The dungeons are very linear. They also are fairly similar in certain groupings,like we are using the crypt tile set. The dungeons under Markarth are pretty good IMO. But they are much better than oblivion's dungeons IMO, since they were just as linear, and even less unique in appearance.
Sorry, but no.
One of the few redeeming qualities of Oblivion's dungeons was precisely that they were NOT linear. They had lots of intersecting passages, rooms with several entrances and multiple levels that you could often enter or exit by more than one entrance.
That's a FAAAR cry from "being just as linear" as the unique corridor without the tiniest hint at a different way that I've seen so far from every single Skyrim's dungeons.
I'll have a look at Markath's ones quickly, as they seem to be the only glimmer of hope here !
I understand what you're saying OP. Although dungeons look visually different, there's very little that is fundamentally different from one dungeon to the other.
Basically this summarizes most of my dungeon-delving experiences in Skyrim: go in, follow linear path to the end - in the process, kill everyone and maybe solve some variation of the trivial snake-eagle-whale puzzle, kill boss guy at the end if there is one and loot his corpse, find word wall if there is one, find main chest, unlock it, see that it only contains a leveled sword, 9 gold and a potion of minor healing, roll eyes, follow quick-exit hidden path back the entrance (or to the other side of the mountain).
Although they're much better than Oblivion's dungeons, they're still nothing to write home about.
Well, I definitely like how each dungeon seems to have its own story, whether it be bandit smuggling operations, necromancy experiments, wrecked encampments; each dungeon seems like a real place, that real people used to inhabit, and for that I really enjoy spelunking in Skyrim.
HOWEVER, in terms of design, layout, and enemy placement I think Skyrim's dungeons are barely any better than Oblivion's dungeons. In fact, I'd say Oblivion flat-out beats Skyrim in terms of multiple approaches and non-linear paths like the OP was talking about.
These two messages describe exactly what have been my feeling as well, except that for me, the ultra-linear pathway make them look actually NOT like a real place.
Which is a shame, because yes, there have been a LOT of improvement in the visuals, but it's just being canceled by the predictability and boringness of following the supremely railroaded path :-/
what where you expecting a completely different theme for all 300 dungeons?
I was expecting something else than "a dungeon = a corridor", which I explained in the OP and is actually the POINT of the thread, making me wonder if you even bothered to read past the title.