Werewolves&Vampires 6

Post » Fri Feb 18, 2011 7:45 pm

If werewolves aren't in, I don't think Todd is worthy of my defication on his desk.
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JERMAINE VIDAURRI
 
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Post » Sat Feb 19, 2011 1:13 am

How can it be 1000 pages when theres six threads... each on 11 pages
so 6x11=66...

1000 posts, they meant. A bit over 200 posts per thread, and 5 full threads. 200x5 = 1000
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Batricia Alele
 
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Post » Fri Feb 18, 2011 6:40 pm

I haven't read any of these threads and I've seen them on the board for a while now so I thought I'd chime in.

I never became a werewolf in morrowind. I played bloodmoon but I guess I kinda stopped playing. Recently I tried to find my save gave and could not find it. Going to play morrowind soon though! Vampires on the other hand were pretty well done in Oblivion. I don't think I became one in morrowind. I think Oblivion's vampires had a decent mix of risk/reward. Actually, I just became a vampire again just the other day while clearing out a cave. I am going to let it set in fully and reap the combat benefits of vampirism.

I'm not a very creative person with games so I don't think I have any suggestions for any new systems. I think werewolves are a lot cooler than vampires though. The fact that you can change into another creature (asides from bats <--> vampires) is pretty cool. Increased speed and perhaps rabies. I think you could infect people in morrowind and change them to werewolves.


TL:DR: I think these would be worthwhile additions, but perhaps a different creature. Abominable snowman?
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Phoenix Draven
 
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Post » Sat Feb 19, 2011 8:56 am

If werewolves aren't in, I don't think Todd is worthy of my defication on his desk.


XD
1000 posts, they meant. A bit over 200 posts per thread, and 5 full threads. 200x5 = 1000

I thought I put posts but guess now XD but yes that is what I meant
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Izzy Coleman
 
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Post » Sat Feb 19, 2011 1:48 am

freak: do you um not read any of the lore? Since when has werewolves in any type of Lore did werewolves give rabies?

Sorry for double post
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Barbequtie
 
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Post » Sat Feb 19, 2011 6:06 am

I cant wait for this pod-cast then we will know for sure if vampires and werewolves will be included.

Kinda sorta XD

I mean if you listen to it he says he is messing with all that which is a good sign I take it, just wished for more, I am worried they will forget to bring it up again till like the last day of the game being released XD
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kennedy
 
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Post » Fri Feb 18, 2011 8:17 pm

So ive tried to scan through most of the threads on this subject, but i was wondering if yall had thought about the implementation of werewolves and vampires in the game?

A couple of ideas i thought would be interesting concerning the werewolves, if in this civil war if a particular fearsome clan fighting for one side of the other was a band of werewolves and maybe you could join their ranks? Or maybe the werewolves are just fighting for the freedom of Skyrim against the imperials and do not support the internal fighting. Anything involving Werewolves or werebears will be awesome in my opinion. The vampires i definitely want that more clan feeling you got from Morrowind it was something that wasnt easy to find or to get to and the quests always felt very rewarding. Lastly I would like to see a faction or group similar to the temple in MW where you actively seek out to hunt the supernatural creatures.
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Eoh
 
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Post » Sat Feb 19, 2011 5:13 am

well all of us here want them thats for damn sure lol
we won't have any info relating to this since they didn't speak about it on the pod cast and todd kinda sneaked around the question
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Heather M
 
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Post » Sat Feb 19, 2011 7:19 am

freak: do you um not read any of the lore? Since when has werewolves in any type of Lore did werewolves give rabies?

Sorry for double post

Sanies Lupinus is Werewolf rabies. That if not treated in three days, will cause the infected person to transform.
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Jade Muggeridge
 
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Post » Sat Feb 19, 2011 2:07 am

Sneaky Todd.....very sneaky. But at least they are exploring it.
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Killah Bee
 
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Post » Fri Feb 18, 2011 9:23 pm

Just wanted to chime in and say that I'm looking forward to this new Elder Scrolls game... I've been playing vampire characters since Daggerfall (I like the added challenge and RPG elements it brings) and I really hope Skyrim continues the tradition of a strong vampire gameplay aspect.

I'm not really that worried... if you think about Elder Scrolls tradition, they've had some form of vampirism as early as the Daggerfall games. Morrowind had one, Oblivion had one... I'd be really surprised if Skyrim broke tradition and didn't feature the ability to become an undead bloodsvcker.

Either way, I'm really excited for this game. I am kinda confused why they announced it so early... but when you've got companies like Blizzard that announce games like Diablo 3 years in advance I guess you can't really fault em :D Now we just gotta play the waiting game, I guess. I think the hardest part is going to be the first few months while the modding community gets ramped up and starts releasing stuff for Skyrim.
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Kill Bill
 
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Post » Sat Feb 19, 2011 9:18 am

Vampires are sure to be in. Like you said, they were in Arena, Daggerfall, Oblivion and Morrowind. Now werewolves, that's what we aren't sure about.
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Lifee Mccaslin
 
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Post » Fri Feb 18, 2011 7:40 pm

So, since there are finishing moves.
Should Vampires and Werecreatures get unique ones? :D

I can imagine quite a few cool ones for Vampires.
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Josh Trembly
 
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Post » Sat Feb 19, 2011 5:57 am

So, since there are finishing moves.
Should Vampires and Werecreatures get unique ones? :D

I can imagine quite a few cool ones for Vampires.

I mentioned the regain health animation where the vampire drinks blood from a wounded victim. Werewolves can have a few cool perks.
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Kellymarie Heppell
 
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Post » Fri Feb 18, 2011 9:58 pm

I mentioned the regain health animation where the vampire drinks blood from a wounded victim. Werewolves can have a few cool perks.


Yeah, I thought about that but I'm afraid it would take too long for a finishing move.
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Naomi Ward
 
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Post » Sat Feb 19, 2011 4:33 am

Turn into a bat perk. Haha
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Marina Leigh
 
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Post » Sat Feb 19, 2011 12:09 am

Sanies Lupinus is Werewolf rabies. That if not treated in three days, will cause the infected person to transform.

Oh my bad I never thought of it as rabies

Sneaky Todd.....very sneaky. But at least they are exploring it.

Yes true :) More than I thought he would say, thought he would be like "There are no werewolves at all" so this is alot better than him saying no.
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Pawel Platek
 
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Post » Sat Feb 19, 2011 12:55 am

Oh my bad I never thought of it as rabies


Yes true :) More than I thought he would say, thought he would be like "There are no werewolves at all" so this is alot better than him saying no.

Yeah definitely better than saying no, I hope they get to them!! Expansion sounds promising :)
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Amelia Pritchard
 
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Post » Fri Feb 18, 2011 10:02 pm

I'd love werewolves and vampires- but only if there are clans/questlines!

Talking about werewolves, I don't wanna turn into a werewolf every freaking night! Maybe 2 to 3 changes in a month, or once a week?
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Jynx Anthropic
 
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Post » Sat Feb 19, 2011 7:36 am

If they're actually including and still working on the implementation of lycanthropy for player's character, I'd personally hope that they prioritizes on werebear over werewolf instead, considering that it was referenced as the most common type of lycanthrope in the Skyrim province according to the lore.

As for vampires, though I'd fancy being a Volkihar more, I had a hunch that the option that we'll have is to be another one that is more akin to what we got in earlier games instead, if vampirism is in.
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Sarah Unwin
 
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Post » Sat Feb 19, 2011 4:07 am

If they're actually including and still working on the implementation of lycanthropy for player's character, I'd personally hope that they prioritizes on werebear over werewolf instead, considering that it was referenced as the most common type of lycanthrope in the Skyrim province according to the lore.

As for vampires, though I'd fancy being a Volkihar more, I had a hunch that the option that we'll have is to be another one that is more akin to what we got in earlier games instead, if vampirism is in.


I can understand the reasoning behind werebears because they are most common in skyrim but idk its just me but i way prefer werewolves since I can give a damn about bears in general and tend to lean more towards wolves
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Dominic Vaughan
 
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Post » Sat Feb 19, 2011 3:43 am

I can understand the reasoning behind werebears because they are most common in skyrim but idk its just me but i way prefer werewolves since I can give a damn about bears in general and tend to lean more towards wolves

Fair enough.
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Stryke Force
 
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Post » Fri Feb 18, 2011 9:34 pm

From what i got from Todd is that if there aren't werewolves in the game they will probably make an expansion for it like Bloodmoon.
To be honest i'd rather them do an expansion just for werewolves instead of throwing them in like just another guild or something.
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Loane
 
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Post » Sat Feb 19, 2011 1:47 am

Fair enough.

Yes but I do hope BOTH werebears AND werewolves can be in the game and vampires of course because option is always best
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Trista Jim
 
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Post » Sat Feb 19, 2011 7:33 am

If they're actually including and still working on the implementation of lycanthropy for player's character, I'd personally hope that they prioritizes on werebear over werewolf instead, considering that it was referenced as the most common type of lycanthrope in the Skyrim province according to the lore.

As for vampires, though I'd fancy being a Volkihar more, I had a hunch that the option that we'll have is to be another one that is more akin to what we got in earlier games instead, if vampirism is in.

Well yeah but werewolves are cool, werebears not so much. (IMO anyway) Actually I'd prefer they went directly against the lore for the sake of coolness. *Prepares for the flaming*

EDIT: Unless they can have both of course, but I really doubt that would happen :o
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Daramis McGee
 
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