Werewolves&Vampires 2

Post » Fri Jan 01, 2010 2:42 pm

Liches ARE evil. To become a lich you have to do some nasty things...

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Jarrett Willis
 
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Post » Fri Jan 01, 2010 7:52 am

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"You wish to become a lich? It's very easy, my friend. Simply find the heart of a lich, combine it with the tongue of a dragon, and cook it with the flesh of a well-ridden horse. This combination is certain to make you undead."- M'aiq
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Andres Lechuga
 
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Post » Fri Jan 01, 2010 6:52 am

Yes but than it doesn't make sense to have vampires for so long either if you think of it like they already did a questline, there have been several quests dealing with vampires so why were they in Oblivion?

I hope thye somehow add them in as well because they could if they really wanted to.


In both Morrowind and Oblivion vampirism is one of thous embarrassing accidents that sometimes happen, and needs to be cured :D There is no way to live as a vampire in any meaningful way - you just get by until you get the cure. Bloodmoon actually did a dissent job on lycantrophes, there was a system in place that was design to be fun and meaningful, not just an annoyance on the way to finish. And as I sad - I don't think there is going to be anything different regarding the vampires this time around either.
But I would be very happy to be wrong on this one :)
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lauraa
 
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Post » Fri Jan 01, 2010 1:15 pm

The only evidence we have is Caldean's journal. Which stated nothing evil.
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N Only WhiTe girl
 
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Post » Fri Jan 01, 2010 3:35 am

In both Morrowind and Oblivion vampirism is one of thous embarrassing accidents that sometimes happen, and needs to be cured :D There is no way to live as a vampire in any meaningful way - you just get by until you get the cure. Bloodmoon actually did a dissent job on lycantrophes, there was a system in place that was design to be fun and meaningful, not just an annoyance on the way to finish. And as I sad - I don't think there is going to be anything different regarding the vampires this time around either.
But I would be very happy to be wrong on this one :)

Oh ok
Ya I agree I remmeber being so excited to be a vampire in Oblivion but once when I played it I disliked it alot, it just wasn't fun no matter how much I wished it was:(
And in Morrowind I was maybe a vampire for maybe about 5 in game days:( Hated the whole psychic vampire vibe it had
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Amber Ably
 
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Post » Fri Jan 01, 2010 12:47 pm

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This is from The Path of Transcendence, a journal of a guy who wants to become a lich
Entry 5: Through the sacrifice of many innocents, the resurrection of many servants to aid me in my tasks, and the tireless performance of a nearly week-long ritual, I have completed construction of the Sands Of Resolve.

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NeverStopThe
 
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Post » Fri Jan 01, 2010 12:42 am

Sure, include them, but make them more avoidable than in Oblivion--like Morrowind. If people like playing as them, cool, no problem from me, but I'd prefer not to. :)
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Austin England
 
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Post » Fri Jan 01, 2010 2:16 am

This is from The Path of Transcendence, a journal of a guy who wants to become a lich

That sounds to me like he sacrificed innocents in order to turn them into servants. A nicer necromancer could find corpses another way, or just do all the work themselves if possible. It should also be noted that the (very small) amount of info we have the process implies that there's more than one way to do it, nobody is sure of any of them, and it's all very esoteric and unknown, and as such hard to label with a morality.
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Sara Lee
 
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Post » Fri Jan 01, 2010 10:43 am

That sounds to me like he sacrificed innocents in order to turn them into servants. A nicer necromancer could find corpses another way, or just do all the work themselves if possible. It should also be noted that the (very small) amount of info we have the process implies that there's more than one way to do it, nobody is sure of any of them, and it's all very esoteric and unknown, and as such hard to label with a morality.


To me it sounds that he sacrificed many innocents AND resurrected many servants AND had to go through a week-long ritual.
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Chloé
 
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Post » Fri Jan 01, 2010 10:55 am

Who knows. The only certain thing in a lich transformation is that a living person becomes undead, and retains their own mind/soul. I don't see how that would forcibly require any fiendish acts or an evil mind, but it would surely vary with individual and method.
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vicki kitterman
 
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Post » Fri Jan 01, 2010 12:46 pm

Sacrafices aren't necessary, he's just lazy. Liches & Necromancers are not evil.
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Josh Dagreat
 
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Post » Fri Jan 01, 2010 1:12 am

A conflict betweem the Order (Cyrodiilic) and the Glenmoril Wyrd in Volkihar territory could be an interesting story.
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Rachyroo
 
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Post » Fri Jan 01, 2010 2:44 am

Anyone ever play the Vampire Embrace/Vampire Hunger/Vampire Realism Mod combo in Morrowind? It drasticly improved vampirism in every way possible. It made playing a vampire an actual fun experience, you didn't want to find a cure after seeing some of the kick ass feeding animations you could perform every night. If Todd and his boys made Vampirism an actual playable experience, than that would make my day. It would make my day for for every day for about six years until the next TES game is released.
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RAww DInsaww
 
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Post » Fri Jan 01, 2010 2:17 am

I have a question. When were wolves are in their were wolf form are they intelligent, and if so than to what extent? In a link posted earlier I read that Lycanthropes ate mostly berries and roots, not alot of animals, so they attack humans not because they have to eat humans to survive, but for other reasons. So does this mean they need to spread there disease to procreate or do they hate people? And do they do that out of instinct or because they have some form of intelligence?
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David John Hunter
 
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Post » Fri Jan 01, 2010 9:44 am

Oh, I'm a huge fan of VE, don't remember what else I used with it, some combo of mods I tweaked my self, but VE was THE mod for me, I can't imagine playing Morrowikd without it. And I sincerely hope that something similar will show up for Skyrim eventually :)
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Keeley Stevens
 
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Post » Fri Jan 01, 2010 10:00 am

I have a question. When were wolves are in their were wolf form are they intelligent, and if so than to what extent? In a link posted earlier I read that Lycanthropes ate mostly berries and roots, not alot of animals, so they attack humans not because they have to eat humans to survive, but for other reasons. So does this mean they need to spread there disease to procreate or do they hate people? And do they do that out of instinct or because they have some form of intelligence?


Werewolves are the spawn of Hircine, Daedric Prince of the hunt. As such it is their instinct to hunt and kill.
In Morrowind you can become a Werewolf with the Bloodmoon expansion. Every night you would transform into the beast and would get a message telling you that you need to feed. All skills are drained as a Werewolf except for Hand to Hand, Acrobatics and Athletics, and all attributes are worthless except for strength, endurance, and agility, which are also raised. If you do not feed on man or mer within the night you will become gradually weaker, even during the day time when you are in human form.
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Craig Martin
 
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Post » Fri Jan 01, 2010 12:58 pm

Werewolves are the spawn of Hircine, Daedric Prince of the hunt. As such it is their instinct to hunt and kill.
In Morrowind you can become a Werewolf witht he Bloodmoon expansion. Every night you would transform into the beast and would get a message telling you that you need to feed. All skills are drained as Werewolf except for Hand to Hand, Acrobatics and Athletics, and all attributes are worthless except for strength, endurance, and agility, which are also raised. If you do not feed on man or mer within the night you will become gradually weaker, even during the day time when you are in human form.


So basically they're savage monsters.

Alright, thanks for the answer!
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Charles Weber
 
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Post » Fri Jan 01, 2010 3:32 am

Okay so if they do add in Were creatures and Vampires ( playable of course) they have to add in enough content ( or adapt other content) so that it's worthwhile. If it's like it was in Oblivion were being a vampire had little effect on the way people reacted to you, and how you played the game then there's no point. If they could make being a vampire or werewolf/bear/boar feel believable, feel savage and monstrous then Lycanthropy and Vampirism would be incredible to have in-game.
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TWITTER.COM
 
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Post » Fri Jan 01, 2010 8:16 am

I would love to see feuding vampire clans in skyrim. It would be nice if they actually put some effort into the vampire experience and make it possible to continue a somewhat normal game play experience, with of course having to dodge sunlight.

I would also like to see a "Hunter" guild. This would be a guild you could join and receive quests to hunt supernatural beings like were's and vampires. They could give you a amulet that would make resistant/immune to catching the diseases of the afflicted.

I dont think a vampire vs were story would be fee sable mostly due to the fact that the were's are unorganized and seem to have no control of themselves except for in human form. though it would be interesting to see vampire using were beasts for amusemant. which could lead to instances where one may get loose or get out of control and you have to kill it.

I am also thinking that maybe in recent years vampires and werewolves have exploded in popularity they may put more time into it to draw in more people.
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Scott
 
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Post » Fri Jan 01, 2010 12:03 pm

Who else wants Werewolves and Vampires in Skyrim.Does it seem like a good idea?
Does the Lore fit to have were creatures in Skyrim or becoming one?

Source info is welcome
(Hope we can become a were creature again)

Excellent idea!!!! but werewolvess will be in Skyrim for sure, i ve read about Skyrim on an Elder Scrolls page and it says that there many there, so if we dont become one, we better watch out!!! :)
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Stacyia
 
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Post » Fri Jan 01, 2010 8:07 am

Excellent idea!!!! but werewolvess will be in Skyrim for sure, i ve read about Skyrim on an Elder Scrolls page and it says that there many there, so if we dont become one, we better watch out!!! :)

Really?:D


I dislike how everyone says werewolves are mindless or can't be controlled I mean couldn't you become one in Daggerfall? So couldn't you control your character when you were one? Hirulin (??) wasn't involved than was he??
Either way they could make up a new way for werewolves to be playable and controllable some way or another like maybe we never killed him back in Morrowind and he somehow lived on or it wasn't really him? He said he'd be back after all:)
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evelina c
 
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Post » Fri Jan 01, 2010 2:42 pm

Really?:D


I dislike how everyone says werewolves are mindless or can't be controlled I mean couldn't you become one in Daggerfall? So couldn't you control your character when you were one? Hirulin (??) wasn't involved than was he??
Either way they could make up a new way for werewolves to be playable and controllable some way or another like maybe we never killed him back in Morrowind and he somehow lived on or it wasn't really him? He said he'd be back after all:)

I dunno about Daggerfall, but in Bloodmoon you could and you had to feed everynight.
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Dragonz Dancer
 
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Post » Fri Jan 01, 2010 8:21 am

I dislike how everyone says werewolves are mindless or can't be controlled I mean couldn't you become one in Daggerfall? So couldn't you control your character when you were one? Hirulin (??) wasn't involved than was he??
Either way they could make up a new way for werewolves to be playable and controllable some way or another like maybe we never killed him back in Morrowind and he somehow lived on or it wasn't really him? He said he'd be back after all:)

In most sources of werewolf fiction they are depicted as having no control from their human side. Would most people instantly start murdering everyone around them if they still had control? The reason this doesn't impact gameplay is because it's not fun for the player to have control taken away from them, especially if it's going to be a long time like the whole in-game night. Having a kill quota was a way to simulate that lack of control, that you "have" to kill someone.

That aside, I prefer to think of them as mindless, psychotic beasts because I think it makes them more interesting. If they have full control, they're nothing more than another beast race like Argonians and Khajit. If they have partial control, they're just another animal in the woods, about as remarkable as regular wolves. The madness means you can't reason with them, can't frighten them off like an animal or count on their instincts, or even make them hesitate with pain. The ferocity of it sets them apart from other creatures.
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SEXY QUEEN
 
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Post » Fri Jan 01, 2010 7:19 am

In most sources of werewolf fiction they are depicted as having no control from their human side. Would most people instantly start murdering everyone around them if they still had control? The reason this doesn't impact gameplay is because it's not fun for the player to have control taken away from them, especially if it's going to be a long time like the whole in-game night. Having a kill quota was a way to simulate that lack of control, that you "have" to kill someone.

That aside, I prefer to think of them as mindless, psychotic beasts because I think it makes them more interesting. If they have full control, they're nothing more than another beast race like Argonians and Khajit. If they have partial control, they're just another animal in the woods, about as remarkable as regular wolves. The madness means you can't reason with them, can't frighten them off like an animal or count on their instincts, or even make them hesitate with pain. The ferocity of it sets them apart from other creatures.

Here's an idea: what if you could become a werewolf, but you couldn't play as one? Basically once a month (or however often the transformation happens) your character has some kind of transformation scene and then screen fades to black. The player awakens next morning in a totally different location, naked, and has no idea what he's done. He might find some mutalated corpses nearby.

I'd want to play as a werewolf though.
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GabiiE Liiziiouz
 
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Post » Fri Jan 01, 2010 4:49 am

That would be more an annoyance than anything else, besides half the reason Id be a werewolf is to become a wolf monster. Just having the screen go black than waking naked in a random location? That'd be like spending an hour climbing to dive rock than before unlocking the marker the screen turns black and you reappear outside of anvil.
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Amanda savory
 
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