Werebeast Aesthetics

Post » Wed Sep 01, 2010 10:40 pm

What about Red fur! I wanna be a Ranga werwolf!
Maybe they could match your normal hair color, although with people do weird hair, then that would be weird.
Perhaps you just choose the color when you become one, or there is some thing were some other werewolf finds you and explains what happened to you, and shows you a mirror, where you can edit your looks. :rock: :fakenopic:
Imagine a Dragon VS a Werewolf!:mage:
Or a Spider VS a Werewolf, that makes for some cool consol movies!
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Charlotte Henderson
 
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Post » Wed Sep 01, 2010 1:52 pm

I think it should more depend on your race. For example, if You're a Nord, you become pure white, a Redguard is black, etc. They'd have to get creative for Argonians and khajiit's of course, but I think that would be a simpler and more immersive manner of going about it.


Oh I don't know, green or striped werewolves might be fun. However, although I know there is no chance, I would like them to look like wolves. Real wolves, not awkward, bipedal, ugly monsters. Being able to choose the color and perhaps the size would be nice, too.
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Shelby McDonald
 
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Post » Wed Sep 01, 2010 4:53 pm

No, No, No, No, No, No...
...No. Atleast not if we have that shiny stupid hair we had in Ob... and besides... if that happened then dots and stripes of colour that you see on fur will not be add-able...


Well, if it looks like the funky hair they had in Oblivion then I'll probably not care what color the ugliness manifests itself in, lol.

But I've changed my mind, I think chooseable fur color would be cool. While we're on the subject of aesthetics: I wish there was some kind of way to tell what race a lycan is, like Nord lycans would be bigger or something, idk, I just think something along those lines would be pretty fun.
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CORY
 
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Post » Wed Sep 01, 2010 12:27 pm

fur color should be a random shade of brown or gray
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The Time Car
 
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Post » Wed Sep 01, 2010 10:57 pm

Green Werewolves? Really? Yea, so that means pink Dragons spewing rainbows at a twinkling Dovakiin is normal.
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(G-yen)
 
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Post » Wed Sep 01, 2010 12:28 pm

Green Werewolves? Really? Yea, so that means pink Dragons spewing rainbows at a twinkling Dovakiin is normal.


What's wrong with pink dragons... <_<
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Dawn Farrell
 
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Post » Wed Sep 01, 2010 8:02 pm

I know your joking, but it's ridiculous. And I disagree with the whole werewolf fur should be based on their human form's hair. No, hell no. Some of us wants blond or red-headed characters to turn into a black werewolf. It wouldn't make sense at all.
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JD bernal
 
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Post » Wed Sep 01, 2010 9:44 am

*feels very unsure on this subject, hence his repetetive reposting of his opinions*
Well, actually, having it be your character's hair color would make much more sense... IDK!!!
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ILy- Forver
 
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Post » Wed Sep 01, 2010 8:38 pm

This thread is about werebeasts, true, but not if they should return or not, what bonuses will they give and that stuff.
This thread is only about how should they look.
Anyway, were you satisfied how werebeasts looked extreamly super cool in previous games and if no, what do you think how should they should look?
Should they look more like a beast or more like a human, should they have tail or not and that sort of stuff.

I personally liked how werewolves looked in Bloodmoon expansion.
They looked like a wolf (and not like a cat in the movie Underworld, even though it's a good movie, or a starved mutt without a tail in Harry Potter) with human traits (instead of just being a big wolf), were able to travel on two and four legs and really looked natural.
Only two things I would personally change is that they are a bit bigger (not much, just a bit so they look more intimidating) and that you can choose color of fur.
Possible colors:
- Grey
- White
- Brown
- Black


For werebears, if they are in game, I like how they looked in Diablo2.
It would be cool if you could also choose color of your fur (so you can be a werepanda! :D).
Possible colors:
- Brown
- White
- Black

(Werepandas are an obvious joke. :P)

Your thoughts?

I think you should be a mut with lower, more balanced stats. with a muttish grey-brown mixture in color and if you join a clan you get a stat shift and color change, for example a clan based on stealth get a stealth stat majority and a nice black coat of fur. same difference with the other clans just different stat and different color. RE-EDIT------ like with the new WoW patch it should go according to hair color that you have in human form.... just be sure to include hair stylists like in fallout.
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Marguerite Dabrin
 
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Post » Wed Sep 01, 2010 4:47 pm

I like the Were-Creature's hair reflecting the PC's color/style idea. As for design, the Werewolves in Morrowind were beautiful and unique. That design should be built upon and not scrapped in favor of a cliche movie look. Argonians and Khajitt and completely immune to Sanies Lupinus. This fact was ignored for the purpose of the Bloodmoon expansion in Morrowind.
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Stay-C
 
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Post » Wed Sep 01, 2010 8:35 pm

Ouch, my eyes! Ellipses overload with no partitions. :>

Am I the only one who also likes the idea of a separate "character creation" screen for your werecreature form? Seems like that would satisfy the crowd that likes a unique look, AND the crowd that wants to match the hair colour, AND the crowd that wants to match to the werecreature that bit you.

Maybe without the boxes, messages, and effects, besides an initial contraction/incubation phase; I would end up restoring my health out of paranoia than anything else with the original idea. Why not have it appear in a dream sequence showing your character transform after the disease has taken hold, like you said, just without all the frills?

Well... the effects could be removed, but they'd also function as a sort of warning sign, so that you knew when to leave a town... but they're certainly not necesary... and besides you can't restore you health forever... since it goes up in a damage each time...
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Jacob Phillips
 
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Post » Wed Sep 01, 2010 12:46 pm

:rock:
I think it should more depend on your race. For example, if You're a Nord, you become pure white, a Redguard is black, etc. They'd have to get creative for Argonians and khajiit's of course, but I think that would be a simpler and more immersive manner of going about it.

Khajiits turn into http://30.media.tumblr.com/IcfrvFPCGomoxzh6fj1mkzMPo1_400.gif
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Theodore Walling
 
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Post » Wed Sep 01, 2010 3:43 pm

I think each race and gender should have their own little difference when changed into a werebeast.
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Kelly Upshall
 
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Post » Wed Sep 01, 2010 10:10 am

Or the colour of your fur should be the colour of your characters hair.

That was the best..... great idea! Like in van Helsing! He has brown hair and becomes a brown/dark werewolf!
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Quick Draw
 
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Post » Wed Sep 01, 2010 6:31 pm

I think you should be a mut with lower, more balanced stats. with a muttish grey-brown mixture in color and if you join a clan you get a stat shift and color change, for example a clan based on stealth get a stealth stat majority and a nice black coat of fur. same difference with the other clans just different stat and different color. RE-EDIT------ like with the new WoW patch it should go according to hair color that you have in human form.... just be sure to include hair stylists like in fallout.

Wait just a minute! If you change your hair to green..... will the werewolf be green too then? XD
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Epul Kedah
 
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Post » Wed Sep 01, 2010 9:30 pm

Pssh. Warning. Never, not once, in either Morrowind or Oblivion did I contract a disease that I wasn't prepared to snuff out with potions/spells/scrolls. Consequently, I had to intentionally let them run their course if I wanted to become a vampire or werewolf. The pop-ups declaring "You have contracted Porphyric Haemophilia/Sanies Lupinus" and constant status ailments on my character sheet were rather obvious. Even once I am afflicted with my curse of choice, I would have to wait in the middle of town to ever be seen transforming as a werewolf. Only a blind idiot would not be able to notice if the system is anything like the previous two. You need to be aware of what you are and when it matters, so getting caught seems like a natural consequence to learn from.

Yes, I like sneaky diseases. Daggerfall is the one of the few games (the other is Pathologic) that makes me terrified of them, since all but two of them are fatal. Among those that are fatal, only one results in anything other than irrevocable death. Diseases and curses aren't something you choose; you either don't get them, or you do, and have to get rid of them or die... or live as a cursed being, depending.

Also, neither Argonian nor Khajiiti characters were immune to the curse of lycanthropy, since Sanies Lupinus is, itself, classified as a Common Disease. Argonians were 75% resistant to it, but could, without additional means of resistance, acquire the disease through contact with afflicted persons, like anyone else who didn't have 100% Common Disease Resistance. The Bloodmoon MQ bypass is done via script that adds the disease directly, regardless of resistances, just like if you had done it through the console yourself. Think of it as being "chosen" directly by Hircine...

I personally don't like the idea of having a clan or pack of werewolves, and I can't think of any way to logically explain why my appearance would or should conform to theirs upon swearing allegiance or what have you. Likewise, I fail to see how racial (and thus skin) tone would affect fur colour: fur is hair, and hair has pigmentation separate from the underlying skin. For example, both a black cat and orange-white cat have "pink" skin underneath, despite the differing melanin levels within the strands of hair. If anything, it should be based on your natural hair colour, although the game has no way to determine that if you choose a very strange colour (like neon fuchsia or cyan) unless you are assigned a "most common hair colour" based on aforementioned race. For Argonians, it's practically required, since their "skin colour" option in Oblivion determines the shade of their scales, which, like hair, are keratinous structures. Depending on what shade the Argonians are in Skyrim, they might be dark red (males in Oblivion), tan/brown (vanilla Morrowind), very dark green/black (females in Oblivion, both sixes in Daggerfall), ashen/grey (Arena), or something completely different.

Speaking of which, almost all of the werewolves you fought in Bloodmoon were male Argonian acrobats; the only exceptions are the rare, wandering, non-MQ ones, the one you create, and possibly the test creature if it even has a base NPC.

TL;DR: Another "racemenu" is probably the best choice to satisfy everyone (except maybe the immersionists?), but possibly the hardest to code in, as opposed to assigning a stock model (or god forbid, a paperdoll) that everyone uses, a la vanilla Morrowind.
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Taylor Bakos
 
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Post » Thu Sep 02, 2010 12:51 am

" not try so hard to make them look monstrous as to instead make them look unrealistic" I'm sorry, we're talking about people turning into giant wolves that walk on two legs and attack people, I'm pretty sure realism went out a long time ago.


:facepalm:

Ouch, my eyes! Ellipses overload with no partitions. :>

Am I the only one who also likes the idea of a separate "character creation" screen for your werecreature form? Seems like that would satisfy the crowd that likes a unique look, AND the crowd that wants to match the hair colour, AND the crowd that wants to match to the werecreature that bit you.

Maybe without the boxes, messages, and effects, besides an initial contraction/incubation phase; I would end up restoring my health out of paranoia than anything else with the original idea. Why not have it appear in a dream sequence showing your character transform after the disease has taken hold, like you said, just without all the frills?


I like that idea, but I simply prefer the idea of becoming a breed of werebeast that bit you.
Still, might quote that idea in the OP.

Oh I don't know, green or striped werewolves might be fun. However, although I know there is no chance, I would like them to look like wolves. Real wolves, not awkward, bipedal, ugly monsters. Being able to choose the color and perhaps the size would be nice, too.


What's wrong with Morrowind werewolves.
They were bipedal and looked great.
Just a bigger wolf is totally boring and unimaginative. >.>

That was the best..... great idea! Like in van Helsing! He has brown hair and becomes a brown/dark werewolf!


That movie svcked.
Anyway, it's more logical that you turn into a breed of werewolf based on breed of werewolf you were bitten by.
Not to mention that green and pink werewolves would simply look silly. >.>
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Sophie Morrell
 
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Post » Wed Sep 01, 2010 9:17 am

Werewolf from Doctor Who.

=D
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Ells
 
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Post » Wed Sep 01, 2010 1:52 pm

Fantasy genetic! :D
If the werewolf traits are dominant (an alpha), in my transformation I should end up looking like him.
But if my lycanthropy was caused by a lesser werewolf, the color of my fur should be a mix of his color and my hair color.
If I used a personalized spell/curse to become a were (or a shapeshifter?), I should look the way I wish to.

(And I'd like to see signs of the transformation even in the human form, with the hair/morphology becoming a little wild before the full moon.)
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Anna Watts
 
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Post » Wed Sep 01, 2010 7:19 pm


I like that idea, but I simply prefer the idea of becoming a breed of werebeast that bit you.
Still, might quote that idea in the OP.

The Reason I said there'd be 3-5 base "races" of werewolves was so each could have a few different fur choices... max 2 base colours and then some patterns made with one base colour and another colour (mostly black, gray, or white)..- but each "Race" should also have a different build (From a sneaky, skinny, nearly pure wolf to a gigantic (duble the size of a human) beast on two legs covered in muscles, fur, and nearly always: Blood...)... and if they implerment my idea (I'd get a heart attack thinking, COOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!) they could just make the species depend on what bit you...
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Jose ordaz
 
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Post » Wed Sep 01, 2010 2:43 pm

Werewolf from Doctor Who.

=D


Actually, that werewolf looks pretty cool.

(And I'd like to see signs of the transformation even in the human form, with the hair/morphology becoming a little wild before the full moon.)

It would be great if we have an actual transformation animation for lychantrophy.
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Kellymarie Heppell
 
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Post » Wed Sep 01, 2010 2:07 pm

Gotta say, despite any opinions about the movie, I still find the werewolves in Van Helsing to be the best looking to date. Not to mention a variety of colors ranging from white/gray, to brown, to pitch black (badass). Google all the images of the 3 from the movie.

I would love to see werewolves in Skyrim as a take from the Bloodmoon wolves with the similar Van Helsing look. No stupid "animal" werebeasts, IMO.
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sarah
 
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Post » Wed Sep 01, 2010 11:16 pm

I would by far prefer that (once you are about to transform for your first time) a message box pops up saying: "Your entire body is beggining to tickle." that box should ably no damages to the player... after an hour of ingame time another message box pops up: "You feel an un-explainable pain in your muscles, it feels like your blood is beggining to boil, and your bones are slowly being streacthed." A damage fatigue effect should be aplied to you, and every ingame minute you should recieve a damage health 5 points for 1 sec... (with a 5+ for every extra minute), finally (once your health reaches zero you should play an animation were you fall to the ground and your body begins to transform (but with no hair growing out) along with a fancy message box saying: "You can't bare the pain anymore... you close your eyes... then go uncontius..." this should lead to a cut-schene with Hirchine laughing... then you should enter a racemenu... here your allowed to choose between a few base-bodies... (2-5) each with its own small selection of arms, legs, fur-colour, tail, facial parts, etc... each (execpt for the textures should be a bit costumasable... (you should even be able to adjust your fur-leangth), the textures should consist of a simple texture (different colour from each base-wolf) and the same texture but with some black (and other colours) spots or stripes and stuff like that... then a message box should pop op and say: "You slowly regain contience... but with a sudden rage for blood..."

I like this...
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Talitha Kukk
 
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Post » Wed Sep 01, 2010 10:52 pm

If Beth adds werewolves they will do so close to the shipping date, be pressed for time, and as a result have a simple concept. And this is a good thing. I'd much rather have them make a good game and include lycanthropy, even if it is a simple implementation, than have them scrap the idea entirely because they can't work out an intricate and complex system in time. If they're included, werewolves will probably have similar appearances and colors, maybe with some randomization. I sincerely doubt however, that you will have much control over the appearance of your character should you be infected.

That said, there's always mods.
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Tom
 
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Post » Wed Sep 01, 2010 6:39 pm

I would by far prefer that (once you are about to transform for your first time) a message box pops up saying: "Your entire body is beggining to tickle." that box should ably no damages to the player... after an hour of ingame time another message box pops up: "You feel an un-explainable pain in your muscles, it feels like your blood is beggining to boil, and your bones are slowly being streacthed." A damage fatigue effect should be aplied to you, and every ingame minute you should recieve a damage health 5 points for 1 sec... (with a 5+ for every extra minute), finally (once your health reaches zero you should play an animation were you fall to the ground and your body begins to transform (but with no hair growing out) along with a fancy message box saying: "You can't bare the pain anymore... you close your eyes... then go uncontius..." this should lead to a cut-schene with Hirchine laughing... then you should enter a racemenu... here your allowed to choose between a few base-bodies... (2-5) each with its own small selection of arms, legs, fur-colour, tail, facial parts, etc... each (execpt for the textures should be a bit costumasable... (you should even be able to adjust your fur-leangth), the textures should consist of a simple texture (different colour from each base-wolf) and the same texture but with some black (and other colours) spots or stripes and stuff like that... then a message box should pop op and say: "You slowly regain contience... but with a sudden rage for blood..."


I'm sorry to be obnoxious, but I just gotta say it: "Your entire body is beginning to tickle." ??? If I ever play a game that tells me my body is being tickled, I'm going to assume it's some Japanese anime fluffy bunny DDR simulator. I could understand incessant itching and pain as you feel as though you need to tear off your human skin or because you're growing fur.....but not a tickle.

Also, on a more practical note, the less "boxes" telling me stuff, the better. A simple, standardized cinematic dream would do nicely.
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natalie mccormick
 
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