Werewolf Tribes & Packs?

Post » Wed Dec 07, 2011 7:49 am

There is only one source that credits the possibility of a Lycanthrope pack in the ES universe.

http://www.uesp.net/wiki/Daggerfall:The_Vanguard

"You have been given the honor to clear out this dungeon before this meeting takes place. To accomplish this task, you must kill the leader of the pack of lycanthropes, a wereboar. As an evidence that you have killed it, you shall bring back one of its tusks."

"You have slain (wereboar's name), the lycanthropes' leader. They will now know better than to trespass in a stronghold of (vampire bloodline)."

Alright, so that alone was something that contributed to the fact that werecreatures have "packs". We have never seen any other source that shows them running in packs other than Bloodmoon(They were under the command of Hircine).

So, I am guessing they can have tribes?

Note: I am not starting a vampire vs werewolf thing on the nature of the quest posted above. The concept it's just silly in the ES universe.

Also, do werewolves attack each other in werewolf form or can they create a bond with each other and hunt together?
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Baby K(:
 
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Post » Wed Dec 07, 2011 2:46 pm

Since werecreatures are sentient beings it's safe to asume they can do anything other sentient beings can do. As for what sentient beings would do: look at their cultural background/outlook.
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Javier Borjas
 
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Post » Wed Dec 07, 2011 3:19 pm

Since werecreatures are sentient beings it's safe to asume they can do anything other sentient beings can do. As for what sentient beings would do: look at their cultural background/outlook.


This is the interesting thing: I recall in Solstheim, for example, how individuals that spawn into werewolves at night appear as "gibbering lunatics"/"wandering lunatics" during the day. Of course, the PC is an exception to this. It would appear that Hircine's influence over the behavior and mental state of werewolves varies.
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CYCO JO-NATE
 
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Post » Wed Dec 07, 2011 6:45 pm

This is the interesting thing: I recall in Solstheim, for example, how individuals that spawn into werewolves at night appear as "gibbering lunatics"/"wandering lunatics" during the day. Of course, the PC is an exception to this. It would appear that Hircine's influence over the behavior and mental state of werewolves varies.


Or turning into a furry serial killer every night is bad for your sanity.
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A Lo RIkIton'ton
 
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Post » Wed Dec 07, 2011 3:51 pm

Lycanthropy does have it's toll on the human mind.


Real life Lore: http://en.wikipedia.org/wiki/Werewolf#cite_note-Woodward-11

"After returning to their human forms, werewolves are usually documented as becoming weak, debilitated and undergoing painful nervous depression. Many historical werewolves were written to have suffered severe melancholia and manic depression, being bitterly conscious of their crimes."

Elder Scrolls:

In both Daggerfall and Bloodmoon, Lycanthropes suffer from mental problems since they are both man and wolf in a way.

"Sadly, most do not, already too befuddled by the Beast within to save themselves."-Cure Lycanthropy Quest.

"I understand. In fact, I am almost relieved that you shun this road to salvation. It shows that the Beast does not yet wholly dominate you. -Daggerfall cure quest.

"It's dead then, is it? Poor thing. He used to be my brother. If you ask me, he died long ago, when he first got bit. He hated himself when he became that beast.-Cyndrassa.

"You're looking for (family's father)? I'm afraid that he died three years ago. Killed himself, actually, although very few know that part of it. I'm not sure what happened, but he became very moody, and began disappearing for days at a time. Left a note saying something about he couldn't live with himself, and didn't want (child's name) to find out the truth about it.

And we also have to consider the Bloodmoon werewolf NPC's labeled "Ravening lunatic", "Gibbering idiot" and such. While some embrace it, such as Tharsten Heart-Fang of the Skaal.

So, werewolves can form tribes then? How would it be in werewolf form? And werewolf bonds?
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Maria Garcia
 
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Post » Wed Dec 07, 2011 4:05 pm

No one's given werewolves that TES spin that woud make them unique within the series (as has been done with elves, dwarves and orcs for example). Lacking that I'd say their social structures and behavior would depend on their original cultural outlook. Where can we find werecreatures and what is their niche in their respective environments? While they may be unholy monsters to the nords of Solstheim most altmer would probably view them more as a source of contamination and a threat to the purity of their ancient lineage for example.
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james kite
 
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Post » Wed Dec 07, 2011 6:10 pm

And we also have to consider the Bloodmoon werewolf NPC's labeled "Ravening lunatic", "Gibbering idiot" and such. While some embrace it, such as Tharsten Heart-Fang of the Skaal.

So, werewolves can form tribes then? How would it be in werewolf form? And werewolf bonds?

Tharsten Heart-Fang had Hircine's Ring though, which represses the bloodlust that lycanthropy normally causes and let's him control his transformation. In Daggerfall it even caused you stop transforming at a full moon. That would have allowed him to retain his sanity much more easily, as he wouldn't experience the need to kill and even if he had lycanthropy (in morrowind, the Ring could transform you even if you didn't have lycanthropy, in Daggerfall, only a werebeast could use it). And with full control of his transformation, he'd never risk ostracization from society or risk being exposed. The Ring would let a werewolf live a perfectly normal life.
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Nicholas C
 
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Post » Wed Dec 07, 2011 4:07 pm

Tharsten Heart-Fang had Hircine's Ring though, which represses the bloodlust that lycanthropy normally causes and let's him control his transformation. In Daggerfall it even caused you stop transforming at a full moon. That would have allowed him to retain his sanity much more easily, as he wouldn't experience the need to kill and even if he had lycanthropy (in morrowind, the Ring could transform you even if you didn't have lycanthropy, in Daggerfall, only a werebeast could use it). And with full control of his transformation, he'd never risk ostracization from society or risk being exposed. The Ring would let a werewolf live a perfectly normal life.

I know. Hircine's ring supresses the Blood lust. But yet Tharsten still used the ring to transform into a werewolf. But that doesn't answer my other question about a small Lycanthropic society. I realize vampires have clans, some of them even hide oin caves and forts while others like the Cyrodilic ones live in cities because they can blend in. But since werewolves have their monthly condition, I find it hard to see a werewolf tribe as it would cause far too much attention and possible draw the presence of Crusaders and werewolf hunters. But yet in Daggerfall they are depicted.
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Amy Siebenhaar
 
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Post » Wed Dec 07, 2011 6:35 am

No one's given werewolves that TES spin that woud make them unique within the series

Khajiit.
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Lucy
 
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Post » Wed Dec 07, 2011 12:47 pm

But that doesn't answer my other question about a small Lycanthropic society. I realize vampires have clans, some of them even hide oin caves and forts while others like the Cyrodilic ones live in cities because they can blend in. But since werewolves have their monthly condition, I find it hard to see a werewolf tribe as it would cause far too much attention and possible draw the presence of Crusaders and werewolf hunters.


I may be wrong, but compared to vampires, werewolves just don't seem as numerous in Tamriel. We hear of a vampire society in almost every culture (I seem to remember some book or NPC listing them off, including one for the Argonians). Other than the Bloodmoon incident on Solstheim, a visitation here and there (Daggerfall), and a reference in a book or two, they just don't seem anywhere near as prevalent as vampires, for whatever reason. Not a one in Cyrodiil or Morrowind. Need numbers to have a society (or tribes).
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Mylizards Dot com
 
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Post » Wed Dec 07, 2011 1:07 pm

I know. Hircine's ring supresses the Blood lust. But yet Tharsten still used the ring to transform into a werewolf. But that doesn't answer my other question about a small Lycanthropic society. I realize vampires have clans, some of them even hide oin caves and forts while others like the Cyrodilic ones live in cities because they can blend in. But since werewolves have their monthly condition, I find it hard to see a werewolf tribe as it would cause far too much attention and possible draw the presence of Crusaders and werewolf hunters. But yet in Daggerfall they are depicted.

The important thing to keep in mind with Tharsten is that because he had the ring, any use of him as an example of a sane werebeast is deeply flawed. My own guess would be that werewolves are rarely able to congregate. As Girai said they do seem to be rarer then vampires, which would hinder any attempts at congregation, and I would also speculate that most werewolves probably spend their waking hours as vagrants in the cities or lunatics in the forests, causing the occasional gruesome murder when they transform. The Daggerfall case of multiple werebeasts hanging out together may have simply been the pack mentality being activated when a few werewolves happened to be in the same place at the same time, and that pack bonds formed as a werebeast leave lasting feelings of some form of friendship or alliance in human form.
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NIloufar Emporio
 
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Post » Wed Dec 07, 2011 11:37 am

The important thing to keep in mind with Tharsten is that because he had the ring, any use of him as an example of a sane werebeast is deeply flawed. My own guess would be that werewolves are rarely able to congregate. As Girai said they do seem to be rarer then vampires, which would hinder any attempts at congregation, and I would also speculate that most werewolves probably spend their waking hours as vagrants in the cities or lunatics in the forests, causing the occasional gruesome murder when they transform. The Daggerfall case of multiple werebeasts hanging out together may have simply been the pack mentality being activated when a few werewolves happened to be in the same place at the same time, and that pack bonds formed as a werebeast leave lasting feelings of some form of friendship or alliance in human form.

Thanks. This is what I was speculating on. It is possible then for the werewolf to form a bond with another fellow werewolf and resist attacking each other in their werewolf form. Then it is possible at least for two werewolves to live together instead of an entire pack of Lycanthropes.
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P PoLlo
 
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Post » Wed Dec 07, 2011 9:01 am

Thanks. This is what I was speculating on. It is possible then for the werewolf to form a bond with another fellow werewolf and resist attacking each other in their werewolf form. Then it is possible at least for two werewolves to live together instead of an entire pack of Lycanthropes.

I must caution that it is speculation, but so far it is the only reason I can think of for a bunch of gibbering loons who turn into werewolves to hang around each other.
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GPMG
 
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Post » Wed Dec 07, 2011 5:49 am

Every Post-Daggerfall depiction of Hircine has shown him leading a pack of werewolves. Presumably they don't just gather when he summons them for a hunt.
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Monique Cameron
 
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Post » Wed Dec 07, 2011 7:21 am

We still have to acklowladge pre-Bloodmoon.
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Samantha Jane Adams
 
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Post » Wed Dec 07, 2011 3:16 am

Khajiit.


I suppose I can see it, if only with the same eyes that view TES III as an elaborate zombie apocalypse flick.

Doesn't make the creatures labelled as werewolves any less anachronistic to the spirit of the setting though.
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CArla HOlbert
 
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Post » Wed Dec 07, 2011 4:21 pm

Every Post-Daggerfall depiction of Hircine has shown him leading a pack of werewolves. Presumably they don't just gather when he summons them for a hunt.

But if Hircine's leading a pack doesn't that leave open the possibility that he just made them act as a pack?
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Richus Dude
 
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Post » Wed Dec 07, 2011 3:45 pm

Well, I'm showing that they do form packs in some cases. So if someone is charismatic enough (or mentally intact enough if the case may be), they can probably gather them together. Though I wouldn't imagine the pack/whatever surviving past the death or decline of the leader.
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Jennifer Rose
 
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Post » Wed Dec 07, 2011 7:45 pm

Doesn't make the creatures labelled as werewolves any less anachronistic to the spirit of the setting though.

Tamriel has its own lunatics. I'm saying were's aren't worth the effort to explain. But that's with my "Morrowind was only an elaborate zombie apocalypse flick" eyes.
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barbara belmonte
 
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Post » Wed Dec 07, 2011 1:20 pm

I suppose I can see it, if only with the same eyes that view TES III as an elaborate zombie apocalypse flick.

Doesn't make the creatures labelled as werewolves any less anachronistic to the spirit of the setting though.

Zombie apocalypse flick? Nah, it's totally a b-grade japanese sci-fi story about a mad scientist building a giant mecha robot to take over the world.
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Nicole Mark
 
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Post » Wed Dec 07, 2011 3:27 am

I'm saying were's aren't worth the effort to explain.


I'll agree until I'm proven wrong (hey, it could happen, probably, yeah, not very likely).

Zombie apocalypse flick? Nah, it's totally a b-grade japanese sci-fi story about a mad scientist building a giant mecha robot to take over the world.


Well yeah but that's like the big reveal at the very end man. It's like happy zombie slaughterfest 'til then.
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Benjamin Holz
 
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Post » Wed Dec 07, 2011 6:19 pm

I'll agree until I'm proven wrong (hey, it could happen, probably, yeah, not very likely).

Khajiit and the Wild Hunt are Tamriel's anolog to lycanthropes. King Dead Wolf Deer and Willy the Bitten occupy that werewolf monster fantasy. In a similar way, the Tsaesci are Tamriel's answer to vampires. Cyrodiil even has its own vampire sub-culture, where the vampire's pedigree manifests in names, skull, and skin, not in nighttime habits.


It's like happy zombie slaughterfest 'til then.

You've left out the alien abductions. You know, the dreams?
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Elena Alina
 
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Post » Wed Dec 07, 2011 3:36 pm

Tamriel has its own lunatics. I'm saying were's aren't worth the effort to explain. But that's with my "Morrowind was only an elaborate zombie apocalypse flick" eyes.

Yea. Like everything else ES.
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Aaron Clark
 
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Post » Wed Dec 07, 2011 4:40 pm

Here? No.
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R.I.P
 
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Post » Wed Dec 07, 2011 6:22 am

Khajiit and the Wild Hunt are Tamriel's anolog to lycanthropes. King Dead Wolf Deer and Willy the Bitten occupy that werewolf monster fantasy. In a similar way, the Tsaesci are Tamriel's answer to vampires. Cyrodiil even has its own vampire sub-culture, where the vampire's pedigree manifests in names, skull, and skin, not in nighttime habits.


Indeed. The other ones aren't really needed. Thus they stand before the challenge: "Turn into something cool and necessary or zero the sum out!" The later choice seems the more doable one.

You've left out the alien abductions. You know, the dreams?


That's just the first stage of the virus that turns you into a zombie. The sload stand for TES-style alien abductions. Probably now more than ever with the markets of Tear gone and all.
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SWagg KId
 
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