What abour REAL real-time gameplay ?

Post » Sat Feb 19, 2011 11:53 am

I played various games in the past that made use of the machine's clock to adjust the time of the game's world.

For example at Star Wars: Rogue Squadron for the Gamecube there where some planets that the in-game's time was always the same with real worlds time.
That means when I played at morning it was morning in the game,when I played at noon it was noon in-game and when I played night it was night in-game.
But the game only made use of that feature for graphic representation and it didn't used it for gameplay.
At the other hand some Gameboy Pokemon games took that a step further.
There where some specific pokemons that where nocturnal and the player had to play the game at 2:00 to 5:00 the morning to catch those pokemons.

Would you like a feature like that to be implemented in Skyrim ?
You believe that it would make the game's world more immersive or that it would just make it harder for people to beat the game 100% ?
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u gone see
 
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Post » Fri Feb 18, 2011 11:11 pm

It's a good thought, but ... it's a pretty big no to me. Here's why:
As a student, I want to be able to play the game fully without ruining my grades or my future.
As a human being, I would also like to sleep at night :P

Concerning time, I think that time went a bit fast in Oblivion though. Maybe change the time-scale a bit, which is no big problem, really.
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Eddie Howe
 
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Post » Sat Feb 19, 2011 4:24 am

Nope, Besides, how would you sleep in the game? It would be the same time when you wake up, no matter how long you slept.
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Sherry Speakman
 
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Post » Sat Feb 19, 2011 6:12 am

I dont wana wake up at midnight to get to thieves guild thats just stupid...
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Luis Reyma
 
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Post » Sat Feb 19, 2011 8:14 am

Say I work from 9-5. I make it home by 6. I have dinner, and relax for another hour. Its about 7:30 to 7:45 now. Shops in game close at 8...

Maybe I want to roleplay a character that takes damage from sunlight, or maybe even doesn't regenerate mana at night. Options like this get tedious if I am forced to play only in a certian time frame because I have to work.

What happens when we wait? Time doesn't go forward 8 hours even though my character just slept for 8 hours?
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Tiffany Castillo
 
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Post » Sat Feb 19, 2011 5:49 am

That would be just silly.

It could work if you have time to play it 24/7. But 99,99% of us can't.
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Breautiful
 
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Post » Sat Feb 19, 2011 2:34 am

There would be no waiting, but I don't think it is a good idea for the same reasons as everyone else, I don't want to have to play the game at certain times to do certain things. I am all for them slowing time down. I will do it myself anyways since I will likely be playing on my PC.
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saxon
 
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Post » Sat Feb 19, 2011 10:30 am

What about the people who play the game after coming home from work, and are unable to play the game when the shops are open? Should they ask their friends to do the groceries? :P
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Carolyne Bolt
 
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Post » Fri Feb 18, 2011 11:54 pm

Just sounds ridiculous. :shrug:
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Petr Jordy Zugar
 
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Post » Fri Feb 18, 2011 11:25 pm

:lmao: It's interesting, but alas, no for me. What with my usual hours, I might as well glue a torch to my character's arm. :P
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MARLON JOHNSON
 
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Post » Sat Feb 19, 2011 12:43 pm

It's a good thought, but ... it's a pretty big no to me. Here's why:
As a student, I want to be able to play the game fully without ruining my grades or my future.
As a human being, I would also like to sleep at night :P

Concerning time, I think that time went a bit fast in Oblivion though. Maybe change the time-scale a bit, which is no big problem, really.


This
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zoe
 
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Post » Sat Feb 19, 2011 1:46 am

Lame idea. :snoring:
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ezra
 
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Post » Sat Feb 19, 2011 3:32 am

Nope.

Although I usually play a cat, I'd still be playing in the dark 90% of the time.
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Jah Allen
 
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Post » Sat Feb 19, 2011 1:21 pm

I'd say no, I would not want this idea. I want to be able to play the game whenever I have time and feel like playing, not need to play it at a specific time if I want to do something that requires a specific in-game time. I don't want to need to play the game when I really should be sleeping just because I want to break into a house at night. And I don't want all the shops in the game to be closed if I didn't have time to play it in the daytime. If a character asks me to meet him at a certain place at midnight, I certainly don't want to be forced to start the game up at that time and do it.

Plus, as has been pointed out, how would you reconcile a feature like this with things like sleeping that pass time? Or would you actually need to sit around and watch your character sleep in real time?

Also, it would be kind of unrealistic if you think about it, because if you save at some point, stop for a time, then start playing a few hours later, you'd find that even though your character hasn't moved, time in the game would have progressed, what was your character doing all those hours? Do we even want to know?

All things considered, I'd say time in the game should remain independant from real world time, I wouldn't object if Bethesda decided to make the time scale different from past games, but no matter what the time scale is, the game should follow its own clock, not a real life one.
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leigh stewart
 
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Post » Sat Feb 19, 2011 1:31 am

I don't really like it. If you had to actually wait 12 hours, It would just be too annoying. I think they should just remove the day and night cycle and let you pick what time you want to play at using beds.
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adame
 
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Post » Sat Feb 19, 2011 1:20 pm

I played various games in the past that made use of the machine's clock to adjust the time of the game's world.

For example at Star Wars: Rogue Squadron for the Gamecube there where some planets that the in-game's time was always the same with real worlds time.
That means when I played at morning it was morning in the game,when I played at noon it was noon in-game and when I played night it was night in-game.
But the game only made use of that feature for graphic representation and it didn't used it for gameplay.
At the other hand some Gameboy Pokemon games took that a step further.
There where some specific pokemons that where nocturnal and the player had to play the game at 2:00 to 5:00 the morning to catch those pokemons.

Would you like a feature like that to be implemented in Skyrim ?
You believe that it would make the game's world more immersive or that it would just make it harder for people to beat the game 100% ?



Hell no. I know I hated it from the pokemon games(I sure as hell wont catch them all if I have to set an alarm to wake up for it), hell I kind of miss the old school there is no time systems from my youth where every shop was a 24/7 establishment.
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JUan Martinez
 
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Post » Sat Feb 19, 2011 2:29 am

there's an easy way in Oblivion and Morrowind: set timescale to 1

I'd like too see real time too but there should be still a way to skip time, like waiting or sleeping.
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Red Sauce
 
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Post » Sat Feb 19, 2011 2:15 pm

Would be amazing but only for people who have enough money, or play video games for a living. Also you would have solved all the problems in the entirety of Skyrim in like 2 and a half game days doesn't sound very plausible to me.
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Sharra Llenos
 
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Post » Sat Feb 19, 2011 2:17 am

I can see how this would be great for immersion, so long as they removed sleeping from the game and you have 24/7 to play the game. So basically this is a terrible idea.
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emma sweeney
 
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Post » Sat Feb 19, 2011 11:54 am

I wouldnt mind if one hour IRL also was 1 hour in-game. There is nothing stopping you from resting/waiting to fast forward however many hours you want.1:1 would be a little much though. I would be happy if 15 minutes IRL was 1 hour in/game.

The problem rises when you can travel across Skyrim in 1 in-game hour, which would be the case if we for a 1:1 time-ratio. That is way more stupid than anything else.
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Da Missz
 
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Post » Sat Feb 19, 2011 1:25 pm

Having shops and stores and NPCs on a schedule, as irritating as that can be, makes sense to me. However making a game's days as long as the real world days would not work for me. I get around faster in the game (as I should) than I do in the real world, so the time scale should reflect that.

Also, as you say, I want Midnight in the game to be Midnight when I say it is Midnight, not when my clock says it is Midnight. Otherwise, game play would be impacted negatively.

Now, can the game day take a bit longer than 30 minutes? Yes.
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saxon
 
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Post » Sat Feb 19, 2011 2:08 am

NO. But two or three times slower days than Oblivion had would be great, or 4 times slower. The idea in the OP is absolutely TERRIBLE. Horrible.
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Marina Leigh
 
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Post » Fri Feb 18, 2011 10:22 pm

People voted yes?...
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Richard Thompson
 
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Post » Sat Feb 19, 2011 2:06 pm

I like having a game where time is implemented for stores and such to be immersed.

But tha idea is to extreme.
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Milad Hajipour
 
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Post » Sat Feb 19, 2011 2:59 am

I don't like this idea, as the game often requires us to do things in terms of Time (come back in 2 days for this potion, come back in the morning for that information, etc). If the game time was as long as Real time, it would only work if ALL of the game were toned for that.

I don't think it makes sense, I think we as players tend to do much more in a single game-day then we could ever do in real-life, so matching real-life time to game time wouldn't make sense. I can ride 20 miles on a horse in-game in 5 minutes, yet in real-life that would take many hours (and that's just one anology). All sorts of stuff would start to break if the real clock and game clock was synched.

I do like NPC's being on a shcedule, I do think it makes sense for shops and such to open/close at specific hours and for shopkeepers to go home at the end of the day. But this is not new, Oblivion already did this quite well in fact. Just stand in the center of the Market District at 8 or 9pm and you'll see all the shopkeepers heading out to the taverns and homes, and come back in the morning.

I hope they change nothing at all with time, they already have a good model that works very well for gameplay.

Miax
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Taylah Illies
 
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