The only issue that I don't care for that I see brought up alot is you would lose control while you were a werewolf...
Hate this idea!!
I mean I want to PLAY as a werewolf not sit my controller down and watch her kill everyone....
Not sure I remember seeing anyone suggest that. While the idea of your werewolf character being out of control is good, it'd be a serious gameplay flaw if you couldn't control the character. I think the way Bloodmoon did it, making you have to kill and be unable to interact with anything in a meaningful manner, handled the effect quite well.
1.Transform for both full moons, can't stop transformation ever unless you have a spell or the ring to use (more likly the ring)
Now I don't know anything about the full moon lore in TES, so I don't know if the moons are full only 2 times a month like in real life or what *yes our moon on earth is full 2 times a month, the day before the official full moon n the official full moon date, example everyone knows that the moon will be full lets say on the 30th well it is also full on the 29th.Or something like that lol.* Ok so like lets say the 2 moons become full 2 times a month, which technically equals 4 times since there are 2 different moons that could become full at different times (???) so that would mean you turn into a werewolf atleast 4 times a month....
That seems like a good number to me tho me being greedy I would want it to be more some how but i like being FORCED to turn into a werewolf yet still have all control over her when i turn......
Only two TES games have featured lycanthropy. Bloodmoon had you change every night due to Hircine's hunt, so that's not a good measure. In Daggerfall, you were only forced to changed once when a moon was full (though being two moons, that meant twice a month). In a bit of a twist, you changed for a full 24 hours, not just through the night. Although in Morrowind and Oblivion, the moons actually show full for about 3 nights, due to the limited number of shading graphics. It's a bit more complicated still, though, since between Daggerfall, Morrowind, and Oblivion, the moon cycles have all differed.
2.We should have better attribute point checks than in MW, example in MW my werewolf character would have a Acrobatics of 80 I believe it was yet in human form she had a Acrobatics of 100, if anything the attruibute points should go UP when you become a werewolf to whatever they are in Human form to how many points the devs want... I didn't care how my human character was STRONGER than my Werewolf character besides the resistant to certain things and weakness to silver.
I don't think Bloodmoon's lycanthropy was really designed to be handled outside of its mainquest. At least, not as something that you'd continue to quest with. A bit of an oversight on their part, IMO, because it was fun to be a werewolf while completing Morrowind's MQ (with a mod to make Hircine's Ring prevent transformations).
3.Number 2 brings up a point, anything we gain from becoming a werewolf,strength or weaknesses should be passed over to when we are in human form, example:
Werewolves are weak to Silver Weapons by a certain percentage *forgot the number* lets say its 75% well when we become human we should ALSO still have that weakness to silver, we still have the wolf locked away inside ourselves till the next full moon/s anyways so it makes sense.
It's not so much a "weakness to silver" as it is a "resistance to everything else". I like the idea of having your normal side stay.. well, normal, while your werewolf side gets the buffs and debuffs. It helps express the duality that being a werewolf is. Though I could see a place to have perks that lessen that duality, where your normal side gets some benefits of your werewolf side, at the cost of your "normality" (eg, loss of willpower, intelligence, and personality for an increase in speed, endurace, and strength).
4. Should be able to climb on walls in werewolf form, yes to much Underworld I know I don't know if this mixes in with the lore or not but hey Beth has bent Lore many times I hear
Not sure what a werewolf's climbing ability is supposed to be like in Elder Scrolls. I could see a case for and against it. Though IIRC, there won't be climbing in Skyrim anyway, so...
5.Like in past games if a person sees you transform than you are [censored]!! BUT this would deal with the Radient Story stuff but I hope like in a matter of seconds that every NPC in the whole game across continents even all of a sudden know I am a werewolf even tho I was just found out 5 seconds ago O___O You also should get the chance to follow them home either as a werewolf or human character to either bribe them to not tell or just kill them off when they don't or do expect it in anyway you please...Last part would have to do with finishing moves maybe
I'd hope for more regional crime handling in general. Proper detection of your being a werewolf can get very tricky to do, though. Maybe just those who know where you are when you transform would be alerted to your status, and if you leave the area without killing them, there's a chance of you becoming known there (based on the witnesses' responsibility and personality, and disposition).
6.Good finishing moves, I want to see my werewolf claw at a guys throat as one and actually see the blood and gore in great detail *may not happen* or atleast to bite at a limb and rip it off to kill them, these could be normal moves to but I want some kind of finishing moves like how vampires should be able to jump on a wounded NPC or healthy one and start drinking their blood.
Can't go wrong with bloody werewolf violence...
7.Great Perks only for being a werewolf, maybe a feeding animation just better than the cannibal one in Fallout, I actually want to SEE them getting ripped to shreds and eaten. Maybe a perk that lessons the damage by a little as you upgrade it to silver weapons or the need to not have to kill a human every time you transform to live, maybe be able to kill 5 animals depending on size that would still keep you semi full for when you turn back to human yet won't let you die from not eating.
I don't think you should ever be able to get away from the need to kill NPCs, while having lycanthropy. You could keep it at bay with Hircine's Ring, but if you still get forced to change, you should have to kill.