Werewolf Lore

Post » Sun Jan 09, 2011 5:13 pm

I was in the Library site and was looking up werewolf lore and noticed there was a little bit, is that all it is? Someone gets bite or attacked than gets infected and without a cure turns into one?
I was hoping there would be more to it, kinda like the vampire lore with people asking if you are really undead or dead or alive with just a curse?
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Taylor Bakos
 
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Post » Sun Jan 09, 2011 9:01 am

vampirism and lycanthropy are disease curses. In the case of lycanthropy, it's a disease created by Hircine to combine man and beast into one bloodthirsty being, a giant perversion of nature (a big finger to Namira and Kynareth who are the two big nature gods).

Here's the best (and only) book about lycanthropy, http://www.imperial-library.info/content/daggerfall-on-lycanthropy. It is a bit dated, but it doesn't conflict with anything so far, so it can be treated as a (mostly) legitimate source.
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Rob Davidson
 
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Post » Sun Jan 09, 2011 2:58 pm

http://www.uesp.net/wiki/Daggerfall:Lycanthropy
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Ladymorphine
 
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Post » Sun Jan 09, 2011 7:55 pm

You can also check the bloodmoon main quest line for more info. (Found out that Lycanthropes live longer than normal through it.[Possibly forever, but it's not clear on that, and I doubt they do])
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Ellie English
 
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Post » Sun Jan 09, 2011 5:14 pm

Ok thankz for the info everyone:) *goes to start bloodmoon quest* :P
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Richard
 
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Post » Sun Jan 09, 2011 8:23 am

You can also check the bloodmoon main quest line for more info. (Found out that Lycanthropes live longer than normal through it.[Possibly forever, but it's not clear on that, and I doubt they do])

I don't recall werewolves living longer than normal people. Who said that? What quest? I'd like to know.

Are werewolves more accuratly represesnted in bloodmoon or daggerfall? In daggerfall they could shift at will and were only forced to turn once a month. Also, why do they need to kill humans?
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GLOW...
 
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Post » Sun Jan 09, 2011 7:54 pm

I'd say Daggerfall's representation is more accurate. As to why they have to kill, because that's part of the curse Hircine infused in the curse, bloodlust.
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Euan
 
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Post » Sun Jan 09, 2011 8:04 pm

I don't recall werewolves living longer than normal people. Who said that? What quest? I'd like to know.

Are werewolves more accuratly represesnted in bloodmoon or daggerfall? In daggerfall they could shift at will and were only forced to turn once a month. Also, why do they need to kill humans?

Heart-fang lived a supernaturally long life, because of his curse, which he concealed with the band of Hircine.

Lycanthropy is a game mechanic. It will change, as many times as it's implemented.

Lycans kill humans, because they are the only sacrifice Hircine finds acceptable.
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John Moore
 
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Post » Sun Jan 09, 2011 6:46 pm

vampirism and lycanthropy are disease curses. In the case of lycanthropy, it's a disease created by Hircine to combine man and beast into one bloodthirsty being, a giant perversion of nature (a big finger to Namira and Kynareth who are the two big nature gods).

Here's the best (and only) book about lycanthropy, http://www.imperial-library.info/content/daggerfall-on-lycanthropy. It is a bit dated, but it doesn't conflict with anything so far, so it can be treated as a (mostly) legitimate source.

curses? Well I guess that depends on who you ask... ; )
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Ann Church
 
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Post » Sun Jan 09, 2011 5:34 pm

Both are abominations in the eyes of the Chaos gods! BLOOD IS ONLY FOR KHORNE! DISEASE IS TO BE RAMPANT EVERYWHERE!
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Kelsey Hall
 
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Post » Sun Jan 09, 2011 9:41 am

In term of a cure, the witches tend to be ya best bet of ya ever becoming "normal" again.

curses? Well I guess that depends on who you ask... ; )

My drakes that ya would go insane due to isolation and/or murder ya will cause.
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alyssa ALYSSA
 
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Post » Sun Jan 09, 2011 1:28 pm

Of the lycans who are not quest-wolves in BM, that seems to be the case. There's also the added fun that it seems those who turn see everything they commit. Those women, children, and men you slew in the middle of the night and ate? Yep...you most likely will remember all of that when you "wake up." Probably doesn't help that there's likely to be flesh bits on you too.
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Kayleigh Mcneil
 
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Post » Sun Jan 09, 2011 10:04 pm

I'd say Daggerfall's representation is more accurate. As to why they have to kill, because that's part of the curse Hircine infused in the curse, bloodlust.


Yeah definitely go with Daggerfall. Bloodmoon werewolves were being affected by the (you guessed it) bloodmoon.
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Danny Blight
 
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Post » Sun Jan 09, 2011 8:21 pm

There's also a tiny amount of information about werewolves in the Infernal City.
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LuCY sCoTT
 
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Post » Sun Jan 09, 2011 6:11 pm

There's also a tiny amount of information about werewolves in the Infernal City.

You mean the one about the werecroc? That was a bad rumor
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Jade Payton
 
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Post » Sun Jan 09, 2011 5:12 pm

No, I'm talking about
Spoiler
that little jaunt into Hircine's realm.

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Facebook me
 
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Post » Sun Jan 09, 2011 10:36 am

Oh yeah...that was REALLY tiny though. I mean REALLY REALLY tiny, other than there appears to be things other than lycan in his realm.
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Kevin Jay
 
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Post » Sun Jan 09, 2011 4:36 pm

I was in the Library site and was looking up werewolf lore and noticed there was a little bit, is that all it is? Someone gets bite or attacked than gets infected and without a cure turns into one?
I was hoping there would be more to it, kinda like the vampire lore with people asking if you are really undead or dead or alive with just a curse?


Alright, vampire lore is simple, find all the layers of information and you will find some interesting finds. Vampires in ES universe are indeed Undead, after 3 days of incubation after contracting Porphiric Hemophillia, the infected person dies in his sleep and awakens with a nightmare and a new "Life". Each clan has different powers and such, the Cyrodiilic vampires can walk during the day and disguise themselves from the living if they are well fed, why? Because they made a deal with Clavicus Vile to give them the power? What he wanted in return was unknown, but I can only speculate that it was power. The Order loves power and if they do not feed for four days, they will become more powerful, but they will be known for what they really are, Undead creatures of the night and everyone will know what they are, breaking a core tenet of the Cyrodiilic Vampire clan. Go read "Manifesto Cyrodiil Vampyrum" for more info. As for the Werewolves, Lycanthropy is both a Disease and a Curse, a person could be infected and born with it. Born with is? Yes, Lycanthropy is a hereditary condition that can lie dormant for generations in a family. And if the Curse is dormant in one person, and a Lycanthrope bites that person whos Curse is inside, the Lycanthrope will be immedietly cured and the infected person will immedietly become a Werewolf or any other form of Lycanthrope depending on the strain in his body. They quickly become a Werewolf due to the Curse blossoming inside.

The book "On Lycanthropy" states: " I have removed the contents of a werewolf's stomach and found more remnants of roots and berries than animal flesh. My conclusion is that they do not need to attack and devour humans to survive."

That is incorrct. Both Daggerfall and Bloodmoon showed that players/Werewolves needed to kill one person each night to wake up healthy, if they did not kill, they would lose health and potentially die. The Were-bear she mentions was discarded as a rumor, like the Were-Shark or Were-croc, but the new recent Elder Scrolls book, Infernal City has shows that Were-bears exists, so only 3 are confirmed. Were-boar, Werewolf and Were-bear, the rest remains to be seen, even that Were-shark -_-

For information on the heredetary section of Lycanthropy in Elder Scrolls, check the "Cure for Lycanthropy" Daggerfall quest and read it. It's pretty interesting.

During the day, may people suffer insanity from Lycanthropy, its no wonder that they are agresssive and the Werewolf NPC's are named "Raving Lunatic" or "Insane wandered". In Daggerfall, there was a fellow who commited suicide because he could not live with himself, so its clear that Bethesda stayed true to our world Werewolf lore. But what I dont understand is this.

The book, On Lycanthropy, says this: "Werewolves do not revert to their human forms upon death, despite what legends will tell you. I had the opportunity to look at the monster's steaming body out in the snow before it was carried away to be burned."



Now, a quest in Daggerfall has them turn back to their human form, at least one.


http://www.uesp.net/wiki/Daggerfall:The_Werebeast

"So, off you go on another routine dungeon romp, killing and destroying everything in your path...including the doomed werewolf. When you finally find and kill the werewolf in the depths of the dungeon a strange thing happens...The body of the werewolf begins to transform before your very eyes. In just a few minutes, it has become a young man who seems
to bear a strong resemblance to Cyndassa."


So it contradicts....I guess us fans have to decide ourselves which is true and which is not. In Bloodmoon, when us Werewolf players die, we do not revert back to human form, but this could be due to ingame mechanic :D
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Evaa
 
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Post » Sun Jan 09, 2011 11:51 am

I want to be a wereguar.
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Solina971
 
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Post » Sun Jan 09, 2011 2:26 pm

Alright, vampire lore is simple, find all the layers of information and you will find some interesting finds. Vampires in ES universe are indeed Undead, after 3 days of incubation after contracting Porphiric Hemophillia, the infected person dies in his sleep and awakens with a nightmare and a new "Life". Each clan has different powers and such, the Cyrodiilic vampires can walk during the day and disguise themselves from the living if they are well fed, why? Because they made a deal with Clavicus Vile to give them the power? What he wanted in return was unknown, but I can only speculate that it was power. The Order loves power and if they do not feed for four days, they will become more powerful, but they will be known for what they really are, Undead creatures of the night and everyone will know what they are, breaking a core tenet of the Cyrodiilic Vampire clan. Go read "Manifesto Cyrodiil Vampyrum" for more info. As for the Werewolves, Lycanthropy is both a Disease and a Curse, a person could be infected and born with it. Born with is? Yes, Lycanthropy is a hereditary condition that can lie dormant for generations in a family. And if the Curse is dormant in one person, and a Lycanthrope bites that person whos Curse is inside, the Lycanthrope will be immedietly cured and the infected person will immedietly become a Werewolf or any other form of Lycanthrope depending on the strain in his body. They quickly become a Werewolf due to the Curse blossoming inside.

The book "On Lycanthropy" states: " I have removed the contents of a werewolf's stomach and found more remnants of roots and berries than animal flesh. My conclusion is that they do not need to attack and devour humans to survive."

That is incorrct. Both Daggerfall and Bloodmoon showed that players/Werewolves needed to kill one person each night to wake up healthy, if they did not kill, they would lose health and potentially die. The Were-bear she mentions was discarded as a rumor, like the Were-Shark or Were-croc, but the new recent Elder Scrolls book, Infernal City has shows that Were-bears exists, so only 3 are confirmed. Were-boar, Werewolf and Were-bear, the rest remains to be seen, even that Were-shark -_-

For information on the heredetary section of Lycanthropy in Elder Scrolls, check the "Cure for Lycanthropy" Daggerfall quest and read it. It's pretty interesting.

During the day, may people suffer insanity from Lycanthropy, its no wonder that they are agresssive and the Werewolf NPC's are named "Raving Lunatic" or "Insane wandered". In Daggerfall, there was a fellow who commited suicide because he could not live with himself, so its clear that Bethesda stayed true to our world Werewolf lore. But what I dont understand is this.

The book, On Lycanthropy, says this: "Werewolves do not revert to their human forms upon death, despite what legends will tell you. I had the opportunity to look at the monster's steaming body out in the snow before it was carried away to be burned."



Now, a quest in Daggerfall has them turn back to their human form, at least one.


http://www.uesp.net/wiki/Daggerfall:The_Werebeast

"So, off you go on another routine dungeon romp, killing and destroying everything in your path...including the doomed werewolf. When you finally find and kill the werewolf in the depths of the dungeon a strange thing happens...The body of the werewolf begins to transform before your very eyes. In just a few minutes, it has become a young man who seems
to bear a strong resemblance to Cyndassa."


So it contradicts....I guess us fans have to decide ourselves which is true and which is not. In Bloodmoon, when us Werewolf players die, we do not revert back to human form, but this could be due to ingame mechanic :D


Wow thankz for all that info and werewolves are in The Infernal City? Did I miss it? I haven't finished reading it yet, to much stuff to do XD
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Juanita Hernandez
 
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Post » Sun Jan 09, 2011 5:39 pm

But what I dont understand is this.

The book, On Lycanthropy, says this: "Werewolves do not revert to their human forms upon death, despite what legends will tell you. I had the opportunity to look at the monster's steaming body out in the snow before it was carried away to be burned."

Now, a quest in Daggerfall has them turn back to their human form, at least one.


http://www.uesp.net/wiki/Daggerfall:The_Werebeast

"So, off you go on another routine dungeon romp, killing and destroying everything in your path...including the doomed werewolf. When you finally find and kill the werewolf in the depths of the dungeon a strange thing happens...The body of the werewolf begins to transform before your very eyes. In just a few minutes, it has become a young man who seems
to bear a strong resemblance to Cyndassa."


I think I can assume three scenario:
a. ) Game Mechanic. In one dungeon, it can be infected with a good dozen of these hairy beasts and try find this one werewolf might not be so pleasing if it involved killing everyone of this guys in a maze and not knowing if ya did kill him or not. Then there the indication of killing the werewolf. They could just say "ya just kill a werewolf, go back to quest giver", but seeing this is part of (leading to) the Main Quest, the Dev wanna add story or some meaning and motivation as to why ya did what ya have to do.

or

b. ) It was his time to transform before even he "dies", like how one would transform back to "normal" by morning. Remember that this quest can happen in the day time and/or the night time. Only restriction is the amount of days ya needed to complete this quest.

or

c. ) An oversight or the threader of lores did not share notes with each other at the time and contradiction exist.
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George PUluse
 
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Post » Sun Jan 09, 2011 11:03 pm

Did wereboars, weresharks, werecrocs, etc, all come from Hircine too?
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Claire Vaux
 
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Post » Sun Jan 09, 2011 11:50 pm

Did wereboars, weresharks, werecrocs, etc, all come from Hircine too?



Assuming they all exist, that would make sense. Why assume otherwise unless told explicitly? We know Wereboars exist. We've encountered them. I would assume it's simply a different variation of the same disease, just as Vampirism has many variations.
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lillian luna
 
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Post » Sun Jan 09, 2011 9:32 pm

Wow thankz for all that info and werewolves are in The Infernal City? Did I miss it? I haven't finished reading it yet, to much stuff to do XD

You will know when the Werewolves show, its pretty cool. And lets just say Hircine's realm is not only what we saw in Bloodmoon. :D
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meg knight
 
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Post » Mon Jan 10, 2011 2:07 am

You will know when the Werewolves show, its pretty cool. And lets just say Hircine's realm is not only what we saw in Bloodmoon. :D

well, we never saw hircine's realm in bloodmoon, so of course it's not what we saw in the Infernal city.
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FITTAS
 
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