Liztail's AK adds tail bones to the standard Morrowind character/biped skeleton (so that upright
beasts can make use of tail animations). However, it causes this glitch when used with custom
creatures that do not have the tail bones applied in their skeletons (which would not be exclusive
to my mod, but to all the possible biped creatures that do not have tails inculded in their skeletons,
AFAIK). Personally, I do not know of a quick fix for this (save for adding the BipTail to the GS creatures
as well, but then the reverse might be true [causing problems for those that do not use the AK]) . I am
hurrying to finish my update ATM, so this will have to bear greater scrutiny on my part at a later time.
'Til Later :angel:
It's safe to add the tail and toe bones to your non-beast races as it's not an error to have an extra node in your file. It's only an error if Morrowind expects to find a bone and doesn't.
That said, you should be able to open the AnimKit GUI and press "Fix Animation Errors" and it should walk through all your mods and apply the fix to every animated biped creature and NPC that lacks these bones in its skeleton.
It'd be great if all mod-makers started including these bones in their mods so that people wouldn't have to press the button after installing their mod, but it's not necessary for compatibility.