Werewolves & Vampires

Post » Tue Aug 25, 2009 10:54 pm

Well, some of us see it as a blessing rather than a curse.

Yep this
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IsAiah AkA figgy
 
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Post » Wed Aug 26, 2009 12:47 am

I wasn't implying the curse came from him, but he is "the father of man-beasts", that would mean if he shows his antlers in Skyrim, were-creatures would also, most likely, be there as his hounds, or subjects. And if they are there, the desease can be caught.

The lore is a bit mum on how Lycanthropy originated. But we can discern that Hircine is the father of Lycanthropes as Molag Bal is the father of vampirism. But Lycanthropy is a disease/curse that inflicts mortals and turns them into werebeasts(We all know this). The bloodmoon event is when werewolves hunt with Hircine. When Hircine comes to Nirn with his pack of hounds.

But before the bloodmoon events and after, there will always be werewolves in Nirn.
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Sarah Knight
 
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Post » Wed Aug 26, 2009 1:58 am

The lore is a bit mum on how Lycanthropy originated. But we can discern that Hircine is the father of Lycanthropes as Molag Bal is the father of vampirism. But Lycanthropy is a disease/curse that inflicts mortals and turns them into werebeasts(We all know this). The bloodmoon event is when werewolves hunt with Hircine. When Hircine comes to Nirn with his pack of hounds.

But before the bloodmoon events and after, there will always be werewolves in Nirn.


Nevertheless, it would be more likely to have werewolves in game if a great event concerning them were to happen, or they were part of a large quest, and the lack of lore-limits improves those odds. We can all agree werewolves are a more difficult feature to implement than vampires are, in greater part due to new animations and models being required. They are less likely to be implemented because of this fact. I just feel it's important to note all that may improve their odds of making it in.
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Rodney C
 
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Post » Tue Aug 25, 2009 11:53 pm

Yep this
*High Five*

Nevertheless, it would be more likely to have werewolves in game if a great event concerning them were to happen, or they were part of a large quest, and the lack of lore-limits improves those odds. We can all agree werewolves are a more difficult feature to implement than vampires are, in greater part due to new animations and models being required. They are less likely to be implemented because of this fact. I just feel it's important to note all that may improve their odds of making it in.

Considering that fans wanted werewolves ever since Oblivion, Bethesda would be ignorant to not add in werewolves.
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alyssa ALYSSA
 
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Post » Wed Aug 26, 2009 12:13 am

Considering that fans wanted werewolves ever since Oblivion, Bethesda would be ignorant to not add in werewolves.


Fans seem want the perfect game, real life in fantasy, and as much as I want it all back, the spears, the pauldrons, the seperate gloves, the clothing under armor, the crossbows, the throwing weapons, the beards and the colovian fur hats (don't ask) there is just too much to add in and keep it reasonably sized and priced... and stable.

Just don't get your hopes up. I want a great and liberating experience that is stable, expandable and customizeable and let the DLC and mods do the rest.
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Sammygirl500
 
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Post » Wed Aug 26, 2009 12:25 am

Fans seem want the perfect game, real life in fantasy, and as much as I want it all back, the spears, the pauldrons, the seperate gloves, the clothing under armor, the crossbows, the throwing weapons, the beards and the colovian fur hats (don't ask) there is just too much to add in and keep it reasonably sized and priced... and stable.

Just don't get your hopes up. I want a great and liberating experience that is stable, expandable and customizeable and let the DLC and mods do the rest.

See thats kinda hard to do like when it has been stated we have been wanting them since OB, and even than its hard when you can only get one version of the game, if it comes out as DLC than thats fine but I hope thats apart of the first batch...
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Amelia Pritchard
 
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Post » Wed Aug 26, 2009 6:10 am

They wouldn't release werewolves as DLC, if they're going to include werewolves they'll be in the base game.
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helen buchan
 
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Post » Tue Aug 25, 2009 10:13 pm

I'd prefer just werewolves. We dont need TES: The Twighlight Saga.
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REVLUTIN
 
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Post » Tue Aug 25, 2009 10:57 pm

They wouldn't release werewolves as DLC, if they're going to include werewolves they'll be in the base game.

I agree on this point, but if they only release werewolves they might add bears, sharks, or boars even later. Similarly I think they might include Atmora in an expansion pack. But that does seem like putting 1 and 1 together, being how they are so similar in climate, but it still would be cool (pun not intended).
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Multi Multi
 
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Post » Wed Aug 26, 2009 5:46 am

I'd prefer just werewolves. We dont need TES: The Twighlight Saga.

Based on this

Werewolf : The basic no-frills transformation is man into wolf, ending up looking just like what you'd see in the woods or a zoo, but this is actually rather rare.
Dire Wolf : like the above, but either much bigger, or far more muscular, often with long, rather un-lupine claws, and a grizzly-bear physique.
Wolf Man : In '50s horror films, the transformation usually took the form of a hairy humanoid with a scattering of animal features, such as pointed ears, fangs, claws, and maybe a more canine nose or even a tail, but otherwise remaining almost entirely human (The "classic" Wolf Man appearance is not entirely dissimilar to the symptoms of a rare genetic disorder, hypertrichosis.) May be used as a Game Face to intimidate, or a Partial Transformation between full man and full wolf.
Man-Wolf : Mix And Match Critters with a fur-covered humanoid body and a fully lupine head. Man-wolves seem to have become more popular than wolf-men recently, likely due to increasing special effects technology; the old wolf-man design was purely for the purposes of suggesting wolfishness while remaining within the limits of latex applications.
There may also be breeds of therianthrope, other than lycanthropes (werewolves), typically based on other predators. Bears, Tigers, and Rats are common examples.
----http://tvtropes.org/pmwiki/pmwiki.php/Main/OurWerewolvesAreDifferent

You want Man-Wolf types like the Elder Scrolls series has
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Red Bevinz
 
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Post » Wed Aug 26, 2009 7:45 am

Why wouldn't they be in DLC? I mean it's how bloodmoon came about is thru expansion right?
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Tom
 
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Post » Wed Aug 26, 2009 2:16 am

That was only because they decided the expansion would take place on Solstheim and would focus around hircine, if they had made another expansion, maybe focusing on the lands surrounding mournhold, then we probably wouldn't have seen werewolves,

werewolves and wereboars were both featured in daggerfall as part of the initial release. Just because in TES III they were included in an expansion doesn't mean they'll become DLC or included in an expansion in TES V, particularly if it's based in Skyrim.
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GLOW...
 
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Post » Wed Aug 26, 2009 11:44 am

I'm all for it (as long as it remains separate from the "T" word and franchise)
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Victoria Bartel
 
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Post » Wed Aug 26, 2009 12:12 am

Ok thanks for clearing that up for me
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Joanne Crump
 
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Post » Wed Aug 26, 2009 6:44 am

Cmon werewolves and werebears!!!
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Krystina Proietti
 
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Post » Wed Aug 26, 2009 12:04 pm

When it comes to vampires I say, screw the garlic, silver steaks and crosses, vampires should be some of the hardest enemies in the game and the easiest to play as, vampires should be really hard to kill but there aren't many of them in one cave/fort so you won't encounter many, but on the occasion that you do come face to face with a creature of the night, they should have features that are distinguished as "that's a vampire" instead of "he's a skooma addict!"
vampire patriarch's should be half human and half beast maybe like Raziel from LOK before he was thrown into the abyss, same for the matriarch's, as they are the leaders of that vampire clan they should have special unique equipment like some armour which looks like none other in the game and special vampire weapons and shields with the skin of humans draqed over it, i want proper gory vampires which will give you a shiver down your spine, Also i think when you actually manage to kill a vampire he should explode in a shower of dust instead of opening his corpse and taking vampire dust from him..


Playing as a vampire is a tricky one because of the lovely 'sun damage' I really don't know how you could change sun damage unless it damaged you slowly and your screen went really blurry, i dunno, to be honest i think everyone likes it the way it was in Oblivion.
I think you should have your normal combat level but also a vampire level (i will explain why a little later on in the paragraph)
In combat as a vampire, one of the flourishes( hold the trigger on Xbox) when you are a vampire is to launch those nice shiny fangs into the neck of that poor bandit that said you move like a pregnant cow! this could drain the enemy's strength health and demoralize him slightly, adding the strength and refilling your health.
acrobatics should be increased when playing as a vampire and also strength , and of course you have to have an appearance of a vampire, also a feature i would like to see when you play as a vampire is to have a whole other level bar called your vampire level or something, basically it levels up like the normal XP bar but only when your feed on someone, when you gain say...ten levels in your vampire level you will reach an option called 'state of change' you have to sleep like a normal level but when you wake up your character will be changed for ever and cannot go back, when your character wakes up he will be given either a unique spell or a few levels in Hand to hand skill but it will change of appearance, such as sharper claws or bigger fangs, but when you get to level 20 and depending on which vampire clan you have joined you start morphing into a more advanced level of vampire for example the vampires of the tribe Berne will become gaunt and stealthy, the the vampires of the tribe Aundae will become more arcane with a glow to there hands and eyes (not a huge torch like glow just a subtle glow) and lastly the vampires of the clan Quarra are the most vicious and will become more hunched back and 'evil' than any of the other clans.
that's my 2 cents on vampires.
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X(S.a.R.a.H)X
 
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Post » Wed Aug 26, 2009 5:15 am

well i like warewolves but i played bloodmoon for two reasons it was a sick add on plus, your working for the east trade company which is pritty good then u build a settlement and u then run it to a degree, kinda like getting a stronghold in morrowind made me happy because i earned a title and gained a reward for it, unlike oblivion u didnt really get anything fighters guild the hat or oran or the staff of worms just gold gold gold
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jodie
 
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Post » Wed Aug 26, 2009 12:21 am

See thats kinda hard to do like when it has been stated we have been wanting them since OB, and even than its hard when you can only get one version of the game, if it comes out as DLC than thats fine but I hope thats apart of the first batch...

Agreed.
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Agnieszka Bak
 
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Post » Wed Aug 26, 2009 3:07 am

Werewolves would be cool. With the vast upgrades in game engines and technology, i'd love to see how they took the werewolf concept from bloodmoon and make it next-gen looking!
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Joanne Crump
 
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Post » Wed Aug 26, 2009 10:55 am

Werewolves would be cool. With the vast upgrades in game engines and technology, i'd love to see how they took the werewolf concept from bloodmoon and make it next-gen looking!

Oh definetly. With the new engine confirmed, I can't wait to see werewolves.
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Kay O'Hara
 
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Post » Tue Aug 25, 2009 8:09 pm

Anthropomorphism in general would be very welcome to me, including the curses, but only under two conditions

1) That there's no way it can be sixualised in the vanilla game. Whatever the furry community wishes to make of it, that's their problem, but I will not play a game that even has the slightest hint of furry.

2) Vampires are blood-thirsty, manly and BURN in sun light. They don't sparkle and they do not get overly sentimental and whiny.


The furry community is simply a group of people that like anthropomorphic animals. It doesn't have a firm definition nor does it directly have to do with sixualizing werewolves. The series already has far more than a "slight hint of furry" with the Argonians and Khajiit, both of which are already highly likely to appeal to a community that likes such fictional creatures. The whole "six" thing is just a human thing, see the max post limit reached poll thread about such themes in general and whether or not the game should ignore them or include them, a thread that hit max posts in less than half a week.

We've already seen a Khajiit seductress/thief in Oblivion, as well as not one but at least two books that portray Argonians and Khajiits as sixually active people in both Morrowind and Oblivion. sixuality is hardly a "furry community" only subject, so don't take those books to mean the game has a "hint of furry," it merely tries to make a realistic world, and if that means you run across a passage from a book of smut about an Argonian maid, or a strange Khajiit book that includes casual intimate relations with others as a bullet point, don't let that scare you away from the rest of the game!

Either way you're not going to have to worry about werewolves or werebears being sixualized in the "vanilla game" as you put it, especially if I understand everything I've read in this thread TES style werecreatures are berserk when in their were-state. Unless it's already in the lore, the afflictions really don't have anything to do with that subject, and considering the track record of the game series such themes will likely be sparse and rooted in humor for the most part anyway.
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Tamara Dost
 
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Post » Wed Aug 26, 2009 6:14 am

Oh definetly. With the new engine confirmed, I can't wait to see werewolves.

Wow. I was just thinking about getting to play as one that i totally forgot about the new engine O__OCan't wait!
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X(S.a.R.a.H)X
 
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Post » Tue Aug 25, 2009 8:53 pm

Wow. I was just thinking about getting to play as one that i totally forgot about the new engine O__OCan't wait!

Yea. I hope we can eat villagers!

As for the NPC werewolves, assuming there will be some. I hope they don't attack you. I want all the friends in the game to be werewolves.
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Roberta Obrien
 
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Post » Tue Aug 25, 2009 10:50 pm

Yea. I hope we can eat villagers!

As for the NPC werewolves, assuming there will be some. I hope they don't attack you. I want all the friends in the game to be werewolves.

for sure:) I recently tried to eat someone i just killed in morrowind yesterday only to find out i wasnt able n i was like WTF! :bonk:
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IM NOT EASY
 
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Post » Wed Aug 26, 2009 1:08 am

for sure:) I recently tried to eat someone i just killed in morrowind yesterday only to find out i wasnt able n i was like WTF! :bonk:

A pity!
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carly mcdonough
 
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