» Sat Oct 23, 2010 8:55 pm
As I said in the other thread. a bit
The main thing that Beth needs to do for whatever types of creatures it has in Skyrim (hopefully at least the three mentioned, as those are the main ones I'd like to see/mots people know) they need to make them ALL have a great depth to them.
The way they handled them in the past, vampires in the previous games, werewolves in Bloodmoon, etc was VERY lackluster. It's like "oh I'm a vampire, yay.......now I'm bored."
If you become either, a vampire or a were-creature it needs to be a HUUUUUUUUGE change to the game. It should affect your character drastically, both in terms of what you can become and physically how you look. It should also have a story/world affect, affecting various storylines throughout the world and things within it. When you become any creature it should have it's own COMPLETE skill tree that you learn from, not simple "stat boots" or anything, but full on numerous skills that make SENSE and completely change your character.
You should be able to become a more powerful vampire(as you get older, as in the lore of TES, older vampires are more powerful, IE the longer you are one the more "skills" you unlock/learn), same with werecreatures, you lv up and unlock new abilties.
There are many many abilties that can be fitting for any of the creatures, I am not too familiar with the lore on vampires (from what I've found around) so I'm not sure of their powers/abilities within the lore). and Beth could probably branch it out a lot, as it was never fully fleshed out.
Some idea's/abilites:
A. Vampire abilities-
1.Move speed - starts out at just a slight move speed buff, higher skils allow you to move extremely quickly, to the point the world can seem like it's in "slow motion" to you and thus you can become almost invisible to enemies, etc (so if you want to sneark around easily). This can also affect reflexes, so a better dodge/evade ability.
2 Hover/flight - At first it's just a simple glide/hover, you can glide from higher objects, or you can slightly hover above ground. Later on you can learn to actually fly around.
3.Change forms - Starts out maybe as a mist that is only ground lv, then higher up you can say, change into a bat and fly around, going unoticed/cared for by most people.
4. M ind abilities - the ability to mindread at lower lv's (think of how it was done in Divinity 2) and at higher lvs the ability not only to read minds, but to control them. So you could order someoen to do something you want (IE for a quest, as a vampire-only way) or to even kill themselves.
B. Werewolves/bears -
1. Increased strength - With the obvious shift to your claws, and sheer size, your strength obviously goes up. Your melee damage is much greater. To the point at higher skills you can dismember limbs easily and become a sheer ravenous killer.
2. Climbing ability - With your claws, you should be able to scale things, from wooded things at early skill lv's to entire buildings at higher lv's.
3. Speed/pounce- While not as fast as the vampires abilitiy, the werwolf should be able to get on all fours if he chooses, in which case he can move very fast (As fast as a horse o such). While on all fours you can also pounce, so if you are chasing someone you coaon pounce on them to knock them down, then feast on them.
4. Feasting/health regen - As a werewolf you should be able to feast on things, from animals to people. Once you kill someone (or even before that, asay as a finishing move perhaps) you can then devour part of them which replinishes your health.
When it comes to werewolves/bears you need to feel very savage/ferocious. Leaping onto your prey, ripping into their flash with your claws/mouth, etc It should play as though you are a beast/creature, not simply a re-skinned human "punching" with claws instead of your fist. You should move and make great use of your new found traits.
Basically to sum this whole post up, Whatever type of creature you can become in the game, it needs DEPTH. Something that has a very profound impact on your character and how you play the game.