Werewolves&Vampires 6

Post » Sat Feb 19, 2011 9:33 am

We need more lore on Lycanthropy and werewolf. We only have a few information that is backed up by in-game mechanics and facts that are parallel to real life lore on werewolves. The book on Lycanthropy

http://www.imperial-library.info/content/hircine

"The hunger or the Bloodlust of the Lycanthropes is legendary. Unlike Vampires that can survive without blood for a period of time, the Lycanthropes cannot. They have to kill once they have turned to beast form otherwise they would die."

http://www.uesp.net/wiki/Lore:On_Lycanthropy
"My conclusion is that they do not need to attack and devour humans to survive. Yet, for some reason they do."

So which fact is correct? Obviously the first one. Both Daggerfall and Bloodmoon shows that a werewolf must kill a living person to wake up healthy in the morning. Otherwise they will die, so the book is incorrect on that matter.


Both are. In DF, not killing would kill you eventually. In Bloodmoon, you wouldn't die, but you would gain penalties to stats.
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Sweets Sweets
 
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Post » Sat Feb 19, 2011 1:33 am

I think they should MOST DEFINITELY add vampires.....but werewolves are a little too strong.....like when i played morrowind, i often killed characters i didn't want to because they were chasing me. also, it was very difficult to hold back from destroying whole towns just for fun. and i also used it to beat more powerful enemies, and therefore did not level up my main character, and using the werewolf became a necessity. Werewolves are AWESOME dont get me wrong....but i dont know if they should add them because its hard not to ruin your gameplay experience through mass anhilation. And if they do add werewolves and vampires that you can become, you should definitely be able to feed on animals, but not get the full benefit as you would feeding on a human. and when playing as a werewolf in bloodmoon, it was pretty fun deciding who i didn't like and would be my next meal.....BUT turning EVERY night was a little much because gameplay days aren't very long.
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TASTY TRACY
 
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Post » Fri Feb 18, 2011 11:14 pm

I was under the impression that the dragon born was immune to such things. If we can become vampires I want to infect cities with it. What if you bit one guy and when you come back from questing.Half the town is vampires! Because if that guy is one he has to feed too right?
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Ray
 
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Post » Sat Feb 19, 2011 2:06 am

thats exactly what i was thinking....in oblivion i used to bite people and come back later to see if they were turned but they weren't -,- but they can't give npc's too much AI because they will probably spread to the rest of the towns if they ran out of normal people in theirs. Its probably best if we cant infect people. and you are probably right, maybe there wont be vampires or werewolves in this game, either way...
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Queen Bitch
 
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Post » Sat Feb 19, 2011 1:17 am

Both are. In DF, not killing would kill you eventually. In Bloodmoon, you wouldn't die, but you would gain penalties to stats.

Yea? Try one night without killing an NPC as a werewolf and then wait a day until you're transformation(Without resting or taking health potions. Just do nothing and let the ingame hours pass by). When you turn into a werewolf again and wait, you will die(If you don't kill an NPC that night.)

You can only regain healthy by getting the "Spirit of the Wolf" power, which can only be granted through the death of a person, then you get blessings such as werewolf resistance. We can guess Hircine accepts the sacrifice and blesses you.
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elliot mudd
 
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Post » Fri Feb 18, 2011 8:16 pm

I want to infect others(My companions) with vampirism and infiltrate the Empire's highest aristocracy. Am I asking for too much?


Brilliant!!! I would have loved to infect the Adoring Fan and make him like a weasely Renfield character to do my bidding.

I was under the impression that the dragon born was immune to such things. If we can become vampires I want to infect cities with it. What if you bit one guy and when you come back from questing.Half the town is vampires! Because if that guy is one he has to feed too right?


This is why I think there should be more to becoming one than just that. Maybe some kind of ceremonial thing or something. Maybe feed from them more than once. Werewolves are what you have to worry about. Getting mauled by one would make infection certain unless you took cure disease potions or prayed. And unless you die from the mauling.
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Campbell
 
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Post » Fri Feb 18, 2011 6:52 pm

I really dont like the idea of turning into a dragon, people say werewolves are to powerful but what about a damn dragon? Seems a bit overkill to me
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Flutterby
 
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Post » Fri Feb 18, 2011 8:33 pm

Yea? Try one night without killing an NPC as a werewolf and then wait a day until you're transformation(Without resting or taking health potions. Just do nothing and let the ingame hours pass by). When you turn into a werewolf again and wait, you will die(If you don't kill an NPC that night.)

You can only regain healthy by getting the "Spirit of the Wolf" power, which can only be granted through the death of a person, then you get blessings such as werewolf resistance. We can guess Hircine accepts the sacrifice and blesses you.


I think you might be right. I haven't played as werewolf in a long time, and last time I did it was the McAsmod ones(Which act in the way I stated). Tried to confirm on the UESP but there's no info on the bloodlust's effects in Morrowind oddly enough
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Smokey
 
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Post » Sat Feb 19, 2011 9:09 am

Werebeasts need more variety, saw thing like Werelions, Werevultures and Werecrocodiles in The Lore and that would be awesome to see those.
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DarkGypsy
 
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Post » Fri Feb 18, 2011 10:48 pm

I see werewolves being in an expansion pack or major DLC as it would need it's own time and TLC to truely make it great. On a side note, being of dragonblood and a vampire or werewolve... wouldnt that be a lot of mixing of the blood? I would think the Dragon in me would pretty much dominate all others.

I'd rather be a Weredragon
http://www.shadowlordinc.com/characters/Dragoniade/Dragoniade.jpg

Dragons > Everything Else.

If there is flying creatures, I bet we can use flying spells and possibly fly..... I should really try out Divinity Draconis....
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Jhenna lee Lizama
 
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Post » Sat Feb 19, 2011 6:38 am

I see werewolves being in an expansion pack or major DLC as it would need it's own time and TLC to truely make it great. On a side note, being of dragonblood and a vampire or werewolve... wouldnt that be a lot of mixing of the blood? I would think the Dragon in me would pretty much dominate all others.

I'd rather be a Weredragon
http://www.shadowlordinc.com/characters/Dragoniade/Dragoniade.jpg

Dragons > Everything Else.

If there is flying creatures, I bet we can use flying spells and possibly fly..... I should really try out Divinity Draconis....


Why do people think we have dragon blood?!?!?!

You are anointed by the gods, not the offspring of a dragon.
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Madison Poo
 
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Post » Fri Feb 18, 2011 10:49 pm

I think after the various strains of Lycanthropy, people expect weredragons and were-yetis and stuff. Ha. Thanks Bethesda. :angry:
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Marine Arrègle
 
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Post » Fri Feb 18, 2011 11:50 pm

I think after the various strains of Lycanthropy, people expect weredragons and were-yetis and stuff. Ha. Thanks Bethesda. :angry:

I know right?
:toughninja: *sighs*
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Shae Munro
 
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Post » Sat Feb 19, 2011 9:08 am

Being a dragon? Sounds like Liu Kang from Mortal Kombat. No, I wouldn't want that. There is already some sort of dragon shout that provides a dragon to accompany the player in battle. Why would I need to become a dragon myself? You're a dragonborn, not a dragon. You're a dragonslayer not a dragon player.

And aren't werewolves suppose to only transform on a full moon? Is every night a full moon? Does Elder Scrolls have a different backstory on that? I would hate transforming every single game day.
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carley moss
 
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Post » Sat Feb 19, 2011 1:14 am

Being a dragon? Sounds like Liu Kang from Mortal Kombat. No, I wouldn't want that. There is already some sort of dragon shout that provides a dragon to accompany the player in battle. Why would I need to become a dragon myself? You're a dragonborn, not a dragon. You're a dragonslayer not a dragon player.

And aren't werewolves suppose to only transform on a full moon? Is every night a full moon? Does Elder Scrolls have a different backstory on that? I would hate transforming every single game day.

In Daggerfall, you transformed once every 15 days. In Bloodmoon, it was was every night. People say it's because it's the presence of Hircine during the Ritual of Bloodmoon that grants an every day transformation. It seems like the logical fact.
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Alexander Horton
 
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Post » Sat Feb 19, 2011 8:54 am

I hope there's vampires and werewolves. Just did bloodmoon, it was awesome.
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stacy hamilton
 
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Post » Sat Feb 19, 2011 6:40 am

In Daggerfall, you transformed once every 15 days. In Bloodmoon, it was was every night. People say it's because it's the presence of Hircine during the Ritual of Bloodmoon that grants an every day transformation. It seems like the logical fact.

I hope it is is something like that or since TES lore seems to have 2 moons maybe like two times every month or something? idk how many times the moon is full, who knows but I think 2 times a month is to little being able to become a werewolf 6 times a month or even 4 just seems better O_O
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Skrapp Stephens
 
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Post » Fri Feb 18, 2011 5:58 pm

I think they should MOST DEFINITELY add vampires.....but werewolves are a little too strong.....like when i played morrowind, i often killed characters i didn't want to because they were chasing me. also, it was very difficult to hold back from destroying whole towns just for fun. and i also used it to beat more powerful enemies, and therefore did not level up my main character, and using the werewolf became a necessity. Werewolves are AWESOME dont get me wrong....but i dont know if they should add them because its hard not to ruin your gameplay experience through mass anhilation. And if they do add werewolves and vampires that you can become, you should definitely be able to feed on animals, but not get the full benefit as you would feeding on a human. and when playing as a werewolf in bloodmoon, it was pretty fun deciding who i didn't like and would be my next meal.....BUT turning EVERY night was a little much because gameplay days aren't very long.


So basically what you are saying is that you don't believe Bethesda can balance werewolves and they shouldn't add them because you can't control yourself in a video game and make logical choices on what you should and should not do?

Werewolves SHOULD be in and if they are they will be balanced just fine, the reasons you have listed for not including them are very irritating to someone who wants them more than anything else in Skyrim to say the least.
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A Lo RIkIton'ton
 
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Post » Fri Feb 18, 2011 7:18 pm

So basically what you are saying is that you don't believe Bethesda can balance werewolves and they shouldn't add them because you can't control yourself in a video game and make logical choices on what you should and should not do?

Werewolves SHOULD be in and if they are they will be balanced just fine, the reasons you have listed for not including them are very irritating to someone who wants them more than anything else in Skyrim to say the least.


Yep, well said, I tried to ignore the post and was just about to basically post what you did but you beat me to it lol
I really hate it when people say
"This spell or this creature or this weapon should not the game because I can't control myself or I wouldn't know how to use it blah blah blah" -__-
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Wanda Maximoff
 
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Post » Fri Feb 18, 2011 5:28 pm

In Daggerfall, you transformed once every 15 days. In Bloodmoon, it was was every night. People say it's because it's the presence of Hircine during the Ritual of Bloodmoon that grants an every day transformation. It seems like the logical fact.

Okay. I see. Well, since it's no longer the ritual period, it'd make more sense to configure the style of werewolves like daggerfall.

And with this new perk system, there could be perks associated with the vampire and werewolf. Such as their rate of transformation or need to feed. Most lore stories of the like usually have a group or member which can transform at will or is stronger and has a better grasp of the manifestion of their powers. Perhaps, a separate leveling scale for the werewolf or vampire. Makes sense really. The more you use your beastly powers, the more acute you become at using them.
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Cagla Cali
 
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Post » Fri Feb 18, 2011 8:18 pm

Okay. I see. Well, since it's no longer the ritual period, it'd make more sense to configure the style of werewolves like daggerfall.

And with this new perk system, there could be perks associated with the vampire and werewolf. Such as their rate of transformation or need to feed. Most lore stories of the like usually have a group or member which can transform at will or is stronger and has a better grasp of the manifestion of their powers. Perhaps, a separate leveling scale for the werewolf or vampire. Makes sense really. The more you use your beastly powers, the more acute you become at using them.

Yep. I expect perks that will come with being a werewolf or vampire. Like maybe a vampire finishing move that I mentioned where you can replenish health from a nearly fallen enemy. Since there are "brutal" finishing moves, we there should be a good blood-svcking finishing move perk.

The whole transform at will kinda cgoes against the reason of being a Lycanthropy. A man/woman that uncontrollably turns into a ravenous animal with a lust for flesh and blood. If transformations must be controlled, then they should add Hircine's ring, which makes alot more sense.
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Sarah Bishop
 
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Post » Sat Feb 19, 2011 3:16 am

Yep. I expect perks that will come with being a werewolf or vampire. Like maybe a vampire finishing move that I mentioned where you can replenish health from a nearly fallen enemy. Since there are "brutal" finishing moves, we there should be a good blood-svcking finishing move perk.

The whole transform at will kinda cgoes against the reason of being a Lycanthropy. A man/woman that uncontrollably turns into a ravenous animal with a lust for flesh and blood. If transformations must be controlled, then they should add Hircine's ring, which makes alot more sense.

Completely agree with the finishing moves.

And as for the transformation, the control may be more of a reward or level cap for a werewolf. If there's a clan of werewolves, and if one rises the ranks to be patriarch/matriarch, then they should have the ability for aquiring such a rank. It just seems common in cultural lore that the leader usually decides at will when they want to go about their transformation. And yes, using Hircine's ring perfectly fits the idea too. Sounds good.

And as long as they do the cycles properly, It wouldn't matter to me if Lycanthropy was beyond the player's control.
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Helen Quill
 
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Post » Sat Feb 19, 2011 5:30 am

The whole transform at will kinda cgoes against the reason of being a Lycanthropy. A man/woman that uncontrollably turns into a ravenous animal with a lust for flesh and blood. If transformations must be controlled, then they should add Hircine's ring, which makes alot more sense.

In Daggerfall, becoming a lycanthrope gave you a spell which let you change once a day without needing to kill (though you still were forced to kill and change twice a month). Only Hircine's Ring could prevent transformations, and it didn't let you transform.

Personally, I'd like it if initially becoming a werewolf only made you change on a full moon with a need to kill. Then maybe some quest to gain Hircine's favor where you'd get the ability to change once a day (though still with forced transformations and killing on full moons), so you can hunt as one more often. Hircine's Ring would be there, and act just like Daggerfall -- useless to non-werewolves, except as a trophy or something to sell.

My only concern about having werewolf-related perks is that more than likely, there would be a cure quest where you'd completely get rid of your lycanthropic abilities, which would logically include those perks. That doesn't preclude the possibility, of course, and it would make great sense from a role-play perspective, but gameplay-wise, I could understand having some issue with it. Besides that, though, I could see perks related to getting a constant minor health regen after killing as a werewolf, life-detect, etc, instead of giving those abilities all at once.
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Lizzie
 
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Post » Sat Feb 19, 2011 2:31 am

Werewolves would be awesome to get back in the game.

As for vampires, I played my first playthrough of Oblivion completely as a vampire, so yes, I'm all for vampirism staying in.
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sam westover
 
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Post » Sat Feb 19, 2011 2:05 am

One issue I want to bring up.
Argonian werewolves? Vamparisim was allright, I mean argonians allready have sharp teeth, even if their skin went weird.
My solutions:
A: Make my favorite race completly resistant to disease (which lycanthropy is likley to be.)
B: Perhaps they could just become more lizard like.
C: Bulk up like a daedroth effect (except same skin color, perhaps larger spikes/dorsal ridge/ whatever new or current hair equivelent if possible.)
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Lizbeth Ruiz
 
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