Werewolf Discussion #3

Post » Wed Oct 19, 2011 8:20 am

I think we need to start up a position on this like we have w/ werewolves. Devs couldn't even hide from the werewolf questions before.

What's the lore on Werebears?


Here you go: http://www.uesp.net/wiki/Lore:On_Lycanthropy
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Nitol Ahmed
 
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Post » Wed Oct 19, 2011 6:14 am

I think we need to start up a position on this like we have w/ werewolves. Devs couldn't even hide from the werewolf questions before.

What's the lore on Werebears?

other then being native to skyrim and northern parts of high rock, and the practice of rubbing canis root on surrounding trees of a home to ward them off...not much
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Rachell Katherine
 
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Post » Wed Oct 19, 2011 8:29 am

other then being native to skyrim and northern parts of high rock, and the practice of rubbing canis root on surrounding trees of a home to ward them off...not much


Pretty much this...But why not two classes of 'were' for those who wish it: Berserks = Werebear Ulfhednar = Werewolf
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Jonathan Windmon
 
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Post » Wed Oct 19, 2011 2:08 pm

Its one thing to add it in as part of an xpac dlc like Shivering Isles but I hate the idea of them taking the corporate EA/Activision route of releasing standalone dlc for being a Werewolf and a quest to cure it. I don't know about you guys but I dislike the idea of my ass getting rammed by men in suits with revenue minded buisness propositions. Wake up people they are trying to run a business here and I'm not going to buy hammed in dlc taking advantage of the really devoted fan.
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Taylor Thompson
 
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Post » Wed Oct 19, 2011 6:30 am

What the heck is up with all this Werewolf / vampire crap... its REALLY getting old and overplayed in just about EVERY type of media.

do something new, and new rivalry, new type of mythological beasts that affect humans. There are TONS of them spread around all over our globe to borrow from.
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Carlos Rojas
 
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Post » Wed Oct 19, 2011 1:46 am

What the heck is up with all this Werewolf / vampire crap... its REALLY getting old and overplayed in just about EVERY type of media.

do something new, and new rivalry, new type of mythological beasts that affect humans. There are TONS of them spread around all over our globe to borrow from.


Well then...You tell us...What creatures do you propose that your character can 'change' into...I've already heard of liches...
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Austin Suggs
 
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Post » Wed Oct 19, 2011 12:57 am

Its one thing to add it in as part of an xpac dlc like Shivering Isles but I hate the idea of them taking the corporate EA/Activision route of releasing standalone dlc for being a Werewolf and a quest to cure it. I don't know about you guys but I dislike the idea of my ass getting rammed by men in suits with revenue minded buisness propositions. Wake up people they are trying to run a business here and I'm not going to buy hammed in dlc taking advantage of the really devoted fan.


lol, I think it's all about your desire/want to be a werewolf. Some might view this DLC as 'not worth it' while others might see this as a necessity for their character.
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jessica breen
 
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Post » Wed Oct 19, 2011 4:24 am

What the heck is up with all this Werewolf / vampire crap... its REALLY getting old and overplayed in just about EVERY type of media.

do something new, and new rivalry, new type of mythological beasts that affect humans. There are TONS of them spread around all over our globe to borrow from.

werewolves and vampires are as old as time...the myth's and legends go back to ancient times

you're only sick of it because ever since twilight everyone is trying to cash in...
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Adam Kriner
 
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Post » Wed Oct 19, 2011 2:53 pm

lol, I think it's all about your desire/want to be a werewolf. Some might view this DLC as 'not worth it' while others might see this as a necessity for their character.

I had a character concept built around being a werewolf

also I have the desire to rip people apart...
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Roberto Gaeta
 
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Post » Wed Oct 19, 2011 11:41 am

lol, I think it's all about your desire/want to be a werewolf. Some might view this DLC as 'not worth it' while others might see this as a necessity for their character.



Hence the taking advantage of fans part, it makes my skin crawl. I understand people enjoy being a werewolf and I dug it too in Morrowind but I disagree with the route they are certaintly going to take in making it available. Lets not forget that they will overcharge as well...
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Naomi Ward
 
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Post » Wed Oct 19, 2011 5:14 am

werewolves and vampires are as old as time...the myth's and legends go back to ancient times

you're only sick of it because ever since twilight everyone is trying to cash in...


A slight correction (and by slight, I mean significant):

Legends about vampire-esque creatures have been around for a long time. The modern notion of vampires as we know it today didn't enter the popular consciousness of the West until Bram Stoker's "Dracula" became popular.

Likewise, legends and folklore about lycanthropy go back a long ways, but they are wildly different from the modern version. Werewolves as we understand them (infected from bites, anthropomorphic appearance, weakness to silver) didn't exist until the early 1900s.
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Lauren Denman
 
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Post » Wed Oct 19, 2011 10:03 am

A slight correction (and by slight, I mean significant):

Legends about vampire-esque creatures have been around for a long time. The modern notion of vampires as we know it today didn't enter the popular consciousness of the West until Bram Stoker's "Dracula" became popular.

Likewise, legends and folklore about lycanthropy go back a long ways, but they are wildly different from the modern version. Werewolves as we understand them (infected from bites, anthropomorphic appearance, weakness to silver) didn't exist until the early 1900s.

I agree...but I was refering to the recent vampire craze...which is why most people are sick of them
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Dewayne Quattlebaum
 
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Post » Wed Oct 19, 2011 7:52 am

Hence the taking advantage of fans part, it makes my skin crawl. I understand people enjoy being a werewolf and I dug it too in Morrowind but I disagree with the route they are certaintly going to take in making it available. Lets not forget that they will overcharge as well...


lol, here's to hoping that werewolf armor won't be it's own DLC.
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Lisha Boo
 
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Post » Wed Oct 19, 2011 6:24 am

Hence the taking advantage of fans part, it makes my skin crawl. I understand people enjoy being a werewolf and I dug it too in Morrowind but I disagree with the route they are certaintly going to take in making it available. Lets not forget that they will overcharge as well...


Taking advantage of fans?

How about making smart design decisions that focused on more interesting elements of gameplay than Ghost Rider Syndrome?

And if you don't want to pay for it, don't buy it. But I guarantee that adding content to a game that already has more than 12x the content of most games on the market will pretty much always be worth it. That, and Bethesda's never set an artificially high price for DLC or expansions. Unless you're just cheap.
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Nathan Maughan
 
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Post » Wed Oct 19, 2011 3:04 am

I have a faint memory, correct me if im wrong, but i think its only the werewolfes under the service of Hirsine that maintain any kind of intelligence. The "normal" Werewolf disease makes the host a simple beast, only driven by blood lust, without aim or meaning,. The only way they could incorporate the player being an werewolf, was if Hirsine came back, but hes werewolfes can only turn during Hirsines "Hunt", that happend in the Blood Moon DLC, and that events only happens time to time with a couple of hundred of years betwen, and also it would be weird to make an almost exact copy of an old DLC from an old game.

It wouldn't be really THAT weird, I doubt it will be an exact copy either.
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Rodney C
 
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Post » Wed Oct 19, 2011 12:47 am

Taking advantage of fans?

How about making smart design decisions that focused on more interesting elements of gameplay than Ghost Rider Syndrome?

And if you don't want to pay for it, don't buy it. But I guarantee that adding content to a game that already has more than 12x the content of most games on the market will pretty much always be worth it. That, and Bethesda's never set an artificially high price for DLC or expansions. Unless you're just cheap.


I want to agree with you... but when I think about the horse armor... But I think Bethesda has learned from that mistake.
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Adrian Powers
 
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Post » Wed Oct 19, 2011 3:30 am

I want to agree with you... but when I think about the horse armor... But I think Bethesda has learned from that mistake.


Considering they've said "We aren't doing anything like horse armor again," I would think so. Also, that DLC cost, what? $1.99?
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Nikki Lawrence
 
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Post » Tue Oct 18, 2011 11:53 pm

Implemented the right way, werewolf DLC would not have to be exact copy of bloodmoon. It could be done a totally different way, without excluding Hircine and the hunt entirely.
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barbara belmonte
 
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Post » Wed Oct 19, 2011 2:53 pm

Considering they've said "We aren't doing anything like horse armor again," I would think so. Also, that DLC cost, what? $1.99?


The only time I tried this was with 'Battlehorn Castle'...Paid for it...Downloaded it...It wouldn't install...I wish it came with the 'Knights of the Nine' expansion...
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JaNnatul Naimah
 
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Post » Wed Oct 19, 2011 12:15 am

Vampires and werewolves were never done very well in The Elder Scrolls, so I would prefer they were both scrapped.
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dean Cutler
 
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Post » Wed Oct 19, 2011 12:38 am

The only time I tried this was with 'Battlehorn Castle'...Paid for it...Downloaded it...It wouldn't install...I wish it came with the 'Knights of the Nine' expansion...

I still think it was a bad move to make battlehorn castle and the others...exclusive to only the pc and 360...I hope beth doesnt go that route again
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Cesar Gomez
 
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Post » Wed Oct 19, 2011 2:18 pm

Little disappointed, but not surprised.

Hence the taking advantage of fans part, it makes my skin crawl. I understand people enjoy being a werewolf and I dug it too in Morrowind but I disagree with the route they are certaintly going to take in making it available. Lets not forget that they will overcharge as well...


I doubt they would just make a "Werewolf" DLC, they keep stating they want to do few larger expansionish DLCs. It would probably be something closer to Bloodmoon, or hell a Bloodmoon 2.
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hannah sillery
 
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Post » Wed Oct 19, 2011 12:55 am

Vampires and werewolves were never done very well in The Elder Scrolls, so I would prefer they were both scrapped.


valid opinion. I disagree... Though I didn't like the 'oblivion style' vampires.... But I think we all would like our own version of 'how they should be done.' But those are just our opinions.
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renee Duhamel
 
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Post » Wed Oct 19, 2011 12:16 pm

Taking advantage of fans?

How about making smart design decisions that focused on more interesting elements of gameplay than Ghost Rider Syndrome?

And if you don't want to pay for it, don't buy it. But I guarantee that adding content to a game that already has more than 12x the content of most games on the market will pretty much always be worth it. That, and Bethesda's never set an artificially high price for DLC or expansions. Unless you're just cheap.


DLC is always a question of quality and content and there is a trend where DLC introduced into games have been for the most part mediocre. I'm keeping my expectations at zero and letting them prove me wrong.
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Wanda Maximoff
 
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Post » Wed Oct 19, 2011 9:00 am

Vampires and werewolves were never done very well in The Elder Scrolls, so I would prefer they were both scrapped.


I disagree (atleast on the werewolf part). Werewolves were done pretty well in Morrowind...beast legs as well as running on all fours like an actual wolf. Given the time that the Bloodmoon expansion came out and the animation limitations of the engine...the werewolves were done masterfully.
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Bek Rideout
 
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