You still spawn holding hands with enemies.
Hit detection is just as bad, and often worse, than the demo. Any combat within 5 feet is more luck than skill. I'll empty my clip into their chest and not get a kill. Then the next kill I'll be completely off target when I pull the trigger and he'll die in 2 shots. Other times it works as expected.
Melee is still jacked up. I'll jump and be at the peak of my jump when someone melees. On both my screen and kill cam he's actually looking slightly downward when he melees. I still die. I'm over his head and he's looking down and the game gives him a kill? How does that work?
During the demo, most people complained cloak was too hard to see. Personally, I never had an issue - I thought it was just right. So what did Crytek do? They... buffed it...? It's now nigh-impossible to spot someone cloaked at range. Up close is fine, but at your average SCAR-gunfight range, you just have to hope the background scenery is colored just right. From what I see, every good player I fight runs around cloaked 90% of the game because it's so easy to abuse now. I've joined them, but after your average Joe realizes just how abusable it is... You can say goodbye to variety.
[*]Keeping nanovision on continuously isn't viable.
[*]Up close it isn't an issue to begin with.
[*]If you could tell that you need it on, you can either see them already anyway, or they already have you in their sights. Probably both.
Were any of the major issues listed on these forums addressed...?