Werewolf Can't Hold Weapons

Post » Thu Sep 17, 2009 8:43 pm

I want to create a werewolf mod, but I don't know how to script it so that the werewolf cannot wield weapons of any kind. How would I be able to do this?

Thanks
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Lizbeth Ruiz
 
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Post » Thu Sep 17, 2009 11:16 pm

I want to create a werewolf mod, but I don't know how to script it so that the werewolf cannot wield weapons of any kind. How would I be able to do this?

Thanks


Will the werewolf be a creature or race? If it's a race, will it be playable?
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Natasha Biss
 
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Post » Thu Sep 17, 2009 10:47 pm

It won't be a race, per se. It will be like the werewolves in Bloodmoon or Daggerfall. There will be random NPC's wandering the wilderness, that turn into hostile werewolves at night, and there will be a chance to catch the 'werewolf disease' if you fight them. After an incubation period, you gain the power to turn into a werewolf at will, like with the Ring of Hircine.

I have asked jcarl904, author of the http://www.tesnexus.com/downloads/file.php?id=8804 mod, if I can borrow his werewolf models, so they will look totally realistic (but they won't really move like werewolves, as the Lycanthropy V2 mod doesn't come with animations). I may also, time permitting, add a joinable werewolf 'clan'.
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Laurenn Doylee
 
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Post » Fri Sep 18, 2009 5:10 am

Take a look at Werewolves: the Curse of Hircine. I don't have any experience with TES games before Oblivion, but this mod does what you are trying to do. (i think)

http://www.tesnexus.com/downloads/file.php?id=6486

(don't know how to make links yet)

EDIT: i guess i do lol
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louise fortin
 
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Post » Fri Sep 18, 2009 3:18 am

I never download mods anymore. I only ever use my own, ever since my computer had a near-fatal crash from some mods I downloaded. Besides, from what I gather, my mod will be slightly different from Werewolves: Curse of Hircine.

Besides, your own mods suit you best, so . . .
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Veronica Martinez
 
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Post » Fri Sep 18, 2009 3:07 am

I never download mods anymore. I only ever use my own, ever since my computer had a near-fatal crash from some mods I downloaded. Besides, from what I gather, my mod will be slightly different from Werewolves: Curse of Hircine.

Besides, your own mods suit you best, so . . .

Just for the record, it is simply impossible for your computer to suffer from a "near-fatal crash" from downloading and installing mods unless your computer has hardware issues.
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elliot mudd
 
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Post » Fri Sep 18, 2009 6:09 am

Just for the record, it is simply impossible for your computer to suffer from a "near-fatal crash" from downloading and installing mods unless your computer has hardware issues.


Actually, I don't think it was the mods. I don't really know what it was. It happened directly after I downloaded a mod that let you pick up bedrolls, and then I accidentally picked up an owned bedroll. Regardless of what it might have done to my PC, I assumed that picking up an owned bedroll would have repercussions. When I say I don't download mods, I really mean that I don't download big and/or complicated mods, as there are loads more ways thay can go wrong. I'll happily download a simple, 10KB mod, but not a massive 10MB mod.

Anyway, aren't we straying off-topic a bit? Can someone answer my question?
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john page
 
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Post » Fri Sep 18, 2009 5:38 am

I was more saying you could load it in the CS and find out how they did it. You don't have to run the mod, just look at it.
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Sweets Sweets
 
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Post » Fri Sep 18, 2009 3:08 am

I was more saying you could load it in the CS and find out how they did it. You don't have to run the mod, just look at it.


Oh, okay. I do suppose that I should probably do that. That would also answer my question in the other topic I started, about hand-to-hand damage. Thanks
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Laura Samson
 
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