What About Inns?

Post » Fri Mar 18, 2011 5:09 am

There are some major conflict issues with the mod and a number of others, as you can tell if you read the comments section for it at TES Nexus. The mod's designer didn't take any conflicts into account, and abandoned it when it was evident the whole thing would have to be rebuilt from the ground up. I myself had one major conflict that resulted in the Drunken Dragon Inn vanishing, with just me and one of the Hemingway's Capes merchants hanging around morosely. (He was supposed to be inside, as well.) You can http://www.gamesas.com/index.php?/topic/1146301-the-drunken-dragon-inn-is-gone-news-at-11/page__p__16755426__hl__better__fromsearch__1#entry16755426.

It's a shame, because the modder had some very good ideas, and a lot of ambition. But inns are something that a lot of mods use, and changing things in them has to be done carefully.

Oh dear!

Thanks for letting me know. Now I guess I have to check for a certain Inn...

cc
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Schel[Anne]FTL
 
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Post » Fri Mar 18, 2011 5:35 am

Wish I had a good solid answer for ya, but I don't. I don't use any of the major overhauls, FCOM included. Nor do I run BC. I do use three ULs, but one of those don't count, Lost Beaches not coming in contact with any major road. As to the others, Imperial Isle and Skingrad Outskirts, I've noticed no oddness. Then again, I don't think any vanilla wilderness taverns are affected by those two. Patrols will wander off the roads at times, but so do vanilla legionnaires. After having VOILA installed all this time (I added it when the most recent version was first released) I can't recall if patrols take advantage of the roads added by Arthmoor's NR+B. I want to say that I definitely saw a patrol or two or three traverse the Imperial Isle via Arthmoor's roads, but might be confusing VOILA patrols with something Arthmoor himself added. I'd go so far as to say that my not remembering compatibility details is a testimony to how well VOILA blends in with the game world. It has no issues with any of several other Legion-centric mods I run, such as The Elder Council and Fort Akatosh Redux.

I hope one or more of you try in out and let us know about overhaul compatibility and the like.

-Decrepit-

I haven't yet seen any patrols from VOILA on my visit from Anvil to Chorrol along the NR+B roads. Anyone who knows BASH tags, do we need to add any to VOILA to make them show up with an FCOM game, as well to get the factions correct?
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jessica sonny
 
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Post » Fri Mar 18, 2011 12:37 pm

I haven't yet seen any patrols from VOILA on my visit from Anvil to Chorrol along the NR+B roads. Anyone who knows BASH tags, do we need to add any to VOILA to make them show up with an FCOM game, as well to get the factions correct?

I can't recall ever seeing any VOILA legionnaires on the NR+B Kvatch-to-Anvil loop. Then again, I'm not sure I've seen any legionnaires on that stretch of road period, vanilla or otherwise. Nor am I sure about the NR+B Faregyl-Skingrad road. I want to say I've seen patrols of some sort on it, but those may be vanilla or added by Arthmoor. As I recall, it takes some game-days before patrol schedules settle in. Don't be too disappointed if you don't see much extra action even on vanilla road right away. Give it time.

As to Bash Tags, I've wondered about their need too. Neither of my two VOILA esp's have them.
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saxon
 
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