» Tue Dec 13, 2011 12:51 am
You're right about the dungeon's not being vastly improved, but I think there has definitely been more than significant improvement. There are plenty of dungeons with outdoor areas now, which is really nice, and they're not like Oblivion's forts which were all the exact same tower. For instance, I've encountered tons of forts with Bandits, which are everything from two wooden towers with a bridge in between to an actual stone fortress built on a mountain overlooking the lake. Additionally, dungeons now have stories behind them, for instance, the Windchill Caverns or something like that, you found a caravan on the road with the drivers and horse dead, and a journal talking about how none of the caravans going through this area have returned, and that the driver has no money and must therefore go through with it. You can then follow a trail to an empty camp of two adventurers, whose journal states they were searching for whatever has been attacking the travelers, and they know its not Bandits or Animals, as they took prisoners. When you enter the cave, you find their two dead bodies, and proceeding farther in, you find it's a Falmer camp. Seeing as this was the first time I encountered Falmer, it was pretty awesome. And there are also some epic open areas inside the dungeons, for instance, the cave with a Malacath shrine had a massive interior cavern, with 5 or so giants wandering around inside, and a river running through it with plenty of trees, and multiple bridges you could shoot down from. Ustengrav had something very similar. And the dwemer dungeon inside of Markath had a huge central area which seemed like a town center, with different sections of the dungeon branching off the main area. And yes, there have of course been those boring dungeon crawls, but it is getting much better. So no, I'm not at all dissapointed. It still has plenty of room for improvement, but it's a big step forward.