Werewolves&Vampires 2

Post » Fri Jan 01, 2010 2:25 am

They need to rework it so you don't change every night. Maybe once a week or something.
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Chloe Mayo
 
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Post » Fri Jan 01, 2010 10:00 am

You only changed every night prior to and during bloodmoons main quest, afterwards it was only once a week I thought
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Lizzie
 
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Post » Fri Jan 01, 2010 12:29 pm

I just hope the Vampires and Werewolves if implemented, Veer towards there daggerfall cousins gameplay wise.
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Oceavision
 
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Post » Fri Jan 01, 2010 3:05 am

Vampirism was always poorly implemented in TES games, and Oblivion's vampirism had no effort put into it whatsoever.

I won't be expecting any better for Skyrim vampirism.
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Gavin Roberts
 
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Post » Fri Jan 01, 2010 4:42 pm

They need to rework it so you don't change every night. Maybe once a week or something.

Yes that's what I think to or I could hope for dome sort of full moon cycle or something of that nature
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jeremey wisor
 
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Post » Fri Jan 01, 2010 1:13 pm

Here's hoping since it's skyrim they will put considerable effort into weres and 'vamps' with the moon cycle and vampires getting stronger as they feed not weaker! Also true to lore volhikar vampire players should get a frost spell with paralyze with an animation that looks like it's coming from their mouth and some sort of ability to go through solid objects. They should also actually look scary! Not red eyed ugly old people. I think morrowind 'vamps' were a step in the right direction with white eyes and clearly visible fangs, particularly on argonians and khajiits. Also they're voices sounded demonic.

Werewolves need to be terifying creatures of the night and look it! With big muscle mass and ragged fur covering their bodies. Also need something more than just killing to get through the night, I get bored after making my one neccessary kill then got 11 hours with nothing to do. Also they need a howling and feeding animation
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Emma Louise Adams
 
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Post » Fri Jan 01, 2010 10:53 am

Lore-wise, would werewolves hunt and attack other werewolves? Would particular species or even individuals provoke different reactions, depending on the werewolf? While I like the "savage beast" interpretation, I'm thinking that instinct, and whatever remnant of the person becoming the werewolf might remain, could affect the beast's behaviour and make for more complex interactions (and so a more interesting player experience as a werewolf).

I'd also like to see a moon cycle hold sway over transformations, perhaps with some sort of screen effect to warn of an impending moonrise and change that would give players a chance to get away from civilisation.
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Daniel Brown
 
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Post » Fri Jan 01, 2010 2:55 am

In TES werewolves do no discriminate what they kill or don't kill, a werewolf will easily attack another with intent to kill. The only time this does not occur is during the bloodmoon when all the werewolves are called by hircine and become his 'pets' not fighting each other and obeying his commands
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liz barnes
 
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Post » Fri Jan 01, 2010 7:33 am

In TES werewolves do no discriminate what they kill or don't kill, a werewolf will easily attack another with intent to kill. The only time this does not occur is during the bloodmoon when all the werewolves are called by hircine and become his 'pets' not fighting each other and obeying his commands


There's nothing to suggest this claim. There were werewolf "dens" in Daggerfall where several werecreatures would congregate. They hunt "prey" not hunters.
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Jani Eayon
 
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Post » Fri Jan 01, 2010 1:20 am

They're all Hircine's "hunting dogs", and I doubt he'd have left the curse so that they all just kill each other.

A random thought I had on things to "do" while a werecreature; make it so your behavior can please Hircine. I'd like that the daedra lords and their cults be small factions in there own right, and more involved than "walk up, do quest, leave". You might have to accrue a certain amount of favor with a prince before they'll talk to you at all, or have more than one task for you. Hunting a variety of dangerous creatures could be one way to please Hircine, such as having a random animal as your selected "target" for the night, on top of whatever bloodshed requirements. You don't suffer for not finding one, but it's in your interests to hunt them down. Favor with Hircine could increase your luck attribute while transformed, increase resistance to silver, yield more quests, etc.

Another random thought on making them "different" from just a human with modified stats; scent. This would be a good place for markers on the compass instead of quest arrows, with a little arrow pointing you toward nearby animals and getting blurrier/darker the further you are. You might just pick up trails, with the arrow only pointing in a general direction depending on how long ago they passed by and how faint the smell has gotten. Instead of just charging randomly through the woods until you find something, you could catch a distant whiff and deliberately hunt them down.
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Victoria Vasileva
 
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Post » Fri Jan 01, 2010 2:31 am

Rhekarid I love your scent idea
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Jah Allen
 
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Post » Fri Jan 01, 2010 4:18 am

I really want Werewolves to be back, and Vampires too, although I'm not sure if the Skyrim Vampires are civilized. They do seem pretty cool:

The Volkihar vampires of eastern Skyrim live under haunted, frozen lakes and only leave their dens to feed. They have the power to freeze their victims with icy breath, and can reach through the ice of their frozen lake dens without breaking the ice.

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Joanne
 
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Post » Fri Jan 01, 2010 8:17 am

Yes, Werewolves, Vampires and all kin of Darkness - here`s hoping..
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chloe hampson
 
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Post » Fri Jan 01, 2010 7:40 am

I'd love to see werewolves (and other were-creatures for that matter) and vampires. As long as the vampires doesn't sparkle when exposed to sunlight.
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Gwen
 
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Post » Fri Jan 01, 2010 4:02 am

I bet Bethesda are kicking themselves now after making the Volkihar sound so cool in the Oblivion book Immortal Blood.

How are they going to limit the disappointment when just like Oblivion, they put absolutely no effort into vampirism?
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carly mcdonough
 
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Post » Fri Jan 01, 2010 7:16 am

I wonder how
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Milad Hajipour
 
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Post » Fri Jan 01, 2010 2:15 am

Well just have to hope they do put effort in
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Doniesha World
 
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Post » Fri Jan 01, 2010 3:34 pm

werewolves are ok. and so are Vamps, but only if they are like the ones in that book, where they can reach through ice and stuff. I want some cool vampire powers in this one.. and make it more difficult to be a Vampire. There was absolutely no downside to bieng one in OB. as a matter of fact i became one as quickly as possible just for the stat boosts. And also make bottled human blood useable!
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STEVI INQUE
 
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Post » Fri Jan 01, 2010 3:27 pm

I hope with the ice breath ability they don't just make it a regular frost spell with paralysis but animate it so the volhikar like lunges forward with their neck jutting out and it comes out of their mouth like a dragon breaths fire except, maybe a bit slower
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Bedford White
 
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Post » Fri Jan 01, 2010 11:47 am

I think we have better chance to see werewolves in expansion. Maybe something like Knights of the Nine where we get just new quest line and of course werewolves and ability to become one.
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Facebook me
 
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Post » Fri Jan 01, 2010 6:07 am

screw that. make manbearpig
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jason worrell
 
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Post » Fri Jan 01, 2010 8:22 am

I think we have better chance to see werewolves in expansion. Maybe something like Knights of the Nine where we get just new quest line and of course werewolves and ability to become one.

Thats what I was thinking tho I hope to see them in main game

screw that. make manbearpig

Whatt?XD
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Add Meeh
 
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Post » Fri Jan 01, 2010 3:26 am

Why? Why would they add something that makes more sense as part of the core game as a DLC, Kotn wasn't even an expansion as such, only new thing was armor, npc, monsters.
Just because we saw werewolves in Bloodmoon as part of an expansion doesn't mean were going to see them in the same way in Skyrim. They were part of the core game in daggerfall. Besides as an expansion/DLC werewolve have been done it doesn't make sense they'd do it again. It would also outrage much of the fan base

And if they're going to make werewolves DLC they may as well go all the way and make volhikar DLC too.
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xemmybx
 
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Post » Fri Jan 01, 2010 1:11 am

Werewolves, werebears, vampires. As some other people have already said, I would like becoming a vampire or were-creature to do more than change your stats and appearence. Guilds and questlines related to becoming a different creature e.t.c
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Lil Miss
 
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Post » Fri Jan 01, 2010 3:13 am

I want werewolves I want vampires meow mix meow mix....I mean uhh...HELL YEAH KICK SOME ASS!
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Dan Stevens
 
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