[Relz] Welcome to the Arena! v4.0 (Final)

Post » Sun Aug 15, 2010 9:26 am

Please help, when I go to the arena there is alot of giant !'s and I dont know how to fix this. I put all of the NIF files in the meshes folder and I put all of the DDS and TGA files in the textures folder, is there another way to put in the files? do I need to put different files in diferent folders? please help I want to play this Mod!. Also when I go to the blood works the dummy animation is not working so the game crashes!



have you correctly installed all the files?
ther should be 3 files for the dummy, in the data files/meshes/r folder

prac_dummy.NIF
xprac_dummy.NIF
xprac_dummy.KF

are all of them there?
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Jamie Moysey
 
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Post » Sun Aug 15, 2010 4:05 am

Yes I have all of those files in the meshes folder, its fine when I am in the arena but when I go in the bloodworks there is a error that says this

Actor Animation problem with
"arena_practice_Dummy00000000",
this actor has no animation class!

and then is crashes after I click the OK button. Also there is a lot of Morrowind default meshes/textures( the !'s) scattered all over the arena in the arena but not in the watching/cheering area. I probably don't have some meshes/textures in the right folder but I dont know about any files that were put in the wrong folder
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Kelly Upshall
 
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Post » Sun Aug 15, 2010 10:48 am

Oh, I love this mod, what is going to be added?
Will the spelling and grammar be fixed?
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Tom Flanagan
 
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Post » Sun Aug 15, 2010 2:29 pm

Posted by Fat Bastard at 2009-11-25 02:31:01 in Planet Elder Scrolls

Well, what about updating this mod? Making some of the battles more unique like fighter could put you into boneprison or that assasin could jump like a crazy. It would be cool to fight some "Real" battles.


Another update? Well, perhaps i'll make another. Perhaps i wont.

The next update (if i make it) would contain these changes:

- 10 more champions for more variety.
- You could bet more money on fights. 1500 ,2000, 2500 or even 3000
- Making Red and Blue Team to be recognised by adding Red/Blue color markings to their battlecuirasses
- Making some of the battles unique like: mages could teleport to random places of the pit, summon firewalls, put you into boneprison, stealthy fighters could jump to random places in the pit while they are attacking/getting hit or casting powerfull chameleon to themselves and warriors...i dont know what they could do.
- When you're Grand Champ, people outside the bloodworks recognises your character as Grand Champion.
- Making spectators animated. With this thing i need good animator. I can't animate NIF files.

Will the spelling and grammar be fixed?


Well if someone would be so kind to list all (or most) of them, then i'd fix them in short time.

Anyway, i'm working right now on New Boots of Blinding Speed mod. Maybe i'll update this mod when i've finished my current mod.
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Honey Suckle
 
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Post » Sun Aug 15, 2010 8:24 am

When you're about to finish the update to this mod I wouldn't mind correcting grammar and spelling in the .esp for you if you like.
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Donald Richards
 
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Post » Sun Aug 15, 2010 10:44 am

I made some animations for the fan

http://www.youtube.com/watch?v=1k_UQD9oVAo

THere are 3 animations that are played randomly by the Npcs.
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Erika Ellsworth
 
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Post » Sun Aug 15, 2010 2:43 pm

Kalamestari,

as i said in PES i erased Gladiator for have your Arena mod - and im happy to have done this. I haven't again tried, but im sure your its the best Arena mod for Morrowind.

Let you know that im not a terrible Arena battles fan, but i like the chance to fight into and/or gambling. Morrowind Modded its a game that give many chances, and i don't want lose this.

Also, as B-movies passionate (im not a superboss like Tarantino but i have a good movies culture) i have seen many sword-and-sandals movies and i like these arena fights, and recreate them in Morrowind.

I will write a review when i try your Arena and you will see it here.

signed: your friendly neighborhood Spid...ehm Adventurous Pilgrim :)


Post Scriptum: glad that Arcimaestro is interested:) im a his mods fan.
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Sara Lee
 
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Post » Sun Aug 15, 2010 5:15 am

Here is the list of changes i've done so far:

- Now the show doesn't start when the Pc bets on a fight. When the PC enters the Arena (between 10 am - 5 pm ), there is a chance a fight is about to start or it has already started and the Pc can bet on it.
For these fights, each team has 12 fighers (1 for each race of Morrowind, with different equipment any new match), and they are choosen randomly.

- The opponents of the PC are removed from the arena, in order to improve the performance of the computer, and are added by script when the player enters the Arena.

- There are now some Red and Blue Team banners in the arena pit and bloodworks. And the Blue Team Bloodworks has blue lights. Also some little things I changed here and there.

- Spectators are animated.

- All the combatants have a red/blue battle cuirasses, all of them look like the medium cuirass of valor, but their stats are all the same. And above all the Cuirass of Valors, all of them look just like Light Cuirass of Valor, but like other battle cuirasses, their stats are all the same.

There will be a lot more things i'm about to change. Be patient ^_^ ...
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koumba
 
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Post » Sun Aug 15, 2010 8:55 am

- All the combatants have a red/blue battle cuirasses, all of them look like the medium cuirass of valor, but their stats are all the same. And above all the Cuirass of Valors, all of them look just like Light Cuirass of Valor, but like other battle cuirasses, their stats are all the same.



I'd then add a little script to the Arena Master. so that he'll know what armor is best for you, and will assign it to you. I know also in Oblivion there is a Npc that asks you what cuirass of valor you prefer, but I didn't like it. It made me think:"so, in the Arena have several Cuirass of Valor, and the Pc can choice the one who is more appropriate to his heavy(light/medium armor skill?"
I like to think this item is a unique item, like the all the artifact cuirasses are (Ebony Cuirass, Lord Mail etc...)

I'd say a script like this

short PcHeavyshort PcMediumshort PcLightshort WhatPcLikeshort MasterGivesTheCuirass; in the result box of the dialogue, the Arena Master, before assigns the; battle cuirass or the cuirass of valor, should have ; set MasterGivesTheCuirass to 1if MasterGivesTheCuirass == 1set MasterGivesTheCuirass to 0set PcHeavy to ( PLayer->GetHeavyArmor )set PcMedium to ( PLayer->GetMediumArmor )set PcLight to ( PLayer->GetLightArmor )If PcHeavy >= PcMedium	if PcHeavy >= PcLight		set WhatPcLIke to 3; Pc likes Heavy	endifendifIf PcMedium >= PcHeavy	if PcMedium >= PcLIght		set WhatPcLIke to 2; Pc likes Medium	  	endifendifIf PcLIght >= PcHeavy	if PcLight >= PcMedium		set WhatPcLIke to 1; Pc likes LIght	  	endifendifendif

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Shirley BEltran
 
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Post » Sun Aug 15, 2010 10:36 am

I made some animations for the fan

http://www.youtube.com/watch?v=1k_UQD9oVAo

THere are 3 animations that are played randomly by the Npcs.


Amazing!! Kalamestari, you are one lucky modder to get animations made just for your mod!!! Looks great!
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sunny lovett
 
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Post » Sun Aug 15, 2010 3:32 am

I'd then add a little script to the Arena Master. so that he'll know what armor is best for you, and will assign it to you. I know also in Oblivion there is a Npc that asks you what cuirass of valor you prefer, but I didn't like it. It made me think:"so, in the Arena have several Cuirass of Valor, and the Pc can choice the one who is more appropriate to his heavy(light/medium armor skill?"
I like to think this item is a unique item, like the all the artifact cuirasses are (Ebony Cuirass, Lord Mail etc...)

I'd say a script like this

short PcHeavyshort PcMediumshort PcLightshort WhatPcLikeshort MasterGivesTheCuirass; in the result box of the dialogue, the Arena Master, before assigns the; battle cuirass or the cuirass of valor, should have ; set MasterGivesTheCuirass to 1if MasterGivesTheCuirass == 1set MasterGivesTheCuirass to 0set PcHeavy to ( PLayer->GetHeavyArmor )set PcMedium to ( PLayer->GetMediumArmor )set PcLight to ( PLayer->GetLightArmor )If PcHeavy >= PcMedium	if PcHeavy >= PcLight		set WhatPcLIke to 3; Pc likes Heavy	endifendifIf PcMedium >= PcHeavy	if PcMedium >= PcLIght		set WhatPcLIke to 2; Pc likes Medium	  	endifendifIf PcLIght >= PcHeavy	if PcLight >= PcMedium		set WhatPcLIke to 1; Pc likes LIght	  	endifendifendif


I like this idea. I think i'll use it in the next release.
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Olga Xx
 
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Post » Sun Aug 15, 2010 5:55 am

Older changes:
Here is the list of changes i've done so far:

- Now the show doesn't start when the Pc bets on a fight. When the PC enters the Arena (between 10 am - 5 pm ), there is a chance a fight is about to start or it has already started and the Pc can bet on it.
For these fights, each team has 12 fighers (1 for each race of Morrowind, with different equipment any new match), and they are choosen randomly.

- The opponents of the PC are removed from the arena, in order to improve the performance of the computer, and are added by script when the player enters the Arena.

- There are now some Red and Blue Team banners in the arena pit and bloodworks. And the Blue Team Bloodworks has blue lights. Also some little things I changed here and there.

- Spectators are animated.

- All the combatants have a red/blue battle cuirasses, all of them look like the medium cuirass of valor, but their stats are all the same. And above all the Cuirass of Valors, all of them look just like Light Cuirass of Valor, but like other battle cuirasses, their stats are all the same.


New changes:

- Now you are able to loot opponents corpses and leave the pit trough the door, but you will be disqualified.

- You cannot have any companion with you if you are going to fight. But when you're against multiple opponents, you can ask someone (not all of them. Just one) of the fighters in the bloodworks to join you.

- added a little script to the Arena Master. so that he'll know what armor type is best for you, and will assign it to you. Same goes with Cuirass of Valor

- Updated crowd and other cheering sounds to more better ones. Thanks Archimaestro Antares!

I'll try to finnish this update before the christmas. Be patient...
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sam westover
 
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Post » Sun Aug 15, 2010 11:01 am

I have PM'ed you the rapidshare link with the updated esp with spelling/grammar improvements. :)
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Jerry Jr. Ortiz
 
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Post » Sun Aug 15, 2010 3:43 am

Something new:

- Spelling/grammar improvements.

- Champions are changed. Now they have random weapons and armor. Also they all are not from the Red Team. Half of them are from the Blue Team.

- In the training area, there is training weapons. You need to be a member of the arena to use them of course.
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Sophie Morrell
 
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Post » Sun Aug 15, 2010 10:33 am

Glad to see you're still working on this, Kalamestari_69! :thumbsup:

Will it be be v5.0 (Final Final)? ;)
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Dalia
 
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Post » Sat Aug 14, 2010 11:49 pm

Glad to see you're still working on this, Kalamestari_69! :thumbsup:

Will it be be v5.0 (Final Final)? ;)



in my experience, there is never a final version of a mod. There is always something little I want to add, modify etc.. :)
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Brad Johnson
 
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Post » Sun Aug 15, 2010 2:42 pm

in my experience, there is never a final version of a mod. There is always something little I want to add, modify etc.. :)


Sometimes i think so too. ^_^
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Lori Joe
 
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Post » Sun Aug 15, 2010 6:45 am

I'm not complaining(much) since I have this arena mod. Just make it a newer version(v3.6, etc) like a normal mod instead of finalizing it a million times please. Its getting confusing enough amongst my 200+ mod's =/

Apart from that request. Keep at modding =)
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Jeff Turner
 
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Post » Sun Aug 15, 2010 2:34 am

I'm not complaining(much) since I have this arena mod. Just make it a newer version(v3.6, etc) like a normal mod instead of finalizing it a million times please. Its getting confusing enough amongst my 200+ mod's =/

Apart from that request. Keep at modding =)


I am about to do so. I'm not sure if this mod will ever reach it's final version.

Anyway, right now i'm working on unique battles. Two of them have been done so far thanks to NMZmaster for his http://www.gamesas.com/bgsforums/index.php?showtopic=1064268 mod's fantastic spells that i was able to use (i'm not using all of them though).

And for those who think that i'll change Golam Othrelas, the Grand Champion, i wont. Main reason for that is because many people are not able to beat him :P .

Kalamestari_69
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Cedric Pearson
 
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Post » Sun Aug 15, 2010 3:39 am

Ok people, sorry that i haven't posted any news about this mod because i was bussy all the time.

Anyway here are some screenes:

http://img63.imageshack.us/img63/4665/mgescreenshot11.jpg
http://img34.imageshack.us/img34/3346/mgescreenshot10s.jpg
http://img504.imageshack.us/img504/9532/mgescreenshot5.jpg
http://img684.imageshack.us/img684/5678/mgescreenshot3.jpg ^_^

So i told you before that i was working on unique battles, and i can tell you now that three of them has been done. I'm going to do one more of them and i will add another multiple opponent battle.

Can't say when the this update is done. It is done when it is done.

Kalamestari_69
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Emmi Coolahan
 
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Post » Sun Aug 15, 2010 3:20 am

Very nice can't wait for more unique and multiple opponent battles!
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Chenae Butler
 
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Post » Sun Aug 15, 2010 3:09 am

Still working on this, and i can say that every unique fights are complete and they work as they should be.

I'm now changing some things here and there. Update should be complete in this week if everything goes fine. I will post some screens.

Like always, be patient. The update will come when it will come.

Kalamestari_69
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Dalia
 
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Post » Sun Aug 15, 2010 12:57 pm

As i promised, new screens:

http://img716.imageshack.us/img716/9448/mgescreenshot2.jpg

http://img169.imageshack.us/img169/9812/mgescreenshot6.jpg

http://img715.imageshack.us/img715/412/mgescreenshot8.jpg

http://img186.imageshack.us/img186/3649/mgescreenshot12b.jpg
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Bereket Fekadu
 
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Post » Sun Aug 15, 2010 1:02 am

Nice.

I really liked the last release.
Can't wait to see the next one!

I have a request though.
Could we have more animal fights?
They could sic wolves, bears, alits, kagoutis, etc. on you.
You could place bets on fights between dangerous animals, or between animals and NPCs.

And maybe team battles, with you and some team members against the other team,
or maybe just a big, frenzied battle royale! (With animals, too... on either or any side!)

So, what do you think?

Edit: You could use special, tougher versions of the vanilla animals if you wanted, or maybe even "imported" mod-added beasts.
(You could probably include support for Piratelord's Creatures, a favorite mod of mine.)
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Lynette Wilson
 
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Post » Sun Aug 15, 2010 10:33 am

Nice.

I really liked the last release.
Can't wait to see the next one!

I have a request though.
Could we have more animal fights?
They could sic wolves, bears, alits, kagoutis, etc. on you.
You could place bets on fights between dangerous animals, or between animals and NPCs.


I don't know. It would take longer time and i have already other mod plans in my mind. I see what i can do.

And maybe team battles, with you and some team members against the other team,
or maybe just a big, frenzied battle royale! (With animals, too... on either or any side!)


I've already added something like this. When you're against multiple opponents, you can ask someone in the bloodworks to join you.

Kalamestari_69
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Susan Elizabeth
 
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