[WIPz||RELz] Werewolf Infection

Post » Fri May 27, 2011 7:11 pm

Very early beta. Basically Vampire Embrace for werewolves. Requires MWSE

If you are interested in the files, they can be found http://www.tesnexus.com/downloads/file.php?id=27082. I can't promise it works, but as I lost the files last time, I though I better upload them somewhere this time. :)

The core is done, give or take. Transforming works fine, infecting works fine etc.

The infection method is attacking. However, due to the huge attack bonuses you get as a werewolf there is a button to lower attack damage (so you can infect people under level 25).
You can also feed on dead NPCs as a quick way to restore health, however, you can't do it in combat.
All of your pack will help defend you when you are under attack, even if they are not following you at the time
When infecting them, within the three day period between infection and them becoming a werewolf there is a chance they will be cured, not cope with the change and go crazy or be killed. Most of these chanced are quadratic formula based on the players level. It does mean that a werewolf at level one has no chance of infecting anyone, but at level 50 you should be able to infect almost anyone in the game.

Compatibility wise, it shouldn't conflict with any werewolf mod, although there may be issues with VE and Werewolf infection being used at the same time.
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Rebecca Clare Smith
 
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Post » Sat May 28, 2011 6:18 am

Yacoby: The Werewolf god!
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TRIsha FEnnesse
 
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Post » Fri May 27, 2011 9:59 pm

Sounds really cool Yacoby. I've never been enamored of the were before but I might have to give them a shot at this point.
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Emily Shackleton
 
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Post » Sat May 28, 2011 12:59 am

So is this project in the same stage it was ages ago when you stopped work on it or have you begun again?
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Sebrina Johnstone
 
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Post » Sat May 28, 2011 4:19 am

So is this project in the same stage it was ages ago when you stopped work on it or have you begun again?

It has slightly moved onwards. It doesn't crash now and has a couple of new features
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Jonathan Braz
 
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Post » Sat May 28, 2011 5:25 am

cool, would you allow wolvman to incorporate this in Rh?
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luis dejesus
 
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Post » Sat May 28, 2011 10:00 am

cool, would you allow wolvman to incorporate this in Rh?

Probably, but when it is at a slightly further stage than it is now
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Dorian Cozens
 
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Post » Fri May 27, 2011 10:47 pm

I have an idea.

Wolfpacks are based on strength of the individuals.. usually with the alpha being able to submit the others. So, maybe if the player could beat a infected NPC (reducing his health to a %) then said NPC would submit.
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FITTAS
 
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Post » Fri May 27, 2011 6:11 pm

I'll definitely download this one when it's more complete and hopefully not to conflicting with VE, hopefully it's not even much right now. :)

Great work!
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Khamaji Taylor
 
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Post » Sat May 28, 2011 10:15 am

...I love you.

Err, I mean, are you planning on uploading this to PES?
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Strawberry
 
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Post » Sat May 28, 2011 2:44 am

This Looks great can't wait to see how it turns out. I've always wanted a werewolf mod such as this. One Question: will you ever attempt to make it work with Vampire Embrace so we can have Were-vamps?
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Charles Mckinna
 
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Post » Sat May 28, 2011 2:20 am

Is this still living?
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Stefanny Cardona
 
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Post » Fri May 27, 2011 10:07 pm

Is this still living?


Quoted for truth... It seems there was a big push for werewolf mods a while back but it stopped as soon as school came around. Is this the same thing?
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Marquis T
 
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