Werewolf or Vampire

Post » Wed Dec 14, 2011 6:10 am

Werewolf, because backhanding giants to send them flying is fun.
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Ricky Rayner
 
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Post » Wed Dec 14, 2011 5:21 pm

None. Give me lich or go away.
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Charlotte Lloyd-Jones
 
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Post » Wed Dec 14, 2011 9:56 am

Vampirism usually nerfs you.

The draws are much bigger than the advantages to the point it becomes an useless burden.


Werewolf offers no disadvantage, and you can pop it whenever you want.

The werewolf form itself becomes weaker on higher levels, however, but since it's optional it doesn't affect you.
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jessica robson
 
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Post » Wed Dec 14, 2011 2:45 am

Vampirism usually nerfs you.

The draws are much bigger than the advantages to the point it becomes an useless burden.


Werewolf offers no disadvantage, and you can pop it whenever you want.

The werewolf form itself becomes weaker on higher levels, however, but since it's optional it doesn't affect you.

For a warrior yeah, but not for an assassin/thief character. If you started as a dunmer (fire resistance) then there isn't any drawbacks that aren't easily manageable.
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LittleMiss
 
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Post » Wed Dec 14, 2011 3:26 pm

I'm thinking about the night/sun thing, which severely limits your gameplay.


To be quite honest, I had expected some more benefits from vampirism.


Another thing I dislike is the feeding system, where the only way to feed is with people sleeping. I mean, blood is blood, let us get it whatever way we want.

A single bandit should carry a week long supply of blood.
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Sandeep Khatkar
 
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Post » Wed Dec 14, 2011 3:02 pm

For a warrior yeah, but not for an assassin/thief character. If you started as a dunmer (fire resistance) then there isn't any drawbacks that aren't easily manageable.

Keyword: "if."

The condition you suggest is a method of circumventing a disability granted by vampirism, which supports the notion that it comes with disabilities. Becoming a werewolf imparts to you either no downsides or negligibly minimal ones, while being a vampire requires you to manage it and generously bestows upon you multiple negative effects.
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Andrew
 
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Post » Wed Dec 14, 2011 9:16 am

I'm thinking about the night/sun thing, which severely limits your gameplay.


To be quite honest, I had expected some more benefits from vampirism.


Another thing I dislike is the feeding system, where the only way to feed is with people sleeping. I mean, blood is blood, let us get it whatever way we want.

A single bandit should carry a week long supply of blood.

Hmm. Yes. Vampires should be able to feed from recently slain enemies. Preserved blood in any form should do. I understand not being able to feed from non-humanoids and not being able to feed from the long-dead. I don't understand being limited to only feeding from occupied beds.
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Catherine Harte
 
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Post » Wed Dec 14, 2011 4:20 am

In this game's rules? Werewolf hands down. There is no real disadvantage. Well Rested is not necessary for survival. Fire resist happens to be fairly often, as does interaction with NPCs.
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Nikki Hype
 
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Post » Wed Dec 14, 2011 3:35 pm

I've also wondered... why do vampires grow stronger the more starved they are?


To be quite honest, I'd love if vampirism gave a permanent bonus to powers instead(25% melee damage, speed etcetc), and feeding was a thing done to prevent death from starvation xD

And that you'd always look humanoid, and... you'd never be immune to the sunlight :D
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james kite
 
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Post » Wed Dec 14, 2011 4:31 am

I agree with the feeding from slain enemies point, would make it easier. Maybe the time to level up vampirism could be longer to.

Werewolves don't have many drawbacks (no resting xp bonus being the only one). But they also don't have the magnitude of benefits vampires do, you don't HAVE to be dunmer, but it helps, you can get fire resist lots of ways, being a stealth character shouldn't really be getting you into to many all out combat situations.

25% illusion buff, 25% stealth bonus, you get a draining destruction spell that is good regardless of your destruction skill. You can calm enemies, rise the dead, turn invisible and a few others. For me the benefits far outweigh the drawbacks, which aren't a problem for me, regeneration is easy to sort.
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Dan Wright
 
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Post » Wed Dec 14, 2011 4:49 pm

I'm planning to become a Werewolf with my current character... However after 140 hours i still couldn't find the quest lol. But well once i'll have to find it ^^
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Josephine Gowing
 
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Post » Wed Dec 14, 2011 1:37 am

I've also wondered... why do vampires grow stronger the more starved they are?


To be quite honest, I'd love if vampirism gave a permanent bonus to powers instead(25% melee damage, speed etcetc), and feeding was a thing done to prevent death from starvation xD

And that you'd always look humanoid, and... you'd never be immune to the sunlight :D

I think they're following the concept of becoming dire. Being starved of blood kicks their body into a state of defense, empowering them to make seeking blood even easier as a last-ditch effort of survival. Of course, sustaining this state should kill them, given time.

Edit: Using that logic would imply that blood is obtainable by force, which it isn't. So in one hand, their implementation of vampirism doesn't make sense. In the other, it doesn't make sense. C'mon, Bethesda...
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Mizz.Jayy
 
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Post » Wed Dec 14, 2011 6:22 am

i became a werewolf very early in the game, i remember being a vampire in oblivion and didnt enjoy it, so no intentions of being one in skyrim,
I didnt really notice the benefits of being a werewolf until i stupidly cured myself, now every time i fight an animal i get some bloody disease from it, wish i hadnt cured myself !!
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Dezzeh
 
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Post » Wed Dec 14, 2011 12:34 pm

I'm so dang hairy anyway so it's not a huge stretch and...

everyone's seen Teen Wolf. Car surfing anyone?
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Nomee
 
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Post » Wed Dec 14, 2011 8:23 am

Werewolf. They are more useful than Vampires in-game, and The-Books-Turned-Movies-That-Must-Not-Be-Named have pretty much ruined Vampires for all eternity anyway. If only Blade and Buffy could team up and put an end to the madness...

The only problem with Werewolves is you can't catch Lycanthropy randomly. Also, a very minor gripe you can't be given vampirism. Both should be able to catch randomly, and also be given.
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Courtney Foren
 
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Post » Wed Dec 14, 2011 2:02 am

True, but managing all the states of vampirism can become quite tedious :o
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Janine Rose
 
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Post » Wed Dec 14, 2011 5:37 am

I'm planning to become a Werewolf with my current character... However after 140 hours i still couldn't find the quest lol. But well once i'll have to find it ^^


Spoiler
start the companion's quests

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Andrew Lang
 
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Post » Wed Dec 14, 2011 12:44 pm

Werewolf.

Werewolves in Skyrim have a lot of quests associated with them, you actually need to go through a whole, initiation type of thing to become one.

Vampires on the other hand, go into a random cave and then "You have contracted Sanguine Vampiris", next thing you know you're a vamp...meh.
Not to mention, aside from a few added spells and the need to feed, vampires don't really have any noticable changes in appearance or combat, ie faster movement, stronger etc.

Weres however, you get an EPIC transformation animation and a werewolf model that frankly i think Bethesda outdid themselves with. You get to run super fast, throw people like they are ragdolls, tear them to bits with finishing animations and feed on them.

Say what you will about what you think looks cooler on paper, gameplay wise werewolves take the cake.

In my opinion.
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Damian Parsons
 
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Post » Wed Dec 14, 2011 8:39 am

Werewolf.Werewolves in Skyrim have a lot of quests associated with them, you actually need to go through a whole, initiation type of thing to become one.Vampires on the other hand, go into a random cave and then "You have contracted Sanguine Vampiris", next thing you know you're a vamp...meh.Not to mention, aside from a few added spells and the need to feed, vampires don't really have any noticable changes in appearance or combat, ie faster movement, stronger etc.Weres however, you get an EPIC transformation animation and a werewolf model that frankly i think Bethesda outdid themselves with. You get to run super fast, throw people like they are ragdolls, tear them to bits with finishing animations and feed on them.Say what you will about what you think looks cooler on paper, gameplay wise werewolves take the cake.In my opinion.


I became a werewolf pretty early on in skyrim....They seriously changed the name of vampirism from "Polyphoric Hemophelia" to "Sanguine Vampiris"? Ugh, another reason not to be a Wampyre
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Bad News Rogers
 
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Post » Wed Dec 14, 2011 4:24 am

Where's the "neither, I don't need to rely on a stupid disease to be a strong fighter" option?
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Gisela Amaya
 
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Post » Wed Dec 14, 2011 5:51 am

Werewolf.

Is there any backdraw at all, to choose the werewolf form? I didnt know the companions were all were's, so I was kinda wwwwait, whats this, about it. I saved before I chose, and played a little with the form (well, not using ut, but its in the magic thingy). Or should I simply deny beeing one?

My character is a Death Knight, so I dont know if thats fitting for him..
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Courtney Foren
 
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Post » Wed Dec 14, 2011 2:33 pm

Where's the "neither, I don't need to rely on a stupid disease to be a strong fighter" option?

It's not about being too [censored] (hint: Less advanced, esp. mentally, than is usual for one's age.) to fight, it's about which one is more fun.
Also, the poll question is "Which would u be if u had to pick one?
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lolli
 
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Post » Wed Dec 14, 2011 9:23 am

I became a werewolf as fast as I could, without even knowing how it was done. I somehow only took quests that led directly to me gaining Beast Form. So other than thinking it was destiny, I still would go for Werewolf here, since it gets me benefits with little drawbacks (only not gaining resting bonuses, and I use beds incredibly little). I would have loved combining them though. That, together with being a Dunmer or Nord, 100 Enchanting and frost/fire resist enchants all over, I'd walk all over those dragons. Then, prior to fighting a dragon I'd just need to decide whether I want to go in with 25% Frost Resist/100% Fire Resist or vice versa. The other boons are nice too of course. :P
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Susan Elizabeth
 
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Post » Wed Dec 14, 2011 3:32 am

It's not about being too [censored] to fight, it's about which one is more fun.
Also, the poll question is "Which would u be if u had to pick one?

Neither are fun. Lycanthropy is a great way to throw a fight by turning into a dumb animal that gets destroyed by any legitimate enemy. I thought at first it would be like Dark Messiah oMaM's Demon Form, where you could switch between your normal form and demon form in a snap for the utility (plus it was damn entertaining to do), but it's a once-a-day power that takes an entire anime-transformation-sequence to enter, and is third-person only. Vampires are just pointless.
And yes, for the record, I'm still a bit salty that Bethesda lied to us about Werewolves. I was so excited to hear that they weren't going to be in Skyrim, but they lied and not only put them in, but forced you to be one for an entire quest line if you wanted to complete it.

If I had to pick one, it'd be Lycanthropy, because you actually do have to pick one, which is dumb. What the Companions questline should have has is an option for "You people are all pathetic scum that rely on your Lycanthropy as a crutch to make up for your lack of warrior skills. You've lost sight of what the Companions were about, and none of you deserve a place in Sovngarde when I kill you" dialogue option, which leads to the PC killing the pathetic, corrupt members of the Companions, then re-founding the entire order and restoring it to its former honor and glory.

It was fun killing the remaining Companions to charge the Ebony Blade, though. Cleansing Skyrim of its Werewolf filth while making myself more powerful was great. Farkas got to live though because he saw reason.
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Max Van Morrison
 
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Post » Wed Dec 14, 2011 12:26 pm

Fleabag here... because i like to scratch
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Laura Cartwright
 
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