It was okay - I can listen to Todd for ages he's got a good style of explaining the game and his respect for the fans is really refreshing - there could have been a few more questions asked though
Leveling still puzzles me - faster leveling than Oblivion? - good grief I couldn't believe how fast i leveled up in Oblivion - i was always trying to slow it down
The radiant story is still a mystery to me - sounds like it smarts up the AI but dumbs down their dialogue - why call it a story if there is no story?
You can take lots of NPC's as companions but Maiq has waved his banhammer and told them to all shut up - I like companions to give me some background as to why they are willing to accompany me on a quest not just be meat shields
I felt a bit more unsure about the game than before - I'll still get it it's just that I was hoping they would flesh the world out more with dialogue than Oblivion and I keep getting the impression that there is less talk more action in Skyrim
Cooking - hmm - well if they implemented mirrors on wardrobes I'd be pretty happy, i play games to forget daily activities like cooking not to replicate them in game
Enchanting is in alchemy is out - i don't get it - I used to run around the worlds picking sacks and sacks of ingredients and enjoyed the alchemy minigame - well it was a bit too basic in Oblivion - looked cool but with a 100% success rate I felt unchallenged - still i never cared for enchanting - if I found something useful i'd use it but could never get excited about building my own in game cheats.
All in all i enjoyed hearing Todd and hope he does some more interviews before the game is released - it was great to hear the things he and the devs were fans of in the game
Roll on November