[Relz] Welcome to the Arena!

Post » Sat May 28, 2011 8:03 am

Download: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7181

Download: http://www.tesnexus.com/downloads/file.php?id=22002

Here it is. The latest version of WttA!. I hope you enjoy it.

Previous thread: http://www.gamesas.com/index.php?/topic/1095668-relz-welcome-to-the-arena-v45/

***************************************************************

The Elder Scrolls III
Morrowind Mod:
Welcome to the Arena! V5.0
by Kalamestari_69
REQUIRES TRIBUNAL AND BLOODMOON

***************************************************************

Index:
1.Installation
2.What this mod does?
3.Playing the Plugin
4.Save Games
5.Questions that has been asked
6.Other Info

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1.INSTALLING THE PLUGIN

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First extract all the files in Data Files Folder into the Morrowind\Data Files directory. Then select the esp. you want to use. Open Morrowind launcher and select the esp. you've chosen.

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2.WHAT THIS MOD DOES?

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With this mod, you can fight and bet for fights in the Vivec's Arena. Like in the the Imperial City Arena in Oblivion, there are apparent teams of combatants and scheduled matches. To start you'r journey, talk to one of the arena masters in their bloodworks about "Join the arena". You need to be at least level 10 to join. After joining, you can fight in rank related matches or against monsters. Just ask about this from your arena master and of you go!

Some features:

- You will need Arena Battle Cuirass/Shirt to fight in the arena

- There are three different types of cuirasses. Light, medium and heavy, as well as valor cuirasses. And of course, shirt for unarmored players. These will be assigned by the armor type that is best for you (if your light armor is highest, you get light cuirass)

- Levitating, unequiping the Battle Cuirass/shirt, covering the battle shirt and leaving the arena pit is forbidden. If you do so, you will be discualified. Looting corpses will expell you from your arena faction.

- There are 25 rank related battles, and after you have becamed the Grand Champion, you can still fight against the Champions once a week

- You will raise in ranks from Pit Dog to Grand Champion

- You can fight against arena monsters once a day.

- There are fans watching and cheering in the pit when you fight in there. Fans appear also during the other fights in the arena. Against the Arch-Mage, the ArchMagister of Redoran, Garding the Bold and the Knight of the Imperial Dragon.

- If you are gambling type, you can bet for other arena combatants. Only you have to do, is to speek to Gadaves Omavel in the pit

- During ranking matches and champion fights, there will be spikes placecd in the edges of the pit and yes, they will hurt you when you run/jump at them.

- Some of the fights are "unique" in their own way. Be prepared for these

- Ask other arena teammates to join you in team fights

Here is list of versions of this mod:

Normal: Normal mod
Lofi: this version simply removes 20 of 43 fans from the pit
Hard: Much much hared version.
Hard + LoFi: Combination of Harder and LoFi

That is maybe all i need to say about this mod. Have fun to fight in the Arena!

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3.PLAYING THE PLUGIN

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From the Morrowind Launcher, Select Data Files and check the box
next to the Clean Welcome to the Arena!.esp file.

To start your journey, talk to the people of Vivec about Arena, or just go to the Arena Bloodworks in Vivec Arena Canton and talk to Jolgard if you want to join the arena. If you want to bet for fights, talk to Gadaves Omavel in the Arena Pit (between 10 am. to 6 pm.)

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4.SAVE GAMES

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- As always. Backup your original save games.

- If you have old version of this mod and you replace it with new version, you might encounter something that shouldn't be happening. I recommend to use latest version of Wrye Mash and using "Repair All" command if you are planing to replace the old mod or if you are having something else.

- If you don't want to do the things above, simply start a new game.

***************************************************************

5.Questions that has been asked

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1. Will this interfere with any quests from the main game that involve the arena?

Answer: No.

2. When i waited in the pit, i noticed that Tanusea Veloth disappears somehow. What i have done wrong?

Answer: Nothing. It's not my fault too. Sometimes, Tanusea Veloth isn't at the Arena, then you will have to reload Morrowind or use the console.

3. I don't think i'm extracting it right. I can't find the bloodworks and the arena pit still looks like it did before the mod. What do i do?

Answer: Go to Morrowind Launcher->Data Files and check the tiny white box left from the Welcome to the Arena!.esp File.

4. Where are the bloodworks?

In the waistworks. You CAN'T miss them.

5. Is this combatible with Gladiator mod?

Answer: This mod is Incompatible with Gladiator mod.

6. What is recommened level to start this mod?

Answer: Something like 10-25.

7. Is it possible to levitate in the pit?

Answer: Well...Yes, but you will be disqualified.

9. What is recommened level to start the harder mod?

Answer: Minimum is 35.

10. How many times i can be disqualified before i'll be expelled?

Answer: First time when you're disqualified, you get warning. Second time you will be expelled, and cannot rejoin the arena.

11. How bad is the Grand Champion?

Answer: You have to see it your self.

12. Is this mod incompatible with To the Death mod?

Answer: Maybe. I haven't tested it so i cannot be sure.

13. One of the practice dummies got broken. How do i get them repaired?

Answer: You have to talk about it with the smith of the bloodworks. If you are not a member of the arena, it will cost more to repair them.

14. What is different between normal and LoFi versions?

Answer: LoFi version simply removes 20 of 43 fans from the pit.

15. Does the spikes during the ranking match hurt you?

Answer: Yes, but only if you run/jump at them.

16. Does this mod reguire MWSE or any other program to run?

Answer: No.

17. Is this mod combatible with Morrowind Patch Project and Morrowind Code Patch?

Answer: Yes.

18. Is there any place in the bloodworks to store some of my items?

Answer: Resting area perhaps?

19. Is there anyway to leave the pit while fighting? Can it be done by scripted items?

Answer: Even if you leave the pit using item like Berne Amulet, you will be disqualified.


***************************************************************

6.OTHER INFORMATION / Credits

***************************************************************

Version 1.0 Initial release

Version 1.5. Added missing files and removed screenshots so the
download wouldn't take so long.

Version 2.0 Added animated practice dummies to the training area.

Version 2.5 - Fixed couple of bugs.
- Mod cleaned with TesAme
- Changed most of the dialogue
- Added full functioning betting system


Final version 3.0 - Fixes minor bugs and some dialogue typos
- Added +10 levels to each combatant
- Grand Champion now uses he's deadly darts
- Added LoFi version.
- Added resting area
- Fixed so called "all the combatants against you bug" that appeared in Gladiator mod and also in the older versions of this mod.
- Mod cleaned with TesAme
- As a Grand Champion, you can still fight against the Red Team's Champions once a week.

06.16.2009 - Removed 90% alarm rating from fans.

06.19.2009 - Added two more esp:s for those who want some "over powered" combatants.

Final's Final version 4.0 - Fans appear also during the other fights in the arena. Against the Arch-Mage, the ArchMagister of Redoran, Garding the Bold and the Knight of the Imperial Dragon.
- Made the arena bloodworks more darker and also replaced the beds in the resting area with bedrolls.
- Now in every ranking match and every champion fight, there will be spikes placed in the pit. Yes, they will hurt you if you run/jump to them :).
- Now you can repair the dummies even if you're not a member of the arena, but it'll cost more.
- Now when there is match going on in the pit (like challenged the arch-mage or archmagister), the spectator area is closed. You have to go trough the bloodworks to get to the pit.
- Made some dialogue fixes...again.
- Mod cleaned with TesAme

08.23.2009 - Fixed a bug that you could still fight duels even if you were expelled from the Arena.

08.25.2009 - Fixed spelling + bad grammar

Version 4.5 (uber update)
- Replaced most of the sounds
- Graphical improvment in most of the things
- Completely changed betting and fighting in the Arena
- Dialogue fixes
- You can now ask other arena teammates to join you in team fights
- Some of the fights are "unique" in their own way
- Animated spectators (Thanks Archimaestro!)
- Removed enchantment from battle cuirasses and made the unechantabble
- Added training weapons to training area of bloodworks
- Changed arena bloodworks
- Added a little script to the Arena Master. so that he'll know what armor type is best for you, and will assign it to you. Same goes with Cuirass of Valor
- Now you are able to loot opponents corpses and leave the pit trough the door, but you will be expelled.

06.03.2010 - Fixed some major bugs

Version 5.0
- Now you can join the Red Team
- Added Monster Fights
- Added unique voices to some npc's
- Random Spectators
- Bug Fixes
- Animated some people (Thanks Archimaestro Antares!)
- Unarmored battle shirts for unarmored players
- Chance to change your battle cuirass (only once)
- Upgraded Grand Champion himself (i accidentaly created a monster)



You may not upload this mod anywhere else, but if you plan to use any part of this mod ( including meshes, textures and icons ) in your own mods, you have to ask permission from me.

You can contact me in:
TesNexus/Nexus Forums
Planet Elder Scrolls
Bethesda Forums

Thanks to:

Better Head team for their meshes/texures
Emma for her better heads textures and meshes
Astarsis, Rhedd and Allerleirauh for Dark Elves Females mods texures/meshes (Astarsis can be reached at lddufour@hotmail.com)
Handicap for Spiked Barricades
Quarl for Blood meshes
povohulo for dialogue fixes
grVulture for some of the cuirass meshes and textures from Crusaders of Tamriel mod
Aaron French for the glass mesh
AcidBasick for Animated Practice Dummies
Oshiel for his animation replacer
Archimaestro Antares for many many many things (there wouldnt be a version 5.0 without him)
NMZMaster for his Elemental Magicka mod's spells
rocker, Lady Eternity, and Star Boi for the New Elemental Damage Effects resource
Dirnae for his animated ice block
People in Bethesda Forums for help
Bethesda for this wonderful game.


Kalamestari_69
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Sheila Reyes
 
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Post » Sat May 28, 2011 11:13 am

Exellent! I've never tried this mod so I'm looking forward to it.
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cutiecute
 
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Post » Sat May 28, 2011 11:21 am

Just in time for my new playthrough, the first one in many months. Of course it's going to take a while for me to reach the right level. :D


Hmm when I'm about to download the file on Fileplanet it says 'file not found' or something like that. Maybe I'm just too quick.
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Georgia Fullalove
 
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Post » Sat May 28, 2011 8:37 am

Hmm when I'm about to download the file on Fileplanet it says 'file not found' or something like that. Maybe I'm just too quick.


Try it now. I just tested and i was able to do it (wich i didn't).

Anyway, mod in now avable on Tesnexus.

People, now that i've uploaded the latest part of this mod, make sure you inform me of any bug you find as soon as possible because i'm going to army in monday and im not going to work on this for a LONG time...

Kalamestari_69
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Rob Davidson
 
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Joined: Thu Aug 02, 2007 2:52 am

Post » Sat May 28, 2011 8:45 am

Thanks for your work Kalamestari! This is what's really have been missed in vanilla game. (sorry foe English, hope someone else but me will understand what I've wanted to say)
About links: PES doesn't responding for me too, but Nexus seems to be alright.
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Kevan Olson
 
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Post » Sat May 28, 2011 4:19 pm

Hurray for Nexus. :D
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Erika Ellsworth
 
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Post » Sat May 28, 2011 8:11 am

well, I've experienced a problem. It's seems, that in package were missed some of animation files. When I'm trying to go to Read Team Bloodworks, I'm get CTD. Maybe it's 'cause I've got AnimKit installed? "Fix animation errors" button doesn't help - Here what it teels me:
xAM_smith.nif does not exist there may be a problam with this mod (Welcome to the Arena! v5.0 (normal).esp)
xAM_Writer02.nif does not exist there may be a problam with this mod (Welcome to the Arena! v5.0 (normal).esp)
xAM_reader1.nif does not exist there may be a problam with this mod (Welcome to the Arena! v5.0 (normal).esp)
xAM_Alchemist.nif does not exist there may be a problam with this mod (Welcome to the Arena! v5.0 (normal).esp)
After installing of Animated Morrowind problem has gone.
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Stacy Hope
 
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Joined: Thu Jun 22, 2006 6:23 am

Post » Sat May 28, 2011 6:44 pm

well, I've experienced a problem. It's seems, that in package were missed some of animation files. When I'm trying to go to Read Team Bloodworks, I'm get CTD. Maybe it's 'cause I've got AnimKit installed? "Fix animation errors" button doesn't help - Here what it teels me:
xAM_smith.nif does not exist there may be a problam with this mod (Welcome to the Arena! v5.0 (normal).esp)
xAM_Writer02.nif does not exist there may be a problam with this mod (Welcome to the Arena! v5.0 (normal).esp)
xAM_reader1.nif does not exist there may be a problam with this mod (Welcome to the Arena! v5.0 (normal).esp)
xAM_Alchemist.nif does not exist there may be a problam with this mod (Welcome to the Arena! v5.0 (normal).esp)
After installing of Animated Morrowind problem has gone.


Looks like i missed those :facepalm:

Going to fix it right now.

edit: Looks like PES doesn't respond. Well...i just replace the files in the Nexus at least.

Kalamestari_69
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Cartoon
 
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Post » Sat May 28, 2011 10:00 am

Nexus files should be fixed now.

edit: PES files should be fixed now.

Kalamestari_69
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Reven Lord
 
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Post » Sat May 28, 2011 8:06 am

These textures are not found in the install package:

REF. IN: meshes\Arena\Arena_BlueCuirass_GND.nif
... NOT FOUND: Textures\TX_A_Steel_cuirass01gr.bmp

REF. IN: meshes\Arena\CuirassOfValor_GND.NIF
... NOT FOUND: Textures\TX_A_Steel_cuirass01gr2.bmp

REF. IN: meshes\Arena\Fadali_hair.NIF
... NOT FOUND: Textures\1BG_B_N_DElf_Ears_01.bmp

REF. IN: meshes\Arena\NMZ_karstaag_rock01.nif
... NOT FOUND: Textures\NMZ\frost_block.dds

REF. IN: meshes\Arena\xNMZ_karstaag_rock01.nif
... NOT FOUND: Textures\NMZ\frost_block.dds

-MA
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A Boy called Marilyn
 
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Post » Sat May 28, 2011 11:54 am

Nice improvements you've done here. Decided to play red team for the heck of it. Love the how you made a whole new roster of combatants for them and how you even fight some of the red team's present characters. Loved the fight with the book lady. But for some reason my game crashes when I fight the blue teams champion. After his chameleon spell wears of it suddenly ejects me from the game. Any insight?
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Roberto Gaeta
 
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Post » Sat May 28, 2011 5:21 am

Niiiiiiiice! Looking forward to trying this.

Thank you for releasing this, looks like a lot of fun.
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DAVId Bryant
 
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Post » Sat May 28, 2011 1:11 pm

Sorry for this one, but I haven't noticed it yesterday: there are also missed sound files. As for textures, mentioned by maura amalia: I can clearly see Fadali's hair and ears, but as for cuirasses and icecube - the same here, seems like textures are missing.

P.S: battle with Golam is now something epic and spectacular. I've never seen (and took part in) such a battle before :bowdown:
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josie treuberg
 
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Post » Sat May 28, 2011 2:11 pm

Maybe you could use TESFILES or similar tool that automatically pack all the files that belong to a mod?
http://www.tesnexus.com/downloads/file.php?id=1540

edit: Overunity: "It finds out which files are being used by a mod, allows one to move them to a secure place and checks for shared dependencies with other mods."
http://www.tamriel-rebuilt.org/?p=modding_data/utils
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LADONA
 
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Post » Sat May 28, 2011 6:50 pm

These textures are not found in the install package:

REF. IN: meshes\Arena\Arena_BlueCuirass_GND.nif
... NOT FOUND: Textures\TX_A_Steel_cuirass01gr.bmp

REF. IN: meshes\Arena\CuirassOfValor_GND.NIF
... NOT FOUND: Textures\TX_A_Steel_cuirass01gr2.bmp

REF. IN: meshes\Arena\Fadali_hair.NIF
... NOT FOUND: Textures\1BG_B_N_DElf_Ears_01.bmp

REF. IN: meshes\Arena\NMZ_karstaag_rock01.nif
... NOT FOUND: Textures\NMZ\frost_block.dds

REF. IN: meshes\Arena\xNMZ_karstaag_rock01.nif
... NOT FOUND: Textures\NMZ\frost_block.dds

-MA


Going to fix that right away!

Nice improvements you've done here. Decided to play red team for the heck of it. Love the how you made a whole new roster of combatants for them and how you even fight some of the red team's present characters. Loved the fight with the book lady. But for some reason my game crashes when I fight the blue teams champion. After his chameleon spell wears of it suddenly ejects me from the game. Any insight?


His chameleon spell wears of? blue team's champion doesn't have chameleon spell. Maybe you mean
Spoiler
Fighter number 22. The vampire who reveals himself once hurt enough, and then casts a spell that summons 4 skeletons and gives him chameleon effect.
Am i right?


Sorry for this one, but I haven't noticed it yesterday: there are also missed sound files. As for textures, mentioned by maura amalia: I can clearly see Fadali's hair and ears, but as for cuirasses and icecube - the same here, seems like textures are missing.


What sound files are missing? Can you tell me?

P.S: battle with Golam is now something epic and spectacular. I've never seen (and took part in) such a battle before :bowdown:


Like i said earier in "Show us what you are working on" thread: "Thats it people. I've created a monster"

Edit:
Maybe you could use TESFILES or similar tool that automatically pack all the files that belong to a mod?
http://www.tesnexus.com/downloads/file.php?id=1540


Sound like a tool for me! Thanks!

Kalamestari_69
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Rob Davidson
 
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Post » Sat May 28, 2011 8:37 am

What sound files are missing? Can you tell me?

Damn, sorry, I forgot to mention :banghead: - it's files from Antares' Animated Morrowind again:
Sound file not found: data files\sound\AM\AM_SmithSound.wav - I've only receive this one from Warnings.txt, but also I think these must be included:
data files\sound\AM_QuillSound.wav
data files\sound\AM_BookSound.wav
Like i said earier in "Show us what you are working on" thread: "Thats it people. I've created a monster"

"It's alive! IT'S ALIVE!!!" :chaos:
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Melanie
 
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Post » Sat May 28, 2011 10:28 am

By the way, has someone encountered the same problem Malek encountered?

Kalamestari_69
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trisha punch
 
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Post » Sat May 28, 2011 8:30 pm

By the way, has someone encountered the same problem Malek encountered?

Kalamestari_69


Maybe conflicts? Because for me battle and his spell worked just fine.
By the way, when comes time of first team battle, no one accepts to go with me. I've asked everyone in the Red Team.
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Alexandra Louise Taylor
 
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Post » Sat May 28, 2011 5:01 pm

Maybe conflicts? Because for me battle and his spell worked just fine.
By the way, when comes time of first team battle, no one accepts to go with me. I've asked everyone in the Red Team.


if i remember right, their disposition needs to be 70 or higher. They wont join you if you're not good friend with them.

Kalamestari_69
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Marie
 
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Post » Sat May 28, 2011 10:18 am

Tested it.
One very minor issue found, easy to fix

When I asked to arrange a fight against the Great CHampion, I could arrange it even if it was late, and after the Arena MAster told me the match war arranged, I got expelled because it was late and I didn't enter the Arena.

The only thing I would change, is the Npc with mortar and pestle.... I think they could do practice with weapons instead. Maybe, during some hours of the day, he could shoot arrows at the dummies, or do practice with wooden weapons with the other red team member.

Other than this, excellent.
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e.Double
 
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Post » Sat May 28, 2011 7:02 pm

Tested it.
One very minor issue found, easy to fix

When I asked to arrange a fight against the Great CHampion, I could arrange it even if it was late, and after the Arena MAster told me the match war arranged, I got expelled because it was late and I didn't enter the Arena.

Other than this, excellent.


Looks like i forgot to add some lines in the dialogue. Going to fix it right away!

Edit: Fixed version is avable at PES.
Edit 2: And now the fixed version in avable at Nexus

Kalamestari_69
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Chris Duncan
 
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Post » Sat May 28, 2011 4:38 am

His chameleon spell wears of? blue team's champion doesn't have chameleon spell. Maybe you mean
Spoiler
Fighter number 22. The vampire who reveals himself once hurt enough, and then casts a spell that summons 4 skeletons and gives him chameleon effect.
Am i right?
Kalamestari_69


Yes that would be the right guy, only he casts that as soon as the match begins and then causes the game to crash when he takes off the helmet. I really don't know what to do except cheat past him for now which I really do not want. Is anyone else getting the same problem?
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marina
 
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Post » Sat May 28, 2011 7:28 pm

Yes that would be the right guy, only he casts that as soon as the match begins and then causes the game to crash when he takes off the helmet. I really don't know what to do except cheat past him for now which I really do not want. Is anyone else getting the same problem?


I think i know what is you'r problem. Are you using "Allow NPC's to cast zero cost powers" from Morrowind Code Patch? If yes, then there is going to be some problems.

I think i'm going to fix this in v 5.5 when i have some time to work on it.

Kalamestari_69
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Mark Hepworth
 
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Post » Sat May 28, 2011 5:08 pm

I think i know what is you'r problem. Are you using "Allow NPC's to cast zero cost powers" from Morrowind Code Patch? If yes, then there is going to be some problems.

I think i'm going to fix this in v 5.5 when i have some time to work on it.

Kalamestari_69

Yes I have been running the zero powers code patch. It is good to hear that you intend to address this. I am loving this mod.
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Mariaa EM.
 
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