Werebeast Aesthetics

Post » Wed Sep 01, 2010 8:30 am

This thread is about werebeasts, true, but not if they should return or not, what bonuses will they give and that stuff.
This thread is only about how should they look.
Anyway, were you satisfied how werebeasts looked in previous games and if no, what do you think how should they should look?
Should they look more like a beast or more like a human, should they have tail or not and that sort of stuff.

I personally liked how werewolves looked in Bloodmoon expansion.
They looked like a wolf (and not like a cat in the movie Underworld, even though it's a good movie, or a starved mutt without a tail in Harry Potter) with human traits (instead of just being a big wolf), were able to travel on two and four legs and really looked natural.
Only two things I would personally change is that they are a bit bigger (not much, just a bit so they look more intimidating) and that you can choose color of fur.
Possible colors:
- Grey
- White
- Brown
- Black


For werebears, if they are in game, I like how they looked in Diablo2.
It would be cool if you could also choose color of your fur (so you can be a werepanda! :D).
Possible colors:
- Brown
- White
- Black

(Werepandas are an obvious joke. :P)

For deciding on your fur color, I would personally prefer if you become a werebeast breed based on witch werebeast breed bit you, but there is also this version:

I would by far prefer that (once you are about to transform for your first time) a message box pops up saying: "Your entire body is beggining to tickle." that box should ably no damages to the player... after an hour of ingame time another message box pops up: "You feel an un-explainable pain in your muscles, it feels like your blood is beggining to boil, and your bones are slowly being streacthed." A damage fatigue effect should be aplied to you, and every ingame minute you should recieve a damage health 5 points for 1 sec... (with a 5+ for every extra minute), finally (once your health reaches zero you should play an animation were you fall to the ground and your body begins to transform (but with no hair growing out) along with a fancy message box saying: "You can't bare the pain anymore... you close your eyes... then go uncontius..." this should lead to a cut-schene with Hirchine laughing... then you should enter a racemenu... here your allowed to choose between a few base-bodies... (2-5) each with its own small selection of arms, legs, fur-colour, tail, facial parts, etc... each (execpt for the textures should be a bit costumasable... (you should even be able to adjust your fur-leangth), the textures should consist of a simple texture (different colour from each base-wolf) and the same texture but with some black (and other colours) spots or stripes and stuff like that... then a message box should pop op and say: "You slowly regain contience... but with a sudden rage for blood..."


Your thoughts?
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joseluis perez
 
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Post » Wed Sep 01, 2010 4:16 pm

I'd like to be able to choose, but at the same time it wouldn't make much sense. Unless there were different breeds of werewolf, for example, so you could purposely get infected by the breed of your choice. I'd hope their design would be a bit more lithe and agile looking.
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Peetay
 
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Post » Wed Sep 01, 2010 9:18 am

I'd like to be able to choose, but at the same time it wouldn't make much sense. Unless there were different breeds of werewolf, for example, so you could purposely get infected by the breed of your choice. I'd hope their design would be a bit more lithe and agile looking.


Well, yes.
I would be kinda strange that when you turn into a werebeast a menu pops up and asks you witch color your fur will be.
They should make more breeds of werewolves in my opinion also and that color of your fur is based on color of werebeast that bit you.
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Bigze Stacks
 
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Post » Wed Sep 01, 2010 9:58 am

Or the colour of your fur should be the colour of your characters hair.
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Dominic Vaughan
 
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Post » Wed Sep 01, 2010 3:41 pm

Or the colour of your fur should be the colour of your characters hair.


Good idea, but no.
I personally want to have a character with black hair and become a white werewolf (yeah, kinda screwed up, but that's me :P).
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Jonathan Braz
 
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Post » Wed Sep 01, 2010 3:31 pm

It makes sense for different breeds of werewolves or werebeasts.

Check out the similarities: http://images.uesp.net/thumb/5/5e/BM-creature-werewolf.jpg/180px-BM-creature-werewolf.jpg and http://www.werewolves.com/wordpress/wp-content/uploads/2010/03/spell.jpg

http://2.bp.blogspot.com/_XSwRhMmSp1k/TE-tKD_4phI/AAAAAAAABAw/SmDbUBGD_K8/s1600/werewolf.png and Moviehttp://images.blu-ray.com/reviews/1820_2.jpg

Daggerfall werewolf and the movie werewolf looks strikingly familiar. If werewolves are to be in, it would be great if Bethesda could do a combination of both. Have the werewolves of Skyrim be the same size as werewolves in Daggerall, but with a tail. As for the color, the werewolves in both games prove they have different colored werewolves and an in-game book also speaks of a werewolf caretaker who's fur was black and brown.
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Robert Bindley
 
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Post » Wed Sep 01, 2010 11:31 pm

I think it should more depend on your race. For example, if You're a Nord, you become pure white, a Redguard is black, etc. They'd have to get creative for Argonians and khajiit's of course, but I think that would be a simpler and more immersive manner of going about it.
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Mason Nevitt
 
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Post » Wed Sep 01, 2010 12:04 pm

No, I mean I have two characters. One has yellow hair and I would want her to be blakc werewolf, the other has black hair and should be a gret werewolf.
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Saul C
 
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Post » Wed Sep 01, 2010 11:56 am

I answered other. The type of werewolf you become should depend on your race, size and hair color. Like if you're a big blonde nord you'll be a big white wolf, but if you're a skinny dark elf ninja with grey hair you'd become a dark grey slender wolf. This would make most sense in my opinion. Also, Argonions and Redguards are immune to disease so they shouldn't be able to become werewolves and Khajiits are cat people so the Lycanthrope disease should just kill them if left untreated.
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Big Homie
 
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Post » Wed Sep 01, 2010 12:09 pm

I answered other. The type of werewolf you become should depend on your race, size and hair color. Like if you're a big blonde nord you'll be a big white wolf, but if you're a skinny dark elf ninja with grey hair you'd become a dark grey slender wolf. This would make most sense in my opinion. Also, Argonions and Redguards are immune to disease so they shouldn't be able to become werewolves and Khajiits are cat people so the Lycanthrope disease should just kill them if left untreated.


Actually, color of your fur in while in werebeast form should depend on breed of werebeast and not of you since you turn into a werebeast and therefore change species you are.
So if I'm dunmer ninja with gray hair and get bitten by white werewolf, I think I should become a white werewolf since that's the werebeast that bit me.
Also, lichanthrophy could be outside normal disease system like corpus disease was in Morrowind or something like that so that Redguards and Argonians can also become werebeasts.
Still, as long as a dunmer with black hair can become a white werewolf, I'm happy (since that's what I plan to do :P).
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Tyrel
 
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Post » Wed Sep 01, 2010 10:07 am

I would by far prefer that (once you are about to transform for your first time) a message box pops up saying: "Your entire body is beggining to tickle." that box should ably no damages to the player... after an hour of ingame time another message box pops up: "You feel an un-explainable pain in your muscles, it feels like your blood is beggining to boil, and your bones are slowly being streacthed." A damage fatigue effect should be aplied to you, and every ingame minute you should recieve a damage health 5 points for 1 sec... (with a 5+ for every extra minute), finally (once your health reaches zero you should play an animation were you fall to the ground and your body begins to transform (but with no hair growing out) along with a fancy message box saying: "You can't bare the pain anymore... you close your eyes... then go uncontius..." this should lead to a cut-schene with Hirchine laughing... then you should enter a racemenu... here your allowed to choose between a few base-bodies... (2-5) each with its own small selection of arms, legs, fur-colour, tail, facial parts, etc... each (execpt for the textures should be a bit costumasable... (you should even be able to adjust your fur-leangth), the textures should consist of a simple texture (different colour from each base-wolf) and the same texture but with some black (and other colours) spots or stripes and stuff like that... then a message box should pop op and say: "You slowly regain contience... but with a sudden rage for blood..."
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Sanctum
 
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Post » Wed Sep 01, 2010 11:35 am

I think it should depend on race, and if there are multiple were creatures. I want an albino were boar...
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Hayley O'Gara
 
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Post » Wed Sep 01, 2010 1:55 pm

I think they should look like the one in An american werewolf in london.
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Angelina Mayo
 
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Post » Wed Sep 01, 2010 10:51 pm

Maybe It could be a combination of race and stats. So your race provides the base color, but there are variations that are dependent on your stats, so as you level up and change your stats(and or perks and skills maybe?) your coat changes.
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roxxii lenaghan
 
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Post » Wed Sep 01, 2010 7:08 pm

I say other, because we should get some sort of a "choice" on color among other things. That would make sense with different breeds, like vampire clans in Morrowind.

But I'd like to keep the werebeast appearences similar to bloodmood. If we give the player a variety of body styles, I can only imagine the twilight fans...
Of course their rage would be entertaining...

So different "breeds" or "clans" or whatever word you use to describe it sound like a good way for me, it could also affect stats.
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Kate Norris
 
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Post » Wed Sep 01, 2010 8:29 am

I think it should depend on race, and if there are multiple were creatures. I want an albino were boar...


No since breed of werewolf you turn in should be based on breed of werewolf you were bitten by.
Also, when it comes to werebeasts, I think that we can only have werewolves and werebears in Skyrim.

I think they should look like the one in An american werewolf in london.


If my memory serves me right, those things were actually ugly as hell.
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luis ortiz
 
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Post » Wed Sep 01, 2010 9:37 pm


Also, when it comes to werebeasts, I think that we can only have werewolves and werebears in Skyrim.

A man can dream.
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Ben sutton
 
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Post » Wed Sep 01, 2010 2:17 pm

For me, it won't matter as much what color my fur is, for it will constantly be soaked red with blood ;)
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Gill Mackin
 
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Post » Wed Sep 01, 2010 5:12 pm

I was fine with how werewolves looked in Bloodmoon, honestly, they're pretty much how I'd imagine a werewolf to look, I've seen a lot of werwolves in fiction that I didn't really like, sometimes they end up looking like hairy people with some vaguely wolf-like features (Popular in B movies probably because it's easy to do on a low budget.) and sometimes they don't look much like wolves at all, in Bloodmoon, though, they looked like bipedal wolves, which is really what I think werewolves should look like, but with more of an emphasis on the "beast" part than one would go with for Khajiit and Argonians, since whereas those are supposed to be races that populate the world, werewolves are supposed to be savage monsters, and they should look like them, but at the same time, not try so hard to make them look monstrous as to instead make them look unrealistic, as I've seen in some portrayals. Werewolves may be monsters, but they're still supposed to be recognizably wolf-like, not just some ugly, furry thing that looks like a generic monster.

I wouldn't mind having some graphical diversity in werewolves, though it should apply to both the player and non-player werewolves, not every werewolf should look the same, really, this should apply to most monsters. In the screenshot showing the undead, there are visible differences between them, like not all of them seem to have helmets, for example, I want to see this same diversity in other monsters as well, werewolves included, if they're in the game. And I don't think it should purely be determined by clan, if something like that were present, because if it were, we'd just get packs of identicle looking werewolves, rather, there should be some randomation in it, at least for non-player werewolves, not sure how the game should handle it if the player got transformed. Maybe just have it determined randomly? Since it would seem slightly awkward if a seperate character customization screen came up when the player first gets transformed.
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Grace Francis
 
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Post » Wed Sep 01, 2010 7:26 pm

I was fine with how werewolves looked in Bloodmoon, honestly, they're pretty much how I'd imagine a werewolf to look, I've seen a lot of werwolves in fiction that I didn't really like, sometimes they end up looking like hairy people with some vaguely wolf-like features (Popular in B movies probably because it's easy to do on a low budget.) and sometimes they don't look much like wolves at all, in Bloodmoon, though, they looked like bipedal wolves, which is really what I think werewolves should look like, but with more of an emphasis on the "beast" part than one would go with for Khajiit and Argonians, since whereas those are supposed to be races that populate the world, werewolves are supposed to be savage monsters, and they should look like them, but at the same time, not try so hard to make them look monstrous as to instead make them look unrealistic, as I've seen in some portrayals. Werewolves may be monsters, but they're still supposed to be recognizably wolf-like, not just some ugly, furry thing that looks like a generic monster.

I wouldn't mind having some graphical diversity in werewolves, though it should apply to both the player and non-player werewolves, not every werewolf should look the same, really, this should apply to most monsters. In the screenshot showing the undead, there are visible differences between them, like not all of them seem to have helmets, for example, I want to see this same diversity in other monsters as well, werewolves included, if they're in the game. And I don't think it should purely be determined by clan, if something like that were present, because if it were, we'd just get packs of identicle looking werewolves, rather, there should be some randomation in it, at least for non-player werewolves, not sure how the game should handle it if the player got transformed. Maybe just have it determined randomly? Since it would seem slightly awkward if a seperate character customization screen came up when the player first gets transformed.

" not try so hard to make them look monstrous as to instead make them look unrealistic" I'm sorry, we're talking about people turning into giant wolves that walk on two legs and attack people, I'm pretty sure realism went out a long time ago.
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Emmi Coolahan
 
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Post » Wed Sep 01, 2010 6:23 pm

It should be the same colour of the character's hair. That might be cool.
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gemma king
 
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Post » Wed Sep 01, 2010 7:47 pm

I think fur color should be decided by hair-color. That means if I can make some weirdly distorted bubble-gum pink hair, I can have a pink werewolf.
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C.L.U.T.C.H
 
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Post » Wed Sep 01, 2010 9:00 pm

I think fur color should be decided by hair-color. That means if I can make some weirdly distorted bubble-gum pink hair, I can have a pink werewolf.

No, No, No, No, No, No...
...No. Atleast not if we have that shiny stupid hair we had in Ob... and besides... if that happened then dots and stripes of colour that you see on fur will not be add-able...
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Emily Shackleton
 
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Post » Wed Sep 01, 2010 11:08 am

I would by far prefer that (once you are about to transform for your first time) a message box pops up saying: "Your entire body is beggining to tickle." that box should ably no damages to the player... after an hour of ingame time another message box pops up: "You feel an un-explainable pain in your muscles, it feels like your blood is beggining to boil, and your bones are slowly being streacthed." A damage fatigue effect should be aplied to you, and every ingame minute you should recieve a damage health 5 points for 1 sec... (with a 5+ for every extra minute), finally (once your health reaches zero you should play an animation were you fall to the ground and your body begins to transform (but with no hair growing out) along with a fancy message box saying: "You can't bare the pain anymore... you close your eyes... then go uncontius..." this should lead to a cut-schene with Hirchine laughing... then you should enter a racemenu... here your allowed to choose between a few base-bodies... (2-5) each with its own small selection of arms, legs, fur-colour, tail, facial parts, etc... each (execpt for the textures should be a bit costumasable... (you should even be able to adjust your fur-leangth), the textures should consist of a simple texture (different colour from each base-wolf) and the same texture but with some black (and other colours) spots or stripes and stuff like that... then a message box should pop op and say: "You slowly regain contience... but with a sudden rage for blood..."


Ouch, my eyes! Ellipses overload with no partitions. :>

Am I the only one who also likes the idea of a separate "character creation" screen for your werecreature form? Seems like that would satisfy the crowd that likes a unique look, AND the crowd that wants to match the hair colour, AND the crowd that wants to match to the werecreature that bit you.

Maybe without the boxes, messages, and effects, besides an initial contraction/incubation phase; I would end up restoring my health out of paranoia than anything else with the original idea. Why not have it appear in a dream sequence showing your character transform after the disease has taken hold, like you said, just without all the frills?
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Andrea Pratt
 
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Post » Wed Sep 01, 2010 8:53 pm

I'd like to be able to choose, but at the same time it wouldn't make much sense. Unless there were different breeds of werewolf, for example, so you could purposely get infected by the breed of your choice. I'd hope their design would be a bit more lithe and agile looking.


I like this idea. Kind of like how the different Vampirism strains in Morrowind gave you different abilities.
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Tyrel
 
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