I had a similar thread to this one here: http://www.gamesas.com/forums/viewtopic.php?f=41&t=28108
However, I have made this new thread for two reasons. 1) In my old thread, everytime I added or removed new voting options it would remove all votes. Over 30 votes have been lost due to this. 2) I have added another 2 options, so now there is 6 in total. I have also added the "Do Nothing" option, it took a long while but thanks to Pein he was the only person to provide a rational reason as to why keeping things the same would be better than making a change.
So as we know 90% of people love to use Stealth Enhance III (SE III) because it gives you a massive pool of cloak which has many many advantages. Here are a few off the top of my head;
1) You move so fast people can't track them easily on radar - Giving you a mini-Blind Spot
2) footsteps are silent in cloak (as per Zee said but I don't think this is the case)and more cloak means that you won't get shot from Ceth Gunship - mini-Covert Ops
3) More cloak = footsteps cannot be tracked with Tracker
4) You recharge less = less time in corner waiting around doing nothing which is annoying and also less time spent vulnerable sitting there and/or exposed to enemy radar
5) More cloak = faster movement from one area to another without being noticed
6) More cloak = less deaths = more kills = more killstreaks = less deaths + more kills = higher KD and better score
At the moment the game is very one-dimensional, it's all cloak cloak cloak because it is great to use and there is no reason to not use it, hence why 90% of people love SE III.
As SE III gives you much more cloak than you usually would, it far exceeds the usefulness of any other stealth modules. The others are nice to use but they are no way, shape or form, better than SE III. This is evidenced by the fact that 90% of people that insist on using it and for the above aforementioned reasons.
So when does the 90% of the community get the chance to use another stealth module for once? Everyone is running like a chicken with it's head cut off with the classic Energy Transfer/Stealth Enhance III/[Power Module here] so in order to meet their pace then it's another reason on top of everything else to use SE III.
Here are the new options;
1) Reduce baseline cloak drain (when not using SE III) - making SE an option, rather than a necessity.
People will then think "Cloak is not as punishing as it once was without SE III, so perhaps I can use another stealth enhance without losing too many of it's advantages, and not to be too much of a disadvantage against those that would still continue to use SE III".
2) Reduce cloak drain when using SE III from 50% to ?
Making SE III less effective will allow players to use something else other than SE III all the time?
3) Give everyone SE III by default, freeing up other stealth modules since 90% of people use SE III anyway, so what difference does another 10% make if the whole 100% then could have wider variety of stealth modules?
This would add more depth and variety.. how many time have you ever seen someone higher than level 20 kill you that wasn't using SE?
4) Give everyone the choice of TWO stealth modules, this is fairer as some people don't like to use stealth and may feel they are put at a disadvantage if "forced" with Option 3.
5) Implement better anti-cloak measure as the current one's are borderline useless. I will explain why;
a) NanoVision doesn't work in MP, you cannot see people any easier with it than you couldn't with the naked eye.
b) Cloak Tracer only works if someone goes into stealth close by, it would be more useful if we could see people in stealth perhaps regardless of whether they cloaked nearby or not?
c) Tracker (shows footsteps) - Tracker should be able to see footsteps of cloaked players? Since everyone is in cloak all game because of SE III this module is redundant.
d) Covert Ops - May be redundant. I'm not sure but I think footsteps are silent when it cloak, this makes this anti-cloak measure pointless as well. Also cloak protects you from being seen by Ceth Gunship.
It may also be a good idea to buff Armor to promote players to run around in Armor rather than stealth, think this is a good idea?
6) Do Nothing - Some people would prefer 90% of the community to use SE III and not to use any other stealth module. If you are not interested in changing this or implementing any of the above options then choose this.
If someone has other great options then please share and I will add them also.