along too and put some foreshadowing of your characters introduction in if you want.

I love that kind of thing.





I still haven't decided who my character will be yet, so I might just start it off with a character who ceases to be part of the story after he/she introduces the story. It's most likely going to start shortly after the worst of the violence in this day after the atomic bombs dropped.

People still don't know the scope of the destruction really...but they know theres not much food, they know the National Guard has abandoned them. So essentially my post will mark the end of the chaos and the beginning of the beginning of people putting things together again. Of course people will still be without food or protection, and surrounded by hundreds upon hundreds of other hungry scared people.

Should be fun.
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Project
 
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Post » Fri May 13, 2011 6:33 pm

Name: Steven Castle
Age: 29
Gender: Male
Race: Caucasian
Appearance: 6'0 190lbs. Lightly tanned skin, a small pointy nose, small cauliflower small rounded ears, black eyes, dyed short slicked back slate gray hair(he believes gray hair is a sign of wisdom), tattoo of a cobra on his left arm.
Personality: guarded but friendly especially around personal questions, has a prickly side, talkative but not outspoken on issues unless asked, superiority complex, hates to negotiate even though a skilled negotiator.
Skills: Cook, anolyzer, Self Biographer, Silver Tongued Devil.
Weapons: 9mm pistol - The entire body of the pistol is engraved with thorn vines and roses, with a polished nickel finish(He's never fired the weapon. It's more of a symbol of his status).
Clothing: A light blue finely tailored shirt with a yellow tie and suspenders along with his holster, blue dress pants with a brown belt, black dress shoes, and a sliver ring.
Strengths: Can anolyze a situation well, economic knowledge, can talk his way out of dangerous situations, deals with pressure well, doesn't get attached to people easily
Weaknesses: Hates to be alone, fear of insects, has a habit of talking down to people, while physically fit he's not very strong.

Bio: Born into a middle class family Steven promised himself at a young age that mediocrity wasn't for him. Growing up he worked relentlessly in school to get a degree in economics.

With his knowledge he made a fortune in stocks which he invested in West Tek and RobCo both companies that had lots of room for growth. With his shares he became a partner and board member in both companies before the Great War. With his fortune made Steven spent most of his free time in his luxurious condo in Colorado.
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Rebecca Dosch
 
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Post » Sat May 14, 2011 1:19 am

Want to touch a bit on two things.

1: Xivilai-I notice you said that if the character carries an assault rifle, he won't have much else. What about a secondary sidearm? It is very much possible to carry that strapped to your waist or thigh. As far as rounds, probably enough for three clips of you have the batman belt. I think that feasible.

2: THis originated from Hircine's CS, but its intended for everyone: how can we really use charisma on each other. This isn't the first time I've seen a character with the ability to speak rubies and sapphires, but most of the time when they interact with other characters it all goes down the drain. How should we address this, should we RP that our character's 8/10 is over-willed by that of the charismatic person, or should we neutralize said persons ability to negotiate when talking to other players?
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oliver klosoff
 
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Post » Sat May 14, 2011 12:14 am

Ant1iv3- Not sure if I said it before, but your character sheet's accepted. :] Just to make sure you know.

As for your question, I'm against the idea of totally taking a player's will on what their character does away. It could possibly be dealt with in a similar way to combat, where it ought to be based logically on how the character would react. Because, obviously, some people are a lot harder to charm(for whatever reason) for one individual than others. One other thing is the fact that if the charmer is RPed in a way that's not actually charming, I don't think the other player ought to be expected to make their character like them.

For example, the charming character can't say, "Hey, b****, go get me some water and stop bothering me," and then have the recipient of that just grin in endearment and do as asked-unless that actually fit the situation(perhaps the person's an employee with little other options in jobs, or is messed up in the head, or has no one else to cling to, and so on and so forth).

And if a player is being ridiculously unfair about it, on either side, we could maybe step in-though I don't want to get too demanding or restrictive.

Also, of course, Smiley's input is just as important as mine, and I'm not sure what he thinks of that issue.
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Kieren Thomson
 
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Post » Fri May 13, 2011 2:48 pm


1: Xivilai-I notice you said that if the character carries an assault rifle, he won't have much else. What about a secondary sidearm? It is very much possible to carry that strapped to your waist or thigh. As far as rounds, probably enough for three clips of you have the batman belt. I think that feasible.


Oh I understand your point thoroughly, a sidearm is meant to be lightweight and not too heavy to lug around. However, if you've ever hiked a couple of miles carrying equipment, even one more pound can seriously make a noticeable difference. This is where your judgement comes in. If you are a guard who is sort of expecting a heavy firefight on his travels, then he'd probably pick up a small sidearm to increase his firepower. However, if the guard isn't expecting anything more than a tumbleweed, most likely he's not going to make the trip with any more weight than he has to.

As for the belt of ammunition, this is once again up to your judgement. You wouldn't carry two bandoliers, or even a belt of ammunition for a leasurely walk down the street. My point with the comment concerning ammunition is to prevent people from disregarding the fact entirely that their weapon will run out of ammo. I've seen people go from the beginning of the RP to the end of one without changing their weapon, or ever even reloading. If you have a belt of ammunition, then it makes perfect logical sense you can pause to reload, but keep in mind you have only a limited number of magazines before you have to ditch your weapon for a new one.
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Rachael Williams
 
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Post » Fri May 13, 2011 9:28 pm

@antliv3 - Not speaking as an authority in the RP or anything, but just as my personal opinion. This isn't a game with skill checks, it's a big collaborative writing exercise. In the actual video game when you give a character points in a persuasion skill, that directly gives you influence over others. But here, when you put in your CS that your character is persuasive, it's just a sign to the other players that you are going to be writing your character with that in mind. You have to work it into your posts to really flesh out that aspect of your character.

For example, say after a fight in the RP, character A writes in their post that their character is a bit shaken up afterward but tries not to be obvious about it. If your character B is oblivious, or not sociable, they probably won't pick up on that or care. But if your character B is a persuasive and perceptive charmer, he might notice character A acting that way, and maybe if he's a nice guy he'll go over there and ask if he's alright and lend a friendly ear, or maybe if he's a manipulative type he'll do so just to learn more about them and get on their good side. Little actions like these built up over time will let a 'persuasive' player build up knowledge of others' motivations and probably help get on their good side. But you actually have to take the actions, not just put it on your sheet. And the two should go together. A dumb brute who mysteriously figures out when another character is thinking badly about him, when his character would probably have no clue, amounts to mind-reading and is no fun. And like tickchtock said, a character who is supposedly persuasive who treats others inappropriately won't find himself making many friends.

Anyway, still considering minor changes to my sheet so I won't post it, but I'll be ready to when the RP starts. My first fallout rp, looking forward to it :)
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Emmanuel Morales
 
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Joined: Sat Oct 06, 2007 2:03 pm

Post » Sat May 14, 2011 3:04 am

Name: Marvel Harkins

Age: 34

Gender: Male

Race: Caucasian

Appearance: http://t1.gstatic.com/images?q=tbn:ANd9GcRGZeGEIimIkyoZtU_u1MiSmjp1Whnx58u-8Ip0Ta7EMyRlrwha


Personality: Quiet most of the time, but loud and demanding when needed. He doesn't put up with crap, like disrespect. Marvel is sometimes too quiet, thus can be sometimes considered an introvert.

Skills: Marvel is skilled at hunting, and isn't to bad at reparing things when needed. For defense and hunting purposes, Marvel has become skilled with a crossbow.

Weapons:High Powered Crossbow, Bowie knife

Clothing: Camoflauge jacket and t-shirt. Black pants and gray boots with black socks. Pre-war baseball cap with the symbol of the Denver Broncos

Strengths: Hunting silently is what Marvel is most skilled at. He is a smart man when it comes to "street smarts", somewhat skilled at reparing small weapons and jurry rigging larger ones.

Weaknesses: Marvel is not skilled with computers, or firearms. His only knowledge of firearms is how to repair them. He believes that weapons are loud and bulky, thus not efficient when needed for stealth.

Bio: Marvels parents were both avid hunters. From a young age, they taught him how to shoot a bow along with how to tracks animals. When 10, he decided the crossbow fit his needs better than a bow. Marvel was taught all essentials when it comes to hunting. Where animals like to sleep, how fast they move, and when will they move. He learned to recognize tracks, plant scents, and clean the carcasses of the dead animals.

At 30, Marvel's dad was enlisted in to the military. Three months later his father was killed in action. At 34, Marvel decided to enlist in to the military. It was late, but he wanted to go through what his dad had experienced. To honor him. One day before he was supposed to be shipped out, the bombs dropped.

OOC: I edited in that he can sometimes be to quiet. Nothing much, but its extremely hard for me to think of personality weaknesses for some reason.
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Miss Hayley
 
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Post » Fri May 13, 2011 10:44 pm

Anyway, still considering minor changes to my sheet so I won't post it, but I'll be ready to when the RP starts. My first fallout rp, looking forward to it :)


Well then welcome to the RP world of Fallout. By the sounds of it, you've had experience RPing in other places, so I won't roll out my list of links for you to check out. Looking forward to RPing with you.

This one is for Reidster, based on your character's background and personality, you might add in that he gets extremely upset/angry when someone disrespects the military since his dad died in it. Also, I'm not sure if Marvel came from a low-class family or not, but the fact he's a hunter in the middle of a densely populated urban area makes me think he's been moved around against his will. Due to this, he might resent those with too much power or the upper-class with lots of money.

This is my CS, I had written it up and approved a while back, this is for your people's reference.

Name: Dustin Rubble
Age: 17
Gender: Male
Race: Caucasian, Birthplace in Denver

Appearance: "Skin and bone" is the phrase more often used to describe Dustin. His face is hollow and sunken, his blue eyes are dull and dreary, and his dirty blond hair falls around his head in grimy unkept locks. When he walks, his feet shuffle like they were weighted. With his tall and lanky frame at 6'8", his dirty torn clothes, and his shambling movements, Dustin is the embodyment of a living (barely) spectre.
Personality: In a perfect world, Dustin would be a friendly character, kind, and good natured. He'd be the kind of person that people would tip their hat to even on the worst of days. Unfortunately, the world is far from perfect. Dustin is a survivalist, and he's learned that being a kind and generous soul makes one starve. Though he's not a murderer, or a ruthless thug, he's far from a saint. Somewhere in between, Dustin is constantly weary of strangers, but likeable in his own way. Though he has a moral compass, he'd steal for his next meal.

Skills: Having survived for the better part of his life in Denver without aide, Dustin is accustomed to scratching out an existance with almost nothing. Though most wouldn't call it a skill, Dustin knows how to find useful items that other people often overlook.
Though it accounts to nothing in the world he lives in, Dustin believes the only thing that's managed to keep himself from going insane is his music. Since he found the instrument lieing in a dumster at age eight, Dustin has taught himself how to play the trumpet. For years, the somber brassy tones of Dustin's music has accompanied the setting of the sun. Before conditions in Denver had hit rock bottom, his music had sometimes earned him a ration ticket or two from a generous fan. Now, however, the only benefit Dustin gets from his trumpet is his own sanity.
Weapons: An AK-47 with extended magazines, a Spas-12, and a magnum revolver he inheritedfromaheroicfatherwhodiedsavingtheworld that has the word "Dad" engraved on it. (And you thought I was serious) In actuality, Dustin hasn't handled a proper weapon in his entire life. He scavenges for his instruments to defend himself with, which usually are never any more high tech than a crowbar.
Clothing: Simply put, Dustin wears rags. What might have passed for a grimy plain tee-shirt a year ago had turned into a torn and tattered collection of ribbon that clings to his emaciated form. Over this, he draqes an old fisherman's vest. The lower half of him fairs better, considering that the cargo pants and dirty sneakers that have survived this long are still (for the most part) in one piece. A simple chord of string holds his pants onto his bony hips, and electrical wiring holds his shoes tightly to his feet.

Strengths: Though he has his quirks, Dustin owes his survival capability to his intelligence. Though he wouldn't be what one would call "book smart", he has a creative mind that can see solutions to problems better than most minds. On top of that, he can read and write, which is something the majority of people in Dustin's position can't say for themselves.
Weaknesses: His foremost weakness is in fact, his weakness. Suffering from lack of proper nutrition, the lingering cough of the New Plague, and constant abuse, it can be concluded that Dustin is not a very strong individual.
Dustin treats his trumpet like his own newborn child. In short, there is nothing that Dustin wouldn't do to get his single prized possession back into his own hands.
Bio: Born in the slums, raised in the gutters, and surviving in the streets of Denver, Dustin never had a good life. Dustin could never recite to you the name of his mother or father, or even his own real name for that matter. He often jokes that he must have done something pretty bad in his past life for God to have spawned him in the middle of a dumpster. He judges he must have been passed around from kind soul to kind soul with ration stamps for an infant that needs food and medecine. After that, he was on his own, surviving the streets by the age of five.

Fastforward a few years, and Dustin is fifteen. He's seen the worst of Denver, and by now, he reckons he must have appeased his wrong doings in his past life with all the fasting he's been doing in the present life. By now, he knows how to survive in the worst of Denver, and in that time he's taught himself to read and write basic english. However, his greatest accomplishment in his life so far has been his music, which he picked up on when he was eight. Like a devout music lover, Dustin played his music for the streets every night.

In the next two years, Dustin had managed to stay out of the prisons, even though he hasn't exactly been a law abiding citizen. The only reason being is that if he was sent to prison, he'd never be able to play his beloved music again. In these two years, Dustin has also suffered a minute form of the New Plague, which he had miraculously recovered from. However, the sickness has not been kind to him, and though the virus has been erradicated from his body, Dustin hasn't had enough food to let his body fully recover.
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Teghan Harris
 
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Joined: Mon Mar 05, 2007 1:31 pm

Post » Sat May 14, 2011 12:37 am

If Were all posting, I like posting them up anyway for the feedback/suggestions.

Red-Your appearance link doesn't seem to be working. Also, I'll probably change my name since Steven is already be taken. And yes this has been approved,

Happy- You got me, my heart went to my stomach when I read the first half of your Weapon list. Then I laughed.

Name: Steven Doran
Age: 21
Gender: Male

Race: Caucasian
Height: 5'11
Weight: 150Ilbs

Appearance: A rather muscular body with a broad shoulders and an angular face with a small, pointed chin, a thin mouth with very large and straight teeth. Eye is a dark green and seem to have sunken in the skull, with dark circles underneath. His cheeks are concave and his skin seems to have been stretch over it, showing off mostly bone. He is missing his left ear and eye and his torso is covered in scratches , his skin has a nice natural tan but in a lot of places it is rotting off. He has a rough beard due to not be able to shave for three weeks, his hair is long and is always greased back. Both are the shade of ravens feathers. His hands are the only part of him that is perfectly soft and unblemished, very feminine like.

Personality: Sadist. Likes inflicting both physical and mental pain on people and animals alike and will do it with a smile. Seems friendly at first, has a calm demeanor and likes to think things out, but after a while he may seem too friendly and his smile may be on his face but there is nothing in his eyes. A sociopath if you will.

Skills: Controlled emotions, knows how to fights, a very good memory.

Weapons: Sledgehammer.

Clothing: White T-Shirt underneath leather jacket. Blue jeans and boots. Glasses

Strengths: Can fake emotions fairly easily, doesn't exactly know martial arts but has been enough fights to be good at it. His memory is borderline photographic and helps him with a lot of things, has a good idea on how to break a person both mentally and physically.

Weakness: Deaf, Farsighted, Messed up leg tendons make running almost impossible. Can be over confident which can lead to mistakes.

Bio: Born to Jack and Melissa Doran in the spring, Steven had a trouble life. He father would often get drunk and beat him, his mother ran away when he five to go work at a brothel, through all of this, he was strangely emotionless. No crying, no laughing, no screaming, just breathing which happened to be just enough to make his father mad. And the beatings continued.

Eventually his father got remarried and she was sober as often as he was. At school he was the bully, venting all those stored up emotions on his peers, but frequent meetings with the principal just made his father angrier so instead of beating kids up, he broke them down. Girls were particular easy to make cry but it was more satisfactory to make a boy cry.

At first he did this just because he needed to vent but after a while he realized he liked fighting and messing with people's minds. He was unfortunately known as a the jerk, however, and it made getting near people hard. That's when he realized that people like to talk about themselves more than anything else. People were wary of his smile at first but when he asked questions about them and seemed concern, the past was set aside and eventually they opened up to him.

This is when he would strike, with their weaknesses in hand he was able to destroy their hopes, dreams, and self-esteem and he just loved doing it. He even once convinced a boy to hang himself from the flagpole coming off one of the buildings, seeing the body hanging their limp and hearing the people cry and knowing he did it! It gave him a rush of excitement that no Playboy had ever given him before.

His father got enough money for liquor by working at a rock quarry and his primitive mind made the connection that your child could be used as free labor. So Steven also began working in the rock quarry and due to that began bulking up in the muscle department. He worked their for a while until he was hit in the head by a falling rock, he lived but he lost his hearing. Regardless his dad forced him to remain working and he did so without complaint, they needed the money more so than ever because Steven was going to have a little brother.

When his mother came home with the newborn, a chance opened up for Steven, he crafted a plan to get rid of his troubling family. His father had many rules, they changed constantly and sometimes made up on the spot, breaking any of them could get you a beating. But there was one rule that was their from the very beginning. Do not touch his prized Springfield rifle, it was polished, oiled and always kept under lock and key. His father loved it more than anything.

Steven did not hate his little brother nor did he love him. But he relished they idea of killing him, the fact that he held his life in his hands filled him with joy.

When he came home from school one afternoon, his father was out drinking and his mother was taking a nap. Steven slipped into his room where his baby brother was sleeping in a crib, it was sleeping on it's side and all he did was push it onto it's front.

It's muffle cry started up immediately and it started flailing around, he pushed harder and hr could feel the adrenaline running through his body as his brother suffocated to death.

With that done he went back into his parent's room and silently took out his father's rifle making sure to put his hands all over it and leaving it on the table. He waited in the living room until his father came home, the sound of the door slamming awakening his mother and causing her to check on the baby.

Her howl of despair was almost as loud as his scream of rage, as he began to pummel on Steven, his mother called 9-1-1 for an ambulance for the baby. They got their and saw Steven bloody and beaten and a dead baby, his father was arrested on the spot and sentenced to prison for life. His mother gave up on life, but that was alright with Steven, she was a burden. She would die of an over dose soon later.

He finished high school with no friends and hitchhiked his way through the country, torturing and killing six people. He made sure to clean up and leave no trace, there was no pattern to his crimes which made finding him fairly difficult.

They slowly stopped bringing him joy, their repetition was becoming boring and he wanted a new thrill. He bought a small house that an old man had recently died in and quickly found a job as a stone mason. He saved the money he got, mostly to go to Europe and hitchhike across the country.

But the combination of New Plague and Wars made that generally impossible and instead spent most of his time and money in his basemant, trying to learn about explosives and electricity. He was just getting the basics when the bombs dropped. His basemant was deep enough for him to surive the explosion but his skin is beginning to rot from radiation.

But that does not bother Steven.
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lacy lake
 
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Post » Fri May 13, 2011 11:52 pm

Well, if everybody else is.

Name: Marlo Springer

Age: 42

Gender: Male

Race: Caucasian

Appearance: About 6'2 and well defined. Wears rough beard with dark hair. Dark, brown eyes. I don't like posting images for appearance descriptions, but this is basically http://armchairdiplomat.com/wp-content/uploads/2010/04/gow3beard.jpg

Personality: Marlo is a good and charismatic man, however he can sometimes suffer from bouts of depression. He is not one for looking on the bright side, and is brutally honest. After his family were all killed, Marlo accepts death as commonplace. He is very stubborn and will never change his beliefs. Marlo can be quite talkative and warm when you get to know him, and is an extremely loyal friend. He doesn't fear death, and would gladly sacrifice himself for anything he thinks may be worth it.

Skills: Marlo is naturally charismatic and intelligent. He is also somewhat skilled with a weapon due to his hunting expeditions he sometimes partook in as a child. He is also quite formidable in hand to hand combat.

Weapons: An old hunting rifle, a 9mm pistol and a combat knife.

Clothing: Black down jacket, tattered blue jeans and a http://www.polyvore.com/cgi/img-thing?.out=jpg&size=l&tid=8352585

Strengths: As somebody who does not fear death and somebody strong in their beliefs, Marlo can come off as a very mentally strong man. He is also physically strong, likeable and intelligent.

Weaknesses: While he is very loyal, it is not easy to earn the loyalty. His cynical attitude leads to Marlo finding it difficult to fully trust somebody. He is also a man to hold onto a grudge. Marlo has become very quick to pull a gun. He realises that only the strongest will survive, and so Marlo can be ruthless. Overall he is a good man, but he is not one to help strangers unless given a good reason. On the days before the bombs dropped, Marlo developed an alcohol addiction.

Bio: Marlo grew up in Denver. When he turned eighteen, he moved to the outskirts of the city where he eventually met a woman, Karen. They got married and settled down, Marlo taking up a job as a teacher. Over the next twenty years Marlo and Karen had four children. As tensions rose, Marlo attempted desperately to secure vault positions for his family, to no avail. Eventually Marlo decided it would be best to leave Denver. Before he could make any arrangements for his family, the bombs dropped. Marlo's family were killed in the ensuing riots that engulfed the area in which he lived. He managed to obtain a 9mm pistol from one of the rioters, as well as a combat knife and the hunting rifle he brought with him when he moved from the city. Marlo then decided to head towards the city of Denver.
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Taylah Haines
 
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Joined: Tue Feb 13, 2007 3:10 am

Post » Fri May 13, 2011 7:58 pm

Yeesh, Yttrium. That history makes my skin crawl. Glad I got a laugh out of you, though.

Should be intersting seeing how Steven reacts to walking around the slums and seeing all the suffering people.
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Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Fri May 13, 2011 8:42 pm

Yeesh, Yttrium. That history makes my skin crawl. Glad I got a laugh out of you, though.

Should be intersting seeing how Steven reacts to walking around the slums and seeing all the suffering people.


I like villains better than heroes, there more fun, but they usually die in the end. It's okay, I like that too.

It would be like a child going to the candy shop, though as a child, I hated candy.

Your Character seems remarkably human, no bad or good, just himself. Besides his physically weakness and the fact that his a freaking giant (6'8), his is pretty down to Earth. Don't see a lot of those, pleasure to RP with ya.

Elvis- For some odd reason I want to call your Character "pops". And it seems like your Weaknesses and Personality have fused on the Weakness option, though that just could be me. Good to have ya here.
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Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Sat May 14, 2011 1:35 am

CS, Tickchtock approved

Name: Jerome Wilkins
Age:25
Gender: Male
Race:African American
Appearance: 6'4 slender, muscular build, dark brown dreadlocks
Personality: Laid back, know how to keep a cool head and can usually defuse a small conflict, will speak his mind when he wants to but can sometimes say the wrong thing to the wrong person. jerome also has a small drug problem that he hasn't been able to get over.
Skills: Handy with a weapon
Weapons: M1911A1 pistol, Kitchen knife
Clothing: Black T-Shirt, Black Jacket, Blue Jeans, standard shoes
Strengths: Handy with a pistol, street smart, very athletic (has high endurance and speed)
Weaknesses: Not very book smart, lacks some intelligence
Bio: Jerome lived in Denver all his life. He wasn't rich or poor, he lived in the not so quiet part of town where violence was a factor. He tried to isolate himself form it. At the age of 15, Jerome and a couple of people held up a liquor store but only got away with $50 and 2 bottles of rum. He spent 2 years in juvenile hall which didn't rehabilitate him but made him more prone to comitting offenses. He was sent to jail 3 more times and by the age of 21 he had a life changing experience. Jerome was shot in a botched robbery attempt and almost died. Ever since hen he tired to make a better life for himself. Jerome is good with handguns especially his M1911A1 pistol, he used to take out for target practice but has not actually ever used it on a person.

Before the bombs fell Jerome worked at a mini mart as a cashier and would stock items on the weekends, he didn;t make a lot of cash but it was honest earned money. When the bombs fell he was glad that they didn't hit Denver, he saved up $750 dollars. Jerome had locked himself inside of his home for two days after the bombs had fell but as running low on resources and had to go out o find the resources that hadn't already been looted.
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Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Sat May 14, 2011 1:45 am

WooHoo! Rabit, welcome aboard. I like how your character has a drug problem, very interesting should add character.
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Alessandra Botham
 
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Joined: Mon Nov 13, 2006 6:27 pm

Post » Fri May 13, 2011 8:40 pm

Thank for the feedback Yttrium
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Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Fri May 13, 2011 6:10 pm

I like villains better than heroes, there more fun, but they usually die in the end. It's okay, I like that too.

It would be like a child going to the candy shop, though as a child, I hated candy.

Your Character seems remarkably human, no bad or good, just himself. Besides his physically weakness and the fact that his a freaking giant (6'8), his is pretty down to Earth. Don't see a lot of those, pleasure to RP with ya.

Elvis- For some odd reason I want to call your Character "pops". And it seems like your Weaknesses and Personality have fused on the Weakness option, though that just could be me. Good to have ya here.

Yeah man, the pleasure's all mine :hubbahubba: .

I see what you mean on the weaknesses and personality, in that they're quite similar (that's what you meant right?). I just didn't have any huge weaknesses and to avoid the over powered vibe decided to emphasis that the war has broken him down into a distrustful man who may be capable of anything.
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James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Fri May 13, 2011 5:42 pm

@Yttrium Oh boy, your character scares me. Should be interesting to read :) A very minor nitpick, but you mention he is rather muscular, but also peg him at 5'11 and 150 lbs. In real life I'm 6'0 and 155, and I'm quite thin with little in the way of muscle. They're just numbers either way :shrug:

Everyone else, I like your CS's too! Xivilai, I began to roll my eyes, and then laughed at your weapons section :D I like the part about him liking music in your CS, little things like that help make the character interesting even before you post.

Hircine, good to see you here :) I like your character, I think our only rich one so far? However, I'm not sure about the things you listed in the skills section, like anolyzer and self biographer. Are those from the actual game? It's been a while since I've played. If they're not I'm not really sure what they mean, maybe you could explain them some more? That's my thought on it.

Anyway everyone else is posting, I think I've stopped fooling with mine... mostly. Tickchtock and smiley approved the idea of the robot but I just wrote it up as its own mini character sheet now, so if you guys have any issues just say so please. And suggestions from anyone are very welcome.

Name: Alexandra Simon
Age: 22
Gender: Female
Race: Caucasian

Appearance: 5 feet, 8 inches tall, Alex is a bit tall for a girl but not strikingly so. She is thin, and regular exercise and occasional baseball games keep her in good shape with a bit of muscle definition. Combined with her small chest and sometimes masculine clothes this gives her a slightly boyish overall appearance. She has fair skin that burns rather than tans when she stays in the sun too long. She has straight brown hair that is usually tied back in a ponytail that reaches just past the base of her neck. Her face is moderately though not stunningly attractive and is accentuated by sharp features and bright green eyes- or would be, if they weren't usually hidden behind sunglasses.

Personality: Clever and quick-witted. Alex is friendly and lighthearted with her friends and most people. She sees herself as 'cool' and aloof, and is quick to make light of serious situations or brush off problems. She dislikes arguing and hostility and tries to simply avoid people who disagree with her to head off confrontations. She is capable of being serious when the situation demands it, such as at work.

Skills: Alex has an intense interest in electronics and mechanics. She has been tinkering with robots and computers since she was a kid and went to school to study engineering them. As such she knows how many kinds of robots work, can rig up her own from shelf parts and program them with simple instructions, and also knows a little about hacking. She is also in good phsical shape, but nothing beyond many other fit young people.

Weapons: none (not sure about this yet. I'm thinking I'll have her pick up a weapon early on, like a baseball bat or a knife)

Clothing: Loose-fitting black jeans and tennis shoes. She wears a baseball-style long sleeved shirt, white with red sleeves and collar. She frequently wears a pair of wireframe sunglasses with oval lenses. She also has a pair of prescription glasses in the same style- she has slightly bad eyesight resulting from a lazy eye in her youth, but it only really bothers her when she tries to read or inspect delicate components for an extended period of time. At most other times she wears the sunglasses, because she thinks they look cooler.

Strengths: Knowledge of robots, computers, and similar devices. She is a fast learner generally. She is also able to keep calm and collected most of the time, although that is outside the context of a world-ending nuclear war.

Weaknesses: Has never been in a fight or used a real weapon with the intent to hurt someone in her life. Has no experience in leadership roles, and because she associates mostly with people like her, she also has little experience in dealing with people who don't agree with her. Generally lacks motivation and can be indecisive.

Bio: Alex was raised by her father, a mechanic, after her mother died when she was still young. She had a normal life for a middle-class American kid- playing with the other neighborhood children outside and attending a nice public school. She enjoyed watching her father work and playing with children's RC toys, building sets, and especially robots. Eventually as she grew up she fell in with a clique of similarly gadget-obsessed, mostly male fellow students. This combined with her family situation helped her to grow into something of a tomboy.

After the rationing and troubles first began in Denver Alex's father struggled to allow her to finish first high school, and then college while studying to become a robotics engineer. This she did, immersing herself in her studies and hobbies and friendships to keep a semblance of normalcy in her life. When she graduated as a young woman ready to make her way in the world, the world did not seem very welcoming. The town she grew up in was segregated into haves and have-nots, lawlessness increased by the day, and then the plague came and killed many she knew. Outside Denver the country was isolated and embroiled in a seemingly endless war. With no prospects seeming open to her, Alex took a menial mechanics job to help support herself and her father, working day after day feeling powerless to improve her situation. It was after several months of this that the day came when the bombs fell.
__________________________________________

Name: Cat (it doesn't have a real name, but Alex mostly calls it cat)
Age: 8 years, although it has undergone significant changes to its hardware and personality frequently.
Gender: n/a
Race: Robot

Appearance: A small robot not much larger than an RC car. Its 'body' consists of a rounded cover over a flat bottom, containing most of its important components. It has treads on either side that allow it to dart around relatively quickly, or even negotiate its way over obstacles slowly. A smaller box, it's 'head', extends up and forward on a short shaft on the front of the body. It contains a camera with a dim red glow, and a variable power light source. The two side by side give the appearance of a mismatched pair of eyes, one small and red and the other large and bright.

Personality: Cat is programmed to act like a friendly pet, ambling around inspecting its environment and approaching Alex and others for attention. In actuality it is nearly as smart as the average Mr. Handy or similar household robot, capable of understanding speech and complying with orders from Alex. It is usually set to make cat noises but also can make some other animal sounds and robotic beeps, though it cannot speak, only repeat recorded messages.

Skills: Being fun, funny, or just annoying to some. Can also comply with orders to go places or look for things. It also has excellent vision, being able to see in the dark and zoom in on distant objects.

Bio: Cat started out as nothing more than a meowing RC car. As Alex grew up she continued to work on it as a hobby, using bits of other retail robots and her own programming knowledge to turn it into a relatively smart companion.
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Natasha Biss
 
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