"Wha-? Hey, that's my hat!"

Post » Sat Dec 25, 2010 11:42 am

I just stole an expensive Robe from a noble and walked right past him without him giving me a second glance. For god sakes, there should be more unique items that will cause the NPC's to whom they belong a reason to chase me through the city! If I forget that the +20 Shield, +10 Intelligence Red Velvet Trousers I stole from Urich Farias over a month ago belonged to him and just ramble past him, he should recognize the pants he became a man in and charge after me, explaiming "I lost my virginity in those, you give them back!"


Well.

Maybe not QUITE that detailed an exclamation.

But at least he should say "Give me back my pants!"

This might be best if stolen items' names are prefaced or tooltipped with the name of whoever they belong to. If I hover my mouse over a stolen item, I should be able to see WHO I stole them from so that I know to avoid that person until I take the item to someone who can alter them so that they can't be recognized (Like dying them another color, or adding another enchantment).
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leni
 
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Post » Sat Dec 25, 2010 12:22 pm

Yes
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Emily Graham
 
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Post » Sat Dec 25, 2010 12:51 pm

They don't say stuff like that because they know you can murder them. The AI is actually BETTER than you think it is.

If some burly guy with a bigass machine gun took your hat, you'd buy a new hat.
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Klaire
 
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Post » Sat Dec 25, 2010 6:56 pm

They don't say stuff like that because they know you can murder them. The AI is actually BETTER than you think it is.


Or because almost everyone in the town wearst the same style of clothing...
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Christie Mitchell
 
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Post » Sat Dec 25, 2010 11:12 am

They don't say stuff like that because they know you can murder them. The AI is actually BETTER than you think it is.

If some burly guy with a bigass machine gun took your hat, you'd buy a new hat.

Except that my character is a lowly level 3 mage that happens to have a level 24 security skill and I merely managed to find two invis scrolls and got passed him by sheer dumb luck, and the noble is a huge goddamned Nord with gallons of alcohol coursing through his veins.
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Nany Smith
 
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Post » Sat Dec 25, 2010 12:07 pm

Or because almost everyone in the town wearst the same style of clothing...


Yah but in the Ob and Skyrim towns dotn really have that many people, so when Jims pants go missing everyone knows about it. Then if you just walk around with Jims pants people will be like hey, how did you get those, and you wont have a good reason and then theyll be all like , stop pant stealer.
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Isabella X
 
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Post » Sat Dec 25, 2010 7:09 pm

Yes

This.
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Margarita Diaz
 
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Post » Sat Dec 25, 2010 9:21 pm

gallons of alcohol coursing through his veins.


That's why he doesn't notice. Bad example, bro.
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Casey
 
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Post » Sat Dec 25, 2010 4:04 pm

It would be amazing, but good luck coding this type of thing. I have a headache just thinking about it! :)

Makes you wonder though...I suspect that very soon we will have game engines capable of this, and game worlds where things like this can take place. When that happens, I may cease to live in the real world... :D
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roxanna matoorah
 
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Post » Sat Dec 25, 2010 9:08 am

That is just micromanagement. Not fun, don't want. "nd;dw"
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Damien Mulvenna
 
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Post » Sat Dec 25, 2010 2:32 pm

Sure, as long as its only unique items. Although there probably are some identical looking items that are enchanted and have a special name.
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Sara Lee
 
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Post » Sat Dec 25, 2010 9:18 pm

It would be amazing, but good luck coding this type of thing. I have a headache just thinking about it! :)

Makes you wonder though...I suspect that very soon we will have game engines capable of this, and game worlds where things like this can take place. When that happens, I may cease to live in the real world... :D

It's not that hard, really. It's just putting another variable on items, and using the same kind of coding that's used for noticing when the player comes into view, only checking to see if they have that item equipped. It's essentially the same thing that happened in Morrowind when the player was naked or when you talk to a guard while carrying stolen goods, only now there would be a selection of dialogue depending on what item the player had equipped (Shirt, Robe, pants, armor, hat, helmet, sword, etc.)

Essentially in terms of code this would be

NPC sees player
NPC checks the equipped items to see if his name is on the "stolen from" list for any items
NPC identifies the variety of item
NPC engages the player or calls for guard while playing an audio file stating the variety of item.
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sarah simon-rogaume
 
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Post » Sat Dec 25, 2010 10:14 am

It's not that hard, really. It's just putting another variable on items, and using the same kind of coding that's used for noticing when the player comes into view, only checking to see if they have that item equipped. It's essentially the same thing that happened in Morrowind when the player was naked, only now there would be a selection of dialogue depending on what item the player had equipped (Shirt, Robe, pants, armor, hat, helmet, sword, etc.)

Essentially in terms of code this would be

NPC sees player
NPC checks the equipped items to see if his name is on the "stolen from" list for any items
NPC identifies the variety of item
NPC engages the player or calls for guard while playing an audio file stating the variety of item.

Then you get the whole polatics of "he said she said" and list most games, they eliminate this with the npc being killed for attacking first. No thanks. Lets keep it simple.
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neil slattery
 
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Post » Sat Dec 25, 2010 8:21 pm

This is most likely plausible with Radiant Story.

You steal something expensive, and depending on some variables for the NPC, they may or may not search for it.
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Verity Hurding
 
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Post » Sat Dec 25, 2010 3:43 pm

If some burly guy with a bigass machine gun took your hat, you'd buy a new hat.


This.

Then again, I'd probably be the brave idiot who says something about it.
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Tamara Primo
 
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Post » Sat Dec 25, 2010 6:47 pm

Then you get the whole polatics of "he said she said" and list most games, they eliminate this with the npc being killed for attacking first. No thanks. Lets keep it simple.

Wait, what?

Who says that's complicated?
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Sara Lee
 
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Post » Sat Dec 25, 2010 10:25 am

I would like it very much if hats were available in the game. It's been awhile since there were any.
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Marion Geneste
 
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Post » Sat Dec 25, 2010 12:35 pm

A simple tag on each item labeled "Original Owner" would solve a lot.
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OJY
 
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Post » Sat Dec 25, 2010 11:04 pm

That's a good idea. It was always odd walking past someone with something of theirs without any interaction. I do however think that in Oblivion if you'd talk to the person and you stole something from them, they'd confront you about it and you'd have to give it back.
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neil slattery
 
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Post » Sat Dec 25, 2010 2:13 pm

That's a good idea. It was always odd walking past someone with something of theirs without any interaction. I do however think that in Oblivion if you'd talk to the person and you stole something from them, they'd confront you about it and you'd have to give it back.

Good point. This just seems like a more sensible implementation. This way it's only for items you equip. It makes no sense for them to know I stole that little bit of Bonemeal WAAAAYYYYYY at the bottom of my backpack just because I talked to them.
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Cash n Class
 
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Post » Sat Dec 25, 2010 4:25 pm

It's not that hard, really. It's just putting another variable on items, and using the same kind of coding that's used for noticing when the player comes into view, only checking to see if they have that item equipped. It's essentially the same thing that happened in Morrowind when the player was naked or when you talk to a guard while carrying stolen goods, only now there would be a selection of dialogue depending on what item the player had equipped (Shirt, Robe, pants, armor, hat, helmet, sword, etc.)

Essentially in terms of code this would be

NPC sees player
NPC checks the equipped items to see if his name is on the "stolen from" list for any items
NPC identifies the variety of item
NPC engages the player or calls for guard while playing an audio file stating the variety of item.


I'm all for it, but that's quite a bit more coding than you might think. Sure, you can shrink it down to a few bullet points, but in reality that would be quite a bit of work. Not insurmountable, and it wouldn't take years, but in a game as big as Skyrim will be, the coding, implementation of AI, voice recording, and bug testing could easily take months! :)
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Tracy Byworth
 
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Post » Sat Dec 25, 2010 6:54 pm

No. This falls under the category of 'things that would increase immersion slightly, but make the game about as fun as a root canol'.
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Amy Gibson
 
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Post » Sat Dec 25, 2010 7:14 pm

he should recognize the pants he became a man in and charge after me, explaiming "I lost my virginity in those, you give them back!"

Wow, didn't expect that...

I'd like the AI to be able to recognize things like this too, at least for uniques.
A better AI is good.
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Alycia Leann grace
 
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Post » Sat Dec 25, 2010 11:01 pm

I'm all for it, but that's quite a bit more coding than you might think. Sure, you can shrink it down to a few bullet points, but in reality that would be quite a bit of work. Not insurmountable, and it wouldn't take years, but in a game as big as Skyrim will be, the coding, implementation of AI, voice recording, and bug testing could easily take months! :)


^^^^this^^^^

Also to mention this would make them go over there release date and cost alot more to extend the time to keep voice actors and may even go over thier budget,then they got to add a audio file to all the unique characters which also will cost money and time.

This should be in a future game when they got better tech and budget but they shouldnt just look at your equipped stuff but also in the surrounding area so they can say "how did my pants get stuck on that tree/lampost" also he should accuse other people of stealing his stuff if he sees them wearing it.
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Timara White
 
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Post » Sun Dec 26, 2010 3:40 am

I remember playing Morrowwind, and I stole something from someone. Then when i sold them the same item (but not the one I stole from them) they called the guards on me.
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Oyuki Manson Lavey
 
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