Werewolf Physical Appearance 2

Post » Fri Aug 19, 2011 8:33 pm

Instead of necroing my old thread, I figured that I'd make a second one of it.
My first idea from the original thread: Assuming that werewolves are in, do you want to be able to choose how your PC as a werewolf looks, instead of just having a generic werewolf across all playthroughs? I remember a thread a month or two ago had something like this and people were saying that they didn't want to be taken out of the game and into a character creator to make a separate werewolf PC. So, I was thinking what about instead of taking to to a create-a-character screen, the game kind of asked you questions, something like; "You wake up from a horrifying nightmare about being chased by a savage animal through the woods, what color was it? [Black} [Brown] [white] [mix]* how large was the creature? *[small] [medium] [large]* what color were its eyes? [blood red] [black as night] [blue like the ocean] [brown like the earth] at the climix of your dream, you realize that you aren't the one being chased, you are the savage creature and you are chasing a defenseless villager, as you go for the kill and bite the poor man's throat, you wake up screaming."
*choosing "mix" brings up another pop up menu were you pick the main color and secondary color from the three colors given
** The size of the werewolf will affect its speed, health, and power, with small being the fastest, but being the weakest in both health and power, but being able to attack very fast. Medium being somewhere in the middle with average speed, health and power. While Large will be the slowest, the most powerful, with the highest health, and attacking the slowest.
Your were-form could also be affected by your race in appearance and stats, but I'm not sure about how that one would work.

Idea #2: hair and eye color based off of your PC and the werewolf's size based off of your race, with a Nord or Orc(and maybe Altmer?) character making a "large werewolf" and a Bosmer making a "small" one, and since most other races don't have astounding height differences, they could be "medium" or if we can change our height in the beginning, it could be dependent on that. I made it the kind of questioning/multiple choice way because, as someone said, just because your character is short and bald, doesn't mean that you don't want a big brown werewolf form.

Black 6's idea: Perhaps race could play the role of not only determining your size, but your body type as well...

Nord Wolf - Large, tall and muscular, almost bearlike in stature
stats: uses crude, brute strength to deadly effect, favorite method of attack: running down its prey on all fours like a freight train
colors: white, dirty brown or gray

Imperial/ Breton/ Redguard Wolf - Medium stature, well defined, sleek in appearance
stats: perfect mix of strength and speed, favorite method of attack: chasing down its prey with a running jump and quick swipe of its front paws to either disembowel or sever the jugular of its prey
colors: gold or reddish brown

Altmer Wolf - Tall, Lean, Built like a greyhound
stats: Speed and intelligence boosts, favorite method of attack: Using speed and cunning to its maximum advantage, feigns retreat then quickly doubles back on its prey with deadly accuracy
colors: jet black or copper

Dunmer/ Bosmer/ Wolf - Short, blocky build, Pit-bull like in stature
stats: Speed and Silence boosts, favorite method of attack: Waits in the shadows silently, then strikes with lightening quick efficiency without warning from up on high or down below
colors: midnight black or tawny brown

Khajiit/ Argonian/ Orc - Beast races are excluded from becoming werewolves due to genetic lines already mixed with cat, lizard, or goblin ancestry...

So, what do you people think?

Thread numero uno: http://www.gamesas.com/index.php?/topic/1200802-werewolves-physical-appearance/
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Julia Schwalbe
 
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Post » Fri Aug 19, 2011 7:04 am

It seems interesting but it also seems like it would be too complex and time consuming for Bethesda.
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Emma-Jane Merrin
 
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Post » Fri Aug 19, 2011 4:49 am

First one

Third one sounds cool, but no beast race werewolves = no sale
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Alexis Acevedo
 
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Post » Fri Aug 19, 2011 7:57 am

First one

Third one sounds cool, but no beast race werewolves = no sale

Yeah, there was quite a debate about it in the first thread of whether Argonians, Khajiits, and Orcs could become a werewolf.
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YO MAma
 
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Post » Fri Aug 19, 2011 9:36 am

Khajiit/ Argonian/ Orc - Beast races are excluded from becoming werewolves due to genetic lines already mixed with cat, lizard, or goblin ancestry...


you know the beast races have nothing to do with animals right? thats the way teh evolved, they have no genetics relating to cats/lizard/snail/fox/ape (thats all the beast races i think) and orsinmer (ork) are elves not related to any goblin what so ever

btw i liked the first one the most :happy:
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Javier Borjas
 
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Post » Fri Aug 19, 2011 3:25 pm

you know the beast races have nothing to do with animals right? thats the way teh evolved, they have no genetics relating to cats/lizard/snail/fox/ape (thats all the beast races i think) and orsinmer (ork) are elves not related to any goblin what so ever

btw i liked the first one the most :happy:

Yeah I know, but Black 6 didn't know that/didn't like that.
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Taylor Thompson
 
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Post » Fri Aug 19, 2011 9:22 am

I must explain my views on therianthropy for the beast races, both khajiit & Argonian, in the E.S. series should be enhanced...And agree with Mr. Vatrine, that if they contracted a 'were' disease, that it should be something that twisted them into beasts that would really let their natural abilities shine and preclude the other more human races from ever becoming a part of...Such as turning an ordinary khajiit into an 7 to 8 foot tall were-tiger, lion or panther depending on the player's choice...Give both races when infected greatly enhanced speed, hand to hand, stealth, strength and for the Khajiit a finishing move/bite so powerful as to crush the spinal chord, throat and back of the skull of their victims...The Argonians, being that they are a lizard-like race, should be able, if infected with some form of therianthropy to become 7 to 8 foot tall were-crocodiles or were-monitors, and would also have the basic skill and stat increases listed above for the weretiger, but with the added bonus of a bite and finishing move that would allow them to grab their prey underwater and perform a 'deathroll' that would immediately snap the npc's neck and spinal chord and crush them at the same time...Or...If in the case of the were-monitor would allow them to inflict a bite so painful and deadly as to cause their victims to die from sepsis in a matter of minutes...I am not against therianthropic diseases for Khajiits or Argonians, but believe that the disease that they become infected with should be more specially tailored for them because of their special natures...And you have a great idea with the orcs becoming wereboars...As I do not see any race in the E.S. more perfectly suited...
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ImmaTakeYour
 
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Post » Fri Aug 19, 2011 5:19 am

Good idea, But id change it up a bit more to put inline with http://www.uesp.net/wiki/Lore:Lycanthropy

Certain races when effected by the disease would become a diiferent type of werecreature, this however would be only a physical change as we all know a werevulture would be way op with its ability to fly.
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Lynne Hinton
 
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Post » Fri Aug 19, 2011 4:36 pm

As far as Orcs go...Can you give me a better race that embodies the characteristics of a were-boar?
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Claire Jackson
 
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Post » Fri Aug 19, 2011 7:21 am

Good idea, But id change it up a bit more to put inline with http://www.uesp.net/wiki/Lore:Lycanthropy

Certain races when effected by the disease would become a diiferent type of werecreature, this however would be only a physical change as we all know a werevulture would be way op with its ability to fly.

those are not the same diseases, well they are but they are diffrent strands (to be a werevulture a werevulture has to attack you)
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Queen
 
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Post » Fri Aug 19, 2011 8:35 am

It might take quite a bit of work, but I've always believed that the beast races had something special to begin with...So why not highlight and build upon those characteristics?
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Roberta Obrien
 
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Post » Fri Aug 19, 2011 6:18 pm

I hope there are no Werewolves.
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chinadoll
 
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Post » Fri Aug 19, 2011 3:07 pm

I hope there are no Werewolves.

:o http://www.google.com/imgres?q=why+would+you+say+that&hl=en&safe=off&biw=1138&bih=540&gbv=2&tbm=isch&tbnid=jmrdyFNW0vvTDM:&imgrefurl=http://cheezburger.com/SarahDonna/lolz/View/4781586688&docid=u3V8rd6PcF9oCM&w=500&h=327&ei=58NNTps8yNiAB6_ozJAH&zoom=1&iact=hc&vpx=692&vpy=245&dur=3375&hovh=181&hovw=278&tx=173&ty=71&page=1&tbnh=105&tbnw=140&start=0&ndsp=18&ved=1t:429,r:10,s:0
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jaideep singh
 
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Post » Fri Aug 19, 2011 6:04 am

I like the idea of the werewolf's appearance being derived by your customizations to your own character: If your character has broader-than-average shoulders, so does your werewolf form, etc.
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Anna Kyselova
 
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Post » Fri Aug 19, 2011 7:09 pm

If there is Lycanthropy in-game, more than likely the features of your werecreature will be little to none. That being said, all characters will be werewolves, not only because of time restraints and convenience, but because of the Lore. If you've ever played Bloodmoon, no matter what race you were, you were a werewolf. Race has nothing to do what creature you will transform into, or what you would look like as that creature.

That being said, I wouldn't mind a universal wolf man to play as, werewolves are boss, and vampires too.
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Nice one
 
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Post » Fri Aug 19, 2011 6:21 pm

What about Werelions and Werecrocs?
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JERMAINE VIDAURRI
 
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Post » Fri Aug 19, 2011 8:09 am

It seems interesting but it also seems like it would be too complex and time consuming for Bethesda.


I would have make a comment identical to this, minus the pink.
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P PoLlo
 
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Post » Fri Aug 19, 2011 3:07 pm

What about Werelions and Werecrocs?

Werecrocs are native to Black Marsh and I think werelions are native to Elswyr(sic).
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tannis
 
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