Werewolves&Vampires 3

Post » Sat Oct 23, 2010 2:34 pm

All I got when I became a vampire in Oblivion was red eyes. That's not very ugly. You got a bit uglier if you don't feed, but it's all too easy to take care of that (also the mechanics were bass ackwards -- you get more powerful by not feeding? WTF).

The mechanics were not bass ackwards, that's what the Cyrodiilic vampires got for being able to blend into society, as opposed to hiding out in caves, hunted by religious organizations, knights, and the Fighters Guild, but remain quite powerful for all hours.

Plus, it's a good reflections of how hungry a vampire is. The more content and stable, they have a smaller need to continue to feed. When starved, they become blood crazed, and their body turns into from hiding to hunting.
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e.Double
 
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Post » Sat Oct 23, 2010 5:14 pm

I liked the Cyrodiil vampire feeding thing.
It was different and sort of makes sense for them.
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Dan Scott
 
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Post » Sat Oct 23, 2010 8:55 pm

As I said in the other thread. a bit

The main thing that Beth needs to do for whatever types of creatures it has in Skyrim (hopefully at least the three mentioned, as those are the main ones I'd like to see/mots people know) they need to make them ALL have a great depth to them.


The way they handled them in the past, vampires in the previous games, werewolves in Bloodmoon, etc was VERY lackluster. It's like "oh I'm a vampire, yay.......now I'm bored."

If you become either, a vampire or a were-creature it needs to be a HUUUUUUUUGE change to the game. It should affect your character drastically, both in terms of what you can become and physically how you look. It should also have a story/world affect, affecting various storylines throughout the world and things within it. When you become any creature it should have it's own COMPLETE skill tree that you learn from, not simple "stat boots" or anything, but full on numerous skills that make SENSE and completely change your character.

You should be able to become a more powerful vampire(as you get older, as in the lore of TES, older vampires are more powerful, IE the longer you are one the more "skills" you unlock/learn), same with werecreatures, you lv up and unlock new abilties.


There are many many abilties that can be fitting for any of the creatures, I am not too familiar with the lore on vampires (from what I've found around) so I'm not sure of their powers/abilities within the lore). and Beth could probably branch it out a lot, as it was never fully fleshed out.


Some idea's/abilites:


A. Vampire abilities-

1.Move speed - starts out at just a slight move speed buff, higher skils allow you to move extremely quickly, to the point the world can seem like it's in "slow motion" to you and thus you can become almost invisible to enemies, etc (so if you want to sneark around easily). This can also affect reflexes, so a better dodge/evade ability.

2 Hover/flight - At first it's just a simple glide/hover, you can glide from higher objects, or you can slightly hover above ground. Later on you can learn to actually fly around.

3.Change forms - Starts out maybe as a mist that is only ground lv, then higher up you can say, change into a bat and fly around, going unoticed/cared for by most people.

4. M ind abilities - the ability to mindread at lower lv's (think of how it was done in Divinity 2) and at higher lvs the ability not only to read minds, but to control them. So you could order someoen to do something you want (IE for a quest, as a vampire-only way) or to even kill themselves.


B. Werewolves/bears -

1. Increased strength - With the obvious shift to your claws, and sheer size, your strength obviously goes up. Your melee damage is much greater. To the point at higher skills you can dismember limbs easily and become a sheer ravenous killer.

2. Climbing ability - With your claws, you should be able to scale things, from wooded things at early skill lv's to entire buildings at higher lv's.

3. Speed/pounce- While not as fast as the vampires abilitiy, the werwolf should be able to get on all fours if he chooses, in which case he can move very fast (As fast as a horse o such). While on all fours you can also pounce, so if you are chasing someone you coaon pounce on them to knock them down, then feast on them.

4. Feasting/health regen - As a werewolf you should be able to feast on things, from animals to people. Once you kill someone (or even before that, asay as a finishing move perhaps) you can then devour part of them which replinishes your health.


When it comes to werewolves/bears you need to feel very savage/ferocious. Leaping onto your prey, ripping into their flash with your claws/mouth, etc It should play as though you are a beast/creature, not simply a re-skinned human "punching" with claws instead of your fist. You should move and make great use of your new found traits.


Basically to sum this whole post up, Whatever type of creature you can become in the game, it needs DEPTH. Something that has a very profound impact on your character and how you play the game.
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Jamie Lee
 
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Post » Sat Oct 23, 2010 4:46 pm

^ i totally agree man alot of what ppl have said in here make me wish this will happen but I have my doubts when it comes to Beth and accually putting this stuff into the game, can't 11/11/11 come any faster?!:(
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JAY
 
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Post » Sat Oct 23, 2010 8:56 pm

As I said in the other thread. a bit

The main thing that Beth needs to do for whatever types of creatures it has in Skyrim (hopefully at least the three mentioned, as those are the main ones I'd like to see/mots people know) they need to make them ALL have a great depth to them.


The way they handled them in the past, vampires in the previous games, werewolves in Bloodmoon, etc was VERY lackluster. It's like "oh I'm a vampire, yay.......now I'm bored."

If you become either, a vampire or a were-creature it needs to be a HUUUUUUUUGE change to the game. It should affect your character drastically, both in terms of what you can become and physically how you look. It should also have a story/world affect, affecting various storylines throughout the world and things within it. When you become any creature it should have it's own COMPLETE skill tree that you learn from, not simple "stat boots" or anything, but full on numerous skills that make SENSE and completely change your character.

You should be able to become a more powerful vampire(as you get older, as in the lore of TES, older vampires are more powerful, IE the longer you are one the more "skills" you unlock/learn), same with werecreatures, you lv up and unlock new abilties.


There are many many abilties that can be fitting for any of the creatures, I am not too familiar with the lore on vampires (from what I've found around) so I'm not sure of their powers/abilities within the lore). and Beth could probably branch it out a lot, as it was never fully fleshed out.


Some idea's/abilites:


A. Vampire abilities-

1.Move speed - starts out at just a slight move speed buff, higher skils allow you to move extremely quickly, to the point the world can seem like it's in "slow motion" to you and thus you can become almost invisible to enemies, etc (so if you want to sneark around easily). This can also affect reflexes, so a better dodge/evade ability.

2 Hover/flight - At first it's just a simple glide/hover, you can glide from higher objects, or you can slightly hover above ground. Later on you can learn to actually fly around.

3.Change forms - Starts out maybe as a mist that is only ground lv, then higher up you can say, change into a bat and fly around, going unoticed/cared for by most people.

4. M ind abilities - the ability to mindread at lower lv's (think of how it was done in Divinity 2) and at higher lvs the ability not only to read minds, but to control them. So you could order someoen to do something you want (IE for a quest, as a vampire-only way) or to even kill themselves.


B. Werewolves/bears -

1. Increased strength - With the obvious shift to your claws, and sheer size, your strength obviously goes up. Your melee damage is much greater. To the point at higher skills you can dismember limbs easily and become a sheer ravenous killer.

2. Climbing ability - With your claws, you should be able to scale things, from wooded things at early skill lv's to entire buildings at higher lv's.

3. Speed/pounce- While not as fast as the vampires abilitiy, the werwolf should be able to get on all fours if he chooses, in which case he can move very fast (As fast as a horse o such). While on all fours you can also pounce, so if you are chasing someone you coaon pounce on them to knock them down, then feast on them.

4. Feasting/health regen - As a werewolf you should be able to feast on things, from animals to people. Once you kill someone (or even before that, asay as a finishing move perhaps) you can then devour part of them which replinishes your health.


When it comes to werewolves/bears you need to feel very savage/ferocious. Leaping onto your prey, ripping into their flash with your claws/mouth, etc It should play as though you are a beast/creature, not simply a re-skinned human "punching" with claws instead of your fist. You should move and make great use of your new found traits.


Basically to sum this whole post up, Whatever type of creature you can become in the game, it needs DEPTH. Something that has a very profound impact on your character and how you play the game.


Hovering? Bats?
Oh dear Thor, no.
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Marine Arrègle
 
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Post » Sun Oct 24, 2010 12:35 am

As I said in the other thread. a bit

The main thing that Beth needs to do for whatever types of creatures it has in Skyrim (hopefully at least the three mentioned, as those are the main ones I'd like to see/mots people know) they need to make them ALL have a great depth to them.


The way they handled them in the past, vampires in the previous games, werewolves in Bloodmoon, etc was VERY lackluster. It's like "oh I'm a vampire, yay.......now I'm bored."

If you become either, a vampire or a were-creature it needs to be a HUUUUUUUUGE change to the game. It should affect your character drastically, both in terms of what you can become and physically how you look. It should also have a story/world affect, affecting various storylines throughout the world and things within it. When you become any creature it should have it's own COMPLETE skill tree that you learn from, not simple "stat boots" or anything, but full on numerous skills that make SENSE and completely change your character.

You should be able to become a more powerful vampire(as you get older, as in the lore of TES, older vampires are more powerful, IE the longer you are one the more "skills" you unlock/learn), same with werecreatures, you lv up and unlock new abilties.


There are many many abilties that can be fitting for any of the creatures, I am not too familiar with the lore on vampires (from what I've found around) so I'm not sure of their powers/abilities within the lore). and Beth could probably branch it out a lot, as it was never fully fleshed out.


Some idea's/abilites:


A. Vampire abilities-

1.Move speed - starts out at just a slight move speed buff, higher skils allow you to move extremely quickly, to the point the world can seem like it's in "slow motion" to you and thus you can become almost invisible to enemies, etc (so if you want to sneark around easily). This can also affect reflexes, so a better dodge/evade ability.

2 Hover/flight - At first it's just a simple glide/hover, you can glide from higher objects, or you can slightly hover above ground. Later on you can learn to actually fly around.

3.Change forms - Starts out maybe as a mist that is only ground lv, then higher up you can say, change into a bat and fly around, going unoticed/cared for by most people.

4. M ind abilities - the ability to mindread at lower lv's (think of how it was done in Divinity 2) and at higher lvs the ability not only to read minds, but to control them. So you could order someoen to do something you want (IE for a quest, as a vampire-only way) or to even kill themselves.


B. Werewolves/bears -

1. Increased strength - With the obvious shift to your claws, and sheer size, your strength obviously goes up. Your melee damage is much greater. To the point at higher skills you can dismember limbs easily and become a sheer ravenous killer.

2. Climbing ability - With your claws, you should be able to scale things, from wooded things at early skill lv's to entire buildings at higher lv's.

3. Speed/pounce- While not as fast as the vampires abilitiy, the werwolf should be able to get on all fours if he chooses, in which case he can move very fast (As fast as a horse o such). While on all fours you can also pounce, so if you are chasing someone you coaon pounce on them to knock them down, then feast on them.

4. Feasting/health regen - As a werewolf you should be able to feast on things, from animals to people. Once you kill someone (or even before that, asay as a finishing move perhaps) you can then devour part of them which replinishes your health.


When it comes to werewolves/bears you need to feel very savage/ferocious. Leaping onto your prey, ripping into their flash with your claws/mouth, etc It should play as though you are a beast/creature, not simply a re-skinned human "punching" with claws instead of your fist. You should move and make great use of your new found traits.


Basically to sum this whole post up, Whatever type of creature you can become in the game, it needs DEPTH. Something that has a very profound impact on your character and how you play the game.


No....

Just no.

You'd be changing the lore behind the Vampire way to much for that.
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Glu Glu
 
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Post » Sat Oct 23, 2010 10:28 am

Hovering? Bats?
Oh dear Thor, no.

I don't care for the hovering so much since it is like a spell from Morrowind or the Feather effect from Oblivion but the bat thing? No
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Ashley Hill
 
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Post » Sat Oct 23, 2010 7:46 pm

Actually it appears morphing as a vampire, which some of you above are against, IS part of the lore:

http://www.uesp.net/wiki/Lore:Vampire

the Keelrlith who can disintegrate into mist


As I said, from what I can find the lore on vampires in TES is extremely open, lots of room for Beth to do with it what they please.

So vampires in the lore can shape into a mist, why on earth is shaping into a bat (or some other TES unique creature) so terrible/bad? I don't see how limiting it in any way hurts you or if it's so terrible you could you know, not skill up in it/use it.

I think those of you who are so blindly saying " no" to shapeshifting as a vampire are just saying no because it's a popular/well known lore of general vampires. That's no reason to want to NOT have it in the game. Come on, don't knock something because it's well known.

At least Beth won't make them all sparkly and things :P.
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JR Cash
 
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Post » Sat Oct 23, 2010 6:38 pm

I think that when you feed as a vampire in Skyrim that you shouldn't feed the same way as you did in OB. You're not a Cyrodilic Vampire that can blend in with people, you're probably in the Volkihar Clan. So instead of drinking some ones blood while they sleep I'd rather rip sombodys throat out :biggrin: . Maybe when you're fighting a NPC and he's on incredibly low health, one two hits away from death, you get the option to knock him over jump on him and go nuts. :mohawk:


Just a thought.......
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Tinkerbells
 
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Post » Sat Oct 23, 2010 2:53 pm

Actually it appears morphing as a vampire, which some of you above are against, IS part of the lore:

http://www.uesp.net/wiki/Lore:Vampire



As I said, from what I can find the lore on vampires in TES is extremely open, lots of room for Beth to do with it what they please.

So vampires in teh lore can shape into a mist, why on earth is shaping into a bat (or some other TES unique creature) so terrible/bad? I don't see how limiting it in any way hurts you or if it's so terrible you could you know, not skill up in it/use it.


It is just because with the mist and bat changing thing is more than likly not in the TES Lore, I am not a Lore buff on vampires so I may be wrong but TES Lore is diffrent than real world Lore in ways because it is how the devs made it to be so I doubt they will just add something like being able to turn into mist or sparkle....yes i said it
I think that when you feed as a vampire in Skyrim that you shouldn't feed the same way as you did in OB. You're not a Cyrodilic Vampire that can blend in with people, you're probably in the Volkihar Clan. So instead of drinking some ones blood while they sleep I'd rather rip sombodys throat out :biggrin: . Maybe when you're fighting a NPC and he's on incredibly low health, one two hits away from death, you get the option to knock him over jump on him and go nuts. :mohawk:


Just a thought.......


Why do I find the ripping out the throat and going nuts SUPER hot? :hubbahubba:
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Miss K
 
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Post » Sun Oct 24, 2010 12:35 am

It is just because with the mist and bat changing thing is more than likly not in the TES Lore, I am not a Lore buff on vampires so I may be wrong but TES Lore is diffrent than real world Lore in ways because it is how the devs made it to be so I doubt they will just add something like being able to turn into mist or sparkle....yes i said it


Why do I find the ripping out the throat and going nuts SUPER hot? :hubbahubba:

1.Sparkles? BLASPHEMY!
2.Because you're a wicked kinky wombat.
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Alexis Estrada
 
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Post » Sat Oct 23, 2010 10:17 pm

Actually it appears morphing as a vampire, which some of you above are against, IS part of the lore:

http://www.uesp.net/wiki/Lore:Vampire



As I said, from what I can find the lore on vampires in TES is extremely open, lots of room for Beth to do with it what they please.

So vampires in the lore can shape into a mist, why on earth is shaping into a bat (or some other TES unique creature) so terrible/bad? I don't see how limiting it in any way hurts you or if it's so terrible you could you know, not skill up in it/use it.

I think those of you who are so blindly saying " no" to shapeshifting as a vampire are just saying no because it's a popular/well known lore of general vampires. That's no reason to want to NOT have it in the game. Come on, don't knock something because it's well known.

At least Beth won't make them all sparkly and things :P.

Thank god they wont XD sparkles is a NO NO...
Ya true ok, I am not up on Lore for my fav undead creature:) lol i would love to fly

1.Sparkles? BLASPHEMY!
2.Because you're a wicked kinky wombat.


XD
mwhahahaha *naws on ur neck*
wait what am I? a Vamp or Were?XD
I always have a hard time figureing out which one i love more hahah I think werewolves it is since I love to rip things apart :D
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sarah
 
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Post » Sun Oct 24, 2010 12:06 am

It is just because with the mist and bat changing thing is more than likly not in the TES Lore, I am not a Lore buff on vampires so I may be wrong but TES Lore is diffrent than real world Lore in ways because it is how the devs made it to be so I doubt they will just add something like being able to turn into mist or sparkle....yes i said it




Look at the link I posted and read the quote.

Changing into a mist IS in the lore, some vampires do it.

There are also vampires in the lore which can FREEZE the blood of people, reach through ice, use Magika, etc. The lore is extremely open and varied, there is no "this is the only type of vampire" in TES lore, there are many many different types of vampires in the lore with many varied types of abilities and how they use them.

Changing into a mist is one of these, so how is changing into some type of creature, be it a bat or something unique to TES lore, stretching it too far? It seems perfectly reasonable to me with the lore we know that some type of vampire could eaisly do that.
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Emzy Baby!
 
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Post » Sat Oct 23, 2010 9:12 pm

Didn't I say I was wrong already?XD

You win now you get :cookie: But ya if it is that open than they should be able to add ANYTHING,specially some of these ideas
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koumba
 
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Post » Sat Oct 23, 2010 1:04 pm

lol I didn't see your last reply when I replied to that other one :D, I can haz another cookie too.
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Juliet
 
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Post » Sun Oct 24, 2010 12:11 am

Didn't I say I was wrong already?XD

You win now you get :cookie: But ya if it is that open than they should be able to add ANYTHING,specially some of these ideas

Changing into a werewolf at will isn't as much of a stretch since there was an amulet in bloodmoon that forced the transformation I just wanna be able to PREVENT the transformation as well.
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Ludivine Dupuy
 
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Post » Sat Oct 23, 2010 8:43 pm

lol I didn't see your last reply when I replied to that other one :D, I can haz another cookie too.

Yes :) :cookie:

Changing into a werewolf at will isn't as much of a stretch since there was an amulet in bloodmoon that forced the transformation I just wanna be able to PREVENT the transformation as well.

What do you mean prevent it?

Btw I don't know why i am gonna add a image of my face here but ya
http://i33.photobucket.com/albums/d63/killjoy99/photo.jpg
-__- I saw ew everytime I see myself n sorry for all the ewness in the pic, specially the blur O_O but ya alot of ppl said i looked like a vamp when i was younger cuz my skin was more pale idk if u can see it here cuz of the lighting tho
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Nymph
 
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Post » Sun Oct 24, 2010 3:03 am

and the ability to become one? what type of race would become a werebear? I mean wouldn't a werebear just look like a.....bear?

Wouldn't a werewolf just look like a.... wolf?

Fact is, there's a lot more were-creatures in TES lore than just werewolves. I hope Beth utilizes that.

As for vampires, well, they differ from region to region. The most we know about the vamps in Skyrim is that they like to wait beneath the ice for their prey, then break through and drag them beneath. That, to me, seems a lot more badass than what was described in the OP.
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Trent Theriot
 
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Post » Sun Oct 24, 2010 2:05 am

Yes :) :cookie:


What do you mean prevent it?

Btw I don't know why i am gonna add a image of my face here but ya
http://i33.photobucket.com/albums/d63/killjoy99/photo.jpg
-__- I saw ew everytime I see myself n sorry for all the ewness in the pic, specially the blur O_O but ya alot of ppl said i looked like a vamp when i was younger cuz my skin was more pale idk if u can see it here cuz of the lighting tho

Well in bloodmoon you transformed at the same time every night and that for me became a problem since it tended to do so at the most inopportune time.
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David John Hunter
 
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Post » Sun Oct 24, 2010 1:36 am

Wouldn't a werewolf just look like a.... wolf?

Fact is, there's a lot more were-creatures in TES lore than just werewolves. I hope Beth utilizes that.

As for vampires, well, they differ from region to region. The most we know about the vamps in Skyrim is that they like to wait beneath the ice for their prey, then break through and drag them beneath. That, to me, seems a lot more badass than what was described in the OP.

What u mean was described in the OP? Did I say something about vamps? Thought all I said was "Discuss"

Yea true you got me hahah I hope so to tho
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Lucy
 
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Post » Sun Oct 24, 2010 1:07 am

Well in bloodmoon you transformed at the same time every night and that for me became a problem since it tended to do so at the most inopportune time.

Oh yea I somehow forgot about that, yes that was very annoying as to why i hope there is some kinda full moon cycle going on n than as u get used to ur transformation u can sooner or later control when you do
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Jon O
 
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Post » Sat Oct 23, 2010 3:45 pm

Oh yea I somehow forgot about that, yes that was very annoying as to why i hope there is some kinda full moon cycle going on n than as u get used to ur transformation u can sooner or later control when you do

Well there could be a quest by Hircine where the reward is the ability to change at will either through an ability or an item.
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rheanna bruining
 
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Post » Sat Oct 23, 2010 1:38 pm

Well there could be a quest by Hircine where the reward is the ability to change at will either through an ability or an item.

IMHO I would prefer thru a ability tho that didn't have restrictions like magic or stuff and you can always use it because I didn't like have to wear something all that much just to have an effect take place but thats just me
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James Wilson
 
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Post » Sun Oct 24, 2010 2:37 am

Man, we're going to Skyrim, I'd be kind of disappointed if the whole lycanthropy thing on Solstheim stayed on that island. And since vampires have stayed with us so far in TES games, I think they're going to appear in the fifth installment too.
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Emily Graham
 
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Post » Sat Oct 23, 2010 8:44 pm

What u mean was described in the OP? Did I say something about vamps? Thought all I said was "Discuss"


Woops, meant DeSetuede's post.
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Joanne
 
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