No worries, Lady Nibenay
; I am gradually getting back into a modding rythm (which, of
course, allows for more expedient and efficient work). I will probably do the Imperials
before the Dark Elves, now, and release them in their own separate pack
.
Now for the Male Wood Elves:
Wood Elf Male (Original/New Meshes & New High Rez Textures http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WAR_WOODELF_M01a_BFRAFTR.jpg http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WAR_WOODELF_M02a_BFRAFTR.jpg)
Wood Elf Male (Original/Original Meshes & New High Rez Textures http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WAR_WOODELF_M01b_BFRAFTR.jpg http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WAR_WOODELF_M02b_BFRAFTR.jpg )Now, there are a few deviations on the "Original High Rez" textures, most
notably the noses. On the originals, obviously, quite a few of the male
noses are "upturned/snubbed". However, though the texture gives this
appearance, the actual mesh does not align with the look of the textures
(as the so called snub nose end does not end at the tip of the nose but
halfway down). So, for my own sanity sake, I continued the noses so that
they "fit", rather than just laying in an illfitting manner on the head meshes.
Likewise, for many of the heads, the eyes also were remade a bit so that they
fit into the mapping of the eye. So, of course, this will cause a bit of a change
from "vanilla" to new textures on the original meshes.
All in all, I am satisfied (as the original spirit is maintained, even though corrections
to the fit of the textures have been made)
.
'Til Later, All :wave: