Weltschmerz is difficult to translate, but roughly means ‘world sorrow’ or ‘sadness for the world’. For me, it pervades Skyrim, and is one of the defining themes of the game.
Beauty and sadness seem to co-exist everywhere. The landscape is filled with a kind of gloomy beauty: the mist on the mountains, the looming ruins. The people of Skyrim are almost universally depicted as struggling, many merely to scraqe a living from the frozen land. They sound and look weary and hard-pressed.
Then there’s the music, which is gorgeously melancholy. Its use of previous themes adds to the feeling of nostalgia for other times. I don’t want to exaggerate, but for me, the music at its best is comparable to Barber’s Agnus Dei.
The overarching political themes fit into this world weariness. The great and glorious battles have already been fought, and lost. What’s left is a world in decline, and this bitter, brutal struggle in a cold northern province. There’s no clear right and wrong side – you get the impression that whoever wins, there’s going to be misery and pain. Each of the guilds is similarly found to be in decline in Skyrim. Their former, simplistic, glory is long gone. The fight is ultimately to recover past glories, in an atmosphere of decline and dilapidation.
I don’t want to include spoilers in this topic, but I think I can get away with saying that the main quest is consistent with this theme. For any game to even hint that maybe the world should not be saved is in my view an incredibly complex and mature development.
And then there's the dragons: beautiful, intelligent and dignified, and somehow purer than the human races. They signify something, and are not simplistic monsters to be hunted without a thought. I felt real regret (as well as triumph) every time I killed one, and did not want dragons to be absent from the world again, let alone be the cause of that absence.
Anyway, that’s what I think. I’m sorry if this all sounds like pretentious rambling - it isn’t meant to be.