[WIP] WH40k Tyranid Impaler Cannon

Post » Tue Feb 15, 2011 1:48 am

Hi all!

Since it looks like this one will take some more time, i thought i'll open a WIP topic on it.

So here it is the finished beta model of the downscaled Impaler Cannon, Hive Guards are BIG so had to scale it to "human size" (its sill one big gun).
http://img839.imageshack.us/img839/188/screenshot0d.jpg
http://img30.imageshack.us/img30/953/screenshot1ey.jpg
http://img838.imageshack.us/img838/1199/screenshot2nv.jpg
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod370002a
Any input is welcome.
And if some1 has some good sound files for tyranids (not necessary just weapon fire) plz let me know.

Update:
Almost fiished the first phase of texturing, so every part has some base texture on it. It still needs a lot of work, but the basic color scheme is visible already.
http://img683.imageshack.us/img683/5650/impaler01.png
http://img823.imageshack.us/img823/9681/impaler02.png

Update 2:
Worked non-stop for the 2 past days to finish the textures and the on weapon animations.
http://img256.imageshack.us/img256/1049/impaler1.jpg
http://img801.imageshack.us/img801/6499/impaler2.jpg
http://img704.imageshack.us/img704/4686/impaler3.jpg
http://img841.imageshack.us/img841/2489/impaler4.jpg
Both eyes, the red fangs, the pink somethings on both sides (not the tubes) are animated.

I have to say i cant bend the model anymore to be more 1st person friendly (which it is not) :(

Update 3:
Tested the new projectiles, i think it looks great :P
http://img375.imageshack.us/img375/900/impaled.jpg
Sounds, projectiles and holstering (same workaround as Necron G Blaster) working, so now just have to make an "Ammo Factory", draw the PipBoy icons, and make the custom Scope.
Weap has unlimited ammo, but fairly low durability since theres no Hive Guard to supply the Bio-mass needed to grow the projectiles, repair will be possible with small sacks of biomass (item itself is ammo type so no weight limit), and i intend to make a "factory object" that will be able to make biomass from organic items (food, body parts etc)
Oh and i made a script similar to Medic PA that will play some Tyranid-like sounds from time to time.

Update 4:
Heres an overall of the mods contents. Took me all day just to make the symbiote scripts, and the model of the Pyrovore Larva (a.k.a. Ammo Factory).
http://img709.imageshack.us/img709/952/tyranidmod.jpg
Now I "only" have to get the Pyrovore Larva to work, and make the new scope.


DaiShi
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Kirsty Wood
 
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Post » Mon Feb 14, 2011 9:46 pm

I like this gun, I would download it. My only problem is the brightness of the texture. Perhaps a slightly darker version is in the works?
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Robert Devlin
 
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Post » Tue Feb 15, 2011 5:03 am

Haha, that's awesome. :thumbsup:
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Cccurly
 
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Post » Mon Feb 14, 2011 8:02 pm

I like this gun, I would download it. My only problem is the brightness of the texture. Perhaps a slightly darker version is in the works?


This is a beta "model". I just slapped the first non-black texture i could think of on it :)

I intend to make the black/red/flesh-pink color scheme u can see on the GW pictures.
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Steeeph
 
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Post » Tue Feb 15, 2011 1:26 am

Jumping the gun a little, but are you planning on any others? Barbed stranglers would be pretty awesome, fire and run away before it catches and eats you.
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NEGRO
 
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Post » Tue Feb 15, 2011 10:18 am

Jumping the gun a little, but are you planning on any others? Barbed stranglers would be pretty awesome, fire and run away before it catches and eats you.


I like the idea, no idea how i would manage to make the tendrils, but i like the idea.

But first i have to finish this one :)
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Robert Jackson
 
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Post » Tue Feb 15, 2011 3:23 am

How about retrofitting a Broadside rail cannon to be held like this one as well XD Id totally download that.



<3 Tau
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Madison Poo
 
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Post » Tue Feb 15, 2011 3:03 am

How about retrofitting a Broadside rail cannon to be held like this one as well XD Id totally download that.



<3 Tau

Have to say it tingles my imagination. :)
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Courtney Foren
 
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Post » Tue Feb 15, 2011 6:46 am

I like where this is going.

Speaking bout Broadside Suits, I just finished building one. Painting takes forever, and I still got another one to build...
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DeeD
 
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Post » Tue Feb 15, 2011 3:30 am

Update:

Almost fiished the first phase of texturing, so every part has some base texture on it. It still needs a lot of work, but the basic color scheme is visible already.

http://img823.imageshack.us/img823/9681/impaler02.png
http://img683.imageshack.us/img683/5650/impaler01.png
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vicki kitterman
 
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Post » Tue Feb 15, 2011 7:20 am

Hows it goin?
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Juan Suarez
 
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Post » Tue Feb 15, 2011 7:24 am

Basically the same as the last update. I didnt have much time to work on it since, but itll be finished ... eventually :)
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Cagla Cali
 
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Post » Tue Feb 15, 2011 1:02 am

Okie dokie! Then I will await its completion.

Well, I dont really have a choice in the matter, so I guess ill change that to "Ill stop bugging you about it." XD
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Flesh Tunnel
 
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Post » Tue Feb 15, 2011 10:41 am

How about retrofitting a Broadside rail cannon to be held like this one as well XD Id totally download that.



<3 Tau

Gotta looove Tau. :D
Getting my hands on pretty much any of their weapons would probably make me want to go and make 40k-worthy areas in the GECK.
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Crystal Birch
 
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Post » Tue Feb 15, 2011 12:19 am

Gotta looove Tau. :D
Getting my hands on pretty much any of their weapons would probably make me want to go and make 40k-worthy areas in the GECK.


Be careful what you ask for.
Ive already made the Pulse Rifle/Carbine, the Rail Rifle, and most Tau Drones as companions, plus a semi-accurate Ethereal npc to sell ammo.

U can find them on nexus or heres the http://www.gamesas.com/?showtopic=977085

Oh and Ive textured the Fire Warrior armor u can also find on Nexus
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josie treuberg
 
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Post » Tue Feb 15, 2011 9:06 am

I like the idea, no idea how i would manage to make the tendrils, but i like the idea.

http://joleanes.com/technical_stuff/ProceduralAnimation_Experiment_4_Sentinel.php

an idea?
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Terry
 
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Post » Tue Feb 15, 2011 1:03 am

http://joleanes.com/technical_stuff/ProceduralAnimation_Experiment_4_Sentinel.php

an idea?


Actually i didnt mean strictly the animations but the whole projectile impact -> tendrils grow -> eat/pierce everithing they can -> tendrils die, sequence. but thx for the link its interresting.
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Vicki Gunn
 
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Post » Mon Feb 14, 2011 10:34 pm

I guess you can scale bones during the animation? if so, that could be the growing part. tentacles flail around, everybody it touches gets insta gibbed. the plant could then die, just animate it flopping dead like. :shrug: just one long bad ass sequence, works in theory to me.
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Mariaa EM.
 
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Post » Mon Feb 14, 2011 11:03 pm

I guess you can scale bones during the animation? if so, that could be the growing part. tentacles flail around, everybody it touches gets insta gibbed. the plant could then die, just animate it flopping dead like. :shrug: just one long bad ass sequence, works in theory to me.


Like i said its not the animations i have concerns about, the whole process as in making it happen, like spawning a custom creature at impact site, make the ai package (not even sure if it needs any but i think geck will need someting to be set), make the scripts to damage enemies, cant really use normal ai package with melee because it has to strike everyone within range etc. etc. Im not a GECK script wizard so i doubt i could make something like this before my patience runs out. I never gone too deep into characters and ai packages in geck, so i dont doubt it can be done, its just that i dont know what recources i have at my disposal.

Alternatively i could put together an explosion that looks like tendrils (no idea how to make that either LOL) and make it play for like half a minute, but it feels like a cheap solution to me.
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OTTO
 
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Post » Tue Feb 15, 2011 8:14 am

like spawning a custom creature at impact site, make the ai package (not even sure if it needs any but i think geck will need someting to be set),

woah, i wouldn't be making a custom creature out of it! just an animated object.

Alternatively i could put together an explosion that looks like tendrils (no idea how to make that either LOL) and make it play for like half a minute, but it feels like a cheap solution to me.

exactly.
its not cheap though, i think it would be a lot of effort to do it well.
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Maria Leon
 
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Post » Tue Feb 15, 2011 6:53 am

exactly.
its not cheap though, i think it would be a lot of effort to do it well.


Yep thats why i said i have no idea how i'd manage it, the skill i could probably scraqe together but the time is a problem for me atm. :P
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emily grieve
 
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Post » Tue Feb 15, 2011 12:47 am

Worked non-stop for the 2 past days to finish the textures and the on weapon animations.

http://img256.imageshack.us/img256/1049/impaler1.jpg
http://img801.imageshack.us/img801/6499/impaler2.jpg
http://img704.imageshack.us/img704/4686/impaler3.jpg
http://img841.imageshack.us/img841/2489/impaler4.jpg
Both eyes, the red fangs, the pink somethings on both sides (not the tubes) are animated.

Now have to start on scripting and making miscellanius items.

Btw i have to say i cant bend the model anymore to be more 1st person friendly (which it is not) :(
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Rachael
 
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Post » Tue Feb 15, 2011 3:48 am

Looks good. There's the facility to use different models for 1st person, so you could just substitute a scaled-down version for 1st-person.
I liked that for the Tau weapons you put a little hut down, if you were planning on doing the same thing for the cannon http://www.fallout3nexus.com/downloads/file.php?id=6063
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Charlotte X
 
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Post » Tue Feb 15, 2011 5:09 am

Looks good. There's the facility to use different models for 1st person, so you could just substitute a scaled-down version for 1st-person.

Yep, tried it but 1st person is actually the version the PC holds in both 1st and 3rd person, the other is for NPCs, so it would scale/twist/bend/wrap the players 3rd person and VATS view weapon as well.

I liked that for the Tau weapons you put a little hut down, if you were planning on doing the same thing for the cannon http://www.fallout3nexus.com/downloads/file.php?id=6063


Actually abandoned tent was there, just unused, and the Necron weapons are there as well, so will be the Impaler, since Hive Fleet Gorgon passed trough Tau Space till it was stopped they could have some samples (ok im just lazy and like the stuff in one place :P)
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keri seymour
 
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Post » Tue Feb 15, 2011 2:17 am

Just tested the new projectiles, i think it looks great :P

http://img375.imageshack.us/img375/900/impaled.jpg

Sounds, projectiles and holstering (same workaround as Necron G Blaster) working, so now just have to make an "Ammo Factory", draw the PipBoy icons, and make the custom Scope.

Weap has unlimited ammo, but fairly low durability since theres no Hive Guard to supply the Bio-mass needed to grow the projectiles, repair will be possible with small sacks of biomass (item itself is ammo type so no weight limit), and i intend to make a "factory object" that will be able to make biomass from organic items (food, body parts etc)

Oh and i made a script similar to Medic PA that will play some Tyranid-like sounds from time to time.

DaiShi
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Kathryn Medows
 
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