That's correct. Vampyrs and werewolves have feelings and emotions just like ordinary people, except they have a peculiar disease. I also don't like the whole idea that vampyres are against werewolves. I mean, that's more like Hollywood created hype to me. What if two brothers or friends got bitten by each? They wouldn't hate each other while in form. And from playing Daggerfall and Morrowind, you can certainly control what you do. You don't turn into a heartless savage. You just turn into a werecreature that needs to feed on flesh and blood; same for vampyres. In fact, I don't see any reason why a werewolf or a vampyr couldn't live a life shape changed permanently, and run a shop or service, given that they could communicate and go out and feed on bandits and bad folk. Man, wouldn't that be something to see? A werewolf as a smith or a baker or an innkeeper? Not sure how a werebeast could use their hands to work, though. But there isn't anything in lore that says something like that isn't feasible.
Based on lore, people that turn into werebeasts cannot control their savagery or "wild" side, unless using a magical trinket like Hircine's ring. Vampires and werewolves will always be hunted and feared and shunned because they are predators and people don't like being food for immortal blood-svckers or man-beasts. A vampire(Cyrodilic) can own a shop, be a smith and everything else. Because they look human and they certaintly have control over their bloodlust through Daedric power. "
Our bond with Vile steels our savage craving with reason and savvy"-Manifesto
Werewolves are no different, they can own a shop and do things normal people do, but their mind is beffudled somehow, unclear...changed. Both Daggerfall lore and Bloodmoon suggests this. Why else would werewolf NPC be named "Insane Wanderer", "Ravening Lunatic" "Gibbering Moron"?
People who turn into Undead vampires or werewolves aren't normal, even if they wanted to be. They are oddities of what lesser people consider "nature".
Check this out: http://www.uesp.net/wiki/Daggerfall:Cure_for_Lycanthropy
"You must be (player's name). (hunter's name) said you might be coming to see me, although (he) doubted that you would heed (his) warning. Sadly, most do not,
already too befuddled by the Beast within to save themselves"
"As (child's name) drinks your blood,
you feel your mind clear for the first time since you were afflicted with lycanthropy. But (child's name) cries out in agony as (he/she) changes form right before your eyes."
Based on Real Life lore on werewolves: http://en.wikipedia.org/wiki/Werewolf
After returning to their human forms, werewolves are usually documented as becoming weak, debilitated and undergoing painful nervous depression.[6] Many historical werewolves were written to have suffered severe melancholia and manic depression, being bitterly conscious of their crimes.[6]Which is the same case with the father who killed himself in Daggerfall because he was a Lycanthrope.