Werewolves&Vampires 3

Post » Sat Oct 23, 2010 3:56 pm

Discuss :) :toughninja:
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Sun Oct 24, 2010 12:06 am

Confident that Porphyric Hemophilia will be in.

Would be VERY happy to see the return of the Werewolves.

*Edit* Terrible grammar. :shakehead:
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Sat Oct 23, 2010 12:58 pm

lol I actually started another pt 3 post earlier as I wanted to post and other one was locked, but anyway, here are the ideas :D


*Vampires;


Appearance - Vampires should be in disguise, even when in the open. Any popular movies about vampires have always been sixified by vampires living amongst the people and feeding discretely. You should be able to move freely amongst the people until the thirst starts to kick in. At this point you start to show signs of vampirism. They could put this on a scale 1-5. 1 being you start to look sickly, with red veins running through your eyes. People react to you as though your sick, but not a vampire. Scale 3 could be NPC's react to your presence with extreme caution and watch your every move. The 'sickness' means you're only performing at 75% until you feed. Scale 5 is when you can't take the thirst anymore and you simply 'have' to feed. Eyes are red, teeth are present, skin is extremely pale (near translucent), people know what you are and try to attack you (with silver items!). The time it takes to go from scale 1 to 5 should be a couple of days.

Presence - Charm/Wit/Personality. Ever seen a vampire in a movie that didn't have the ability to seduce a nun? No, they've got charm and personality, they're classy. They're generally liked amongst the public where they are. At the other end of the spectrum, if you've just killed someone in the area and the body is found then people should be on red alert and looking out for players that don't quite fit. (refer back to appearance)

"Now look ...with your vampire eyes. What did you see? No words can describe it. Might as well ask Heaven what it sees. No human can know." - Interview with a Vampire. - I've always wondered why everything looks practically the same as a vampire. Surely creatures should have a glow around them so they're easy to spot even in pitch black, or humans should leave a trail behind them as a vampire should be able to stalk them.

Purpose - Being a vampire in the previous games was fun for a while, but what was their purpose? There should be something you can do, goals to achieve, missions to perform, a vampiric hierarchy to adhere to etc. Seems a little stale.
Thought I'd kick start the third part of this discussion.


Werewolves;

Appearance - Obvious really. However, they should be huge creatures, bulky, muscular, powerful!

Presence - I want to invoke fear into the NPC's. Growls, scratching, noises. I want to be able to make NPC's tremble in fear and run away only to bring back a hunting party to take me down. Also, billboards, newspaper announcements of sightings that causes NPC's to check out your last known location.

Abilities - I'm not sure if this was only invented by movies like Underworld, but perhaps after a certain amount of time, you can learn to harness your powers. So you start out only changing on a full moon. However, progressively you learn the ability to change at will. Strength, Agility, prowess etc. all heightened. A 'pounce' ability which will target an NPC and taken them down to the ground, giving you the option to leave them on the ground and run off, or kill them.

Scent - A 'scent', I'd love to see some sort of 'scent' ability from transforming. You're a wolf, a beast that relies on tracking it's prey. NPC's should leave marks on the ground or a glowing trail behind them that can be followed. You're running through the woods as a werewolf, miles from any local town and suddenly you pick up the scent of an NPC which you follow to an unknown unground hideout etc. I think it'd add a real sense of being a beast to the game and you'd definitely pick up on things you wouldn't have before if you come across a random NPC in the woods!
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Sat Oct 23, 2010 3:20 pm

@DeSetuede
I agree with what you said, it would be cool to be able to become one of those things and open up whole new quest lines because of it.
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Sat Oct 23, 2010 10:22 pm

Vamps, werewolves, and werebears are the 3 that need to be in. As for what the vamps should be like, there's one clan in the east (where it's the most cold and mountainous) that can go through ice and glaciers.
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Sat Oct 23, 2010 4:52 pm

I'd love it if becoming a vampire or werewolf opened up a whole new series of quests/abilities. I love the idea of tracking your prey by scent!

For me, I didn't see much reason to play as a vampire in oblivion. It was fun for a while, but the novelty wears off quickly. (Besides, my glorious blue argonian turned a hideous pink. *shudder*)

Vamps are guarunteed, but I'm a little worried that we may not get werewolves... If there's no werewolves in Skyrim I'll vomit with rage! Werebears/boars would be nice, but werewolves are essential!!
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Sat Oct 23, 2010 11:19 pm

Hey, you guys think Beth knows we want this lol?
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Sun Oct 24, 2010 12:31 am

Hey, you guys think Beth knows we want this lol?

No I don't think so T__T haha well really who knows, as far as I know they have never once been to any of the threads I have made but than again its rare for me to be on every min of every day O_O

I LOVE alot of the ideas, specially the quests and scent ideas.
I know vampires will be in Skyrim for sure specially the native ones but I hope to (insert Nordic god name here) there will be werewolves and being able to become one, the only reason I ALWAYS put "and ability to become one" is because I am paranoid that if the devs do read it than they will have them in.....but no ability to become one.
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Sat Oct 23, 2010 11:36 am

werebears werebears werebears
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Sat Oct 23, 2010 5:26 pm

werebears werebears werebears

and the ability to become one? what type of race would become a werebear? I mean wouldn't a werebear just look like a.....bear?
User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Sat Oct 23, 2010 4:27 pm

Hey, you guys think Beth knows we want this lol?

They can never know enough!!
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Sun Oct 24, 2010 12:49 am

Which do I think: Werewolves definiatly, probably vampires as it was done in Oblivion and people weren't complaining about it, Although I do hope you can turn into other stuff as well
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Sat Oct 23, 2010 5:02 pm

This is the longest running discussion on these forums so far I know of with this being it's 3rd incarnation. If Bethesda doesn't realise we want werewolves and vampires, with new abilities and improvements then we are truly lost.
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Sat Oct 23, 2010 9:10 am

*Vampires;


Appearance - Vampires should be in disguise, even when in the open. Any popular movies about vampires have always been sixified by vampires living amongst the people and feeding discretely.

You youngins, thinkin' vampires sprang from Anne Rice(*). Vampires were originally dreadful creatures, deformed and with a lust for blood, who invoked fear by their mere presense. They had to use their hypnotic powers to ensare people to get them to do their bidding. They had to be stealthy and crafty, using wit, to get what they wanted. That's more interesting to me than a vampire who can get anything they want because they're sixy, and have no problem being in society. TES is one of the few pop-culture media these days that doesn't fall into the emo-sixy-vampire trope, though Oblivion skirted rather close to that.

(*) Meant as a joke, not a criticism :P

Purpose - Being a vampire in the previous games was fun for a while, but what was their purpose? There should be something you can do, goals to achieve, missions to perform, a vampiric hierarchy to adhere to etc. Seems a little stale.

This goes for werewolves too, but having some engaging quest lines -- besides just the cure quest -- would be nice. For vampires, something like a guild, perhaps. For werewolves, I would imagine a more loosely-formed line of quests, as they wouldn't be so structured (unlike vampires, who largely gravitate towards each other as a means for survival from persecution, werewolves are largely normal people, who have the curse of becoming an uncontrollable flesh-eating monster; not really something people would get together over).

Werewolves;

Appearance - Obvious really. However, they should be huge creatures, bulky, muscular, powerful!

I kinda liked the sleek design in Bloodmoon. They were fast and aggressive hunters, which are traits not favored by being muscle-bound brutes. Being weighed down by muscle wouldn't let you move very swiftly, nor very stealthily.

Abilities - I'm not sure if this was only invented by movies like Underworld, but perhaps after a certain amount of time, you can learn to harness your powers. So you start out only changing on a full moon. However, progressively you learn the ability to change at will.

In Daggerfall, you automatically get the ability to change once a day (with forced transformations when a moon was full -- twice a month -- in which you had to kill someone). I don't think any more control than that is necessary, without making the whole thing trivial.

Scent - A 'scent', I'd love to see some sort of 'scent' ability from transforming. You're a wolf, a beast that relies on tracking it's prey.

In Bloodmoon, you got a Detect NPC ability when transformed, which is really the closest approximation. I'd assume, if you could be a werewolf in Skyrim, a similar ability will be given.
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Sat Oct 23, 2010 9:07 am

Vampires. I want a scary African-mythology vampire, not some Dracula Cullen type. The ash vampires from morrowind were cool! Scary, deformed, powerful.
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Sat Oct 23, 2010 4:20 pm

Actually I can imagine Skyrim vampires kind of looking like http://www.ugo.com/images/galleries/30daysofnight_filmtv/1.jpg

:tongue:
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Sat Oct 23, 2010 9:55 pm

Should I cool it with the thread after this one is done with? (if it reaches the end anyways?) Or do you think Beth will get the hint? I just don't see any worthwhile topics on here tho *not saying this one is worthwhile or anything XD)
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Sun Oct 24, 2010 1:24 am

Hell, most vampires in TES are supposed to be fugly. It's what they were created to be, a nightmare. The cultists of Molag Bal deny that he created them, and even he (Molag Bal) had to get the cure from Vaemir, which strikes me that it was Vaemir who really created them and Molag Bal just was the one who spread the curse to begin with. The only reason why the Cyrodiilic clan is able to maintain good looks is because of a deal they struck with Clavicus Vile.

For the eastern Skyrim clan, they're extremely paranoid and can slip in and out of ice. What I'd like to see is that they're pretty ugly looking, maybe blue, and I'd like it if they http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440025a&prodId=prod1160076&rootCatGameStyle=. These are not your vampires that should be having weird six with, but something born of nightmares.
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Sat Oct 23, 2010 5:55 pm

Hell, most vampires in TES are supposed to be fugly. It's what they were created to be, a nightmare. The cultists of Molag Bal deny that he created them, and even he (Molag Bal) had to get the cure from Vaemir, which strikes me that it was Vaemir who really created them and Molag Bal just was the one who spread the curse to begin with. The only reason why the Cyrodiilic clan is able to maintain good looks is because of a deal they struck with Clavicus Vile.

For the eastern Skyrim clan, they're extremely paranoid and can slip in and out of ice. What I'd like to see is that they're pretty ugly looking, maybe blue, and I'd like it if they http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440025a&prodId=prod1160076&rootCatGameStyle=. These are not your vampires that should be having weird six with, but something born of nightmares.


I'd love to see Vampires like that.
But I'd also like to see the Cyrodiil vampires in that case. Even if it was just one who could give you the "Dark Gift"
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Sat Oct 23, 2010 3:36 pm

Hell, most vampires in TES are supposed to be fugly. It's what they were created to be, a nightmare. The cultists of Molag Bal deny that he created them, and even he (Molag Bal) had to get the cure from Vaemir, which strikes me that it was Vaemir who really created them and Molag Bal just was the one who spread the curse to begin with. The only reason why the Cyrodiilic clan is able to maintain good looks is because of a deal they struck with Clavicus Vile.

For the eastern Skyrim clan, they're extremely paranoid and can slip in and out of ice. What I'd like to see is that they're pretty ugly looking, maybe blue, and I'd like it if they http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440025a&prodId=prod1160076&rootCatGameStyle=. These are not your vampires that should be having weird six with, but something born of nightmares.

But I thought the issue was they looked ugly already I for one wouldn't want them to look worse :(
User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Sat Oct 23, 2010 9:37 am

But I thought the issue was they looked ugly already I for one wouldn't want them to look worse :(


Your best bet is hoping both Cyrodiil and Skyrim vampires will be in, and that Cyrodiil vampires got a make over. :tongue:
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Sat Oct 23, 2010 4:05 pm

But I thought the issue was they looked ugly already I for one wouldn't want them to look worse :(

All I got when I became a vampire in Oblivion was red eyes. That's not very ugly. You got a bit uglier if you don't feed, but it's all too easy to take care of that (also the mechanics were bass ackwards -- you get more powerful by not feeding? WTF).
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Sat Oct 23, 2010 9:30 am

All I got when I became a vampire in Oblivion was red eyes. That's not very ugly. You got a bit uglier if you don't feed, but it's all too easy to take care of that (also the mechanics were bass ackwards -- you get more powerful by not feeding? WTF).


Actually you got way older and got lots of wrinkles.
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Sat Oct 23, 2010 10:41 pm

All I got when I became a vampire in Oblivion was red eyes. That's not very ugly. You got a bit uglier if you don't feed, but it's all too easy to take care of that (also the mechanics were bass ackwards -- you get more powerful by not feeding? WTF).


Ya I know but my characters face still didn't look the same even when I feed all the time she never looked the same, a tad ugly than old n wrinkly when I didn't.
I also thought it was stupid that u would feed than get weaker, I mean I understand that how they did it would be way to easy to become SUPER VAMPIRE if they did it the other way but they could have fixed that issue as well by just maken u feed ALOT and the more u did the stronger u got and than when u didn't feed u started to get weaker;
Example: You feed for 15 days straight/nights and u are SUPER VAMPIRE than u don't feed for 5 days and your abilitys start to go away slowly.
Actually you got way older and got lots of wrinkles.

Yep, I never understood it, I mean I can understand looking UGLY but why does your age go up ALOT all of a sudden?
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Sat Oct 23, 2010 1:26 pm

Actually you got way older and got lots of wrinkles.

Ah. Well, I was playing a Kahjiit at the time, and it's difficult to see age differences in them..

Yep, I never understood it, I mean I can understand looking UGLY but why does your age go up ALOT all of a sudden?

I'd guess as a way to make you look a bit less-pretty without being too ugly. The face system in Oblivion wasn't that advanced, beyond having a lot of initial parameters you can set. The unfed-vampire face effect is probaby the most advanced thing it can do (and even that was rather buggy).
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Next

Return to V - Skyrim