Werewolf issues

Post » Sun Sep 19, 2010 6:22 am

If werewolves do make it in, turning into one should have consequences. Killing spree like consequences

The problem with this is many ideas I've seen on the subject give players either too much control (kill people or receive a small stat hit that slowly adds up) or too little ("cutscene" of you automatically attacking nearby people)
The first option would let you just either do nothing, attack bandits, or attack guards. This doesn't really do anything because you don't lose anything. Shopkeepers won't be dead, questgivers and NPCs that you've built relationships with will never be in the line of fire, and all of your victims respawn. The second option makes you feel far too detached and gives you no "responsibility" for your actions, because you didn't do it.

My idea would be that when you transform, you will start losing health at a steady rate. Every person you kill reduces this by a little, and after you kill 5-10 people (depending on how bad your condition is) your health will stop draining. The catch is ALL NPCs look exactly alike, are all killable and all have the same (relatively crappy) stats. This will make being a werewolf play out like a lottery game where you have to "scratch out"(cwatididthar?) the least important people. Your vision will also be blurry and reddish and you won't be able to see very far, adding to the feeling that you just have to kill anything nearby.

After you kill the number of people required, your vision will go back to normal and all NPC stats will go back to original levels (kinda like going out of "beast mode") but you will still be a Werewolf, letting you see the damage you did and giving you the rest of the night to do whatever you wanted.
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Michelle davies
 
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Post » Sun Sep 19, 2010 8:41 am

I would prefer just turning into a wolf, and doing what i want...
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natalie mccormick
 
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Post » Sun Sep 19, 2010 2:54 am

I would prefer just turning into a wolf, and doing what i want...


This.
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BrEezy Baby
 
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Post » Sun Sep 19, 2010 1:00 am

lol, I put werewolves svck because I really do think they are a lame monster type. That being said I do hope they make it into Skyrim as variety is never a bad thing and I know a lot of people want them in. Me personally if they make it in, cool, if they don't, meh.

If they are in, add werewolf slaying to my resume, right next to Dragons and Vampires if they show-up.
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Frank Firefly
 
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Post » Sun Sep 19, 2010 6:37 am

1 of the conequences should be that if you get identified as being a werewolf then guards, militia, witchhunters, werewolf hunter etc should try and hunt you down (sometimes attack in your sleep aswell).
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megan gleeson
 
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Post » Sat Sep 18, 2010 10:24 pm

The downside to being a lycanthrope would be the fact that you would be attacked on sight when moving into a town while transformed. Vampire's downside is sun damage. That's it, they get very nice bonuses and have downsides that even out the bonuses. I mean in Daggerfall, the citizens just disappeared because they were scared of you but in present games you can have people running screaming from you and guards attacking you, not to mention having lycanthrope hunters after you.
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Breanna Van Dijk
 
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Post » Sat Sep 18, 2010 8:39 pm

The idea is interesting, but maybe could make playing a werebeast less enjoyable. I think NPC stats shouldn't be changed because of your condition, surelly there will be some capable of defeating you in werewolf form.

If you wan't to rollplay a tortured soul and be afraid of night your idea is perfect, but if you wan't to roam freely, it could maim the experience.
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lolli
 
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Post » Sat Sep 18, 2010 8:42 pm

I don't really care about the vampire/werewolf thing. I hated being a vampire.
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Allison Sizemore
 
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Post » Sun Sep 19, 2010 2:11 am

I like having control; just like in Bloodmoon. Better yet, give me the ring of Hircine so I can turn when I want. :devil:
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Natasha Biss
 
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Post » Sun Sep 19, 2010 8:25 am

The idea is interesting, but maybe could make playing a werebeast less enjoyable. I think NPC stats shouldn't be changed because of your condition, surelly there will be some capable of defeating you in werewolf form.

If you wan't to rollplay a tortured soul and be afraid of night your idea is perfect, but if you wan't to roam freely, it could maim the experience.

the point is you CAN do whatever you want as soon as you kill a few NPCs. Just camp by a bandit hideout and kill them the second you transform. problem solved
The NPC stats only last for those few kills at the start, then everything goes back to normal (besides you being a werewolf, of course :goodjob: )
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Anna Beattie
 
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Post » Sun Sep 19, 2010 2:22 am

the point is you CAN do whatever you want as soon as you kill a few NPCs. Just camp by a bandit hideout and kill them the second you transform. problem solved
The NPC stats only last for those few kills at the start, then everything goes back to normal (besides you being a werewolf, of course :goodjob: )

But you should be allways controlling the hour, and start running from civiliced areas as night aproached, with fear of make a single error... and imagine if a NPC start following you because a quest thing.

I really like the idea, but should be a way to make eventually more controllable. Maybe with practice or after a quest, as the feeling is cool, but not so as a way of life.

On the other hand, maybe you could be used to that situation. Who knows.
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Laura Elizabeth
 
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Post » Sat Sep 18, 2010 8:02 pm

Some people don't like werewolves others do. To each his own. But the majority of people who don't mind if they are in or not would want to controll a werewolf. Gameplay should be like Bloodmoon and Daggerfall.
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oliver klosoff
 
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Post » Sun Sep 19, 2010 9:43 am

As long as some roleplay is involved and that consequences are required I don't mind what they choose.
If they use Bloodmoons version, nightly kills of 10 victims would be a heck of a lot though.
In the Lore it's said that the kills are more out of possible hate or lust to infect others.

It would be fun in game if you could use whichever unique diisease they go for to infect others to be like you.

Have trouble with a merchant while infected, infect them run off then come back later when they have something in common with you.
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Jack Moves
 
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Post » Sun Sep 19, 2010 5:24 am

How many werewolf threads do we have?

http://www.gamesas.com/index.php?/topic/1172068-are-werewolves-immortal/page__pid__17288892#entry17288892
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Chris Jones
 
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Post » Sun Sep 19, 2010 3:24 am

How many werewolf threads do we have?

I don't know why there is something wrong about making a thread about something appearing in another one.

How many Skyrim threads do we have? :P
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Imy Davies
 
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Post » Sat Sep 18, 2010 11:01 pm

I don't know why there is something wrong about making a thread about something appearing in another one.

How many Skyrim threads do we have? :P

We have two werewolf threads though. My previous post links to one of them and here's the other..... http://www.gamesas.com/index.php?/topic/1168093-vampirewerebeast/page__pid__17287799__st__160#entry17287799

This couldn't have been posted in one of those threads?
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Sophie Morrell
 
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Post » Sat Sep 18, 2010 7:55 pm

We have two werewolf threads though. My previous post links to one of them and here's the other..... http://www.gamesas.com/index.php?/topic/1168093-vampirewerebeast/page__pid__17287799__st__160#entry17287799

This couldn't have been posted in one of those threads?

I had thought you were simply complaining about it :blush2: . Sorry :).

EDIT: But the other thread is about your prefferences in different monsters, not about the feeling of any of them. Is a pool about that...
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Kelly James
 
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Post » Sun Sep 19, 2010 6:03 am

I had thought you were simply complaining about it :blush2: . Sorry :).

EDIT: But the other thread is about your prefferences in different monsters, not about the feeling of any of them. Is a pool about that...

The last link is for "Vampire & Werebeast" so it's a thread for anything and everything werewolf.
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cheryl wright
 
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Post » Sat Sep 18, 2010 11:45 pm

I'm sure I saw more, so I made my own

This is just my idea. I personally find having total control of your actions makes the disease feel more like a free perk than something with real advantages and disadvantages
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Joe Alvarado
 
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Post » Sun Sep 19, 2010 5:39 am

How many werewolf threads do we have?

http://www.gamesas.com/index.php?/topic/1172068-are-werewolves-immortal/page__pid__17288892#entry17288892


The better question is why people are asking for werewolves so much instead of asking for the awesome Werebears. I want werebears!
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He got the
 
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Post » Sat Sep 18, 2010 6:05 pm

I would prefer just turning into a wolf, and doing what i want...


Ditto
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Steve Fallon
 
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Post » Sun Sep 19, 2010 10:20 am

Werewolves... i'm not that impressed :sadvaultboy:
The Curse of Hircine... count me in ! :celebration:
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Céline Rémy
 
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Post » Sun Sep 19, 2010 8:05 am

Werewolves... i'm not that impressed :sadvaultboy:
The Curse of Hircine... count me in ! :celebration:


Huh? Not sure what you mean by that. Werewolves are one of the lycanthrope types. Werewolves are spread out through every province, but if you mean you want both werewolves and werebears, I'm with you on that too. At the very least we should have werebears, seeing as they are the abundant ones in Skyrim.
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Wayne W
 
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Post » Sat Sep 18, 2010 11:16 pm

Unless you played solely to be a werewolf that would pretty much ruin any playthrough.
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Anne marie
 
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Post » Sun Sep 19, 2010 4:14 am

Unless you played solely to be a werewolf that would pretty much ruin any playthrough.

Yep, I am that exception.
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jess hughes
 
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