Well this is weird... Follower setup problem

Post » Fri Aug 15, 2014 1:19 pm

So of recent while taking a break from my big project, I decided to make a small project for use of experimenting and such.

I started with the basics that I know on questing, put my 0, 10, 20, etc on there and placed NPC's on the map that're important to the quest. Long story short, after you finish this quest, they become your followers.

Here's the problem. I've usually used AKSpeaker seeing how I have an issue changing relationship status when it comes to doing deeds and the follow me dialogue always pops up. Tried using the name of that NPC, and the follower dialogue does not show up. Here's what i'm doing:

SpecialBandit01.SetRelationshipRank(Game.GetPlayer(), 3)

My property is SpecialBandit01 as an Actor. This should've worked seeing how the NPC is an actor; however, the dialogue doesn't show.

I double checked on the Actor Script on the SetRelationshipRank example and it seems that I've done everything right in the books. I tried doing the dialogue bug fix for the SEQ and updated it, but still nothing seems to budge.

The only explanation is that I set the property wrong on the NPC. That's why the SetRelationshipRank isn't working. I know this sounds basic, that's why I prefer using the AkSpeaker method to avoid this issue, but I seem to never get it right. And this time, it's for multiple NPC relationship changes.

Thank you in advance for the help.

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Sabrina garzotto
 
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