[RELz] Westly Presents: Mang'Chu, The People of the Waters

Post » Fri Nov 05, 2010 3:48 pm

http://www.gamesas.com/bgsforums/index.php?showtopic=1027185

*****************************************************************        The Elder Scrolls III              MORROWIND: Westly_Presents_Tang Mo_People of the Waters*****************************************************************Index:1. Installation2. Playing the Plugin3. Save Games4. Changing the Face/Race of an Existing Character5. Credits & Usage6. The Quest*****************************************************************    INSTALLING THE PLUGIN*****************************************************************Manual Installation:This mod is packaged/archived with 7zip. Should one desire to usethis mod, an archive programme such as 7zip, Winrar, Winace, or Zip Genious should be used to extract/open the information/files herein.(Although, if you are reading this, then you already know how to do extract from archived files, so good for you  ).Once extracted/opened, just drag and drop the Data Files Folder onto the Morrowind folder in your C:\Program Files\Bethesda Softworks directory and they will go where they are meant to go (except the readme and ExtrasFolder). All the files are placed inside folders as marked (become familiarwith manual installations, your game will thank you for it). You will then be prompted to overwrite. Click yes/ok and the files should now beproperly installed.Files included in the Data Files folder of this mod:Data Files Folder->->Meshes Folder->-> TNGMO Folder->->->"1" Folder->->->->All Pertinent Mesh Files->->->"a" folder->->->->All Pertinent Mesh Files->Textures Folder->->All Pertinent Texture FilesIn addition to the regular "Data Files" folder, I have also included an EXTRAS folder.Inside the EXTRAS folder one will find alternate meshes for the Mang'ChuRace (nvde male and female meshes).  This install much like the initial manual installation (just drag and drop the Alternate "Data Files" into your game's Morrowind Folder; it will overwrite the previous Mang'Chu underwear meshwith the nvde meshes*****************************************************************    PLAYING THE PLUGIN*****************************************************************From the Morrowind Launcher, select Data Files and check the box next to Westly_Presents_Tang Mo_People of the Waters.esp (this is a playable race and armour file which requires Morrowind only for play, no expansions needed)This plugin adds:A new better body playable race, the Mang'Chu (a subrace of the Tang Mo)12 male Heads10 female HeadsMale and Female Vampire headsA large variety of hairs Race Description:Of the many tribes of Tang Mo, the Mang'Chu, or "People of the Waters", are the most versatile and prevalent.  Making their homes where the forests meet the seas, the Mang'Chu are at ease on both land and water.  Due to their living in the outer perimiter of the many Monkey Islands, they are usually the first line of defense for most invasions.  The Mang'Chu are skilled in the martial arts and even the humblest of staves are deadly in their hands. Stats (Male and Female)STR-35INT-35WIL-40AGI-50SPD-40END-40PER-30LUC-40Skill Bonus-Acrobatics-10Athletics-10Blunt Weapon-5Hand-to-Hand-5Sneak-5Unarmored-5Medium Armor-5Abilities-Four Fists of Fury (Power):On self...Fortify Attack- 10ptsFortify Agility 50ptsFortify Acrobatics 50ptsFortify Speed 50ptsFortify Hand-to-Hand 25ptsFortify Endurance 40pts(Duration = 60sec)Prehensile Tail (Spell):Telekinesis (10 sec, 45pts)Also included in this mod is a set of Better Body armor:the Wooden Armour crafted by the Tang Mo is ritualistic in its artistry. Wood is selected from a certain elder trees that deepely rooted in the ancient magikaof their islands. The trees are not harmed, but rather, offer their branches in a seemingly sentient act (as the Tang Mo and the trees have a symbiotic relationshipin that the Tang Mo protect the trees and the trees provide the means by which the Tang Mo are able to defend).The crafter of the Wooden Armours are more mage than smith; they carve and shape the wood into the armour forms, adding appropriatedetails and embellishments (not only decorative in nature, as the designs make the wood open and accepting for additional enchantment). Upon completion of the armour, the crafter then casts a petrification/paralyze spell on the wood to sets the armour in a solid and completely protective state (frozen in time, so any damage it might recieve by natural causes would take years to break through); this makes the armour highly durable. The Armour sets can be purchased from Hodlismod the Armorer in Caldera :) .The Cape is on his counter (just take it, Hodlismod won't mind ;) ).Enjoy!*****************************************************************     Save Games*****************************************************************This plugin will not invalidate your old saved games. If you save your game while this plugin is loaded, you may encounter error messages when you reload the saved game without the plugin. But you will beable to continue on with the original game.*****************************************************************      Changing the Face/Race of an Existing Character*****************************************************************To change the face/race of your existing character without starting a new game, open the console and type "enableracemenu". Choose your new face and hair. Changing your race will cause temporary problems that should resolve themselves when you reload. Always save your game first in case of unpredictable errors and save afterwards in a new file.*****************************************************************      Issues/Bugs/Mild Irritances*****************************************************************-The armour is a BB (Better Body) armour.  As such it will clip with other body styles (original bodies, smoother bodies, and so on).-The Mang'Chu race is a BB v2.2 race, so clothing types from some other mods or Smoother Bodies will clip with this body type (just so you know).-Much of the armour and many of the hairs make use of alpha channelsto define their shape (by use of tranparency).  In some instances, when another mesh that makes use of transparencies (say a waterfall mesh)overlaps the meshes that use alphas in this mod, there might be a chance that the hair/armour might temporarily dissappear ( this also applieswhen casting spells such as Chameleon or Invisibility).  This is a known issue, and is not specific to this mod (but in all mods that make use ofalpha channeled meshes [also, in any alpha channeled "stock" mesh too]).-Some of the longer hairstyles will clip with the body during certain animations. Without skinning/physiquing/weight-paintingthis is unaviodable, but worth the minor clip here and there for the character of your choice :D .*****************************************************************      Credits & Usage*****************************************************************Original face models by Rhedd, females and half of the males altered by Robert, in some instances, altered further by Westly.The Head meshes were then reworked by Dirnae in the flattening of the noses (allowing for a decidedlysimmian profile; YAY!)Original Hair meshes by Ren, Idkrr (with permission), Gorg, and Darksharp (altered by Westly in some instances)BB v2.2 mesh by Psychodog StudiosMale Face Fuzz (sideburns) by BarabusArmor Meshes by Nioliv Armor Meshes by SilariaSandal Meshes by DerekoGreaves mesh by MandamusHelm Mesh by Daedra Von OpensourceRedwoodTreeSprite and Midnight for the tails resource.All Textures by WestlyThank you NifTools for NifSkopeThank you to the community for the continuing support.Thank you to AlienSlof for initally pointing me down the right paths when I first began making mods.Permissions = Feel free to use this mod as you like (just do not re-upload or redistribute this as it is in this archive).  If you would like to use this in a mod then please make sure that the appropriate credits are acknowledged and that I am notified so as to assist you if necessary:D.If any changes are made to textures or meshes, then rename them so as to not conflict with the original textures/meshes. It is my desire that this not become included in a compilation or large mod pack or used in its entiretyin another mod.  If one wants to use the items in this mod (in their entirety)then the easier thing to do is to make your mod depend on my original mod files(meshes and textures), as such would then be supported by updates by myself (Westly).                    -------------------------EULA---------------------------Modders for The Elder Scrolls III: Morrowind may usethese Items/Textures in this mod freely as long as yougive credit to Westly, the original author and right holderof the textures herein and the original mesh authors listed above.Please respect Bethesda's rules and do not charge moneyfor your mod or use these textures outside of the TheElder Scrolls III: Morrowind.Do not reupload or redistribute these textures in any way that is not in the capacity mentioned above for any other purpose than for the modding of The Elder Scrolls III: Morrowind.  Usage outside of the purpose of modding for The Elder Scrolls III: Morrowind is strictly prohibited.Please Include this information along with a credit to me(Westly) in additional READMEs in an individual sectionconcerning the use of these textures as they are without alteration (whereas any alterations are prohibited).These requests and permissions cover only this mod andnot the game itself.--------------------------------------------------------Questions? Comments?  I hang around Planet Elder Scrolls and Bethesda Games Studio Forums with my given id "Westly" (Wesadam at PES).  Seek me out at these forums. Please PM if you have any questions.DO NOT UPLOAD/REUPLOAD OR REDISTRIBUTE THIS MOD ON OTHER MOD OR FILESHARING SITES :) .


http://i57.photobucket.com/albums/g235/Wesadam/TANGMO/WAR_TANGMO_F_HEADS1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/TANGMO/WAR_TANGMO_M_HEADS1.jpg

http://i57.photobucket.com/albums/g235/Wesadam/TANGMO/WAR_TANGMO_BODYf1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/TANGMO/WAR_TANGMO_BODYm1.jpg


http://i57.photobucket.com/albums/g235/Wesadam/TANGMO/WAR_TNGMOs_VAMP.jpg

http://i57.photobucket.com/albums/g235/Wesadam/TANGMO/WAR_TNGMO_IG_SCREEN1.jpg

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7039&id=8025
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Fri Nov 05, 2010 12:41 pm

Thanks, Westly.
It's always fun starting a character with new Races from you.
Is there a weapon released here too, or just armour?
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Fri Nov 05, 2010 3:00 am

Amazing Work. Can't wait for your other releases.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Fri Nov 05, 2010 7:13 am

Never been a fan of mods that add races, but this is absolutely stunning. Great work.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Fri Nov 05, 2010 3:45 am

You sneaky badger. I was wondering what projects you've been working on. I don't remember hearing anything about this one though.:P

This mod looks great. I might give it a try. :)

Edit: Wow. There /was/ a wip thread? Oh....well then that would be why I didn't hear about it. ^^" I'm just blind like that.
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Fri Nov 05, 2010 12:59 pm

Awesome :D
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Fri Nov 05, 2010 1:40 pm

Thank you. I've been waiting for this :celebration:
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Fri Nov 05, 2010 9:20 am

I uploaded the mod to PES this morning; it should be available
soon for any who would like a more stable download location :) .

:whistle:
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Fri Nov 05, 2010 11:57 am

Thank you for this, Westly.

Does the esp also add one or more Mang'Chu NPCs, by any chance?
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Fri Nov 05, 2010 8:37 am

No NPCs are added, but I would like to add a "Little Akavir" to one of the cities eventually
(perhaps as an addition to Mournhold in an interior as exterior cell of its own); this would
not only add Tang Mo NPCs, but outcast Tsaesci, some of my "Exiles of Akavir", as well as
make use of all of those fantastic architecture resources that are around).

BTW, the PES Download is now available :) .
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Fri Nov 05, 2010 11:18 am

Awesome mod, Westly. I've always wanted to play as a Tang Mo but I couldn't find any Tang Mo mods for Morrowind and I lack the skill to make one myself.
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Fri Nov 05, 2010 6:49 am

No NPCs are added, but I would like to add a "Little Akavir" to one of the cities eventually
(perhaps as an addition to Mournhold in an interior as exterior cell of its own); this would
not only add Tang Mo NPCs, but outcast Tsaesci, some of my "Exiles of Akavir", as well as
make use of all of those fantastic architecture resources that are around).


What a very cool idea! I hope that, at some point, you find time to make such a mod. :-)
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Fri Nov 05, 2010 7:18 am

This is wonderful, thank you! I always enjoy your races, and I love the martial arts focus of this one's skills. :thumbsup:
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Fri Nov 05, 2010 4:19 pm

That's some pretty high quality work, you should get a job doing this stuff. Good job.

In your future work with this, might there be the possibility of a companion? It'd be kickass to have http://dynastywarriors.neoseeker.com/w/i/dynastywarriors/thumb/c/cd/Sun_Wukong_wo2.png/400px-Sun_Wukong_wo2.png running around with me.
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Fri Nov 05, 2010 12:28 pm

That looks ALOT like the http://www.elvenforge.com/images/helm_gondor_UC1414.jpg.....XD
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Fri Nov 05, 2010 4:08 pm

That is because the mesh was based on the LOTR helm :P : http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Mods/WAR_DVO_GONDORHELM1.jpg
(Daedra Von Opensource modelled it and I textured it ;) )
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Fri Nov 05, 2010 5:56 am

WIN!!!!! *drools* Are you doing the full set of armor???
User avatar
Jessica Stokes
 
Posts: 3315
Joined: Fri Jul 28, 2006 11:01 am

Post » Fri Nov 05, 2010 6:54 pm

I had planned to do so, but only got as far as an additional
cuirass and pauldron :( . I still might do, though :) .
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Fri Nov 05, 2010 5:02 pm

Not to my tastes, but I'll be downloading it for the armor. :D
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Fri Nov 05, 2010 8:33 pm

Any chance we'll be getting something that adds these ass NPCs to the game too?
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Fri Nov 05, 2010 8:09 am

Its finally here!

:celebration:

Thanks Westly!
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Fri Nov 05, 2010 4:51 pm

Celebrations are in order! :celebrate: :celebration: :clap:

Now to use this race and dominate with a new monk character! :woot: :ahhh:
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Fri Nov 05, 2010 8:36 am

This looks great,a re you going to expand upon this, IE Make quests, or guilds for this race, or just the race?
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Fri Nov 05, 2010 8:24 pm

I am just bumping these as they are my favourite race that
I have cobbled thus far (and are still fairly new 'til the next round
of creativity hits/inspires me :) ).

As always, it is OK to show your monkey in this thread (so any screens
of the race in use are most welcome here :nod: )

'Til Later :wave:
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Fri Nov 05, 2010 2:05 pm

this one looks great! I wonder, is there a treehouse mod out there?
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Next

Return to III - Morrowind