[WIPz] Westly's Head Replacers (still working on a better ti

Post » Tue May 17, 2011 3:10 pm

I have a little issue with the eyelids of my favourite Breton head (now even more favouriter aside from this problem), there's something wrong with them when they're closed.

http://i55.tinypic.com/2nkmclc.jpg :nod:

http://i53.tinypic.com/wwawbl.jpg :nope:
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Breanna Van Dijk
 
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Post » Tue May 17, 2011 10:53 am

That particular issue is a the result of the texture from his eyelashes "smearing" as the eyelid closes (thus stretching the part of the mesh that has the black texture of the eylash/lid area). Such can be an annoyance if one stares at the blinking animation for a while. Said issue is sort of an acceptable "casualty" when making head textures (lest the eyelid have more polys devoted to it). I could make the eyes fit inside of the eye socket, but that would probably garner someone saying that was an "oops" as well. No worries, though, I can shrink the eye area for you if its really that worrisome (easy enough to do) ;) .

EDIT: Here is an adjusted texture that has less smear... http://www.4shared.com/file/aH5Q8DAz/WAR_xBR_Male05.html
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Amanda savory
 
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Post » Tue May 17, 2011 1:06 am

*Sneaks into Morrowind forum* :batman:

Ohhhh those heads are...to die for x_x they look just as good, if not better then Oblivion. :icecream:
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Your Mum
 
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Post » Tue May 17, 2011 6:08 am

I took a few moments each afternoon this past week and
devoted that time to cobbling one of the seven female Imperial
heads. Now that the week is over, I have seven mostly completed
female heads to show (although I still want to make head "2"'s
eyes a bit more "squinty"; other than that they are somewhat final):

http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WAR_IM_F_Before_After.jpg

I guess this week I will work on the males and hairs (so an Imperial
release is not far away ;) ).

'Til Later :wave:
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no_excuse
 
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Post » Tue May 17, 2011 4:37 am

Ohhhh those heads are...to die for x_x they look just as good, if not better then Oblivion. :icecream:

Better obviously. I really, honestly hope TES5 has a static head system like Morrowinds, they look so much more realistic and it's fun to download massive head packs.
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josie treuberg
 
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Post » Tue May 17, 2011 12:12 am

Better obviously. I really, honestly hope TES5 has a static head system like Morrowinds, they look so much more realistic and it's fun to download massive head packs.

Seconded. Once the races are finished off, Good Bye Better Heads!
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Cool Man Sam
 
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Post » Tue May 17, 2011 4:52 am

What's up with their noses (there's a spike :P)? Hehe couldn't resist asking.

But hey, awesome work!
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Shaylee Shaw
 
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Post » Tue May 17, 2011 5:36 am

What's up with their noses (there's a spike :P)? Hehe couldn't resist asking.

But hey, awesome work!



Its a "shadow" of the polygons that make up the right nostril of the heads
with more prominent nose profiles. Save for increasing the polys and
smoothing the meshes, what seems to be a spike in those particular
screens would still be a bit angular (and makes more sense when
viewing the head meshes as a whole, rather than that particular angle
in the screens ;) ).
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Ebou Suso
 
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Post » Tue May 17, 2011 2:22 pm

I took a few moments each afternoon this past week and
devoted that time to cobbling one of the seven female Imperial
heads. Now that the week is over, I have seven mostly completed
female heads to show (although I still want to make head "2"'s
eyes a bit more "squinty"; other than that they are somewhat final):

http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WAR_IM_F_Before_After.jpg

I guess this week I will work on the males and hairs (so an Imperial
release is not far away ;) ).

'Til Later :wave:


Yesyesyesyesyes how long I've awaited this day. Gorgeous! Absolutely gorgeous. As soon as the Imperial head pack is released, I will start a new game JUST for that.
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Russell Davies
 
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Post » Tue May 17, 2011 1:30 am

I took a few moments each afternoon this past week and
devoted that time to cobbling one of the seven female Imperial
heads. Now that the week is over, I have seven mostly completed
female heads to show (although I still want to make head "2"'s
eyes a bit more "squinty"; other than that they are somewhat final):

http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WAR_IM_F_Before_After.jpg

I guess this week I will work on the males and hairs (so an Imperial
release is not far away ;) ).

'Til Later :wave:

I've never been fond of the looks of Imperials, but that first Imperial is the prettiest Imperial I've ever seen! :)
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CYCO JO-NATE
 
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Post » Tue May 17, 2011 12:17 pm

The Imperials have arrived! :rock:
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YO MAma
 
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Post » Tue May 17, 2011 12:23 am

One more to go!
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Sebrina Johnstone
 
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Post » Tue May 17, 2011 11:07 am

Good. Maybe I can finally be rid of VV shortly...
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Charles Weber
 
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Post » Tue May 17, 2011 2:46 pm

I took a few moments each afternoon this past week and
devoted that time to cobbling one of the seven female Imperial
heads. Now that the week is over, I have seven mostly completed
female heads to show (although I still want to make head "2"'s
eyes a bit more "squinty"; other than that they are somewhat final):

http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WAR_IM_F_Before_After.jpg

I guess this week I will work on the males and hairs (so an Imperial
release is not far away ;) ).

'Til Later :wave:

The eye color for heads 4, 5, and 6 could do with a bit more lighter brown coloration compared to the originals, especially 6 - would add to the appearance of variety.

Otherwise, nicely done Westly!
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Sarah Knight
 
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Post » Tue May 17, 2011 6:41 am

So who's left, and how's it coming along? I'm really looking forward to this, I love the idea of trying to make the new heads the same style as the vanilla ones they release but they look fantastic.
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Marcin Tomkow
 
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Post » Tue May 17, 2011 7:09 am

Once the races are finished off, Good Bye Better Heads!

Seconded. I just hope my old clunker computer can handle so much pure awesomeness being crammed onto its puny hard drive.
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Brentleah Jeffs
 
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Post » Tue May 17, 2011 11:30 am

These are just awesome! Up until now all the head and hair replacers were unusable for me because they were simply outrageous. They did not fit into Morrowind at all and/or made many characters look like a punks. These heads however are very nice and not exaggerated like others. May I suggest that less is often more and that your Master Headpack has too many faces and hairstyles that are very similar to each other. Nonetheless, your work is great and much appreciated. Thanks a lot.
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Kellymarie Heppell
 
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Post » Tue May 17, 2011 6:41 am

Seems as good a place as any to bring this up, but once you get this done are you going to finish off that Dagoth Ur replacer you were working on in collaboration with Dirnae?

I'm just asking because it'd going to be weird if everyone has a Westly-ized face except everyone's favorite Dagoth. Understandable if you're waiting on Dirnae's animations, but still curious nonetheless and didn't want to bump an old thread back to the top.

Great work on these faces by the way. My eyes have stared at such ugly renderings of imperials for so long they are somewhat confused by how nice yours look. ^_^
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natalie mccormick
 
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Post » Tue May 17, 2011 4:43 am

Small thing that you've probably already fixed, but on the fourth head from the top (Imperial), I'm pretty sure that those dark lines are supposed to be shadows under her cheekbones, but you've got them over her cheeks.
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Anthony Rand
 
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Post » Tue May 17, 2011 9:13 am

These are just awesome! Up until now all the head and hair replacers were unusable for me because they were simply outrageous. They did not fit into Morrowind at all and/or made many character look like a punk. These heads however are very nice and not exaggerated like others. May I suggest that less is often more and that your Master Headpack has too many faces and hairstyles that are very similar to each other. Nonetheless, your work is great and much appreciated. Thanks a lot.


The Master Head Pack was intended to be big (as it was requested, once upon a time in 2005/2006ish that I compile all the heads that I had made into one pack, as many did not like having to download all of the singular packs). As for the similarity of many of the heads (feeling like a parrot here, but in this case I don't mind), that was also intentional. When I was making head textures initially, Oblivion was about to be released. The variations on the same face was my way of providing an option for all player types (should one like a certain face but want it to have a tattoo rather than undecorated, the option was there in most cases; similarly, several of the faces in the DE male pack, specifically, have a "nice" version and one that might look a bit angry/miffed [again, to offer an option for everyone should the want of such variation be desireable]). Once I am finished with these base replacers, though, I will release an update for all the heads that I have released thus far that will increase their varied look (so even the ones that were similar before will no longer be so).

Seems as good a place as any to bring this up, but once you get this done are you going to finish off that Dagoth Ur replacer you were working on in collaboration with Dirnae?

I'm just asking because it'd going to be weird if everyone has a Westly-ized face except everyone's favorite Dagoth. Understandable if you're waiting on Dirnae's animations, but still curious nonetheless and didn't want to bump an old thread back to the top.

Great work on these faces by the way. My eyes have stared at such ugly renderings of imperials for so long they are somewhat confused by how nice yours look. ^_^


I do not feel comfortable releasing Dagoth Ur at this time as he is ultimately incomplete. I could release him on a character model with different animations, but it just would not be him without his haughty laugh and unique spell animations. So, I patiently wait Dirnae. I do not want him to feel pressured at all. Only when and if he is ready to proceed will the old mod thread be bumped by myself (as doing so without positive provocation on my part would not be affirming or productive). :D

Small thing that you've probably already fixed, but on the fourth head from the top (Imperial), I'm pretty sure that those dark lines are supposed to be shadows under her cheekbones, but you've got them over her cheeks.



I am aware that they are meant to be the shading of defined cheekbones (always was, so no worries there ;) ). However, lest I am able to actually alter the mesh (or have it altered), I am relying on forced perspective in this instance to define the cheeks (with the darker areas of shading forcing the eye to see shadows in most angles of viewing the face, with the only real defining tell being the head at a semi profile as shown in my screens). I was sure someone would mention it at some point, but there is little that I am able to do with it ATM, but I will continue to persue a few options before a release (else, it will have to be forgiveable). While I could use another "racially defined mesh" that has gaunt cheeks, I am happy with these meshes most of all (variations on Rhedd's original Imperial female head). Staying with the same shape makes fitting the hairs a bit easier (the shape of the skullcap, that is, as the profile is varied a bit from head to head).
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The Time Car
 
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Post » Tue May 17, 2011 3:31 pm

I'd say may favorite artist are Bash, Vurt and you. :bowdown:
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Cheryl Rice
 
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Post » Tue May 17, 2011 10:35 am

You're probably aware of this already but the second male hairstyle from the left http://i18.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/BRETON_F_M_Hairs.jpg clips badly with pretty much all the heads on the back side.
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Hayley Bristow
 
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Post » Tue May 17, 2011 6:24 am

Can't wait to see the dunmer :P Just a question, once this project is complete have you thought of retexing BB? I have your updated female textures i was just curious if you were planning on doing hi-res ones to match these beautiful faces.
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Bird
 
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Post » Tue May 17, 2011 6:37 am

He does have a high resolution BB texture set...

Sorry, I had the link but I'm not sure if I'm allowed to link to it here or not. But it's like "extra high resolution female textures" on PES.
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Kate Schofield
 
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Post » Tue May 17, 2011 6:32 am

I just downloaded all of these, and had to pop on in to say: "OH MY FREAKING GAWD!!!!"


Seriously... between this, the new textures for landscaping I've downloaded (while I wait to see if Connary's ever come out), and my slew of weapons and armors and races... -_-;' ... I almost don't feel like I can be bothered to install Oblivion on my computer again.

This is amazing. Absolutely astounding work, Westly. Thank you... and keep at it!
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Ashley Campos
 
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