[Relz] Welcome to the Arena! v.4.5

Post » Sat May 28, 2011 10:50 am

Download and screenshots: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7181

Download and screenshots: http://www.tesnexus.com/downloads/file.php?id=22002

So here it is. The new version of Welcome to the Arena! mod. I hope you enjoy it!

06.03.2010 ***************************************************************

The Elder Scrolls III
Morrowind Mod:
Welcome to the Arena! V4.5
by Kalamestari_69
REQUIRES TRIBUNAL AND BLOODMOON

***************************************************************

Index:
1.Installation
2.What this mod does?
3.Playing the Plugin
4.Save Games
5.Questions that has been asked
6.Other Info

***************************************************************

1.INSTALLING THE PLUGIN

***************************************************************

First extract all the files in Data Files Folder into the Morrowind\Data Files directory. Then select the esp. you want to use. Open Morrowind launcher and select the esp. you've chosen.

***************************************************************

2.WHAT THIS MOD DOES?

***************************************************************

With this mod, you can fight and bet for fights in the Vivec's Arena. Like in the the Imperial City Arena in Oblivion, there are apparent teams of combatants and scheduled matches.

- You will need Arena Battle "Cuirass" to fight in the arena

- There are three different types of cuirasses. Light, medium and heavy, as well as valor cuirasses. These will be assigned by the armor type that is best for you (if your light armor is highest, you get light cuirass)

- Levitating, unequiping the Battle Cuirass and leaving the arena pit is forbidden. If you do so, you will be discualified. Looting corpses

- There are 25 rank related battles, and after you have becamed the Grand Champion, you can still fight against the Champions once a week

- You will raise in ranks from Pit Dog to Grand Champion

- Like in Oblivion, you can't loot the combatants corpses

- There are fans watching and cheering in the pit when you fight in there. Fans appear also during the other fights in the arena. Against the Arch-Mage, the ArchMagister of Redoran, Garding the Bold and the Knight of the Imperial Dragon.

- If you are gambling type, you can bet for other arena combatants. Only you have to do, is to speek to Gadaves Omavel in the pit

- During ranking matches and champion fights, there will be spikes placecd in the edges of the pit and yes, they will hurt you when you run/jump at them.

- Some of the fights are "unique" in their own way. Be prepared for these

- Ask other arena teammates to join you in team fights

Here is list of versions of this mod:

Normal: Normal mod
Lofi: this version simply removes 20 of 43 fans from the pit
Harder: Much much hared version.
Harder + LoFi: Combination of Harder and LoFi

That is maybe all i need to say about this mod. Have fun to fight in the Arena!

***************************************************************

3.PLAYING THE PLUGIN

***************************************************************

From the Morrowind Launcher, Select Data Files and check the box
next to the Clean Welcome to the Arena!.esp file.

To start your journey, talk to the people of Vivec about Arena,
or just go to the Arena Bloodworks in Vivec Arena Canton and
talk to Jolgard if you want to join the arena. If you want to bet for fights, talk to Gadaves Omavel in the Arena Pit (between 10 am. to 6 pm.)

***************************************************************

4.SAVE GAMES

***************************************************************

- As always. Backup your original save games.

- If you have old version of this mod and you replace it with new
version, you might encounter something that shouldn't be happening.
I recommend to use latest version of Wrye Mash and using "Repair All" command if you are planing
to replace the old mod or if you are having something else.

- If you don't want to do the things above, simply start a new game.

***************************************************************

5.Questions that has been asked

***************************************************************

1. Will this interfere with any quests from the main game that involve the arena?

Answer: No.

2. When i waited in the pit, i noticed that Tanusea Veloth disappears somehow. What i have done wrong?

Answer: Nothing. It's not my fault too. Sometimes, Tanusea Veloth isn't at the Arena, then you will have to reload Morrowind or use the console.

3. I don't think i'm extracting it right. I can't find the bloodworks and the arena pit still looks like it did before the mod. What do i do?

Answer: Go to Morrowind Launcher->Data Files and check the tiny white box left from the Welcome to the Arena!.esp File.

4. Where are the bloodworks?

Answer: Vivec->Vivec, Arena->Vivec, Arena Waistworks->South door in the upstairs that leads to "Vivec, Arena Bloodworks".

5. Is this combatible with Gladiator mod?

Answer: This mod is Incompatible with Gladiator mod.

6. What is recommened level to start this mod?

Answer: Something like 10-45.

7. Is it possible to levitate in the pit?

Answer: Well...Yes, but you will be disqualified.

9. What is recommened level to start the harder mod?

Answer: 35-100.

10. How many times i can be disqualified before i'll be expelled?

Answer: First time when you're disqualified, you get warning. Second time you will be expelled, and cannot rejoin the arena.

11. How bad is the Grand Champion?

Answer: You have to see it your self.

12. Is this mod incompatible with To the Death mod?

Answer: Maybe. I haven't tested it so i cannot be sure.

13. One of the practice dummies got broken. How do i get them repaired?

Answer: You have to talk about it with the smith of the bloodworks. If you are not a member of the arena, it will cost more to repair them.

14. What is different between normal and LoFi versions?

Answer: LoFi version simply removes 20 of 43 fans from the pit.

15. Does the spikes during the ranking match hurt you?

Answer: Yes, but only if you run/jump at them.

16. Does this mod reguire MWSE or any other program to run?

Answer: No.

17. Is this mod combatible with Morrowind Patch Project and Morrowind Code Patch?

Answer: Yes.

18. Is there any place in the bloodworks to store some of my items?

Answer: Resting area perhaps?

19. Is there anyway to leave the pit while fighting? Can it be done by scripted items?

Answer: Even if you leave the pit using item like Berne Amulet, you will be disqualified.


***************************************************************

6.OTHER INFORMATION / Credits

***************************************************************

Version 1.0 Initial release

Version 1.5. Added missing files and removed screenshots so the
download wouldn't take so long.

Version 2.0 Added animated practice dummies to the training area.

Version 2.5 - Fixed couple of bugs.
- Mod cleaned with TesAme
- Changed most of the dialogue
- Added full functioning betting system


Final version 3.0 - Fixes minor bugs and some dialogue typos
- Added +10 levels to each combatant
- Grand Champion now uses he's deadly darts
- Added LoFi version.
- Added resting area
- Fixed so called "all the combatants against you bug" that appeared in Gladiator mod and also in the older versions of this mod.
- Mod cleaned with TesAme
- As a Grand Champion, you can still fight against the Red Team's Champions once a week.

06.16.2009 - Removed 90% alarm rating from fans.

06.19.2009 - Added two more esp:s for those who want some "over powered" combatants.

Final's Final version 4.0 - Fans appear also during the other fights in the arena. Against the Arch-Mage, the ArchMagister of Redoran, Garding the Bold and the Knight of the Imperial Dragon.
- Made the arena bloodworks more darker and also replaced the beds in the resting area with bedrolls.
- Now in every ranking match and every champion fight, there will be spikes placed in the pit. Yes, they will hurt you if you run/jump to them :).
- Now you can repair the dummies even if you're not a member of the arena, but it'll cost more.
- Now when there is match going on in the pit (like challenged the arch-mage or archmagister), the spectator area is closed. You have to go trough the bloodworks to get to the pit.
- Made some dialogue fixes...again.
- Mod cleaned with TesAme

08.23.2009 - Fixed a bug that you could still fight duels even if you were expelled from the Arena.

08.25.2009 - Fixed spelling + bad grammar

Version 4.5 (uber update)
- Replaced most of the sounds
- Graphical improvment in most of the things
- Completely changed betting and fighting in the Arena
- Dialogue fixes
- You can now ask other arena teammates to join you in team fights
- Some of the fights are "unique" in their own way
- Animated spectators (Thanks Archimaestro!)
- Removed enchantment from battle cuirasses and made the unechantabble
- Added training weapons to training area of bloodworks
- Changed arena bloodworks
- Added a little script to the Arena Master. so that he'll know what armor type is best for you, and will assign it to you. Same goes with Cuirass of Valor
- Now you are able to loot opponents corpses and leave the pit trough the door, but you will be expelled.

06.03.2010 - Fixed some major bugs



You may not upload this mod anywhere else, but if you plan to use any part of this mod ( including meshes, textures and icons )
in your own mods, you have to ask permission from me.

You can contact me in:
TesNexus/Nexus Forums
Planet Elder Scrolls
Bethesda Forums

Thanks to:

Better Head team for their meshes/texures
Emma for her better heads textures and meshes
Astarsis, Rhedd and Allerleirauh for Dark Elves Females mods texures/meshes (Astarsis can be reached at lddufour@hotmail.com)
Handicap for Spiked Barricades
Quarl for Blood meshes
povohulo for dialogue fixes
grVulture for some of the cuirass meshes and textures from Crusaders of Tamriel mod
Aaron French for the glass mesh
AcidBasick for Animated Practice Dummies
Oshiel for his animation replacer
Archimaestro Antares for many many many things (there wouldnt be a version 4.5 without him)
NMZMaster for his Elemental Magicka mod's spells
Dirnae for his animated ice block
People in Bethesda Forums for help
Bethesda for this wonderful game.

User avatar
Vera Maslar
 
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Post » Sat May 28, 2011 3:38 am

Congratulations on the release, this is awesome. :celebration:
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neen
 
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Post » Sat May 28, 2011 4:53 am

Now uploaded on Tesnexus!

Kalamestari_69
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Louise Dennis
 
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Post » Sat May 28, 2011 7:47 am

Sorry people to inform you this, but i have to update this mod right now. Reason to this is three major bugs:

hello,

juste tested it from the beginning to the end, and here is my report:

- there is a missing texture: textures\NMZ\fire_summon_streak.dds that belongs to the file Meshes\Arena\Xfire_plume.NIF

- it is possible to ask a partner to fight at your side during the final battle against the grand champion

- whenever I enter the arena to try a battle against another grand champion, the game crashes without messages :(


Well, i've fixed all of those now. I just need to upload the bew updated version right away.

Kalamestari_69

Edit: Can some kind Moderator close all other threads about "Welcome to the Arena!"?
Kalamestari_69

Edit 2: Mod should be working now
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DAVId MArtInez
 
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Post » Sat May 28, 2011 1:55 pm

Thanks for the swift bugfix release!
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Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Sat May 28, 2011 4:29 pm

Very nice. Last time I played this mod it was v 1.5 or something - it's come a long way. Bundles of fun, and definitely worthy of HoF in my opinion.

Also, I noticed a discusion about an unarmored shirt in the last thread that petered out without a solution. If you're still looking to make one, I think you can make it work by making an addition to the uniform script. Once the fight's started, run
If ( Player->GetArmorType, 1 == 0 )
Repeat for 1 == 1 and 1 == 2, which basically just checks to see if the player equips a light, medium, or heavy cuirass. You can expel them from the arena or force-equip a dummy cuirass or something if it returns true.
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W E I R D
 
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Post » Sat May 28, 2011 5:05 pm

The mod is great.

But the people in the pit keep talking about a poisoned gladiator and so I've had to guess at the topics present in the mod and add them via console. So, I feel like I'm missing out on a lot of the dialogue for the mod.

Plus any rewards and advancements, I don't get those either . . .
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:)Colleenn
 
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Post » Sat May 28, 2011 8:55 am

Sounds like a really cool mod! The best arena I ever played in was the Arena in Summoner 2 for PS2. In Summoner you could purchase creatures or slaves and fight them for money and select opponents from a list and as they won matches they would level up and you could fight them against tougher opponents for more money. You could also watch, and or participate in famous battles from the games lore as well as bet on team matches like 2 on 3 or 3 on 3, which had random teams featuring mixes of mages, archers and warriors, etc. Would love to be able to buy and fight my own gladiators and have them level up though. That would make this mod perfect in my eyes. Great looking mod none the less though.
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Sierra Ritsuka
 
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Post » Sat May 28, 2011 10:14 am

Bump for a good mod!

How′s Version 5.0 coming along? :)
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Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

Post » Sat May 28, 2011 2:14 pm

Thats funny. That would mean 2 major updates past the final final version. That would be version Finalx4!

This mod is already pretty good and would be interesting to see what some could come up with. Perhaps a version geared more towards magic users or towards pure fighters mabe.
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Taylor Tifany
 
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Joined: Sun Jun 25, 2006 7:22 am

Post » Sat May 28, 2011 5:51 am

Bump for a good mod!

How′s Version 5.0 coming along? :)


I'm still working on the Red Team, archers are somewhat more intelligence (they switch to melee when you get too close to them), randomised spectators are done (there are over 90 different spectators), Unarmored Battle Shirts have been created and some of the NPC's are animated (thanks to Animated Morrowind by Archimaestro Antares).

Still to come:

- Monster fights
- There is 5% chance that Grand Champion can be seen fighting in the pit (which means that you can't bet on that fight).
- Once you are fighter of the arena, you have one chance to change you'r battle cuirass.
- Adding some new scripted spells to Grand Champion
- Some little bug fixes

Kalamestari_69
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Rob Davidson
 
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Post » Sat May 28, 2011 11:37 am

I'm having a bit of a problem . . . I'm challenging Trebonius for control of the Mage's Guild, and I want to fight him in the Arena, but when I get into the pit he's just sitting in a corner, telling me to meet him in the arena. I can't get him to fight me, and if I kill him it's murder and I'm expelled from the guild. Am I doing something wrong? I really want to play this mod but I won't if it means the vanilla arena fights won't work.
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Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Sat May 28, 2011 4:26 pm

I'm having a bit of a problem . . . I'm challenging Trebonius for control of the Mage's Guild, and I want to fight him in the Arena, but when I get into the pit he's just sitting in a corner, telling me to meet him in the arena. I can't get him to fight me, and if I kill him it's murder and I'm expelled from the guild. Am I doing something wrong? I really want to play this mod but I won't if it means the vanilla arena fights won't work.


I'm afraid that i haven't altered Trebonius and he's script. Are you using mod that changes him in any way?

Kalamestari_69
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Ellie English
 
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Post » Sat May 28, 2011 1:33 pm

I can't get him to fight me, and if I kill him it's murder and I'm expelled from the guild.


Are you sure you aren't talking about the "Gladiators" mod? That is a known bug in that mod IIRC.

Anyway, one option - if you have high Personality and Speechcraft - is to Taunt Trebonius into fighting you. A high-level Frenzy spell may work as well.
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Richard
 
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Post » Sat May 28, 2011 4:30 am

I would like to announce that I've translated this very good mod to Polish. Only for my usage, but if You are interested to add this translation to PES, just tell. And, btw. i'm waiting for the Monster addon for this! It would be perfect!
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GLOW...
 
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Post » Sat May 28, 2011 3:52 pm

I don't think I'm altering Trebonius with any of my mods:

[Game Files]
GameFile0=Assassins Armory.esm
GameFile1=Better Heads Bloodmoon addon.esm
GameFile2=Better Heads Tribunal addon.esm
GameFile3=Better Heads.esm
GameFile4=Bloodmoon.esm
GameFile5=Book Rotate.esm
GameFile6=GDR_MasterFile.esm
GameFile7=Morrowind Patch v1.6.5-BETA.esm
GameFile8=Morrowind.esm
GameFile9=Rise of House Telvanni.esm
GameFile10=Tribunal.esm
GameFile11=Weapon Rotate.esm
GameFile12=Abandoned_Flatv2_0.esp
GameFile13=Animal Behaviour.esp
GameFile14=AreaEffectArrows.esp
GameFile15=Ascadian Isles Dialogue.esp
GameFile16=Assassins Armory - Bolt Rifles.esp
GameFile17=Assassins Armory - Unofficial Patch 7.7.esp
GameFile18=AtmosphericSoundEffects-3.0-Tribunal.esp
GameFile19=B79_RacersRoost_v1.1.esp
GameFile20=BAR_RethanExpansion_v2.2.esp
GameFile21=BMS_Timers_Patch.esp
GameFile22=BMS_TowerOfDusk_Fix.esp
GameFile23=BMS_UPDATE_v1.7.2.esp
GameFile24=Balmora Dialogue.esp
GameFile25=Better Bodies.esp
GameFile26=Better Clothes_v1.1_nac.esp
GameFile27=BetterBooks_AlchFormfix.esp
GameFile28=BetterClothes_Patch.esp
GameFile29=BetterMusicSystem_v1.1.1.esp
GameFile30=Book Rotate - Bloodmoon v5.3.esp
GameFile31=Book Rotate - Tribunal v5.3.esp
GameFile32=Building Up Uvirith's Legacy1.1.ESP
GameFile33=BuyableGhorakManorM.esp
GameFile34=Centurion′s_Stronghold_Extension_V21.esp
GameFile35=Clean Better Daedric.esp
GameFile36=Clean Chargen_Revamped_v2_3.esp
GameFile37=Clean Magus Realm Tower V2.esp
GameFile38=Clean Welcome to the Arena!.esp
GameFile39=DB_Attack_Mod.esp
GameFile40=DXM_masterindex_journalfix.esp
GameFile41=Daggerfall Collection Ver 1.1 (BTB Edit).esp
GameFile42=Deus Ex Machina - A Steampunkyish Mod.ESP
GameFile43=DodgeTribunal-v21.esp
GameFile44=Dulsya Isle.esp
GameFile45=DynamicMagickaRegeneration-2.1-Tribunal.esp
GameFile46=EBQ_Artifact.esp
GameFile47=Erengard Mines-MC-compatible.esp
GameFile48=Farmer Mod v4.3.esp
GameFile49=House_spear.esp
GameFile50=INDYBANK.ESP
GameFile51=IceNioLivRobeReplacerPLUS.esp
GameFile52=Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
GameFile53=Illuminated Order v1.0.esp
GameFile54=Illy's Solsteim Rumour Fix.esp
GameFile55=ImprovedTeleportation2.0.esp
GameFile56=Key Replacer Trib & BM.esp
GameFile57=LGNPC_AldVelothi_v1_20.esp
GameFile58=LGNPC_Aldruhn_v1_20.esp
GameFile59=LGNPC_Aldruhn_v1_20_suppl.esp
GameFile60=LGNPC_GnaarMok_v1_10.esp
GameFile61=LGNPC_HlaOad_v1_32.esp
GameFile62=LGNPC_IndarysManor_v1_51.esp
GameFile63=LGNPC_Khuul_v2_10.esp
GameFile64=LGNPC_MaarGan_v1_20.esp
GameFile65=LGNPC_NoLore_v0_83.esp
GameFile66=LGNPC_Pelagiad_v1_22.esp
GameFile67=LGNPC_SecretMasters_v1_30.esp
GameFile68=LGNPC_TelMora_v1_20.esp
GameFile69=LGNPC_TelUvirith_v1_20_UI.esp
GameFile70=LGNPC_VivecFQ_v2_10.esp
GameFile71=LGNPC_VivecRedoran_v1_50.esp
GameFile72=Less Lore.esp
GameFile73=Lgnpc_SN.esp
GameFile74=MW_CultOfTheClouds_v10.esp
GameFile75=Madd Leveler - Assassin's Armory Fix.esp
GameFile76=Madd Leveler - Base.esp
GameFile77=Madd Leveler - Illuminated Order Fix.esp
GameFile78=Madd Leveler - Madd Caps.esp
GameFile79=Madd Leveler - Madd Skills.esp
GameFile80=Madd Leveler - Quest Cap Remover.esp
GameFile81=Madd Leveler - Spell Effects.esp
GameFile82=Madd Leveler - Vampire Cap Remover.esp
GameFile83=Madd Leveler - Werewolf Cap Remover.esp
GameFile84=Mashed Lists.esp
GameFile85=Morrowind Crafting 2-1.esp
GameFile86=Morrowind Crafting Equipment.esp
GameFile87=Nevena's Twin Lamps & Slave Hunters 1.5.esp
GameFile88=Oriental weapons pack.esp
GameFile89=PocketDimension.esp
GameFile90=RoHT TLSH Patch.esp
GameFile91=Seaside_Cottage_v1.esp
GameFile92=Seekers Faction v2.0.esp
GameFile93=Siege at Firemoth.esp
GameFile94=Slof's BB neck fix.esp
GameFile95=Slof's Better Beasts a.esp
GameFile96=Sri Alchemy BM List Patch.esp
GameFile97=Sris_Alchemy_BM.esp
GameFile98=Suran_Underworld_2.5.esp
GameFile99=Talrivian's State-Based HP Mod v.2.2.esp
GameFile100=Textured_Signs.esp
GameFile101=The Hidden Pathway 2.0.esp
GameFile102=The Imperial Legion Badge.esp
GameFile103=The Neverhalls.esp
GameFile104=UL_MWSE_patch.esp
GameFile105=UL_RoHT_1.4_Compatibility.esp
GameFile106=UL_chess_addon.esp
GameFile107=Uvirith's Legacy_Final_2.0.esp
GameFile108=Vality's Ascadian Isles Addon.esp
GameFile109=Vality's Balmora Addon.esp
GameFile110=Vality's Bitter Coast Addon.esp
GameFile111=Vivec Signposts.esp
GameFile112=Vurt's Ashlands Overhaul.esp
GameFile113=Vurt's Grazelands Trees.ESP
GameFile114=Wayfarer's Rest v1.21.esp
GameFile115=Weapon Rotate - Bloodmoon.esp
GameFile116=Weapon Rotate - Tribunal.esp
GameFile117=Weapon Rotate - Vendors.esp
GameFile118=abotWhereAreAllBirdsGoing.esp
GameFile119=adamantiumarmor.esp
GameFile120=armorer.esp
GameFile121=bcsounds.esp
GameFile122=carrymore2x.esp
GameFile123=frostmoth_repaired_v0_31.esp
GameFile124=k_weather.esp
GameFile125=master_index.esp
GameFile126=moons_soulgems.esp
GameFile127=shvMouthTeleport.esp
GameFile128=sm_falmerarmor_0.1.esp

I didn't have Rise of House Telvanni or the compatibility mods when this occurred and it's the only thing I can think of . . . unless it's the Less Generic NPCs mod for Vivec Foreign Quarter? But I didn't think that altered Trebonius at all.
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Euan
 
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Post » Sat May 28, 2011 3:53 pm

I would like to announce that I've translated this very good mod to Polish. Only for my usage, but if You are interested to add this translation to PES, just tell.


I sure am interested in your translation, but can you wait for version 5.0?

And, btw. i'm waiting for the Monster addon for this! It would be perfect!


That my friend, is coming in v 5.0. You can fight against 1-3 arena monsters once a day.

Kalamestari_69
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John Moore
 
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Post » Sat May 28, 2011 2:25 pm

Hey, so I'm having a problem, which is that when I talk to the Arena Master to set up a fight, I set up the fight normally but when I click goodbye I automatically go back into conversation with him. Normally this isn't a problem (I just say goodbye again and go fight) but I'm trying to fight the Grand Champion and if I talk to the Arena Master again after setting up the fight he disqualifies me! I tried again and it happened again, meaning I got expelled from the Arena for no reason at all, right before fighting the Grand Champion! Can someone help me with this?
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Ann Church
 
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Joined: Sat Jul 29, 2006 7:41 pm

Post » Sat May 28, 2011 1:03 pm

Hey, so I'm having a problem, which is that when I talk to the Arena Master to set up a fight, I set up the fight normally but when I click goodbye I automatically go back into conversation with him. Normally this isn't a problem (I just say goodbye again and go fight) but I'm trying to fight the Grand Champion and if I talk to the Arena Master again after setting up the fight he disqualifies me! I tried again and it happened again, meaning I got expelled from the Arena for no reason at all, right before fighting the Grand Champion! Can someone help me with this?


Like arena master says:

You can fight in the Arena between 10:00 AM and 6:00 PM


If you don't go to fight in time, you'll get expelled. The reason why he greets you second time is that it means you have little time left before arena closes.

Kalamestari_69
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Kelsey Hall
 
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Post » Sat May 28, 2011 5:39 pm

I sure am interested in your translation, but can you wait for version 5.0?



That my friend, is coming in v 5.0. You can fight against 1-3 arena monsters once a day.

Kalamestari_69


Surely, just post it here when it's done.

I have one problem with betting - Gadaves Omavel isn't where he's supposed to be, I've checked this in CS and he's there, but in game only theres only his guard near he's stand. Any clues on this?
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alyssa ALYSSA
 
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