Werewolves&Vampires 2

Post » Thu Dec 31, 2009 11:44 pm

Who else wants Werewolves and Vampires in Skyrim.Does it seem like a good idea?
Does the Lore fit to have were creatures in Skyrim or becoming one?

Source info is welcome
(Hope we can become a were creature again)
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Thu Dec 31, 2009 6:14 pm

I'm not sure how exactly they'd do it but if they do it well, then yes.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Fri Jan 01, 2010 7:35 am

The lore screams for werecreatures/vampires in Skyrim.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Thu Dec 31, 2009 11:41 pm

It should include Vampires, werebears, and werewolves.


If it doesn't at least include werewolves as far as I'm concerned it shouldn't be called a TES game.




Not that it wont be good and enjoyable, but if they're out it may as well be called "Generic Medieval Fantasy Game 2." With Game 1 being Oblivion.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Fri Jan 01, 2010 5:25 am

Yes werewolves, vampires and werebears!!!

If they're not included I'm going to rename all the file folders and shortcuts "generic medieval fantasy game #2"
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Fri Jan 01, 2010 1:21 am

The lore screams for werecreatures/vampires in Skyrim.

Do u have sources I can read involving were creatures n werewolves specifically so I can be rightfully angry if they don't add them in?
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Fri Jan 01, 2010 5:44 am

I'll mention I want both, but not as they appeared in past games. They've been pretty lukewarm before, little more than a palette swap and a stat boost (for powerful characters in Morrowind, quite possible since it was second-expansion territory, being a werewolf could actually make you weaker in combat). What I want to see is something that makes them fundamentally different, as well as an actual affliction, instead of just a buff with almost no downsides.

As far as social rejection, somewhere in-between would be good. In Morrowind it was kind of obnoxious that glowing eyes made you a universal pariah no matter how covered up they were, and it was equally obnoxious in Oblivion when basically no one cared. Supposedly Cyrodiilic vampires could blend in, but tell that to the notorious ugly-old-man-face. Even at the worst stage all you got was the occasional nasty remark. A way to hide your condition, and a less universal reaction that could let you wear a different disguise or go somewhere else, would be nice. Also good would be if the AI were advanced enough for layered reputations and recognition; if you're discovered in a town where nobody knows or recognizes you, word doesn't spread to areas where you're popular. If no one in Town A has heard of Jim Jones, how are they telling everyone in Town B that this vampire they spotted is Jim Jones? Suspicion would also be a cool addition, such as guards searching you for weapons when approaching royalty or wanting to see your face in town if it's shrouded, and they're actively looking for someone (wanted posters). I would enjoy hiding out in poor sectors riddled with plague, where nobody looks for long, where people covering themselves against the cold or to hide their own diseases is common, where I don't have to worry about catching anything myself thanks to the vampirism or worry about guards particularly caring about the dead homeless. I could sleep anonymously in a poorhouse during the day and slip out without questions during the night to hunt.

As for feeling different, you could try giving a werewolf bonuses to things like climbing (if implemented) and bashing damage to objects, in addition to any strength-based boosts. Dismemberment, in reality, is not easy or common, and it shouldn't be in combat (again, if implemented), but with claws and superhuman strength would probably not be so hard to lycanthropes. Imagine a werewolf rapidly scaling the town wall, ripping out the door to a house, and tearing the occupant's arms off as they raise them in self-defense. That is a beast you don't want to screw with. Instead of the "one kill per night" limit, you could have something similar to the breath bar/suffocation effect, where the meter ticks down the longer you go without spilling blood and starts to harm you if ignored. Not nearly as quickly, of course, but it would help add some aggression to the form and make it feel more like playing a frenzied monster.

And of course, downsides. Vampire and werewolf hunters, for example. Professionals, who are an actual threat to ME, and not just more cannon fodder with a different equipment setup. A danger of losing equipment during a werewolf transformation, instead of it all sticking in my fur or something like Bloodmoon. Vampires needing sleep during the day, and the sun being a deadly threat at all times (immunity in Oblivion made me cringe).
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Thu Dec 31, 2009 7:05 pm

I'll mention I want both, but not as they appeared in past games. They've been pretty lukewarm before, little more than a palette swap and a stat boost (for powerful characters in Morrowind, quite possible since it was second-expansion territory, being a werewolf could actually make you weaker in combat). What I want to see is something that makes them fundamentally different, as well as an actual affliction, instead of just a buff with almost no downsides.

As far as social rejection, somewhere in-between would be good. In Morrowind it was kind of obnoxious that glowing eyes made you a universal pariah no matter how covered up they were, and it was equally obnoxious in Oblivion when basically no one cared. Supposedly Cyrodiilic vampires could blend in, but tell that to the notorious ugly-old-man-face. Even at the worst stage all you got was the occasional nasty remark. A way to hide your condition, and a less universal reaction that could let you wear a different disguise or go somewhere else, would be nice. Also good would be if the AI were advanced enough for layered reputations and recognition; if you're discovered in a town where nobody knows or recognizes you, word doesn't spread to areas where you're popular. If no one in Town A has heard of Jim Jones, how are they telling everyone in Town B that this vampire they spotted is Jim Jones? Suspicion would also be a cool addition, such as guards searching you for weapons when approaching royalty or wanting to see your face in town if it's shrouded, and they're actively looking for someone (wanted posters). I would enjoy hiding out in poor sectors riddled with plague, where nobody looks for long, where people covering themselves against the cold or to hide their own diseases is common, where I don't have to worry about catching anything myself thanks to the vampirism or worry about guards particularly caring about the dead homeless. I could sleep anonymously in a poorhouse during the day and slip out without questions during the night to hunt.

As for feeling different, you could try giving a werewolf bonuses to things like climbing (if implemented) and bashing damage to objects, in addition to any strength-based boosts. Dismemberment, in reality, is not easy or common, and it shouldn't be in combat (again, if implemented), but with claws and superhuman strength would probably not be so hard to lycanthropes. Imagine a werewolf rapidly scaling the town wall, ripping out the door to a house, and tearing the occupant's arms off as they raise them in self-defense. That is a beast you don't want to screw with. Instead of the "one kill per night" limit, you could have something similar to the breath bar/suffocation effect, where the meter ticks down the longer you go without spilling blood and starts to harm you if ignored. Not nearly as quickly, of course, but it would help add some aggression to the form and make it feel more like playing a frenzied monster.

And of course, downsides. Vampire and werewolf hunters, for example. Professionals, who are an actual threat to ME, and not just more cannon fodder with a different equipment setup. A danger of losing equipment during a werewolf transformation, instead of it all sticking in my fur or something like Bloodmoon. Vampires needing sleep during the day, and the sun being a deadly threat at all times (immunity in Oblivion made me cringe).


Says it all.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Fri Jan 01, 2010 4:20 am

I personally love the lore of vampires in Skyrim and it would be wonderful for them to implement it in Skyrim just as long as their not like the vampires from Twilight or Vampire Diaries or the six maniacs from True Blood (I've had to endure watching vampire TV series and Movies with my family, some of the most painful moments of my life..........but it does work with the girls :hubbahubba: ). I would love to see vampires coming out of lakes it would scare the [censored] out of me through
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Fri Jan 01, 2010 10:02 am

Do u have sources I can read involving were creatures n werewolves specifically so I can be rightfully angry if they don't add them in?

http://www.imperial-library.info/content/daggerfall-on-lycanthropy
User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Thu Dec 31, 2009 9:09 pm

I'll mention I want both, but not as they appeared in past games. They've been pretty lukewarm before, little more than a palette swap and a stat boost (for powerful characters in Morrowind, quite possible since it was second-expansion territory, being a werewolf could actually make you weaker in combat). What I want to see is something that makes them fundamentally different, as well as an actual affliction, instead of just a buff with almost no downsides.

As far as social rejection, somewhere in-between would be good. In Morrowind it was kind of obnoxious that glowing eyes made you a universal pariah no matter how covered up they were, and it was equally obnoxious in Oblivion when basically no one cared. Supposedly Cyrodiilic vampires could blend in, but tell that to the notorious ugly-old-man-face. Even at the worst stage all you got was the occasional nasty remark. A way to hide your condition, and a less universal reaction that could let you wear a different disguise or go somewhere else, would be nice. Also good would be if the AI were advanced enough for layered reputations and recognition; if you're discovered in a town where nobody knows or recognizes you, word doesn't spread to areas where you're popular. If no one in Town A has heard of Jim Jones, how are they telling everyone in Town B that this vampire they spotted is Jim Jones? Suspicion would also be a cool addition, such as guards searching you for weapons when approaching royalty or wanting to see your face in town if it's shrouded, and they're actively looking for someone (wanted posters). I would enjoy hiding out in poor sectors riddled with plague, where nobody looks for long, where people covering themselves against the cold or to hide their own diseases is common, where I don't have to worry about catching anything myself thanks to the vampirism or worry about guards particularly caring about the dead homeless. I could sleep anonymously in a poorhouse during the day and slip out without questions during the night to hunt.

As for feeling different, you could try giving a werewolf bonuses to things like climbing (if implemented) and bashing damage to objects, in addition to any strength-based boosts. Dismemberment, in reality, is not easy or common, and it shouldn't be in combat (again, if implemented), but with claws and superhuman strength would probably not be so hard to lycanthropes. Imagine a werewolf rapidly scaling the town wall, ripping out the door to a house, and tearing the occupant's arms off as they raise them in self-defense. That is a beast you don't want to screw with. Instead of the "one kill per night" limit, you could have something similar to the breath bar/suffocation effect, where the meter ticks down the longer you go without spilling blood and starts to harm you if ignored. Not nearly as quickly, of course, but it would help add some aggression to the form and make it feel more like playing a frenzied monster.

And of course, downsides. Vampire and werewolf hunters, for example. Professionals, who are an actual threat to ME, and not just more cannon fodder with a different equipment setup. A danger of losing equipment during a werewolf transformation, instead of it all sticking in my fur or something like Bloodmoon. Vampires needing sleep during the day, and the sun being a deadly threat at all times (immunity in Oblivion made me cringe).

I love ur ideas!!!!
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Fri Jan 01, 2010 8:49 am

http://www.imperial-library.info/content/daggerfall-on-lycanthropy

Thank u
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu Dec 31, 2009 8:38 pm

Both, I dont just want both in game i need them!! ^_^

If you're seen you should be labeled an outcast for X days. There should be some quests and options, really make it part of the game!
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Fri Jan 01, 2010 3:50 am

Both, I dont just want both in game i need them!! ^_^

If you're seen you should be labeled an outcast for X days. There should be some quests and options, really make it part of the game!

I need them as well:)
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Thu Dec 31, 2009 10:37 pm

+10 approval all of your ideas, particularly the werewolf ones
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Fri Jan 01, 2010 7:34 am

Frankly, Bethesda already has vampires done for them, its called Madmole's Unholy Darkness. Seriously, if they followed that path, they'd be all set essentially. Of course you'd have werewolves to do. I could see some hybrid of underworld / bloodmoon working.
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Thu Dec 31, 2009 10:55 pm

I'd laugh if most of Skyrim consisted of popular oblivion and morrowind mods ported over to the new game engine
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Thu Dec 31, 2009 11:12 pm

Vampires are awesome, but werewolves are needed in a next-gen game(Playable Werewolves). Werebears might be cool, but I prefer stalking the province as a wolfman/wolfwoman.

As for vampire vs werewolves war....no. That would be too original, too cliche. Closest thing to a werewolf vs vampire would be a werewolf vampire hunter, not too cliche and very different.

Maybe werewolf pack wars? "We werewolves hate you werepigs(wereboars) and werebooboos(Werebears)." Like when the Quarra vs Aundae vs Berne in Morrowind. But it seems unlikely since in Daggerfall werewolves and wereboars lived in the same lair and the vampires in every game where often against each other.
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Fri Jan 01, 2010 10:01 am

I hope both are included. Rather than the old werewolves vs. vampires thing (which can be great if done with a little class -- and good writing -- but is admittedly associated with too many modern interpretations to come off well), I'd like to see werewolves vs. werewolves and vampires vs. vampires.

If Cyrodiilic vampires were present, and given an overhaul (their ability to blend in could be better justified with subtle natures and beautiful character art) they might clash with Skyrim's Volkihar, which (from what little I've read) seem to be highly unpleasant and, uh... antisocial creatures.

Similarly, it's easy to imagine sidequests involving two warring werewolf factions (or werewolf and werebear factions) in Skyrim.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Fri Jan 01, 2010 7:53 am

I hope both are included. Rather than the old werewolves vs. vampires thing (which can be great if done with a little class -- and good writing -- but is admittedly associated with too many modern interpretations to come off well), I'd like to see werewolves vs. werewolves and vampires vs. vampires.

If Cyrodiilic vampires were present, and given an overhaul (their ability to blend in could be better justified with subtle natures and beautiful character art) they might clash with Skyrim's Volkihar, which (from what little I've read) seem to be highly unpleasant and, uh... antisocial creatures.

Similarly, it's easy to imagine sidequests involving two warring werewolf factions (or werewolf and werebear factions) in Skyrim.

Oh hell yes, i'd choose a Cyrodiilic vampire over any other vampire. If there is a political plot to Skyrim, the Cyrodilic vampires would be more than welcome. I mean, this is the fourth era right? Ingame lore hints that the Cyrodilic vampires were not only in Cyrodiil, but somewhere else?

And yes, when well-fed, we still looked a bit wrinkled and old. Look at Seridur, no one would of imagined he was a vampire! He blend in so much.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Thu Dec 31, 2009 6:25 pm

A vampire vs vampire war with their own questline would be ballin'. Werewolves could have their own mini storyline as well or even fit into the war as enforcers for both sides, sort of like Trueblood. Maybe there could be secret dens of vampires all around skyrim and they are losing a war against Skyrim's Volkihar which are using werewolves as enforcers. Maybe a little bit different but a story like that with say 12-15 quests would be the one I play first in the game!
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Thu Dec 31, 2009 8:09 pm

Skyrim is the home of the werewolves, and the ice vampires are simply dumb-founding, I am quite looking forward to their return and I hope Beth has seen the mistake in letting them go in Oblivion.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Thu Dec 31, 2009 9:59 pm

I'd be very surprised if there were no werewolves or similar werecreatures in Skyrim. It justs suits the province.
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Fri Jan 01, 2010 9:47 am

I'd be very surprised if there were no werewolves or similar werecreatures in Skyrim. It justs suits the province.

I that's the case, I will rant nd rant and rant until I run out of flame.
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Thu Dec 31, 2009 11:50 pm

The lore screams for werecreatures/vampires in Skyrim.

I know right! They mentioned the Volkihar vampires in a book in the forth game. It would be a shame if they left them out.
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Next

Return to V - Skyrim