Werewolves&Vampires 6

Post » Sat Feb 19, 2011 3:43 am

^ option C would be a werecrocodile, not a werewolf. If it's lore correct argonians will be completly immune to disease anyway so problem solved. (though I'll be cheating to give mine it anyway)
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Fri Feb 18, 2011 10:32 pm

I swear im personally gonna take a dump on Todd's desk if he says theres not gonna be werewolves.
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Sat Feb 19, 2011 2:42 am

One issue I want to bring up.
Argonian werewolves? Vamparisim was allright, I mean argonians allready have sharp teeth, even if their skin went weird.
My solutions:
A: Make my favorite race completly resistant to disease (which lycanthropy is likley to be.)
B: Perhaps they could just become more lizard like.
C: Bulk up like a daedroth effect (except same skin color, perhaps larger spikes/dorsal ridge/ whatever new or current hair equivelent if possible.)


There really isn't much difference between a lizard becoming a wolf/bear and a human becoming a wolf/bear. It's a pretty drastic change for both.(And realistically would doom everyone for many miles due to the massive amounts of heat that would be expended in such a process. Thank goodness for magic)
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Sat Feb 19, 2011 7:21 am

Infernal City mentioned a werecroc in Black Marsh swamps(It turned out not to be one, or who knows anyway, it was a bit vague). The book, "On Lycanthropy" mentions werecrocs stalking Argonian swamps. Black Marsh is the home to Argonians, so it makes sense for them to turn into werecrocodiles. Elsewyr and some parts of Cyrodiil have werelions, so we can be sure those are Khajiit men and women. Werebears goes for Nords and werewolves just about any men. Although, Bloodmoon shows that any race can be of werewolf strain and are not restricted to the other forms of Lycanthropy. If thethose other strains exist(Werelion, werevulture,wereshark, werecroc)
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Fri Feb 18, 2011 7:18 pm

I swear im personally gonna take a dump on Todd's desk if he says theres not gonna be werewolves.

Agreeed


The only issue that I don't care for that I see brought up alot is you would lose control while you were a werewolf...
Hate this idea!!

I mean I want to PLAY as a werewolf not sit my controller down and watch her kill everyone....
This may not be how people who are saying it, you all count mean the thing were like in MW you SEEMED like you were out of control to NPCs and such but irl you had FULL control over the werewolf....

I mean I understand what people are saying as well about like if you level up you get a werewolf perk that allows you to be able to control yourself while you are a werewolf and hell even that is bad suggestion just on its own atleast for me considering I do NOT want to be out of control like I am watching a movie when I see my character go and kill someone


This is how I think it should go besides being able to get Hirculine's ring to PREVENT a transformation *I would only use this if I have a mission to go to and I have to turn on a full moon
What I want:

1.Transform for both full moons, can't stop transformation ever unless you have a spell or the ring to use (more likly the ring)
Now I don't know anything about the full moon lore in TES, so I don't know if the moons are full only 2 times a month like in real life or what *yes our moon on earth is full 2 times a month, the day before the official full moon n the official full moon date, example everyone knows that the moon will be full lets say on the 30th well it is also full on the 29th.Or something like that lol.* Ok so like lets say the 2 moons become full 2 times a month, which technically equals 4 times since there are 2 different moons that could become full at different times (???) so that would mean you turn into a werewolf atleast 4 times a month....
That seems like a good number to me tho me being greedy I would want it to be more some how but i like being FORCED to turn into a werewolf yet still have all control over her when i turn......

2.We should have better attribute point checks than in MW, example in MW my werewolf character would have a Acrobatics of 80 I believe it was yet in human form she had a Acrobatics of 100, if anything the attruibute points should go UP when you become a werewolf to whatever they are in Human form to how many points the devs want... I didn't care how my human character was STRONGER than my Werewolf character besides the resistant to certain things and weakness to silver.

3.Number 2 brings up a point, anything we gain from becoming a werewolf,strength or weaknesses should be passed over to when we are in human form, example:
Werewolves are weak to Silver Weapons by a certain percentage *forgot the number* lets say its 75% well when we become human we should ALSO still have that weakness to silver, we still have the wolf locked away inside ourselves till the next full moon/s anyways so it makes sense.
Another example is speed: lets say my speed as human is 45 *before I became infected by a werewolf* and as a werewolf lets say it becomes 80, yet as when I turn back into human after my first transformation my speed in human form *along with any other states that incress like Strength* should go up by like 10-15 points this could also be in the perk system, like 3rd to last perk for the werewolves could be a point incress while in werewolve/human form of an extra 5-10 points, BUT everytime you level up ur attributes as a human lets say i take it up from 55/60 *from being a werewolf added points* to 60/65 than it should stay that till my 3rd to last perk upgrade as a werewolf OR I level up, but the whole thing with gaining more sttributes from being a werewolf only happens ONCE when you first become one or with a 3RD to last PERK UPGRADE....

4. Should be able to climb on walls in werewolf form, yes to much Underworld I know I don't know if this mixes in with the lore or not but hey Beth has bent Lore many times I hear :)

5.Like in past games if a person sees you transform than you are [censored]!! BUT this would deal with the Radient Story stuff but I hope like in a matter of seconds that every NPC in the whole game across continents even all of a sudden know I am a werewolf even tho I was just found out 5 seconds ago O___O You also should get the chance to follow them home either as a werewolf or human character to either bribe them to not tell or just kill them off when they don't or do expect it in anyway you please...Last part would have to do with finishing moves maybe

6.Good finishing moves, I want to see my werewolf claw at a guys throat as one and actually see the blood and gore in great detail *may not happen* or atleast to bite at a limb and rip it off to kill them, these could be normal moves to but I want some kind of finishing moves like how vampires should be able to jump on a wounded NPC or healthy one and start drinking their blood.

7.Great Perks only for being a werewolf, maybe a feeding animation just better than the cannibal one in Fallout, I actually want to SEE them getting ripped to shreds and eaten. Maybe a perk that lessons the damage by a little as you upgrade it to silver weapons or the need to not have to kill a human every time you transform to live, maybe be able to kill 5 animals depending on size that would still keep you semi full for when you turn back to human yet won't let you die from not eating.



Sorry for all that :(
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Sat Feb 19, 2011 7:42 am

the http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx that evryone think is a werwolve is only a snow troll acording to the spanish coverage
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Fri Feb 18, 2011 6:02 pm

The only issue that I don't care for that I see brought up alot is you would lose control while you were a werewolf...
Hate this idea!!

6.Good finishing moves, I want to see my werewolf claw at a guys throat as one and actually see the blood and gore in great detail *may not happen* or atleast to bite at a limb and rip it off to kill them, these could be normal moves to but I want some kind of finishing moves like how vampires should be able to jump on a wounded NPC or healthy one and start drinking their blood.


I hate that idea also and it sounds pointless. If I become a were(insert title) I would full control of myself and not be restricted of control. One of the reasons which made being a werewolf fun in Bloodmoon was the control to slash at anyone (monsters, npcs etc)

6. For a brutal finishing move, I'd like to scratch and bite at my enemy's gut which results in the blood/gore spilling out profusely.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Fri Feb 18, 2011 7:26 pm

the http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx that evryone think is a werwolve is only a snow troll acording to the spanish coverage


This has been confirmed for awhile now by Beth Devs themselves, way before any spanish coverage, not trying to be a jerk here by saying that just maybe look around the forms more?? :wink_smile:
I hate that idea also and it sounds pointless. If I become a were(insert title) I would full control of myself and not be restricted of control. One of the reasons which made being a werewolf fun in Bloodmoon was the control to slash at anyone (monsters, npcs etc)

6. For a brutal finishing move, I'd like to scratch and bite at my enemy's gut which results in the blood/gore spilling out profusely.


OMG someone read it all!!:) *I think?XD*

Ya, I hate the whole thing that people are bringing that up alot, I mean i understand WHY because half the werewolves if not all in our lore and TES lore seem to steam from the idea of not being able to control themselves but hey if anything Beth bent the lore abit by allowing you character in Daggerfall and MW being able to control themselves while being a werewolf/werebear (its werebear right?) yet just being forced to transform on full moons or with non werewolf characters *or werewolf characters, hell i used it in MW, seems stupid but I want to be a werewolf at a certain time so I could use fast travel system in MW*

I agree, anywhere specially in the gut, wish we could make it as funny gory as in Dog Solders where the guy *forgot his name n its my fav movie O_O* gets attacked by a werewolf and gets his gut ripped open n his guts are coming out :D tho I would think that would warrent a AO rating yet than again you have seen it in other games stuff like that like in Splatterouse I think


XD I loved Dog Solders so much that i just now bought it again only this time the version I wanted to buy the first time, the steel boxed version that has the special featuresXD
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Fri Feb 18, 2011 6:43 pm

the http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx that evryone think is a werwolve is only a snow troll acording to the spanish coverage

Woah.I didn't know that. Hey can you believe the dinosaurs are extinct. Who knew?!


:P
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Fri Feb 18, 2011 11:41 pm

Woah.I didn't know that. Hey can you believe the dinosaurs are extinct. Who knew?!


:P


Not being rude, but I don't understand what you 'sentence' means?
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Sat Feb 19, 2011 9:51 am

Not being rude, but I don't understand what you 'sentence' means?

:facepalm:
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Fri Feb 18, 2011 11:39 pm

The only issue that I don't care for that I see brought up alot is you would lose control while you were a werewolf...
Hate this idea!!

I mean I want to PLAY as a werewolf not sit my controller down and watch her kill everyone....

Not sure I remember seeing anyone suggest that. While the idea of your werewolf character being out of control is good, it'd be a serious gameplay flaw if you couldn't control the character. I think the way Bloodmoon did it, making you have to kill and be unable to interact with anything in a meaningful manner, handled the effect quite well.

1.Transform for both full moons, can't stop transformation ever unless you have a spell or the ring to use (more likly the ring)
Now I don't know anything about the full moon lore in TES, so I don't know if the moons are full only 2 times a month like in real life or what *yes our moon on earth is full 2 times a month, the day before the official full moon n the official full moon date, example everyone knows that the moon will be full lets say on the 30th well it is also full on the 29th.Or something like that lol.* Ok so like lets say the 2 moons become full 2 times a month, which technically equals 4 times since there are 2 different moons that could become full at different times (???) so that would mean you turn into a werewolf atleast 4 times a month....
That seems like a good number to me tho me being greedy I would want it to be more some how but i like being FORCED to turn into a werewolf yet still have all control over her when i turn......

Only two TES games have featured lycanthropy. Bloodmoon had you change every night due to Hircine's hunt, so that's not a good measure. In Daggerfall, you were only forced to changed once when a moon was full (though being two moons, that meant twice a month). In a bit of a twist, you changed for a full 24 hours, not just through the night. Although in Morrowind and Oblivion, the moons actually show full for about 3 nights, due to the limited number of shading graphics. It's a bit more complicated still, though, since between Daggerfall, Morrowind, and Oblivion, the moon cycles have all differed.

2.We should have better attribute point checks than in MW, example in MW my werewolf character would have a Acrobatics of 80 I believe it was yet in human form she had a Acrobatics of 100, if anything the attruibute points should go UP when you become a werewolf to whatever they are in Human form to how many points the devs want... I didn't care how my human character was STRONGER than my Werewolf character besides the resistant to certain things and weakness to silver.

I don't think Bloodmoon's lycanthropy was really designed to be handled outside of its mainquest. At least, not as something that you'd continue to quest with. A bit of an oversight on their part, IMO, because it was fun to be a werewolf while completing Morrowind's MQ (with a mod to make Hircine's Ring prevent transformations).

3.Number 2 brings up a point, anything we gain from becoming a werewolf,strength or weaknesses should be passed over to when we are in human form, example:
Werewolves are weak to Silver Weapons by a certain percentage *forgot the number* lets say its 75% well when we become human we should ALSO still have that weakness to silver, we still have the wolf locked away inside ourselves till the next full moon/s anyways so it makes sense.

It's not so much a "weakness to silver" as it is a "resistance to everything else". I like the idea of having your normal side stay.. well, normal, while your werewolf side gets the buffs and debuffs. It helps express the duality that being a werewolf is. Though I could see a place to have perks that lessen that duality, where your normal side gets some benefits of your werewolf side, at the cost of your "normality" (eg, loss of willpower, intelligence, and personality for an increase in speed, endurace, and strength).

4. Should be able to climb on walls in werewolf form, yes to much Underworld I know I don't know if this mixes in with the lore or not but hey Beth has bent Lore many times I hear :)

Not sure what a werewolf's climbing ability is supposed to be like in Elder Scrolls. I could see a case for and against it. Though IIRC, there won't be climbing in Skyrim anyway, so...

5.Like in past games if a person sees you transform than you are [censored]!! BUT this would deal with the Radient Story stuff but I hope like in a matter of seconds that every NPC in the whole game across continents even all of a sudden know I am a werewolf even tho I was just found out 5 seconds ago O___O You also should get the chance to follow them home either as a werewolf or human character to either bribe them to not tell or just kill them off when they don't or do expect it in anyway you please...Last part would have to do with finishing moves maybe

I'd hope for more regional crime handling in general. Proper detection of your being a werewolf can get very tricky to do, though. Maybe just those who know where you are when you transform would be alerted to your status, and if you leave the area without killing them, there's a chance of you becoming known there (based on the witnesses' responsibility and personality, and disposition).

6.Good finishing moves, I want to see my werewolf claw at a guys throat as one and actually see the blood and gore in great detail *may not happen* or atleast to bite at a limb and rip it off to kill them, these could be normal moves to but I want some kind of finishing moves like how vampires should be able to jump on a wounded NPC or healthy one and start drinking their blood.

Can't go wrong with bloody werewolf violence...

7.Great Perks only for being a werewolf, maybe a feeding animation just better than the cannibal one in Fallout, I actually want to SEE them getting ripped to shreds and eaten. Maybe a perk that lessons the damage by a little as you upgrade it to silver weapons or the need to not have to kill a human every time you transform to live, maybe be able to kill 5 animals depending on size that would still keep you semi full for when you turn back to human yet won't let you die from not eating.

I don't think you should ever be able to get away from the need to kill NPCs, while having lycanthropy. You could keep it at bay with Hircine's Ring, but if you still get forced to change, you should have to kill.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Sat Feb 19, 2011 1:56 am

:whistling:
:facepalm:

User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Sat Feb 19, 2011 7:49 am

It baffles me how people so consistently thought that was a werewolf in the first place. I mean it looked nothing like a wolf, was white and had 3 eyes.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Sat Feb 19, 2011 12:08 am

It baffles me how people so consistently thought that was a werewolf in the first place. I mean it looked nothing like a wolf, was white and had 3 eyes.

Haha, I know. I for a brief second thought it was. Then I was like "No, it can't be"
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Sat Feb 19, 2011 3:21 am

Haha, I know. I for a brief second thought it was. Then I was like "No, it can't be"

Same




Kcat: I like your number three, I agree maybe a perk that will let your animal/wolf side come on over to your human side more so or something but hey i am picky when it comes to all this and demanding XD

Like I would want some kind of physical appearance change thing going on as it gets closer to a full moon/s or if not a physical change than atlest you begin to get some of your wolf sense but to where even some NPCs would somehow notice? I know I am going into to much of the NORMAL werewolf lore irl here :(
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Sat Feb 19, 2011 12:18 am

Like I would want some kind of physical appearance change thing going on as it gets closer to a full moon/s or if not a physical change than atlest you begin to get some of your wolf sense but to where even some NPCs would somehow notice? I know I am going into to much of the NORMAL werewolf lore irl here :(

There could be a case for a werewolf being more moody (personality loss) or less sane (intelligence loss) closer to a full moon, though it's a bit of a stretch to make that connection given what we know. The games certainly didn't do anything like that before a transformation. I don't think werewolves are really supposed to be detectable outside of beast form.
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Fri Feb 18, 2011 10:46 pm


OMG someone read it all!!:) *I think?XD*

I agree, anywhere specially in the gut, wish we could make it as funny gory as in Dog Solders where the guy *forgot his name n its my fav movie O_O* gets attacked by a werewolf and gets his gut ripped open n his guts are coming out :D tho I would think that would warrent a AO rating yet than again you have seen it in other games stuff like that like in Splatterouse I think


XD I loved Dog Solders so much that i just now bought it again only this time the version I wanted to buy the first time, the steel boxed version that has the special featuresXD


I did read it all and you gave expressive ideas. KCat reflected on those and I did not want to reply as it would be "I agree" to each indivivinal thing you wrote. :P

The thought of the gut reminded me of horror movies involving werewolves and the like. Not heard of Dog Solders but will look into it. And gore coming out of the body has been done in many games, it is not uncommon. :P
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Fri Feb 18, 2011 10:14 pm

There could be a case for a werewolf being more moody (personality loss) or less sane (intelligence loss) closer to a full moon, though it's a bit of a stretch to make that connection given what we know. The games certainly didn't do anything like that before a transformation. I don't think werewolves are really supposed to be detectable outside of beast form.

Correct. In ES and real life lore, werewolves are loony, moody and outright confused at times. Their personality is changed and their minds "Tainted". Daggerfall really confirmed this in many of their quests but Bloodmoon hinted at it with named NPC's such as "Gibbering fool" and "Ravening lunatic" and such. Werewolves can be dangerous in wolf form, but they are really pissy people in human form.
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Sat Feb 19, 2011 6:32 am

There could be a case for a werewolf being more moody (personality loss) or less sane (intelligence loss) closer to a full moon, though it's a bit of a stretch to make that connection given what we know. The games certainly didn't do anything like that before a transformation. I don't think werewolves are really supposed to be detectable outside of beast form.

Ya sounds good tho but who knows how we would pull off the moddy and insane kinda deal
Than again in Vampire Masqurade bloodlines they pulled it off with well with a certain vampire race and the way she/he talked :)

I did read it all and you gave expressive ideas. KCat reflected on those and I did not want to reply as it would be "I agree" to each indivivinal thing you wrote. :PThe thought of the gut reminded me of horror movies involving werewolves and the like. Not heard of Dog Solders but will look into it. And gore coming out of the body has been done in many games, it is not uncommon. :P

Thank you, maybe it was to expressive XD
You should see it:) hell i just bought it again about an hour ago XD You will be shocked that NO special effects are added, yes it is a low budget movie (you kinda get that from no special effects but I would suggest you get the steel boxed version (getting mine off amazon just type in Dog Solders Steal Box because I think that is the only one (maybe the bluray as well?) that has the special features:) *I really wish I had the money and they sold the werewolve costumes >.< yes costumes as in people wore them thruout the whole movie O_O*

True so think we can see this stuff in game?

Correct. In ES and real life lore, werewolves are loony, moody and outright confused at times. Their personality is changed and their minds "Tainted". Daggerfall really confirmed this in many of their quests but Bloodmoon hinted at it with named NPC's such as "Gibbering fool" and "Ravening lunatic" and such. Werewolves can be dangerous in wolf form, but they are really pissy people in human form.

True true, I hope we can see this ingame and man I am going to take a dump on Todd's desk if he does not include Werewolves at ALL in Skyrim :( that and cry
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Sat Feb 19, 2011 6:28 am

Thank you, maybe it was to expressive XD
You should see it:) hell i just bought it again about an hour ago XD You will be shocked that NO special effects are added, yes it is a low budget movie (you kinda get that from no special effects but I would suggest you get the steel boxed version (getting mine off amazon just type in Dog Solders Steal Box because I think that is the only one (maybe the bluray as well?) that has the special features:) *I really wish I had the money and they sold the werewolve costumes >.< yes costumes as in people wore them thruout the whole movie O_O*

True so think we can see this stuff in game?


Reply in a message, I don't want to go offtopic or derail thread talking about the movie. :P
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Sat Feb 19, 2011 5:51 am

KK
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Sat Feb 19, 2011 4:09 am




man I am going to take a dump on Todd's desk if he does not include Werewolves at ALL in Skyrim

:frog: :sick: :yucky:
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Sat Feb 19, 2011 9:12 am

:frog: :sick: :yucky:

What?XD ok maybe not my own but my kittens poo would go in a bag or i would just hold my kitten over his desk while she poos XD
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Sat Feb 19, 2011 3:48 am


How can it be 1000 pages when theres six threads... each on 11 pages
so 6x11=66...
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

PreviousNext

Return to V - Skyrim