Werewolfs in the "wilderness"

Post » Thu Dec 15, 2011 10:26 am

Good Evening, I play in skyrim since game out, but...One thing little weird...
I'm notice that in game werewolf exsist only like "captured" monsters by silver hand, and all they ( I see only two, exept that "quest" werewolf) in cage. Maybe i'm miss, maybe i'm search not in currect location, but, did ANY ONE see werewolf simple in forest at night? like vampires for example ?
And one more, who know ID code of a wild werewolf ? I try search, but nothing. I simple want spown fwe werewolfs in a forest, and later maybe see tham (?▽?*)
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu Dec 15, 2011 3:02 am

There are no Werewolves running free I'm afraid.
User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Thu Dec 15, 2011 3:40 am

Werewolves only prey upon the unwary...
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Thu Dec 15, 2011 7:15 am

I haven't see any wild werewolves either, even when I'm stalking around as one. I don't think they roam freely like vampires.
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Thu Dec 15, 2011 12:15 pm

Aaa, very sad to hear this :(
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Thu Dec 15, 2011 7:25 am

Aaa, very sad to hear this :(

So am I. That one concept art of Riverwood that has a werewolf on the roof of the Trader really set the tone for some amazing werewolf encounters. I'm wondering why they decided against these encounters when they have all the assets to put them in?

Spoiler
... or is it because they wanted them exclusive to the Companions so that the fighter's guild actually felt meaningful? I mean, take the werewolf thing out of the Companions and what's left?

User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Thu Dec 15, 2011 12:52 am

Hm, If say true I start this topic because of this →
Werewolves can be found at night in the wilderness and some captured ones can be found at several Silver Hand bases like Gallows Rock.


I found this on a http://elderscrolls.wikia.com/wiki/Werewolf
decidet maybe miss something...
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Thu Dec 15, 2011 3:43 pm

Honestly, it felt to me like both supernatural transformations in Skyrim were tacked on.

Werewolves are missing random encounters, and the lack of a periodically forced transformation.

Vampires felt like simple Oblivion rehashes, and have no quests or content exclusive to them other than the quest to be cured.
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Thu Dec 15, 2011 2:29 am

I hope that they wander the wilderness. It does not makes sense for them not to wander the wilds.
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Thu Dec 15, 2011 9:08 am

I don't want to spoil anything, but, there is a good reason you don't see them in the wild.
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Thu Dec 15, 2011 1:56 pm

So am I. That one concept art of Riverwood that has a werewolf on the roof of the Trader really set the tone for some amazing werewolf encounters. I'm wondering why they decided against these encounters when they have all the assets to put them in?

Spoiler
... or is it because they wanted them exclusive to the Companions so that the fighter's guild actually felt meaningful? I mean, take the werewolf thing out of the Companions and what's left?



Where can I find that picture?
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Thu Dec 15, 2011 1:05 pm

I think all the pheasants and werewolves had a massive fight and almost wiped each other out. Then the hunters finished off the pheasants and a certain other group took down the werewolves.
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Thu Dec 15, 2011 4:38 pm

dang, them some strong Pheasants Woooohh :foodndrink:
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Thu Dec 15, 2011 9:42 am

dang, them some strong Pheasants Woooohh :foodndrink:


Damn them colourful birds!
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Thu Dec 15, 2011 9:14 am

You can spawn Werewolves. This is the code :

player.placeatme 23ABC 1 - Will Spawn 1 werewolf.
player.placeatme 23ABC 5 - Will Spawn 5 werewolves.
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Thu Dec 15, 2011 12:54 am

You can spawn Werewolves. This is the code :

player.placeatme 23ABC 1 - Will Spawn 1 werewolf.
player.placeatme 23ABC 5 - Will Spawn 5 werewolves.


wouldn't you have to instantly kill it to prevent dying? ... But also, during the day, are they human (just incase you manage to avoid them)
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Thu Dec 15, 2011 2:23 am

wouldn't you have to instantly kill it to prevent dying? ... But also, during the day, are they human (just incase you manage to avoid them)


Not if you're a werewolf in beast form yourself. Spawn a couple of werewolves in the middle of a village and enjoy massacring villagers with them, as a werewolf yourself. As for the second question, I have no idea.
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Thu Dec 15, 2011 4:00 pm

http://i.lulzimg.com/1101626831.jpgs a screenshot.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Thu Dec 15, 2011 1:47 pm

HAHA, Nice ! Thank You ! i spown 100 werewolfs and game freeze w
now spown 25, all good. Next I must find place where i can spown werewolfs ) one or two.
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Thu Dec 15, 2011 3:43 pm

Honestly, it felt to me like both supernatural transformations in Skyrim were tacked on.

Werewolves are missing random encounters, and the lack of a periodically forced transformation.

Vampires felt like simple Oblivion rehashes, and have no quests or content exclusive to them other than the quest to be cured.


Exactly. Beth spent a little too much designing not enough content ensuring.
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Thu Dec 15, 2011 9:06 am

There are no Werewolves running free I'm afraid.

i always thought the reason that there was so few was because of the Silver hand but there still should be a few free roaming like daedra and the Vigilant of Stenndar
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Thu Dec 15, 2011 12:40 am

Yeah, it svcks that they're only tied to the Companions questline...
I guess bethesda thought werewolves only attract Warrior roleplayers.
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Thu Dec 15, 2011 10:57 am

Haven't seen any packs of Werewolfs. But damn these bears.... They always want to play. :ahhh:

http://i29.photobucket.com/albums/c282/ZBlacktt/SAM_0263.jpg
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Thu Dec 15, 2011 1:54 am

So am I. That one concept art of Riverwood that has a werewolf on the roof of the Trader really set the tone for some amazing werewolf encounters.

I want to see it. Link?
User avatar
Farrah Barry
 
Posts: 3523
Joined: Mon Dec 04, 2006 4:00 pm

Post » Thu Dec 15, 2011 3:11 am

To those looking for the picture I referenced...

The two-page spread is on pages 12 and 13 of the art book that came with the Collector's Edition. I would scan it, but I'm sure that's against some kind of agreement--the least of which is copyright law. Giving google a search, I didn't find anything.

I'll give you a description, however, as I know you all are chomping at the bit. The image features a nighttime scene in Riverwood, looking south between the Riverwood Trader and Alvor's. It looks like a thief running in the street away from Alvor's with a dagger in his/her hand. On Alvor's roof, lit from behind by Secunda, is a werewolf with glowing eyes.

It's extremely eerie and unsettling, and definitely the kind of encounter I would have expected in-game.
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Next

Return to V - Skyrim