One of the short comings of the werewolf eyes is that in Nifskope they are considered one piece, thus you can't for example make the eyes have different textures (like a blind left eye or heterochromia - the same as you can do with your non-werewolf races). What I'm requesting is that someone who knows what they are doing with Blender (in regards to Skyrim modding*) or who has 3d Max, make the eyes two separate pieces.
* = The reason I'm not doing this myself: I still haven't cracked the joke that is importing and exporting Skyrim meshes from Blender without them breaking horribly in one of a hundred different ways, thanks to the nifscripts team saying "no" to Skyrim supporting nifscripts.