Welcome to Greyditch!

Post » Mon Mar 14, 2011 8:49 pm

Welcome to Grayditch. by: thekettleison (sorry for the late credit there, Kettle)

The mid-morning calm inside Moriarty's Saloon was suddenly shattered as the bar's door was barged open and three men entered, dragging a fourth between them. The dragged man had a cloth bag over his head and his hands were bound behind his back. The prisoner struggled weakly against his bindings, mumbling from within the sack.

As one of the captors approached the bar, the other two threw the prisoner to the floor, causing a brief cry of pain.

Behind the bar Gob, the ghoul, was idly polishing glasses with a stained rag. He looked up as the man approached him, raising an eyebrow. "What can I get for you today boys?" He rasped at the guy.

"Shut the [censored] up you [censored] zombie. Go and get your boss for me. Tell him we captured Rennie."

The ghoul disappeared, heading through a curtained door. The prisoner tried to struggle upright, groaning in pain as the ropes chafed at the skin of the man's wrists. After a while, he managed to get to his knees."You sure that's him?" A voice issued from behind the curtain, the question obviously directed at the people in the bar. "You sure that's Rennie?" The curtain was pulled aside as Colin Moriarty stepped into the room.

"Yeah boss, that's him. We found him hiding in Girdreshade. A day later and he'd have been gone."

"Good work." Moriarty was now close enough to the bar to see the kneeling man over its surface. "Get that [censored] sack off his head you idiots."

The bag was roughly torn from the prisoner's head, causing another quiet cry of pain as the darkness of the sack was suddenly replaced by the sunlight coming in throught the windows. The kneeling man squinted as he tried to allow his eyes time to adjust to the brightness. Eventually his vision cleared and the man found himself face to face with Colin Moriarty.

"Hello Joe, what do you know?"

"Not a lot."

"Ha! Always the same answer." Moriarty turned back to the mercs and threw a pouch of caps at them.
"Take these and get out, I need a quiet word with Joe here."

Once the mercs had left, Moriarty walked round the bar and took a seat in one of the stools. He sat looking down at his prisoner for a while before speaking. "Where's my equipment, Joe?"

"I don't have it, boss."

"I know you don't have it Joe, there was too much for you to carry alone, that's why I sent five men with you. What happened to them?"

"The Brotherhood happened, Colin. We sprung the ambush exactly as planned, then they ambushed us. Everyone was just blown apart. I did what I could boss."

"You mean you turned and ran as fast as your legs could carry you?"

"Like I said. All I could do boss. They were in power armour after all. Don't think my ten mil is really up to the task."

"How could you afford passage west?"

"Wait boss... You don't...."

"Don't what? Think you've double crossed me Joe? I know what you are, so I'd wipe the innocent look off your face right now. You are a thief, that's why I use you. I never thought you were a stupid thief. But now I wonder.."

"Colin... I.."

"Maybe you didn't. Maybe you did. Usually suspicion would be enough for me to just have you shot. But I lost out on a lot of caps with that job. Caps that you are going to repay."

"What?" Joe looked around himself, confused. "Why do I owe you?"

"Because I don't [censored] trust you. You might have ripped me off and I'm down weapons, ammo, equipment and half pay for five guys. Either you repay it. Or you die in my pub, today."

"Don't really leave me a choice does it. What's the job?"

"Let's talk a bit more comfortably," Moriarty said, turning his head, "Harold," he yelled, "Untie him and get him up."

The curtain was pulled aside once again and a freakishly large man walked into the room clutching a knife. Joe flinched away from the man as he loomed over him. Despite what Moriarty had just told him, Joe wasn't so sure he did have the option to live through today. The huge man leant down and grabbed Joe under one arm and dragged him to his feet. Joe cried out again, this time in panic as the huge man spun him round and slashed at the ropes with the knife.

He gasped in relief as the pressure in his wrists suddenly disappeared. He fell into another stool, rubbing at the red areas where the ropes had chafed at his skin.

"Here Joe, look at this." Moriarty said, sliding a paper flyer to him.

"What is it?"

"It's a signed pardon from President [censored] Eden. Just read it you [censored]."

Joe picked up the paper and ran his eyes over it.

LADIES AND GENTLEMEN OF THE CAPITAL WASTELAND.

I, Colin Moriarty, am pleased to announce that I have recently acquired the abandoned settlement of Greyditch.
There are several exciting opportunities for skilled workers within this new community.
We need builders, masons, plumbers, carpenters and other tradesmen to rebuild the town.
There will also be positions for cooks, farm hands and shopkeepers.
In return for work you will receive food and accommodation, at greatly reduced cost.
If you are interested then please come to see me at my bar in Megaton, or report directly to the welcoming committee in Greyditch.


Beneath the text was an artist's impression of what the rebuilt town would look like.

Joe looked at Moriarty over the top of the paper. "What the [censored] does this have to do with me?"

"You're going to help run it."

"I'm what? I'm a thief Colin, what do I know about running a town? You're joking right?"

Moriarty leaned forward so he was looking Joe directly in the eye. "I'm not known for my sense of humor Joe. Of course you don't know how to run a town, you'll have help with that. You are to be my head of security."

"Security?"

"Yes. At times traders will pass through town and I'll need you to use your skills to aquire certain items from them. At other times I'll need you to keep the stock of certain traders secret from the town."

"Why?"

"Two reasons. Firstly, the stock will sometimes be slaves and slavery is a dirty business I'd rather not be associated with. Secondly, you'll do it because I've [censored] told you to."

"So who's my help?"

"Good question. Gob, go and fetch Celeste for me."

The ghoul nodded quickly before hurrying out of the door. Moriarty watched Gob leave, then turned back to Joe.

"Celeste?" Joe asked.

"My daughter."

"I didn't know you had children."

"Neither did I until last week. She's a nice enough girl, but she's a [censored] embarrassment. I don't need rumours of bastard children damaging the leverage I have worked so hard for. You're going to keep her out of sight for me Joe. She's going to help you run the town. One thing though, she doesn't know about what we just discussed, about the traders. You'll keep it that way. Oh, before I forget..... You aren't planning on slipping away from Greyditch in the night or anything like that are you?"

"Of course not Colin."

"That's what I thought, but your face seemed to think different. I'll be sending Harold here as your assistant too. At least that is what you will tell anyone who asks."

"Ok, so what's his real job."

"Ha, smart enough to smell a catch still then Joe? Harold here was a bargain, I bought him from paradise falls a few years ago. He follows his orders to the letter. Quite rare to find a slave as usefull as him. Harold, why don't you tell Joe what your orders are."

The huge, hulking man stared directly into Joe's eyes as he answered. "I am to keep an eye on him," He pointed at Joe as he said this, "and if he tries to rip you off, tries to flee or tries to tell anyone what is really going on I am to kill him."

"I do believe there is one more order." Moriarty frowned.

"Yes sir. If he tries it on with your daughter, I am to pin him down, cut his teabag off and then shoot him."

Moriarty laughed when Harold had finished speaking. "He's not got much by way of imagination. But loyalty..... Anyway, do you have any questions before my bastard arrives? Make it quick before the stupid cow gets here."

"Ummmm... Nothing I can really think of."

"Good, now here, have a drink. You look like you thought you were going to die. Ha!" Moriarty poured a shot glass of vodka and slid it along the bar to Joe. "That'll be two caps."

A short while later Gob returned, accompanied by a young freckled woman. The freckles were not the first thing about the woman that Joe noticed. But after Moriarty's threats, via Harold, Joe swiftly raised his eyes to the woman's face.

"Ah, and there she is." Moriarty exclaimed, jumping up from his stool and crossing the room to her. "Joe, allow me to introduce you to my daughter Celeste. Apple of my eye so she is. Greatest hope for me increasing my empire." He stopped talking to pull the girl into a brief embrace.

"Dad, stop," the young woman giggled, though her expression showed how much she was loving the attention from her father, "you're embarrassing me in front of your friends here."

"Your friends, you mean. Joe here will be your partner in our new business venture. He's also going to be head of security. Harold is his assistant. Well, since you're all here now, you may as well set off. The first new residents should arrive in the next few days."





WELCOME TO GREYDITCH, the RP!

You know you want to sign up, right? ;) Edit: to clarify -- Moriarty's intention is to make himself richer by using Greyditch as an outpost to hijack passing caravans -- ALL types of caravans. This includes, goods, tech, food, weapons, and slaves, such that he can re-sell them to where they are meant to be delivered (as though Moriarty has rescued the caravans from some other pirates), or, to make money on their escort (in the case of slaves). There is no intention to have some kind of slave trade within Greyditch...at least, not under Moriarty's explicit jurisdiction ;)

Regarding the "faction", it is a bit of a spoiler, but: those that are coming to the town in response to the flyer, and the rare case of Celeste, are totally oblivious to the town's true purpose and are in the Greyditch faction. Only Joe, Harold, and Celeste (through blind loyalty) are part of the Moriarty faction. Eventually it will start to become evident that the town isn't making money in a legitimate trading-based economy, and there will be a blow up...with the factions fighting against each other. As long as it is IC, and reasonable, your character MAY change faction later in the game.

Rules:

1. This RP is run and modded by thekettleison and Skirt with a weapon. We make the rules and are bound to them as well. Please respect your mods.
2. If you have a question, please post it in the OOC thread. If you have a problem, please PM one of your mods.
3. Make sure you are familiar with, or at least have reviewed, the basic RP rules posted on this forum.
4. Character controlling is not allowed.
5. Your approved character sheet is FINAL.
6. A TWO PARAGRAPH per update is minimum.
7. Have fun!!


Character Sheet:

Name:

Age:

six:

Basic physical appearance and attributes: (this should include at least one major weakness)

Weapons and armour: (this is limited to Primary, Secondary, and sidearm, and one set of armour/equipment)

Personality: (must include some kind of flaw)

Occupation:

Faction: (either Moriarty – side with the crooked nature of the town's economy, or Greyditch – against hijacking and prefer to establish a more legit economy)

Backstory: (be creative!)
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T. tacks Rims
 
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Post » Tue Mar 15, 2011 12:08 am

Name: Celeste Brown

Age: 24

six: Female

Basic physical attributes: Short, lean, but rather busty. She has short, wavy brown hair and green eyes. Cute, but not gorgeous. Freckled face and slightly crooked teeth.

Occupation: Diner owner/operator, and Welcoming Committee.

Weapons and armour: None.

Faction: Moriarty

Personality: Charismatic, outgoing, and a natural leader. She is outwardly friendly and makes friends easily. Celeste is not the brightest of the bunch, which leads her to become easily manipulated and generally oblivious.

She doesn't have very many other skills that don't involve talking or bartering, making her a perfect bar owner-hostess but essentially useless otherwise.

Backstory: Celeste's back story, like her demeanour, is very simple. She hails from Ronto, where she had spent her life, and has made her way to the Capital Wasteland after the death of her mother, Linda. She made her way to Megaton in search of her father, one Colin Moriarty, riding on the coattails of various bands of travellers. By the time she meets Moriarty, she is dead broke and is carrying a single valuable possession having had to barter the rest of her meagre things off for safe passage through the wastes – a tiny gold cross on a chain, a necklace once owned by her mother.

Moriarty, embarrassed that some illegitimate daughter of his has shown up on his doorstep two and a half decades later, has a reputation to uphold – he digs up and keeps dirt on the locals, and they behave. The thought of word getting out that he has some daughter who has come calling for favours just wouldn't do. He sends her off to Greyditch to help re-establish the settlement, having convinced her it is really an extension of the “family business”, under the guise of her being the one to help organize its reconstruction and resettlement. He makes her feel as though this is very important to him, and that she is the offspring he dreamt of with whom he could share the business, and she reluctantly agrees. He promises her she can return to Megaton to live once the settlement is up and running – which is at a time he will deem fit.



and:


Name: Frieda

Age: Late 20's

six: Female

Basic physical attributes: At a glance, absolutely stunning. Tall, lean, and thick, waist-length yellow blonde hair. Grey eyes, and very pretty face – all features appear in perfect proportion and placement with the others. Athletic, though not really very strong, and definitely not stealthy.

Personality: Sweet, happy, and intelligent. Frieda is a genius of electronics and electrical configurations, and able to work under extreme stress. She gets along with others well enough but, in fact, does not work very well at all as part of a team – ironic considering her supposed military background.

Occupation: Electrician.

Weapons and armour: Enclave-issue plasma pistol, and a pocket knife. No special armour.

Faction: Greyditch

Backstory: Frieda woke up one morning in the cockpit of a tiny, single-occupant, and crashed, flying vessel. The dashboard had a number of dials, symbols, and lights she didn't recognize, and she had no idea where it had come from, or where she had landed. Upon exiting the vehicle, she noticed she was wearing the uniform of an Enclave officer, and her name tag bore the single name “FRIEDA”. She sat next to the vehicle for a time, trying desperately to remember anything else about herself or her past. After a while she came to the conclusion that she must have stolen, or escaped, from the Enclave, lost her memory in the crash, and should find a way to disappear before they found her. She stripped off the uniform and fled with only the plasma pistol in hand. Frieda stole some clothing of the nearby corpse of a Wastelander and never returned to the crash site.

She discovered that while her conscious memory was absent, her muscle memory was strong, and incredible. Her hands seemed to work entirely on their own when it came to the use and maintenance of her weapon, and her level of athleticism was quite high – both things she could only assume came from military training. Eventually, she would also discover that she possessed extensive knowledge on all things electrical, from wiring, to circuit boards, and made her way from town to town using this knowledge for monetary advantage.

Frieda was spending time in Canterbury Commons, learning a bit about robotics and doing electrical jobs as they came up, when Moriarty's flyer came with Crazy Wolfgang's caravan. The idea of settling down in one place with guaranteed work appealed to her. After settling up with Uncle Roe, she set out, hoping for the best.
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TASTY TRACY
 
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Post » Mon Mar 14, 2011 4:21 pm

Name: Joe Rennie

Age: 30

six: Male

Basic physical attributes: Short and slim, but toned. Sort of handsome, in a scruffy way. With short dark hair and dark eyes. Very quick on his feet.

Clothing/Armour: Simple bluejeans with an old, mostly still white, teeshirt. Battered old boots and a dark leather jacket. Will wear a combat armour vest if he has enough warning to change.

Occupation: Head of town security.

Weapons: Primary:10mm pistol. Secondary:Switchblade.

Faction: Moriarty

Personality: Privately Joe is selfish, self centered and manipulative. Joe will always take the option that poses the least threat to him personally. He will happily allow others to die in order to save his own skin. His public image couldn't be further from this. When he speaks, people get the impression that they are in the company of a genuinley warm and approachable guy. He is quick witted, which makes him a good liar.

While Joe is a good shot and a proficiant fighter, he will really only fight as a last option. Prefering to slip away, while others fight and unknowingly cover his retreat.

Backstory: Joe was born and raised in Rivit City, but was exiled from the settlement by the council when he was caught stealing weapons from Flack and Shrapnel. After this Joe turned to a life of (mostly) petty crime. Signing on with a travelling caravan, posing as a guard and then sneaking away in the night with a rucksack full of stock.

Stolen guns would be sold on to the slavers of paradise falls. Medical supplies to Doc Church in Megaton. Never enough in one place to get noticed, but more than enough to get by.

After a few years of this, Joe began to take on bigger and more dangerous missions. Once even sneaking into the GNR studios and stealing broadcasting equipment for Allistair Tenpenny.

Things went wrong for Joe after he was hired by Collin Moriarty. Moriarty had heard rumours that a caravan would be passing through the area, carrying a large shipment of pre-war surveilence equipment.

Joe was hired along with five other mercenaries. The plan was for the mercs to attack the caravan and draw the guards away, during the confusion Joe was to sneak in and steal the equipment.

The only problem was, Moriarty wasn't the only one to have heard the rumours. As the mercs broke cover to begin the attack, they ran straight into a squad of Brotherhood of steel. As the mercs and caravan guards alike were torn apart in a hail of laser fire. Joe fled.

He took refuge in Girdershade for a few days while he tried to arrange passage west, but before he could leave more mercs stormed the town. They captured Joe and dragged him back to Megaton.

It turned out that Moriarty was so keen to have the surveilence equipment that each of the mercs had recieved half payment up front. Moriarty is now forcing Joe to work off the money he lost out on.

And

Name: Harold.

Age: ??? Appears to be in his mid-thirties.

six: Male

Basic physical attributes: A hugely muscled, brutish looking man. Harold has cropped, black hair. Physically incredibly strong. Has a mass of scars on his forhead that resemble a roadmap.

Clothing/Armour: Black combat armour. Looks like the same armour as Talon company use.

Occupation: Publicly Harold is Joe's assistant. In reality he is Joe's handler.

Weapons: Primary: Chinese assault rifle. Secondary: Sawn-off shotgun.

Faction: Moriarty

Personality: Harold is unquestioningly loyal to Moriarty and will follow any order from him to the letter. He is addicted to Buffout, which he uses to maintain his massive stature and is prone to bouts of rage if suffering from withdrawel. He has no sense of remorse and will not hesitate to kill or torture if ordered to.

Backstory: Not much is known about Harold's past. He was purchased from paradise falls several years ago by Moriarty and has been quite instrumental in the rise of Colin's business empire since.
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Lance Vannortwick
 
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Joined: Thu Sep 27, 2007 5:30 pm

Post » Tue Mar 15, 2011 4:11 am

I haven't seen any Fallout 3 RP's, so I'd like to join kthnxbai.
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Damien Mulvenna
 
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Joined: Wed Jun 27, 2007 3:33 pm

Post » Mon Mar 14, 2011 3:23 pm

Elvis: post a CS :)
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R.I.p MOmmy
 
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Joined: Wed Sep 06, 2006 8:40 pm

Post » Tue Mar 15, 2011 1:20 am

EDIT: Never mind.
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Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Mon Mar 14, 2011 1:46 pm

Name: Jimmy Leggio
Age: 42

six: Male

Basic physical appearance and attributes: (this should include at least one major weakness)Medium height and slim. Due to him getting on in years, Jimmy is not a great physical fighter. http://1.bp.blogspot.com/_McI_KJIXOq0/R1BiS5KLPMI/AAAAAAAAA7U/lw23LUeX-mY/s1600-R/casino.jpg (shut up, it's the best I could do)

Weapons and armour: (this is limited to Primary, Secondary, and sidearm, and one set of armour/equipment) Primary weapon: Golden .44 Magnum. Secondary: 10mm sub-machine gun. Wears a white Dirty pre-War businesswear

Personality: (must include some kind of flaw)Jimmy is a charismatic and seemingly nice, warm man. He welcomes everybody and doesn't seem to hold any prejudices or racism attitudes towards any type of person. He sees everybody as equal and doesn't care whom he harms. Jimmy is quite loyal to those he loves, mainly his wife Laura and daughter Lucille, and would do anything for them. In any other circumstance Jimmy would have no qualms betraying anybody for caps. He is a ruthless man, and when given the chance would show mercy to nobody except his family and a few close friends.

Occupation: Manager of the slaving business in Grayditch.

Faction: (either Moriarty – side with the crooked nature of the town's economy, or Grayditch – against hijacking and prefer to establish a more legit economy) Moriarity

Backstory: (be creative!) Jimmy originally came from Paradise Falls. He was enslaved at a young age and grew up there. Jimmy saw the amount of money capable of being made in the slave trade business, and despised the slavers at Paradise Falls for not exploiting this to it's fullest possibility, preferring to lead a life closely resembling that of a raider. At the age of seventeen Jimmy and another slave, Laura, escaped Paradise Falls and fled to Rivet City.

Once there Jimmy began taking careers in various jobs such as caravan guard. A slaver tracked him and Laura down to Rivet City and so they fled to the Temple of the Union. Jimmy lived among the slaves for a time, but soon grew tired of them. In a bid for his freedom Jimmy sold the slaves out to Paradise Falls. He then formed his own slaver organisation, Leggio and Associates. After years of gathering a small army, Leggio and Associates, who resided at the Temple of the Union, assaulted Paradise Falls and Jimmy, after killing Eulogy Jones, claimed Paradise Falls as his own. Leggio and Associates grew into a very wealthy faction.

Jimmy was propositioned to run the slaver trade in Greyditch. He accepted, leaving his right hand man, ex-Talon Company Al Luciano, in charge at Paradise Falls. His front for the selling of slaves is that of a fancy clothing store. The suits are provided by Moriarty and a clothes shop was chosen as it would not attract as much attention as a gun store, armour store etc. The slaves are hidden in the nearby metro and are constantly guarded by a variety of men supplied by Jimmy and Joe Rennie.


Character Sheet:

Name: Laura Leggio

Age: 39

six: Female

Basic physical appearance and attributes: (this should include at least one major weakness) Laura is a tall, tanned Caucasian woman. She is very pretty, however after birthing complications Laura has been left with a scar that pains her. She has long dark hair and bright blue eyes.

Weapons and armour: (this is limited to Primary, Secondary, and sidearm, and one set of armour/equipment) While against carrying weapons, Jimmy forces her to have a 10mm at all times. Laura also wears a formal dress.

Personality: (must include some kind of flaw)Laura is a very talkative and kind woman. However, she can be somewhat manipulative if in anger. Laura loves Jimmy despite his job. She despises enslaving, but tends to the slaves at Paradise Falls and sees the best way to provide a life to her daughter is through making money with Leggio and Associates.

Occupation: None

Faction: (either Moriarty – side with the crooked nature of the town's economy, or Greyditch – against hijacking and prefer to establish a more legit economy)Neither

Backstory: (be creative!) Captured at a young age, Laura grew up with Jimmy at Paradise Falls. When they escaped Laura saw how much Jimmy thought of her. While she tried to resist, Laura eventually fell for Jimmy.

The two often have small arguments over Jimmy's profession, but Jimmy rarely gets mad. Laura looks after the slaves and tries to ensure they don't suffer while enslaved under Leggio and Associates.
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Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Tue Mar 15, 2011 4:05 am

Been a damn long time since ive played FO3, but i remember the raiders....
No one give me [censored] about me being a Raider, i talked to Skirt.


Name:Given name is Jonathan Murray, but he is known as "Bitter-Root"

Age:25

six:Male

Basic physical appearance and attributes: (this should include at least one major weakness):He is a raider, so he has burn marks, and distinct marks of drug abuse, his weakness is the drug overdose and withdraw, he has a black hair mohawk, and blood-shot eyes.

Weapons and armour: (this is limited to Primary, Secondary, and sidearm, and one set of armour/equipment):He has a AK-47,RPG-7, Chinese pistol as his weaponry, and the classic raider armor

Personality: (must include some kind of flaw):He is a sharp nail, and has a short temper, he has been scarred with a PTSD that he got in a clash with the brotherhood, it has affected his ablitiy to lead by making him fear large conflicts. He is addicted to Jet and Buffout, though he is more addicted to Jet, as it is easy to make. And Buffout gets rarer and rarer everyday.

Occupation:Raider

Faction: (either Moriarty – side with the crooked nature of the town's economy, or Greyditch – against hijacking and prefer to establish a more legit economy):Raider

Backstory: (be creative!):He was a raider, was born into it from a [censored] that his dad had done, which he kept the woman. He grew up as a secondary leader. Soon, when his father was killed by Stockholm, the Megaton's sniper. Then, he took control of the 40 raiders, he led them to victory against most of Brotherhood raids, taking Laser Rifles, and trading them for Chems, Food, and water. Then killing the traders, taking everything. When he heard that Grayditch was being rebuilt, he was overjoyed, but decided Digression was the better part of Valor, and hid inside the Super-Duper Mart.His Raider group wields the same Primary weapon as he does (AK-47) but their secondaries vary from raider to raider. The raider group is only about 20 as of now, considering he has lost many in fights with the brotherhood, and his poor leader-ship with his PTSD.
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Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Tue Mar 15, 2011 12:00 am

Elvis -- it looks like you took the suggestion to modify the publicity of the slave business. It looks okay to me, but I want Kettle to see the change first and won't approve anything on my own (I mean, this is his RP, too). Welcome!

Infantry -- thanks for posting. I have a few requests for you before I will consider accepting your character:

Please flesh out the personality much more. Take the other character sheets as examples. What is Jonathan like? Does he have a bawdy sense of humour, or is he serious for a Raider? What kinds of vices or flaws does he have -- addictions, trust issues, daddy issues, PTSD, etc.? Give us a sense of who he is.

The weapons carried by Jonathan is okay for him as an individual, one would expect the leader of a band of Raiders to be tricked out. However, the other Raiders are far too heavily armed. Even in-game of Fallout 3, when attacked by any number of Raiders, they are all carrying a variety of weapons, from lousy lead pipes to pistols in poor condition...and sometimes even a flame thrower. I am limiting the individual band members to a single weapon each, and only two of them may carry a secondary, such as a maximum of two grenades, or a combat knife.

That brings me to my next point, the band is far, far too large. When you said a gang of Raiders, I imagined at most a half dozen guys in total, not an army. In reality, Greydich is not going to be some bustling settlement and it probably won't have a population larger than, I don't know, fifty people, all told. Besides -- if his "gang" is really that big, what would they really stand to gain by robbing a couple dozen labourers and one tiny, busted out diner?

Lastly, I would appreciate if you could go back and re-read the back story. Some of the sentences make no sense. We have a pretty high caliber of writers on this RP so far and we're going to hold you up to at least our standard ;)
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Laura Shipley
 
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Post » Mon Mar 14, 2011 3:35 pm

edited.
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Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Tue Mar 15, 2011 1:15 am

Thanks for your edit. There's nothing wrong with being a Raider, but your character sheet still leaves some to be desired. His personality should be a bit more specific in terms of how the PTSD affects him, or his interactions. Also, I can't accept he's just addicted to "everything"...there are a lot of "substances" to choose from, please pick just one, and describe how his addiction (or withdrawl) affects his personality and interactions.

Lastly, 20 is simply too large -- the ONLY way it would be okay is if his gang is a total of 20 people, but a raiding party is limited to a maximum of 6 men, including the leader. I also am still not comfortable with all of them carrying assault rifles...it doesn't make sense in the canon, so it doesn't make sense here. Give it a bit more thought :)
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Kira! :)))
 
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Post » Mon Mar 14, 2011 5:02 pm

Thanks for your edit. There's nothing wrong with being a Raider, but your character sheet still leaves some to be desired. His personality should be a bit more specific in terms of how the PTSD affects him, or his interactions. Also, I can't accept he's just addicted to "everything"...there are a lot of "substances" to choose from, please pick just one, and describe how his addiction (or withdrawl) affects his personality and interactions.

Lastly, 20 is simply too large -- the ONLY way it would be okay is if his gang is a total of 20 people, but a raiding party is limited to a maximum of 6 men, including the leader. I also am still not comfortable with all of them carrying assault rifles...it doesn't make sense in the canon, so it doesn't make sense here. Give it a bit more thought :)

Ive seen 20 raiders held up in one section all carrying assault rifles. But about the 20 men, i mean as in the whole gang. I was planning to do 6 men raiding parties.
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kennedy
 
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Post » Tue Mar 15, 2011 6:01 am

Ive seen 20 raiders held up in one section all carrying assault rifles. But about the 20 men, i mean as in the whole gang. I was planning to do 6 men raiding parties.


Fair enough, if that has been your experience :) In mine, that has not been the case, and Kettle has assured me I am not being unfair or unreasonable. We'd both appreciate it if you could be a bit more specific and creative with the weaponry. Please proofread your backstory and flesh it out a bit further...perhaps describe how and when he became addicted to whatever chem you chose (you still have not specified), maybe describe a relationship he has had that has affected him, or how the PTSD affects his leadership...? These are just ideas. Use your imagination, make him real :)
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Brentleah Jeffs
 
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Post » Tue Mar 15, 2011 4:15 am

Fair enough, if that has been your experience :) In mine, that has not been the case, and Kettle has assured me I am not being unfair or unreasonable. We'd both appreciate it if you could be a bit more specific and creative with the weaponry. Please proofread your backstory and flesh it out a bit further...perhaps describe how and when he became addicted to whatever chem you chose (you still have not specified), maybe describe a relationship he has had that has affected him, or how the PTSD affects his leadership...? These are just ideas. Use your imagination, make him real :)

thanks skirt, i edited it
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butterfly
 
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Post » Mon Mar 14, 2011 5:28 pm

Name: Vict Orsino

Age: 24

six: Male

Basic physical appearance and attributes: Vict is a white male, 5'8" and weighs 145 lbs. He's lean, almost all muscle, and is average looking. His hair is neck length, and is along the lines of a dirty strawberry blonde. He has a 5 o'clock shadow, facial hair wise. He is a fast runner, but not the strongest guy ever. He also has excellent eyesight, but his sense of smell is fading, and he is slightly hard of hearing. While not incredibly strong, he can hold his own in a fight though he prefers to stay peaceful.

Weapons and armour: Primary weapon is a hunting rifle, secondary is a hunting knife. Clothing consists of some khaki cargo pants, a pair of black combat boots, and a short sleeve, tight fitting black t-shirt. He wears a cowboy hat constantly, and carries a welding helmet, a pair of welding gloves, and a pair of arm warmers to protect his skin while welding.

Personality: When Vict is new to an area, he is usually pretty quiet. Once he warms up to people, though, he can be decently talkative. He really is shy, and he is usually pretty calm. Too much alcohol will make him break down, and causes the only situation where you will see him cry. He bottles up his emotions, but tries to let them out by exercising. He used to smoke, but has quit. If he's too stressed, though, he will smoke like a chimney. Other than that, he tries to be nice to all who cross his path.

Occupation: Metalworker (hence the extra apparel for welding)

Faction: Greyditch

Backstory: Vict learned how to work with metal from his father. That one skill would save his life one day. Vict's childhood was a relatively good one for a kid who lived in the wasteland. His town was well defended by mines, and like every other child in the town he was taught how to handle a gun when he turned 12. At the age of 15, this proved to be useful when the small community began coming under constant attack by raiders. One day, the raiders overwhelmed the town. Vict escaped with his hunting rifle and the clothes on his back.

He wandered the wasteland for what seemed like weeks, all the while heading towards the ruins in DC. He had heard of a city that was in a ship whenever he stopped to talk to traders roaming the wastes. He noticed many small pockets of civilization, but decided his skills would be most accepted at this Rivet City. Once he was in the DC ruins, Vict barely made it to the city alive after sneaking around patrols of mutants and the Brotherhood. He tried to avoid them, simply because their armor intimidated him. He had never encountered them before and didn't trust them. He finally made it to the city, and worked for years there.

While in Rivet City, Vict continued to practice with his rifle, and picked up hand-to-hand combat. Because he was constantly working on problems that Rivet City presented, Vict became very experienced in metalworking. His work was not always appreciated, however, and some of the other metalworkers felt as if he was making them look bad. Vict got tired of it, packed up what gear he could, and left. He had heard of a city that was starting up, and figured that it wouldn't hurt for them to have someone with his experience.
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Emily abigail Villarreal
 
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Post » Tue Mar 15, 2011 4:23 am

Infantry -- you're accepted under these two conditions: the raiding party is a maximum of 6 including the leader, and their weapons must be distributed from this list: 2 assault rifles, 1 lead pipe, 1 combat knife, 1 laser pistol in poor condition, 4 frag grenades. It is up to you to decide whether you will have 5 guys with skinny weaponry, or fewer a bit more heavily armed. Secondly, since the major conflicts of the RP are GM-driven, you have to wait until we say its okay to raid. Fair? :)

Ergy -- Kettle and I discussed, you are approved. Welcome!
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Dawn Farrell
 
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Post » Mon Mar 14, 2011 4:45 pm

Yeas skirt,ill post like things on the main RP threat like stocking up on ammo and preparing and such, so its not like my character is just there.
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mike
 
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Post » Tue Mar 15, 2011 5:58 am

Greyditch, eh? This sounds neat. . .even though I despise fireants. :banghead:

I have a character idea, but I need a day to kick it around in my head before I post the CS. Hope that’s okay ;)

I shall return shortly. . .
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lacy lake
 
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Post » Mon Mar 14, 2011 11:44 pm

Greyditch, eh? This sounds neat. . .even though I despise fireants. :banghead:

I have a character idea, but I need a day to kick it around in my head before I post the CS. Hope that’s okay ;)

I shall return shortly. . .



That's ok mate, the Lone Wanderer got rid of the ant's. You may find some dessicated carcasses around, but that's it.

Post when you get the chance, I'm sure it'll be good.
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Ludivine Dupuy
 
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Post » Tue Mar 15, 2011 4:48 am

There, there, Surfer, *pat pat* the fire ants are long dead by our setting, here ;)

Looking forward to your CS :)

EDIT: Yes, what Kettle said. :lol:
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Laura Cartwright
 
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Post » Mon Mar 14, 2011 5:34 pm

Skirt, kettle, i would like to make one thing clear

I will actually participate while not actually participating.

(I.E i will be like assaulting caravans that are coming to Grayditch, because my "gang" wants Grayditch as a base. They will also MAYBE kidnap non-player humans, and if possible, real player, and in the real player case, i will of-course talk to the person and the leaders before doing so.)
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Tiffany Carter
 
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Post » Mon Mar 14, 2011 8:44 pm

@ Infantry. No, you won't.

to clarify -- Moriarty's intention is to make himself richer by using Greyditch as an outpost to hijack passing caravans -- ALL types of caravans. This includes, goods, tech, food, weapons, and slaves, such that he can re-sell them to where they are meant to be delivered (as though Moriarty has rescued the caravans from some other pirates), or, to make money on their escort (in the case of slaves). There is no intention to have some kind of slave trade within Greyditch...at least, not under Moriarty's explicit jurisdiction ;)


That is one of the reasons Moriarty is setting up the town in the first place, so you can't really do it mate. How can we have Joe stealing from traders if the traders don't make it to town??
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Kate Schofield
 
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Post » Tue Mar 15, 2011 3:24 am

Kettle, thats kind of the point, im not gonna loot ALL of them, just enough to make life hard in Graydtich, but i wont loot the original settlers, just some of the traders that come there, and maybe make it when i do, Grayditch settlers suffer Famine and water shortages etc etc. As for Moriarity, its all in the time, since we have a base like two feet away from Grayditch, we can easily loot the Caravans from the North, South, and East. As for west, not too sure many come from that way..
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Alexis Estrada
 
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Post » Mon Mar 14, 2011 6:17 pm

Infantry, can you be killed off half way through?
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Tasha Clifford
 
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Post » Mon Mar 14, 2011 3:46 pm

Infantry, can you be killed off half way through?

Very funny Elvis.....

Edit: To anyone not knowing what that means, i was in a RP called "The Contract" and my first character got killed off

(Like Colonel Blake!)
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Sunnii Bebiieh
 
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