[WIPz] Westly's Head Replacer (for lack of a better title fo

Post » Fri May 27, 2011 2:00 pm

Does it mean the final product will also be pluginless? As in, better quality, same variety?
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Jamie Lee
 
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Post » Fri May 27, 2011 9:34 pm

In the Dunmer and Nord packs, are you going to include unique faces and
hair for Barenziah, Helseth, and Tharsten Heart-Fang?


Tribunal and Bloodmoon will be in a smaller separate download; but, yes, if there is a
unique head and hair mesh to be found on them, then they will recieve a unique pluginless look as well :) .


Does it mean the final product will also be pluginless? As in, better quality, same variety?


Well, the ultimate goal of this is to replace most every NPC face with a unique face (at the
very least a varied face, so a few NPCs might look related just a bit [like cousins at best]).
To do this, a plugin must eventually be implemented. But, for now, I am focusing on
the basic heads so that, at the least, all of the stock heads will match the rest of the
heads in the larger replacer :) .


http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/NORDF_Before_After.jpg

Again, I used the original stock textures as a base for the
new versions; I gotta say, though, the original textures, by
themselves, look little like they do when they ended up on
the original meshes :).

'Til Later :wave:
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Lakyn Ellery
 
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Post » Fri May 27, 2011 4:52 pm

Does not say much for the vanilla faces does it?
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FITTAS
 
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Post » Fri May 27, 2011 7:06 pm

*snip*
http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/NORDF_Before_After.jpg



Very nice skin tones Westly
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barbara belmonte
 
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Post » Fri May 27, 2011 11:22 am


http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/NORDF_Before_After.jpg



Again, I used the original stock textures as a base for the
new versions; I gotta say, though, the original textures, by
themselves, look little like they do when they ended up on
the original meshes :) .

'Til Later :wave:


Gorgeous! :D As usual, you've more than done justice to my favorite race. Can't wait to see the woad-wearing males. :)
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Glu Glu
 
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Post » Fri May 27, 2011 9:16 am

My only issue with the female human heads (Nord and Breton) is that they all look roughly the same age, around 20 or so. In the original heads there's more variation in ages. Would it be possible to tweak some of the heads - e.g. nos. 4, 6 and 8 - to make them look older? A lot of people compain (with some justification) that face replacers make all the women in the game look young and beautiful; it would be great if this one could buck the trend.
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Nathan Maughan
 
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Post » Fri May 27, 2011 2:29 pm

I agree with the spirit of the complaint, Helena, and I think it's an issue that will be resolved in his full replacer (the one with the plugin :P). But look at the before and after for both races. The original heads were ugly, but you'll notice that they all have smooth, fair skin with full lips. I think Westly is, for the most part, doing a fantastic job of recreating what few blemishes Bethesda deigned to put on their supermodel females ;)
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Jennie Skeletons
 
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Post » Fri May 27, 2011 5:40 pm

It's not so much about adding blemishes as tweaking the structure of the face itself - the angle of the brow and jawline, for instance. Also, if you look carefully at some of the original faces, you'll see that they have skin discoloration around the eyes, nose and mouth to indicate aging detail. I agree that for the most part Westly's done a wonderful job of recreating them, but it kind of spoils the effect if they all look to be in their early 20s.
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Chase McAbee
 
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Post » Fri May 27, 2011 11:56 pm

I could make them look older, or I could keep them neutrally beautiful (and such is enhanced by the beautiful meshes); I choose the latter as it actually recieves less complaints than the former. The full replacer willl address different ages, but for now, I choose the middle of the road so as not be discontent with the task at hand :) . That said, it is just as easy for me to make them look older. Young and ugly is even an option, but Bethesda only started with 8 heads; such a handful of heads hardly makes up for the entire gamut of facial possibilities (so I have to pick my textureing battles when they come and stand by my decisions). The faces that appear older in the originals are largely affected to look so by the way the mesh distorts the texture (as the original textures look little like the actual texture once they are on the mesh). So bear with me; I can't please everyone, but I always do the best that I am able. Hopefully in the end there will be something for everyone (but even doing that has a way of biting me in the butt).

Take Care :angel:
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Tinkerbells
 
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Post » Fri May 27, 2011 3:10 pm

I think the heads look great, for a pluginless replacer. It will be great to see older heads in the plugin replacer though.
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m Gardner
 
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Post » Fri May 27, 2011 10:20 pm

Great job, Westly! :thumbsup:

I'm gonna have to start up a new game when these babies are done.
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Monika Krzyzak
 
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Post » Fri May 27, 2011 10:11 pm

(...)


This is an absolute must have, pure art.

http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WAR_HE_F_Details.jpg

May I add you're completely insane? :o
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Nathan Maughan
 
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Post » Fri May 27, 2011 2:43 pm

You are probably right; I am insane (as this project keeps on growing, growing, growing ).

It might be a while before I can pick up my "stride" (as it were) with the Nord Males (I have a great
deal to do next week, and preparing for it with what is left with this one, so my updates will be sporadic
at best).

That said, here is a look at the one Nord Male head that I have finished (to foreshadow those
yet to come :) ).

http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WARNM00.jpg

I am not quite finished with him (I am still working on his eyebrows), but I it does not hurt
to post what I have finished along the way/in process ;) .

'Til Later :wave:
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sarah
 
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Post » Fri May 27, 2011 12:43 pm

wow westly, this is amazing, im using your master head pack right now, and i thought it was the best thing i have ever downloaded for a replacer, but now that i see this i am awe strucking, amazing job westly, i love the detail shown in that zoomed pic, cant wait until the release.
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Jinx Sykes
 
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Post » Fri May 27, 2011 3:59 pm

Wow, wow, wow! Amazing! :D
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FirDaus LOVe farhana
 
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Post » Fri May 27, 2011 6:36 pm

Big fan of your work, awesome stuff. :foodndrink:
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Kelvin
 
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Post » Fri May 27, 2011 9:45 pm

I hate sounding like Im kissing your @@s all the time Westly but this is simply too much; they are some of the most beautiful heads you have created. I dont understand how you could make a Plugginless relapacer for invididual NPcs since the vanilla version olny has maybe a dozen faces for each races, or even the hairs but i await breathlessly (hoo!) your complete release. Just one thing, I love Don Salus Dunmer, especially the males faces is your replacer going to be moddular for each race?
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Juliet
 
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Post » Fri May 27, 2011 4:59 pm

The full version with individual faces is going to use a plugin- there's no way around it.
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Stephanie I
 
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Post » Fri May 27, 2011 12:35 pm

Woo hoo, dark elves re-noddled that don't look like big hidey hopping g boys

It's about time someone did a good job of modelling faces in morrowind, most of the time they look too pretty or a bit camp, these actually look good, And more vanilla looking but better detailed.

Good work
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FoReVeR_Me_N
 
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Post » Fri May 27, 2011 5:50 pm

One complaint I do have with these is that some of the faces wear too neutral of an expression. In the originals, several of the Nord females looked like they were snarling at you (or at least wearing a disdainful expression), in yours, they're totally neutral or almost smiling.
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Daddy Cool!
 
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Post » Fri May 27, 2011 8:03 am

The "snarl" on the originals came from the mesh distortions, not the actual textures. The meshes I am
using have no such distortions, so, when everything is lined up in the correct places (mouths, nose, and
eyes where they are supposed to be), the look tends to be a bit more neutral. I could make them frown,
but then the corners of their mouths would not line up with the opening of the mouth (though, in some
cases, Beth's textures did not line up on their desiginated original meshes). In the full replacer, there will
be appropriate use of emotion on many of the faces; for now, neutrality leaning toward mirth is the safest
option in order to make sure that the textures fit the meshes best :).
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Trent Theriot
 
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Post » Fri May 27, 2011 6:06 pm

Westly, this replacer is very much awaited. I'm sure it will be superb. :thumbsup:

By the way, thank you for this ~
... for now, neutrality leaning toward mirth is the safest option ...

This will go into my lessons for Morrowind and Life folder with greats like ~
And to everyone seeing naked and headless people, READ THE README!!! It's the answer to all your troubles. ~ Neoptolemus

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JaNnatul Naimah
 
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Post » Fri May 27, 2011 9:00 pm

By the way, thank you for this ~
This will go into my lessons for Morrowind and Life folder with greats like ~

:embarrass:



http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/NORDM_Before_After.jpg

http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WAR_NO_VAMP_Screens.jpg


I'll bundle the Orcs with the Nords (when I get 'round to 'em)

'Til Later :wave:

:bolt:
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TWITTER.COM
 
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Post » Fri May 27, 2011 10:31 pm

Astounding! I love how faithful they are to the original Concepts. It's going to be difficult to part with the BH NPC's, but when this is out, it will be worth all of it :D
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Emma Parkinson
 
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Post » Fri May 27, 2011 11:38 am

How is it possible that I haven't posted in this thread yet? :unsure:

Very good work Westly, as usual. :goodjob: I look forward to the completion of this project of yours.


*
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Jon O
 
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