What about feet?

Post » Wed Oct 05, 2011 3:10 am

Battlefield 3 is going to be for PC right? It shows your feet in that game.

Oh dear god please don't bring up Battlefield 3... T.T :cryvaultboy:
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Stefanny Cardona
 
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Post » Tue Oct 04, 2011 7:03 pm

Like I said, not really into the whole multiplayer deathmatch thing. :tongue:

(not a big pvp fan in general. And especially not with Random Internet Scum instead of friends. What little multiplayer I've done in the last decade or two has mostly been co-op. And in MMOs or Diablo-style ARPGs.)

Oh, alright.
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Lauren Graves
 
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Post » Tue Oct 04, 2011 9:27 pm

Not really necessay, but seeing your feet would certainly make you feel more like you were really there in that dungeon checking for miniature-giant cave spiders crawling up your leg.

What I would like even more than feet, is not seeing my hands in the "en guarde" position 100% of the time. I can't imagine running around IRL with my hands stock-steady in front of me. I'd probably fall over. Much more realistic if my arms were pumping while I ran and then (after a brief delay) returned to the "ready" position as soon as I started walking. It would also add something to Combat to no be able to run full speed while spamming the attack button... lunging Power Attacks would of course be the exception.

EDIT: I dont think its correct to compare a fast paced shooter game (where looking looking down is suicidal) to a slower paced open world RPG where you spend a good deal of your exploratory time looking down at chests, rats, corpses, etc... Its not nearly as forgettable a detail when youre not distracted by the constant threat of snipers.
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Vincent Joe
 
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Post » Tue Oct 04, 2011 6:55 pm

Having feet has more to do with the game engine than anything else.

The most commonly used First-Person engines out there are the Doom 3 Engine (made and licensed by id Software) and the Unreal 3 Engine (made and licensed by Epic Games). There isn't a single game using the Doom 3 Engine that has legs/feet. Pretty much ALL of the First-Person Games using the Unreal 3 Engine have legs/feet. These aren't the ONLY two First-Person engines though, there are many, some being new, some being old. But MOST of them are more than 6 years old now, the newest being the Unreal 3 Engine.

This is the reason so many folks are interested in RAGE coming out tomorrow. It's the first game to be released using id Software's new Doom 4 Engine, an Engine which Carmack has said will be licensed and used in other games for the next 10 years. He also has said the game is scaled down quite a bit from what the Engine is truly capable of, mostly because the current consoles, both PS3 and 360, can't handle the full power of the Engine, and most PCs can't either. He finished up that statement by saying, "this engine is next-gen." Meaning, it's actually intended for the next generation of consoles and PCs.

The "Creation Engine" as they have dubbed their "new" Engine is actually not NEW, but a modified version of the Gamebryo engine which Morrowind, Oblvion, Fallout 3, Fallout New Vegas, and a BUNCH of other games have used. The Gamebyro engine isn't even an exclusively First-Person engine, being used in Civilization IV, Epic Mickey, Bully, and even the recent MMO Rift. In none of the Gamebyro First Person games is the player able to look down and see their legs/feet.

So I think we can safely assume ... we won't have legs/feet in First Person ... but you can always play in 3rd Person if it's that important to you.
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Lyd
 
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Post » Tue Oct 04, 2011 8:24 pm

I think its more of a resource thingy. They'd better use the time and resources they spend on making feet to get rid of annoying pop ups in distance and streamline the experience :)
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cassy
 
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