Werewolf: Brain Damage - Aftermath

Post » Sat Feb 19, 2011 2:11 am

I'm up for it.
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Horror- Puppe
 
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Post » Fri Feb 18, 2011 6:33 pm

Look, I didn't mean it like that and neither did Mr E. I wasn't trying to sound like a cow. :P Good luck hosting, I'll play.

No worries, I didn't think you were doing so.
I'm humble enough to recognize I have my shortcomings and it's a bit of a leap in the dark although I have a vision of what I'd like to achieve here, in the interest of my fellow forumites. In the worst case I'll be remembered as the one who at least tried to provide some entertainment by those who frequent the community section. It's worth an attempt.
1. ryace
2. SpEcTrE.
3. KPnuts
4. Spork The Slightly Insane
5. TeeHee:3
6. Skoomaholics Anonymous
I don't know about Mr. E. Anyway, I'm glad the list is growing. Thanks, folks.
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Honey Suckle
 
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Post » Sat Feb 19, 2011 2:46 am

My recommendation, Krigaren, would be to wait for another host to come along so that you may first enjoy playing a game. I think you'd get more from that experience than from hosting, simply because it will be a softer reception. From the content of your posts you certainly seem to have the mental fortitude for hosting, but I still think that observing a game is a far cry from playing... And there's much to be gained from taking part first. Patience - a host will emerge when they're ready to do so.


This is my position, pretty much word for word. You're plainly intelligent and enthusiastic, but I'm not quite optimistic enough to think that a game by somebody who's never played will be anything other than a bit of a disaster. There's only so much experience you can gain from observation.

That said, if you got the game off the ground I'd probably participate, depending on when and what was going on for me at the time.

EDIT: As long as the evidence is right, engrossing writing is really just a bonus. I wouldn't fret... over that. :P
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Cedric Pearson
 
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Post » Sat Feb 19, 2011 5:29 am

This is my position, pretty much word for word. You're plainly intelligent and enthusiastic, but I'm not quite optimistic enough to think that a game by somebody who's never played will be anything other than a bit of a disaster. There's only so much experience you can gain from observation.

That said, if you got the game off the ground I'd probably participate, depending on when and what was going on for me at the time.

EDIT: As long as the evidence is right, engrossing writing is really just a bonus. I wouldn't fret... over that. :P

Well, at least I let you fellas know beforehand. :biggrin:
If I've got enough people willing to participate, the game starts. If at a given point next week it seems the number of interested candidates doesn't increase anymore, I'll post the first day thread regardless of the number of players by then (well I hope there'll be at least 20 of you). So if I may count you among them:
1. ryace
2. SpEcTrE.
3. KPnuts
4. Spork The Slightly Insane
5. TeeHee:3
6. Skoomaholics Anonymous
7. Donkey_Cavity

I guess it's time I open a dedicated sign-up thread, isn't it? That way I can communicate my info and how to send in character profiles better. I'll do so tomorrow in the morning when I've bothered to type out all the rules, requirements, conditions and other required info.
By the way, Donkey (and others), feel free to share any hints about creating settings and evidence with me. I think I'm doing well, but a padawan can always use advice from his master jedi. Perhpas there are particular game mechanics you'd like to see.
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djimi
 
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Post » Sat Feb 19, 2011 6:21 am

I agree with what Mr.E said. And while I appreciate your enthusiasm, you haven't actually given any real information about your game. You said you want to change some of the rules, but you didn't say exactly how. I'd like to see a draft of the signup sheet you plan to use. In my opinion, this should include an introduction that you'll write for us about why you want to host and where you prove to the werewolf community that you are capable of hosting. The rest of the signup sheet should give us the setting and exact information on all of the rules. I'd also like you to read http://z6.invisionfree.com/Dead_Lounge/index.php?showtopic=11 And if you need any guidance for writing the signup, there are plenty of examples on the Dead Lounge.

/grumpy old grandpa
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ZzZz
 
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Post » Sat Feb 19, 2011 12:40 am

Good luck
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Emma
 
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Post » Sat Feb 19, 2011 8:45 am

I agree with what Mr.E said. And while I appreciate your enthusiasm, you haven't actually given any real information about your game. You said you want to change some of the rules, but you didn't say exactly how. I'd like to see a draft of the signup sheet you plan to use. In my opinion, this should include an introduction that you'll write for us about why you want to host and where you prove to the werewolf community that you are capable of hosting. The rest of the signup sheet should give us the setting and exact information on all of the rules. I'd also like you to read http://z6.invisionfree.com/Dead_Lounge/index.php?showtopic=11 And if you need any guidance for writing the signup, there are plenty of examples on the Dead Lounge.

/grumpy old grandpa

More real info will follow once I've created an official sign-up thread. There's no point in doing the final sign-up and posting a full final set of rules here. There I will explain the necessary rules and provide the info I believe is necessary. I did explain how I want to change the rules: I'd want to base it on the rules of the card game and see from there. Characters are based on Donkey's, I'm just thinking of adding possessions again. For convenience, days could last 48 hrs and have nights. This needs tweaking and I'll see to that tomorrow. I'm just trying to see in here who of those that already know werewolf/mafia want to join a game soon and what their intentions are. I think it's probable a lot of second round players will read this thread. There's nothing final about my player list or rules now.
Whilst I thank you for the link, you make it look like I'm trying to get into a cult. I don't look at it that way. I'm only human, there are more important daily tasks I must attend to and I think I'm quite clear about it in this thread. I'm just trying to be kind and helpful, I described my intentions and the humble recognition of my own shortcomings above and I'm actually asking you all for your own wishes for this next round. So to give you my opinion, that bit about proving myself is total [censored]. I'll just create a situation where you can do your sleuthing and roleplaying within a set of rules I believe should work. Like I said I'm open for any advice or assistance should people feel they've got anything constructive to add.
If that were the opinion of everyone, I'd bugger off and I'd put my time and effort into something that actually benefits myself. If you don't think spending those five minutes a day on me is worth it before I even get a chance, so be it.
I say it again, if you really want to lock and load that heavy artillery on me before I even got to the battle ground, host it yourself or recognize I'm sincerely trying to be kind and of help here, whilst recognizing there are things to learn for next time (as any sensible host does I guess). If you want to play nonetheless, feel free to join whilst I hope to gather enough players to make an interesting game and you'll get more info later on.
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Chris Johnston
 
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Post » Sat Feb 19, 2011 9:15 am

The thing I linked you was to help you with your hosting. You said you wanted help. That's what that guide is for. You don't by any means have to follow it like it's the law. It's simply there to be a helpful resource.

And if you come up with the signup before going ahead and making the signup thread, we can help you refine it to make it have the best ruleset possible. Saying you want to base the rules more on the card game does not state specifically how you want to change the rules.

I asked you to show that you can host because I don't know anything about you. I'm not sure I've seen you play before so I don't have any idea what to expect because, like Mr.E said, you can't really get the inner workings of the game without having played before.

I'm trying to help you host the best game that you can and getting input on your ruleset from people who have hosted before is the best way for you to do that. I don't mean to come off as abrasive.
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Hella Beast
 
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Post » Sat Feb 19, 2011 5:49 am

The thing I linked you was to help you with your hosting. You said you wanted help. That's what that guide is for. You don't by any means have to follow it like it's the law. It's simply there to be a helpful resource.

And if you come up with the signup before going ahead and making the signup thread, we can help you refine it to make it have the best ruleset possible. Saying you want to base the rules more on the card game does not state specifically how you want to change the rules.

I asked you to show that you can host because I don't know anything about you. I'm not sure I've seen you play before so I don't have any idea what to expect because, like Mr.E said, you can't really get the inner workings of the game without having played before.

I'm trying to help you host the best game that you can and getting input on your ruleset from people who have hosted before is the best way for you to do that. I don't mean to come off as abrasive.

i agree, just post the write up before the sign-up
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Tracey Duncan
 
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Post » Sat Feb 19, 2011 10:25 am

My earlier wavering aside, I am indeed ready to play. And since I'm certainly too busy to host, I'll appreciate anyone that takes the time to do so. Feel free to go ahead full steam... And if at some point you have a question or concern, just know that there's a lot of vets that are just a PM away.

(PS: I probably missed the first time where you said you had Mafia party game experience... That makes a world of difference, in a good way.)
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Charlie Sarson
 
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Post » Sat Feb 19, 2011 10:03 am

Once you present a suitable write-up, I'll probably sign up. Fair warning though, my internet has been [censored] for over a month now(starting to think something inside my modem is going bad due to the insane fluctuations), so if I disappear for a day or two, I'd appreciate not being killed off right away ^^
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STEVI INQUE
 
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Post » Sat Feb 19, 2011 12:00 am

The thing I linked you was to help you with your hosting. You said you wanted help. That's what that guide is for. You don't by any means have to follow it like it's the law. It's simply there to be a helpful resource.

And if you come up with the signup before going ahead and making the signup thread, we can help you refine it to make it have the best ruleset possible. Saying you want to base the rules more on the card game does not state specifically how you want to change the rules.

I asked you to show that you can host because I don't know anything about you. I'm not sure I've seen you play before so I don't have any idea what to expect because, like Mr.E said, you can't really get the inner workings of the game without having played before.

I'm trying to help you host the best game that you can and getting input on your ruleset from people who have hosted before is the best way for you to do that. I don't mean to come off as abrasive.

After a(n average) night's rest I read this all again and I wish I had put that in other words. Yet, I've read some examples there that prove seriously helpful material. I'm thankful for that. :thumbsup:
One thing I realized from the beginning (before I even got started) is that my write-ups won't be as good as some (most) I've read. Currently I really should work more on the story and such. I'd rather start a week later than make it a total half-assed attempt. I'll certainly read threads on that board as a useful reference. Still, I hope I'll have a worthy setting by the end of next week. :stupid:
I'll try and get my ruleset posted here asap. There are some loose ideas I'm having and willing to post now, but I guess they'd only make sense as an entirety.
I'm happy to see there are some more to join once I'll get this off the ground. :)
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Darrell Fawcett
 
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Post » Sat Feb 19, 2011 12:36 am

If you need help with plotting (insofar as it can be done in a game of Werewolf) or setting or anything in that vein, that's one thing I can probably help you out with (if you need it). I can also probably assist with general hosting questions, although you might like to ask somebody else when it comes to evidence balance. :P Just shoot me a PM if you have any questions.
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Elina
 
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Post » Sat Feb 19, 2011 7:09 am

If you need help with plotting (insofar as it can be done in a game of Werewolf) or setting or anything in that vein, that's one thing I can probably help you out with (if you need it). I can also probably assist with general hosting questions, although you might like to ask somebody else when it comes to evidence balance. :P Just shoot me a PM if you have any questions.

I will. Merci beaucoup.
It's a pity there are things I can't really discuss or give away without ruining possible surprises like roles and such. I mean I could easily post a list of those I'd like to use and I'm sure you'd have your opinions that may help me a bunch, but then I'd gave away prematurely some of the content you'd be investigating.
Anyway, rules are to come up first and I guess some story elements can only be written once I know what kind of characters will participate. You can't make up a story with a lot of gunslinging if they're all 70 yr old grannies.
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Crystal Birch
 
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Post » Sat Feb 19, 2011 6:39 am

What do you veterans think of this ruleset? Feedback is appreciated.
Spoiler

Rules

1. Play to win, even if the method I assigned you sounds somewhat unconventional at first. Whoever reaches his/her goal first, wins.

2. My aim is to keep the assigned roles a mystery for as long as possible. Don't openly mention your role, although the consequences might come to the fore in one's role-playing. These hints should prove enough. Roles are assigned at random.

3. Play fair and keep up the fun for everyone. I can think of an endless array of hilarious ways in which I can god kill cheaters, although harm's been done already.

4. Unless specifically stated otherwise, all communication is kept within the threads, so no sneaky personal messaging off the board.

5. For the hypothetical instance there seems to be a balance issue (or just to keep the game fresh), I reserve the right to change rules or roles.

6. Days last approximately 48 hrs. After about 24 hrs I'll post a statement nights falls. This means the visible debating and sleuthing comes to an end, although it's only now a lot of the roles truly come into play and have their effects. Usually this involves PMing me [the host].

7. I expect every character to contribute at least once every two game days (96 hrs). Anyone failing to make a contribution every 72 hrs (since the last 24 hrs are night time) gets god killed. Anyone being inactive/lurking for three days in total suffers the same fate.

8. Every day the surviving group may want to vote for someone to be executed. At least half the number of all survivors must have voted. An absolute majority of votes is needed to execute.
Unless stated otherwise trying to eliminate the opposing force (classically known as mafiosi or werewolves, for ease indicated as OpFor) is the main objective, while the OpFor may nominate someone to be lynched every night. However, expect some strange things to happen every now and then. Sometimes people will be converted to the other side rather then killed or due to various reasons a killing may fail. The end of the game is reached when an OpFor group outnumbers the innocents.

9. There is a pattern to follow when posting. All "out of character" communication (including votes for execution, questions to the host about evidence and such) should look like this [bolded and in red]:

OOC: (question/remark/vote)

If it's a major remark I'll prefer you to direct it to me in a PM. In the case of votes it's keep easier to keep count this way.
Everything your character says must be typed as usual. Just put the name of your character on top of your contribution, bolded and underlined as in:

(character)

(role-playing and debating)

However don't overdo the role-playing and make sure your contributions are mostly useful to the investigations (although it may be stated otherwise to each individual).
Any non-verbal actions your character performs (like sitting down, standing up, walking back and forth, face palming...) must be put in italics as in:

(action)

Let's agree the host's colour will be green.

10. Don't edit your posts (unless it's a silly typo or something similar). If you change your mind or want to revise your reflections in a previous post, just make a new post.

11. Evidence may or may not be clearly directed toward the OpFor. You can be set on a wrong trail on purpose. When answering your questions, sometimes it's more important to note what I don't say rather than what I put in my reply. If I don't reply to a question, it might indicate you're on to something and answering would give too much away.

12. Don't ever quote evidence you got from a PM. Unless you'd foster the ambition to be instantly god killed. Just don't.

13. A very important part of signing up is sending in a character profile to me. You'll get to see the other ones' profiles during the game. It should contain this info and look like this:

Name: full name, nickname optional
Age: (preferably between 16-70)
Gender: (M/F)
Nationality: (because of the setting, I encourage you to consider choosing a European nationality, although not obliged)
Build: (slim, muscular, athletic, big-boned... Certain flaws or effects of previous illnesses or other afflictions?)
Height: (if you're used to the imperial system, please include the metric equivalent)
Appearance: (clothes, hair, beard, tattoos, piercings...)
Possessions: (3-5 items that would make sense in a critical situation, modern technology allowed as long as it isn't a 100" plasma screen or so)
Occupation: (work/studies/other daily tasks)
Personality: (preferably 3-5 positive and as many negative traits)
Beliefs: (is your character a religious person? How does he/she look at the world [morality, economy, politics...] life, him-/herself?)
Hobbies: (what does your character like to do next to his/her daily obligations and duties? Does he have any special abilities?)
Life goal: (where does your character want to be within the next years?)
History: (the life of your character before he/she ended up in this horrible situation)

Remember your character profile may be used against you as evidence. Therefore it's important you provide the required quantity of traits, possessions and so forth. For example, if you're already a suspect and the group decides to use a few fibres of wool as evidence while your only typifying possession is a wool yarn that keeps popping up, it's a certain way to get massacred.
Please don't create bad-walking grannies, otherwise they'll only prove a source of http://www.youtube.com/watch?v=Ygy7UDADXDg throughout the story. Characters are supposed to have a minimum of physical ability.

14. All further information not shared above will be provided in unique PMs at the beginning of the game.

Now the setting.

After we'll have discussed the ruleset, I'll post the thread.

Okay, I'm kind of ready now with the setting. Will post the summary tomorrow. It's now almost 0100 hrs here, GMT+1. I'll wait a bit, but if no one comments on the rules and conditions I've posted here during the day nor should anyone have anything to add, I'll just go ahead, presume you're all thinking it's good as it is and post the official sign-up thread for a new round of Mafia and hope for the best. I've done my part, now it's up to the community what will happen next.
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Bek Rideout
 
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Post » Fri Feb 18, 2011 6:23 pm

My thoughts are in red.


What do you veterans think of this ruleset? Feedback is appreciated.
Spoiler

Rules

1. Play to win, even if the method I assigned you sounds somewhat unconventional at first. Whoever reaches his/her goal first, wins. Sounds reasonable.

2. My aim is to keep the assigned roles a mystery for as long as possible. Don't openly mention your role, although the consequences might come to the fore in one's role-playing. These hints should prove enough. Roles are assigned at random. You'll need to have a definite set of rules to prevent role revealing if that's what you've decided to do - either ban it outright (and clarify what counts as role-revealing), or add incentives not to do it (I like to use a "role-kill" mechanic, which is described http://z6.invisionfree.com/Dead_Lounge/index.php?showtopic=60 Just go with whatever you're comfortable with.

3. Play fair and keep up the fun for everyone. I can think of an endless array of hilarious ways in which I can god kill cheaters, although harm's been done already. Yep.

4. Unless specifically stated otherwise, all communication is kept within the threads, so no sneaky personal messaging off the board. Yep.

5. For the hypothetical instance there seems to be a balance issue (or just to keep the game fresh), I reserve the right to change rules or roles. Good idea, and something many hosts neglect to do, but don't abuse it (altering rules should be an absolute last resort, as it can really irritate players and create arguments) - it should be avoided if realistically possible. Also, try to give players some form of advance notice.

6. Days last approximately 48 hrs. After about 24 hrs I'll post a statement nights falls. This means the visible debating and sleuthing comes to an end, although it's only now a lot of the roles truly come into play and have their effects. Usually this involves PMing me [the host]. This sounds like a really bad idea to me. The sleuthing and player interaction really makes up the majority of the game's appeal, and having approximately 50% of the game not involving that is something which I suspect would lead to players getting bored and low activity in the game. Is there any particular reason why players can't send these PMs to you during the 22 hours of the main game? (This assumes two hours devoted to writeups, you may need less or more).

7. I expect every character to contribute at least once every two game days (96 hrs). Anyone failing to make a contribution every 72 hrs (since the last 24 hrs are night time) gets god killed. Anyone being inactive/lurking for three days in total suffers the same fate. Good call.

8. Every day the surviving group may want to vote for someone to be executed. At least half the number of all survivors must have voted. An absolute majority of votes is needed to execute.
Unless stated otherwise trying to eliminate the opposing force (classically known as mafiosi or werewolves, for ease indicated as OpFor) is the main objective, while the OpFor may nominate someone to be lynched every night. However, expect some strange things to happen every now and then. Sometimes people will be converted to the other side rather then killed or due to various reasons a killing may fail. The end of the game is reached when an OpFor group outnumbers the innocents. Again, sounds good. I don't exactly have a good track record with ending rules, you may want others' feedback on this.

9. There is a pattern to follow when posting. All "out of character" communication (including votes for execution, questions to the host about evidence and such) should look like this [bolded and in red]:

OOC: (question/remark/vote) (Removed red so it wouldn't be confused with my edits :P )

If it's a major remark I'll prefer you to direct it to me in a PM. In the case of votes it's keep easier to keep count this way.
Everything your character says must be typed as usual. Just put the name of your character on top of your contribution, bolded and underlined as in:

(character)

(role-playing and debating)

However don't overdo the role-playing and make sure your contributions are mostly useful to the investigations (although it may be stated otherwise to each individual).
Any non-verbal actions your character performs (like sitting down, standing up, walking back and forth, face palming...) must be put in italics as in:

(action)

Let's agree the host's colour will be green.

All sounds good, although I know some players like to vote/question without going OOC (this is a very tiny issue).

10. Don't edit your posts (unless it's a silly typo or something similar). If you change your mind or want to revise your reflections in a previous post, just make a new post. Good idea, not something I've seen for a while. If you want to enforce this, you could have players add at the bottom of the post exactly what they have corrected if they need to edit the post.

11. Evidence may or may not be clearly directed toward the OpFor. You can be set on a wrong trail on purpose. When answering your questions, sometimes it's more important to note what I don't say rather than what I put in my reply. If I don't reply to a question, it might indicate you're on to something and answering would give too much away. A word of caution - red herrings can really make the game difficult for the innocents, so be careful with them. I tend to find that the innocents are perfectly capability of generating mountains of false leads and red herrings without any intentional input on my behalf.

12. Don't ever quote evidence you got from a PM. Unless you'd foster the ambition to be instantly god killed. Just don't. I assume said evidence can also not be paraphrased?

13. A very important part of signing up is sending in a character profile to me. You'll get to see the other ones' profiles during the game. It should contain this info and look like this:

Name: full name, nickname optional
Age: (preferably between 16-70)
Gender: (M/F)
Nationality: (because of the setting, I encourage you to consider choosing a European nationality, although not obliged)
Build: (slim, muscular, athletic, big-boned... Certain flaws or effects of previous illnesses or other afflictions?)
Height: (if you're used to the imperial system, please include the metric equivalent)
Appearance: (clothes, hair, beard, tattoos, piercings...)
Possessions: (3-5 items that would make sense in a critical situation, modern technology allowed as long as it isn't a 100" plasma screen or so)
Occupation: (work/studies/other daily tasks)
Personality: (preferably 3-5 positive and as many negative traits)
Beliefs: (is your character a religious person? How does he/she look at the world [morality, economy, politics...] life, him-/herself?)
Hobbies: (what does your character like to do next to his/her daily obligations and duties? Does he have any special abilities?)
Life goal: (where does your character want to be within the next years?)
History: (the life of your character before he/she ended up in this horrible situation)

Remember your character profile may be used against you as evidence. Therefore it's important you provide the required quantity of traits, possessions and so forth. For example, if you're already a suspect and the group decides to use a few fibres of wool as evidence while your only typifying possession is a wool yarn that keeps popping up, it's a certain way to get massacred.
Please don't create bad-walking grannies, otherwise they'll only prove a source of http://www.youtube.com/watch?v=Ygy7UDADXDg throughout the story. Characters are supposed to have a minimum of physical ability.

I think the character profile's a little long and imposing if you want to attract players, and some of the categories won't be very helpful in laying evidence. Personally I'd cut nationality and life goal for sure, and consider combining some of the body-shape type questions into one category. Otherwise good, I especially like the concise descriptions.

14. All further information not shared above will be provided in unique PMs at the beginning of the game.

Personally I'd like players to know roles and special rules (even if only vaguely) before the game so that we can give feedback, but if your game depends on roles being mysterious then I guess that's not on the cards. :P

Now the setting.

After we'll have discussed the ruleset, I'll post the thread.

Okay, I'm kind of ready now with the setting. Will post the summary tomorrow. It's now almost 0100 hrs here, GMT+1. I'll wait a bit, but if no one comments on the rules and conditions I've posted here during the day nor should anyone have anything to add, I'll just go ahead, presume you're all thinking it's good as it is and post the official sign-up thread for a new round of Mafia and hope for the best. I've done my part, now it's up to the community what will happen next.



Overall I think it's a fine ruleset, with the exception of 48 hour days. I have to say, I'm intrigued.
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Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Sat Feb 19, 2011 7:22 am

Thanks a bunch. Before I comment on your feedback, I have the idea I should include a rule "When you're dead: stay dead. Necroposting may cause you to be reported."
And something like "Don't perform actions that heavily affect other characters. As in 'George hits Bob, making him fly through the window, hitting a tree taking his head off.' Rather appreciated is: 'George takes a swing at Bob.'"

2. I think I'll have to ban it outright. Near the middle to end game I don't want to have participants yelling out at each other "Yo dawg, I am the matchmaker" "No dude, I am!"
By the way, I've got some more amusing roles readied that will be quite obvious. Their purpose is purely for the "lulz", depending on the way one perceives them.

6. Why I do that is because of the reason the host would have to ban himself since like I said I'm away on Thursdays as in "in the middle of nowhere where they haven't invented the wheel yet" and it's quite unpredictable when I return on Friday. So shortening it to 36 hrs may not be a sound idea. Imagine the problem I'll be presented with when I'll have posted on a Wednesday noon/midnight or even a Tuesday midnight. Becomes a bit tricky. There are only two occasions a week I'm really engaged, yet this is enough to possibly cause havoc in my Mafia schedule. Unless people wouldn't mind if I say from the beginning we might have a 48 hr day once a week. Posting on Friday afternoon isn't an option either because if I have to leave it at that, I'll get into problems on the next Monday and indeed I am to leave very quickly even today.
Promising I can update every 24 hrs may get me into problems as well.
Postponing my hosting is not an option, since this'll be the case for at least several months and I strongly believe I've got the most of time to devote at this very moment.

9. Perhaps a tiny issue, but something commonly applied in Mafia/Werewolf and the tiniest of efforts. If I can make the effort of clicking on a colour with every post, so can anyone else I guess.

11. This one is purely intended to cause some confusion beforehand among the participants while reading this and keeping them on their toes. Basically it can be left out I guess.

12. Which "said" evidence? Like things the host says? Sorry I'm a bit confused here.
But now you're mentioning it, perhaps I should prohibit quoting. No problems with paraphrasing as in "(whatever)" though.

14. Eh yes, sorry. This is part of my evil mind for this round.

Intrigued? That sounds promising.

Setting will be a European cosmopolitan city with huge political importance in the near future. Expect ugly scenes.
By the way I'm thinking of including music in my write-ups as some pieces really inspire me and would be excellent for the players to listen to while having a read and first thoughts. Perhaps also a good occasion to plant some hints.
Though I'm short of time now, so a nice description will be for after my return.
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Tikarma Vodicka-McPherson
 
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Post » Sat Feb 19, 2011 7:32 am

post a write up/sign up soon. (the idea sounds really promising, and i am dying to play another game)

About what date are you thinking of starting it, and exactly what european country is it set in.
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Jeffrey Lawson
 
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Post » Fri Feb 18, 2011 10:34 pm

post a write up/sign up soon. (the idea sounds really promising, and i am dying to play another game)

About what date are you thinking of starting it, and exactly what european country is it set in.

What do you think of the ruleset by the way?
Are you willing to accept there'll be one 48 hr day a week or should I be consequent and apply this to every day?

I think it's you or your bud ryace who asked whether it's going to be a dystopian setting, something like Blade Runner.
Well, I guess it's time I watch that movie again. I'm going to the nearby town, and hire some Lovecraft material and Blade Runner just to freshen things up. However, I got my inspiration elsewhere.

It's about dinner time here, so I'll have a meal, rush to the library and probably post the real thread or a teaser first tonight. In about three to four hours or so, you may accept an update. (Edit: fail, had situations)
In the meanwhile, please post your opinions.
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sam westover
 
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Post » Sat Feb 19, 2011 9:06 am

What do you think of the ruleset by the way?
Are you willing to accept there'll be one 48 hr day a week or should I be consequent and apply this to every day?


I'd rather once a week.
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Quick Draw
 
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Post » Sat Feb 19, 2011 9:26 am

I'd rather once a week.

Since yours is the only feedback for quite a while, I'll accept this as the public opinion. :tongue:
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Trent Theriot
 
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Post » Fri Feb 18, 2011 6:54 pm

Since yours is the only feedback for quite a while, I'll accept this as the public opinion. :tongue:

i prefer the one real day= one game day as well, 48 hours seems like a bit much.
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Jonathan Egan
 
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Post » Sat Feb 19, 2011 2:28 am

I like the ruleset there but I'd say to only have one 48 hr day in a week as it would get too confusing otherwise.
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Daddy Cool!
 
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Post » Fri Feb 18, 2011 6:07 pm

If the 48-hour day is communicated properly both on the day it occurs and the day prior, then I don't see a problem with it. Though since Thursday is the trouble day, I'd suggest starting on a Friday to get the game going full steam. The first day may have the most participation, but it shouldn't be too long because there's typically little noteworthy evidence at that point... just exposition.
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Anna Krzyzanowska
 
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Post » Sat Feb 19, 2011 6:49 am

Sceez me, my internet connection decided to die yesterday evening and I've managed to reanimate it this morning.

However, the good news seems to be that in the meanwhile more people expressed their concerns. Starting on a Friday could be an issue, provided I always try to post at noon, which seems best. I'm typically still away for all morning and in the meanwhile I should have managed to do a write-up, which is a bit unrealistic. The situation is most often like this: on Thursdays I usually have to leave just after noon or 1500 hrs at the latest and I must've managed to pack my things before. In addition, it just comes to my mind I've got some obligations on Friday noon too.

I'll just post on Thursdays and go through questions and votes when I return the next day in the afternoon. This seems like the fairest deal. So the one 48 hr day will last from Thursday noon till Saturday noon, with enough time to answer questions and process other events on Friday after 1400-1500 hrs (that's GMT+1).

I think of an important remark: in card games you'd begin the day, learn who's dead and what other stuff happened depending on the host and then vote for the person who'd be immediately executed. What we're doing here is saying: "Okay, you must die, innocent or not, no need to worry because first we'll have a nap and we expect you'll have a good night's rest and won't absolutely try to do a runner with the prospect of being butchered tomorrow in the morning." :lmao: :rofl: :lmao: :rofl:
How much fun this game may provide, this makes no sense whatsoever to any rational being. Have you thought of this before and has anyone tried to direct this issue?
It might be a good idea to depict the death scene at the end of the day, then start the thread of the following day. If I'm right this isn't commonly applied.

In case someone is interested, an updated ruleset:
Spoiler

Rules

When common sense is applied, many of the rules described below sound only reasonable. Yet, rules are a necessary evil wherever and whenever people choose to congregate and want to reach a goal with a sense of civility.

1. Play to win, even if the method I assigned you sounds somewhat unconventional at first. Whoever reaches his/her goal first, wins.

2. My aim is to keep the assigned roles a mystery. Don't openly mention your role, although the consequences will come to the fore in everyone's role-playing. These hints should prove enough. Try to look at it as a real life situation. You will be playing a role in a theoretically realistic situation after all. No one is ever going to say "Hey, I am an assassin!" (unless you have played too much Assassin's Creed), "I am the witchdoctor!" or "The matchmaker, that's me!"
Roles are assigned at random.
Of course everyone always can claim and attempt to prove they're "innocent" and have no part in this evil the group is presented with.

3. Play fair and keep up the fun for everyone. I can think of an endless array of hilarious ways in which I can god kill cheaters, although harm's been done already.

4. Unless specifically stated otherwise, all communication is kept within the threads, so no sneaky personal messaging off the board.

5. For the hypothetical instance there seems to be a balance issue (or just to keep the game fresh), I reserve the right to change rules or roles. Be assured, there will be no attempt to create an extra layer of anarchy.

6. Days last approximately 24 hrs. After about 21 hrs I'll post a statement the day is over and an execution (by vote of a majority within the group, see below rule 8) shall be performed.
The only exception shall be (real life) Fridays. On these days there shall be no new thread, so this means the days started on Thursdays last till the next Saturdays. Questions will be answered and other necessary actions shall be performed by the host in the second part of this prolonged day.

7. I expect every character to contribute at least once every two game days. Anyone failing to make a contribution every 48 hrs (or possibly 72 hrs, see above rule 6) gets god killed. Anyone being inactive/lurking for three days in total suffers the same fate.

8. Every day the surviving group may want to vote for someone to be executed. An absolute majority of votes is needed to execute.
Unless stated otherwise trying to eliminate the opposing force (classically known as mafiosi or werewolves, for ease indicated as OpFor) is the main objective, while the OpFor may nominate someone to be lynched every night. However, expect some strange things to happen every now and then. Sometimes people will be converted to the other side rather then killed or due to various reasons a killing may fail. The end of the game is reached when an OpFor group outnumbers the innocents.

9. When you're dead: stay dead. Necroposting may be the worst thing one can do. Feel free to PM me if you want to continue sleuthing. I'll be more than happy to keep you posted.

10. There is a pattern to follow when posting. All "out of character" communication (including votes for execution, questions to the host about evidence and such) should look like this [bolded and in red]:

OOC: (question/ remark/vote)

If it's a major remark I'll prefer you to direct it to me in a PM. In the case of votes it's keep easier to keep count this way.
Everything your character says must be typed as usual. Just put the name of your character on top of your contribution, bolded and underlined as in:

(character)

(role-playing and debating)

However don't overdo the role-playing and make sure your contributions are mostly useful to the investigations (although it may be stated otherwise to each individual).
Any non-verbal actions your character performs (like sitting down, standing up, walking back and forth, face palming...) must be put in italics as in:

(action)

Let's agree the host's colour to denote important info will be green.

11. Don't edit your posts (unless it's a silly typo or something similar). If you change your mind or want to revise your reflections in a previous post, just make a new post. If you need to edit a post, add at the bottom of the post exactly what you have corrected.

12. Evidence may or may not be clearly directed toward the OpFor. You can be set on a wrong trail, although I don't intend to do so on purpose. When answering your questions, sometimes it's more important to note what I don't say rather than what I put in my reply. If I don't reply to a question, it might indicate you're on to something and answering would give too much away.

13. Don't ever quote evidence you couldn't have gathered from debating. Unless you'd foster the ambition to be instantly god killed, so just don't. You're allowed to paraphrase others' statements.

14. A very important part of signing up is sending in a character profile to me. You'll only be definitely signed up after you've done so. You'll get to see the other ones' profiles during the game. I'll compile them. It should contain this info and look like this:

Name: full name, nickname optional
Age: (preferably between 16-70)
Gender: (M/F)
Nationality: (because of the setting, I encourage you to consider choosing a European nationality, although not obliged)
Build: (slim, muscular, average, athletic, big-boned... Certain flaws or effects of previous illnesses or other afflictions?)
Height: (if you're used to the imperial system, please include the metric equivalent. Here's a converter)
Appearance: (clothes, hair length and colour, eye colour, beard, tattoos, piercings...)
Possessions: (3-5 items that would make sense in a critical situation, modern technology allowed as long as it isn't a 100" plasma screen or so)
Occupation: (work/studies/other daily tasks)
Personality: (preferably 3-5 positive and as many negative traits)
Beliefs: (is your character a religious person? How does he/she look at the world [morality, economy, politics...] life, him-/herself?)
Hobbies: (what does your character like to do next to his/her daily obligations and duties? Does he have any special abilities?)
Life goal: (where does your character want to be within the next years?)
History: (the life of your character before he/she ended up in this horrible situation)

Remember your character profile may be used against you as evidence can be recognized as typifying for your character. Therefore it's important you provide the required quantity of traits, possessions and so forth. For example, if you're already a suspect and the group decides to use a few fibres of wool as evidence while your only typifying possession is a wool yarn that keeps popping up, it's a certain way to get massacred.
Please don't create bad-walking grannies, otherwise they'll only prove a source of http://www.youtube.com/watch?v=Ygy7UDADXDg throughout the story. Characters are supposed to have a minimum of physical ability.

Something that's of the uttermost importance to me as a host, is the fact the profile you create is the person you are going to be for the duration of this game. He/she is your voice and should effect everything you do or say. Don't look at it as a dry, static set of descriptions. Try to breathe the same air as he/she does. This is the board of a company that creates role-playing games, so give that aspect your best shot.

When I manage to write satisfying write-ups, I hope you will feel encouraged to do your best at role-playing and sleuthing. This in turn may keep me intrigued by your characters and incite me even more to do the best job I can as a host (not that I'm anyhow planning to do a sloppy job though). This is a fruitful way of interaction.

15. All further information not shared above will be provided in unique PMs at the beginning of the game.
Feel free to ask any questions by PM if anything still isn't clear though.

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Claudz
 
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